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No one gets to choose any path class features until level 2 or 3. Primary casters still get to choose spells right away, though.
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# ¿ Jul 30, 2014 22:49 |
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# ¿ May 14, 2024 07:21 |
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And suddenly there's a campaign in favor natural, non-magical foods, trying to convince people that druid food is harmful and cleric food is wrong. Something about the magic affecting your body and the old ways being healthier. Only eat food enchanted by spells you can pronounce!
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# ¿ Sep 10, 2014 23:16 |
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As an Indian with a passing memory of Indian myth, I have to point out that the Divine Arrows, like much magic in myth, were rare, mystical, and powerful gifts given for piety, dedication, or goodness. At their most cavalier, they are the equivalent of the silver bullet you only use to destroy powerful monsters. So naturally, in D&D, a wizard can just crap one out.
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# ¿ Sep 11, 2014 23:30 |
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Also like in most myth, you didn't just go around with a wizard. You met wizards, or more often magical creatures, and sometimes they helped you or gave you magical things. Burn wizards, basically.
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# ¿ Sep 11, 2014 23:42 |
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Strength of Many posted:How about a monster that, when [status effected], gets buffed tremendously for the following number of rounds equal to the spell level. Oh, and the spell effect immediately wears off at the beginning of its next turn. "...the creature gains the benefit of righteous might and--" "I counterspell."
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# ¿ Sep 16, 2014 03:40 |
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The reason 4th Edition "doesn't have roleplaying" is because there aren't a million spells like charm person and silent image and stone shape that unilaterally let you do freeform things to reality. I mean, some of them are, but they're rituals, which means you can't just do them whenever you want with a wave of your hand. (Also, a fighter can do it, but I believe that's neither here nor there.)
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# ¿ May 5, 2015 18:00 |
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P.d0t posted:I've just recently been reminded how boring 5e weapons are. Sounds like that hasn't changed from 3.x either.
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# ¿ Jul 13, 2015 05:41 |
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Pfox posted:It's been a long time since I owned 3.5e books, but is this really a criticism that can only be leveled at 4th? What proportion of the prior edition's DMGs were devoted to non-combat roleplay in comparison to 4th? From personal and embarassing experience, when people say 3.x has roleplay or noncombat mechanics, they mean either "it makes sense that NPC peasant shitfarmers are all level 2 Commoners who actively optimize their Profession (shitfarmer) checks to earn 10 gp/week" or "I cast silent image."
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# ¿ Sep 21, 2015 05:32 |
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Cure spells were an awful way of healing.
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# ¿ Nov 9, 2015 03:49 |
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3.5/Pathfinder AC nominally (but not really) works if you buy every single AC bonus in the game, so it could be worse.
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# ¿ Dec 30, 2015 21:25 |
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Am I reading this wrong or does the Immortal get the ability to give up any focus benefits for the rest of the day just to halve the damage from one attack?
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# ¿ Feb 2, 2016 00:21 |
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Oh, "long rest" is right on the line break. The single thing that makes me maddest about 5e is that they write "you regain your uses of this ability after completing a (short or) long rest" every single time instead of just writing "3/day."
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# ¿ Feb 2, 2016 00:38 |
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By the way, does anyone have a link to whatever post where Mearls explained the change to rest length? I want to be able to cite it. I'll search it up sometime if not, but if someone's got it saved, that'd be awesome.
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# ¿ Feb 2, 2016 01:03 |
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ProfessorCirno posted:It's actually more petty then that - it was in response to "fighters don't appreciate their powers enough." Do you have a link to the actual update where he posted that or has it been erased from Wizard's archives?
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# ¿ Feb 13, 2016 04:20 |
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Hitlers Gay Secret posted:
Same with our Magus in my earlier PF game. Loaded up all the low slots with a bunch of metamagicked Shocking Grasps through a keen scimitar, with a few chill touches and the like on the side just in case. She used to pretty much one-shot one big enemy per round before we all switched to 4e (I'm not saying it was entirely the magus' fault, but it was one factor). Actually, I want to say it was a keen spell-storing scimitar for a double shocking grasp once per encounter. Shocking grasp. Forever. You will never escape.
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# ¿ Mar 16, 2016 18:31 |
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Pretty sure they think near/far/who's engaged is the entirety of how you're allowed to lay out combat, like it's old Final Fantasy front/back lines.
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# ¿ Mar 22, 2016 22:06 |
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Kai Tave posted:To be honest this wouldn't be the worst sort of setup to frame an RPG combat system around, something akin to Darkest Dungeon. My old group has certainly done that when we didn't need any more, and we've also done the normal thing of moving freeform around a drawn arena and estimating distances. I think we've also experimented a bit with a scifi game where engagement was abstracted to "in cover/out of cover" and almost hacked together some sort of advancing-through-cover minigame. (Don't ask me the rules; what little we ad-hocked, we didn't write down.) I just like the way the quote sounds like if you don't have a grid, space just doesn't exist.
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# ¿ Mar 22, 2016 22:55 |
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A 50S RAYGUN posted:you are never going to make a fighter as generally useful as a spellcaster due to the natures of the classes, and most attempts to do so just feel like you're giving the fighter reskinned magic. my fighter is not at good at stuff as the person who can shape the realities of the universe. that's 'okay'. Why can spellcasters shape the realities of the universe? Why do they get wish?
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# ¿ Apr 5, 2016 22:09 |
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Does that mean a warlock 10/paladin 1 learns all paladin spells or do you have to get 5th level paladin slots?
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# ¿ Apr 20, 2016 22:21 |
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Is the fact that you lose ASIs when multiclassing unless multiclassing in multiples of four levels intended to be some kind of balancing mechanism?
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# ¿ Apr 27, 2016 18:19 |
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Splicer posted:Yes. Commence laughing. This feels like an actual issue to me - like multiclassing is just broken, or that they've deliberately kneecapped it because someone only put it in at all to appease 3.x grogs. Is scaling hit/save up to 20 less important than I thought it is?
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# ¿ Apr 27, 2016 20:44 |
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Elfgames posted:i know it's an actual concern for game design but i love how terrified they are of any design elements interacting with each other. Then why the gently caress did they include by-level multiclassing? No, don't tell me, I know this - because it was in 3e.
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# ¿ Apr 29, 2016 20:08 |
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Multiclassing is really broken RAW, too. There's that four-level thing because ASIs are considered class features and there are specific exceptions for cross-classing proficiency and casting, but not ASIs. There's also the multiclassing stat requirements, which are kind of hosed, i.e. you need 13 str to multiclass with fighter, barbarian, or paladin, even though you can be a finesse build with two of those. Guess dex fighters can't multiclass! It's really obviously a jammed-in system but it's probably loving up ongoing class design because they're terrified of dips.
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# ¿ Apr 29, 2016 22:03 |
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Why are Investigation and Perception different?Investigation posted:Investigation. W hen you look around for clues and Perception posted:When your character searches for a hidden object such as Caphi fucked around with this message at 19:24 on May 3, 2016 |
# ¿ May 3, 2016 19:21 |
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I would be interested in reading this 5-page natural language essay, if you're able and willing to share (like it's not too personal or anything).
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# ¿ May 4, 2016 18:37 |
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Tarandis posted:The minmaxer in me has trouble roleplaying (or generally being a goofball) when I know its just gonna bite me in the rear end later on, mechanically speaking. My DM isn't innocent here but I feel like there's a pretty obvious mismatch here between what the rules punish or limit and what they encourage or enable. I put way more blame on the latter. I feel you completely, friend. I am the kind of person who loves doing cool or weird bullshit, but I want to know that it's not just a stupid idea beforehand, and if it is, I won't do it and then feel very sad that I "couldn't" do it.
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# ¿ May 4, 2016 19:30 |
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A small thought about 5e and 3e: In 3e, you can count your levels together to get extra attacks (partial based on class), but your spells never combine. In 5e, your extra attacks never stack no matter what your classes are, but you can combine classes for spell slots. Thanks for reading.
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# ¿ May 5, 2016 20:01 |
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I'm considering a paladin for a potential game and reading up on various things. Am I missing something about the paladin's steed never scaling up its HP?
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# ¿ May 7, 2016 23:59 |
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AlphaDog posted:From the Find Steed spell? It's got the stats of whatever you summoned as your steed plus the details in the spell description about intelligence and stuff. It doesn't say anything about scaling. No, I meant "since it has static animal hit dice, is there any reason that if I ride it into combat like the spell says I can, it won't become a liability that gets cut out from under me immediately."
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# ¿ May 8, 2016 02:19 |
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Yeah, that all sounds cool and the potential GM here is a cool guy, I just wanted to triple-check that there wasn't something in the book I was missing, because it looked to me like, yeah, it would get knocked out immediately by a fireball or one attack (free prone on the paladin!) and just drain time, actions, advantage, and spell slots. Unrelatedly, I know rangers are already well-known to be generally unfortunate, but it seems insulting that they have to know their spells while paladins get to just prepare theirs.
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# ¿ May 8, 2016 04:27 |
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That sounds entirely too much like Drowning and Falling.
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# ¿ May 13, 2016 02:19 |
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Hang on a second. If you're a multiclass cleric 5/X caster 4, you have the slots of a caster 9th. I get that. And you only get 2+wis cleric spells. I get that. But you can only prepare cleric spells up to 3rd?
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# ¿ May 24, 2016 23:10 |
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To be fair, he's right that no one wants to call for a save every time they hit with an attack.
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# ¿ Jun 7, 2016 04:24 |
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I don't think any 5e GM would actually take that ruling. The problem is that some people will point to that fact and say the system is dumb, and others will point to it and say the system is fine.
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# ¿ Jul 1, 2016 21:13 |
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I want to play a bard because I kind of like its support mechanics.
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# ¿ Jul 12, 2016 21:07 |
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Would it actually be dangerous in any way to get ASIs every four character levels? I'm not planning on running that way or asking a GM to in particular, but it's come up in conversation.
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# ¿ Jul 13, 2016 03:05 |
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I assume warlock is for pain lasers, what's cleric for?
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# ¿ Jul 24, 2016 01:25 |
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Is armor really important? If you're capping dex you end up with only 1 less AC than heavy, and if you want to melee warlock also gets you the SCAG spells since you're not getting a second attack anyway.
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# ¿ Jul 24, 2016 03:06 |
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Hang on, you can roll a Lawful Good Criminal. I'm not saying the table should have an exception to handle that corner case, I'm saying what's the point of any of this to begin with?
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# ¿ Jul 26, 2016 01:09 |
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# ¿ May 14, 2024 07:21 |
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I have it in my head to do a lore bard that steals the Sword Coast cantrips somehow (multiclassing seems easiest, despite the loss of class levels). My extremely dirty math says that they're slightly more than cantrip-equivalent at baseline and a little short of competitive with a mediocre attacking character if they get everything (the Booming Blade target moves, Greenflame hits twice). How foolhardy am I being?
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# ¿ Jul 30, 2016 02:56 |