|
AlphaDog posted:What's the story on this? I stopped following RPG development completely for about 6 years and this would have been right in the middle of that time. As far as I understand it the Tome of battle classes did... terrible things when combining their recharge mechanics with casters.
|
# ¿ Feb 6, 2015 12:23 |
|
|
# ¿ May 14, 2024 08:31 |
|
Reading through the spells beast bond seems pretty useful, telepathy with an animal you charmed or friendly + advantage if you are next to a bad guy, catapult is ripe for "Creative use" (fling an object 5lbs/spell level 90 feet in a straight line). Dust devil makes a great corridor blocker too. Skeleton squad just got better too, wizards can snap bad guys out of the air to remove hit and run with Earthbind (Str save or flight speed is reduced to 0 and you start falling 60 ft a round). Better news, you can now enchant your skeleton squads arrows with fire, extra D6 of damage per arrow for 12 arrows for a 3rd level slot. Stormgale fucked around with this message at 18:25 on Mar 10, 2015 |
# ¿ Mar 10, 2015 18:21 |
|
In D&D it's really hard to splash for flavor, that was probably what they were thinking.
|
# ¿ Mar 13, 2015 01:21 |
|
Kylra posted:Has anything major changed since NEXT released? Well they did Improve skeletons with the DMG
|
# ¿ Apr 11, 2015 12:50 |
|
PurpleXVI posted:Yeah, the 3E feats in the core book were pretty representative of the overall utility of them, which makes sense since most feat designers probably used them as a guideline for power/functionality. The problem with that is when feats actively curtail action, like the pathfinder feat that implicitly means you can't do the old "Act like your cuffs are too tight to get the guard to come closer"
|
# ¿ Apr 16, 2015 12:44 |
|
Yeah that's the feat, Gnome only If I remember correctly too.
|
# ¿ Apr 16, 2015 14:53 |
|
MonsieurChoc posted:It might not help with Internet Grognards, but it would go a long way when talking to my friends, who seem to simply not have noticed the issues and keep asking me for specific examples which is when I have memory blanks. Even if it doesn't convince, it should help them better see where I'm coming from anyway. Yeah as Octopus said the bone zone as fun as it is to talk about 1 rounding a dragon with your skeleton army just point out how much damage and tankiness 2 castings of animate dead a day give you, it takes 3 spell slots (about 12 spell levels of it) to do more damage and have more HP than a same level fighter
|
# ¿ May 3, 2015 20:05 |
|
I like "The spells copied into a spellbook must be of a spell level the wizard can prepare." So a wizard RAW can't have you know a cool spell he is researching/ wanting to learn later.
|
# ¿ Jun 10, 2015 22:57 |
|
|
# ¿ May 14, 2024 08:31 |
|
Remove rolling to hit, make damage ranges your variance in fights (which is in essence what rolling to hit does just with a probability spike towards dealing 0 damage) Similar to how advance wars combat works as an example. Did I just do better?
|
# ¿ Sep 19, 2016 16:06 |