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Walrus Pete posted:I don't know if it even has enough fans to be called a cult title, but Gladius for the PS2/Xbox/Gamecube was my poo poo. It's a strategy-RPG made by LucasArts that had you managing a team of gladiators in a totally-not-the-Roman-empire (but also with magic) setting. There were a whole lot of character types, most of which were part of a rock-paper-scissors style weight class arrangement, and every fighter leveled up individually and had their own equipment. Instead of purely dice-rolls for attacking, most attacks had some kind of meter (timing, button-mash, or simon says) that had three possible outcomes: a normal hit which can miss but usually doesn't, a crit that can't miss and does extra damage, or the "you hosed up" special - probably misses, and does negligible damage even if it doesn't. The variety in character classes allowed for a bunch of different playstyles and multiple ways to build the same class, too. It's a real shame it didn't do well enough to get a sequel. I'm so glad someone else remembers Gladius. It didn't have much to the overworld or story but the customization and variety in battles were off the chart for that time. If you went out of your way to get every secret character you could end up with a party of minotaur, undead necromancer, yeti, all sorts of crazy poo poo. Really great game, deserved a sequel.
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# ¿ Jun 13, 2014 01:53 |
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# ¿ May 14, 2024 18:49 |