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El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
Does FF: Mystic Quest count? I actually like that game.

What about Brainlord, for some reason people seem to really dislike Brainlord but I think it's because the game is a puzzle/action game that is actually hard. It's basically a Zelda game made for the roguelike crowd and unlike Zelda it actually has puzzles that aren't patronizingly easy (even as a kid I thought Zelda games were really easy). I never bought the argument that a lot of people have that Alcahest is a similar but better game.

In a similar vein, all the Quintet action/rpg games for SNES. They have reached some acclaim these days but when they came out sold poorly and were pretty much unknown (so par the course for all non-FF Snes RPGs).

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El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

gradenko_2000 posted:

Kohan: Ahriman's Gift was the best RTS that nobody played. The graphics weren't anything to write home about, but the RPG elements and customizable squad-based units was a concept that didn't really hit the mainstream until the Dawn of War and Company of Heroes games over 5 years later.

I dunno if I'd call Kohan a cult game so much as just forgotten. At the time it sold well and was wildly popular, practically every video game mag seemed to be tripping over itself to give Immortal Sovereigns all the GotY awards they could come up with.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Jastiger posted:

Are you kidding me? I'd say it definitely has cult status now. How many MMO's have come and gone, yet EQ remains active with ACTUAL PAYING MEMBERS. A small, but dedicated group of players does a cult game make.

Also it seemed like a lot at the time, but EQ actually had a fairly small playerbase during what people generally think of as its "peak" (launch through Planes of Power) compared to the numbers later MMO's would pull. IIRC Sony rarely released hard numbers, but one of the history of EQ things (I don't remember if it was a magazine article or what, it's been like ten years) found out that the peak amount of subs was like ~500,000 around the release of PoP. Sure a lot of games have soldiered on with much smaller bases, but that's still pretty small compared to the amount of influence the game would later have.

I think a better example of a "cult" MMO would be Shadowbane or City of Heroes.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Bieeardo posted:

I'd definitely agree with Shadowbane as a 'cult' MMO. It launched in a stripped-down state, suffered astonishing setbacks (like people finding the GM commands in the user client, or single guilds and alliances locking down entire servers), but people have been working doggedly at bringing a server emulator up to snuff for years.

The reason I said Shadowbane and CoH is that they are the only MMO's I've ever player where people talked to me about them like people talk to you about Rocky Horror or Troll 2. CoH didn't just have players, it had loving evangelists.

Inspector Gesicht posted:



Terranigma is an ARPG for the SNES that was released everywhere but North America. The gist is that you play a kid who lives in peaceful village underground in a hollow version of the Earth, and it's your job to awaken the rest of the planet. First you bring back all plant-life, then the birds, then the rest of the animal kingdom, and then humanity. After that you can help the towns and cities of the world expand as well as explore the many hidden side areas. Unlike most JRPG heroes your guy wields a spear and he can talk.

The translation (like every Japanese-to-English game back then) is mediocre, the magic system is useless, the difficulty spikes severely in places (Bloody Mary:argh:), some of your allies are really obnoxious, the plot gets really hard to follow in the middle, and I wouldn't play without a strategy guide. That said this game is in the same league as other SNES RPGs like FF6 and Chrono Trigger. The story has a real sense of scope in how you progress, and the mood is strong with a feeling of sad wonder. The game really incites you to help NPCs out even if the reward is lousy.

The game is also unrelentingly depressing. Many of the friends you make meet unfortunate ends, but the biggest punch is reserved for the ending. After everything you go through, you find out that the world you saved is a world you were never a part of. In the playable epilogue you go back to your peaceful village and enjoy one last sunny day before you, your village, and all your friends disappear forever.

The great soundtrack hammers it home.

https://www.youtube.com/watch?v=uAyNuQDNSAUin

This is why earlier I mentioned all the Quintet games for Super Nintendo, they are all really good but extremely under appreciated outside of devoted retro gamers.

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