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Deadly Premonition is probably the best example from last gen. A good amount of reviewers utterly lambasted it, IGN gave it a 2/10. But opinion turned around quickly as people realized how much goofy, sincere charm the game had and word of mouth on the Internet spread. Ultimately, because it was a budget title that was running for 20 bucks new, enough interest was drummed up that it actually made a nice profit.
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# ¿ Jun 12, 2014 22:19 |
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# ¿ May 14, 2024 05:58 |
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Rocketlex posted:If we're defining a cult classic as something derided on release that found a dedicated audience later, I would add Luigi's Mansion to that list. For another cult classic there's Ghost Trick. Developed by the creator of the Phoenix Wright series, Ghost Trick is a point and click adventure/puzzle game where you play as a ghost who has to investigate his own murder. What really makes the game is its genuinely great writing with likable characters and a plot filled with twists and turns that manages to tie everything together in a consistent and satisfying way in the end. Unlike Phoenix Wright, which while not super popular is still well received and financially successful, Ghost Trick was just brushed to the wayside and forgotten. It's garnered its fair share of fans over the years though and its become quite beloved.
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# ¿ Jun 13, 2014 06:29 |
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Tuxedo Catfish posted:Pathologic is pretty much the definition of "cult game" assuming the phrase works the same way as cult film.
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# ¿ Jun 13, 2014 23:40 |
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That loving Sned posted:Yeah, most of what came after has been a disappointment. I'd definitely recommend Flower, Sun, and Rain on the DS, especially now that there's an emulator that lets you play games at higher resolutions.
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# ¿ Jun 14, 2014 14:12 |
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I like that the people in this thread that yell at others for not following the definition of a cult game dismiss games that actually do fit the definition. (There are several Saturn games that are cult games, dude. i.e. Grandia, Burning Rangers, Panzer Dragoon, Lunar.) To add some more actual content, Beyond Good and Evil. Headed by Rayman creator, Michel Ancel, BG&E is 3D platformer well remembered for its charm, likable characters, and interesting world. The game sold poorly though and it ended on a huge cliffhanger. People started to appreciate it over time and now its one of the biggest examples of a cult classic game. It's been more than a decade since its release and people are still waiting for a sequel that may never come.
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# ¿ Jun 14, 2014 16:46 |