|
I don't know if it even has enough fans to be called a cult title, but Gladius for the PS2/Xbox/Gamecube was my poo poo. It's a strategy-RPG made by LucasArts that had you managing a team of gladiators in a totally-not-the-Roman-empire (but also with magic) setting. There were a whole lot of character types, most of which were part of a rock-paper-scissors style weight class arrangement, and every fighter leveled up individually and had their own equipment. Instead of purely dice-rolls for attacking, most attacks had some kind of meter (timing, button-mash, or simon says) that had three possible outcomes: a normal hit which can miss but usually doesn't, a crit that can't miss and does extra damage, or the "you hosed up" special - probably misses, and does negligible damage even if it doesn't. The variety in character classes allowed for a bunch of different playstyles and multiple ways to build the same class, too. It's a real shame it didn't do well enough to get a sequel. ...I think I'm gonna pop that disc into my old PS2 soon.
|
# ¿ Jun 12, 2014 22:40 |
|
|
# ¿ May 14, 2024 02:12 |