|
LongDarkNight posted:It's not a great way to present the information. At least it is after attributes and not in an entirely different part of the statblock.
|
# ¿ Jul 3, 2014 17:50 |
|
|
# ¿ May 4, 2024 18:38 |
|
quote:Divine Intervention Meanwhile, quote:The DM can impose more realism. For example, a suit of plate armor made for one human might not fit another one without significant alterations, and a guard’s uniform might be visibly ill-fitting when an adventurer tries to wear it as a disguise. This edition is going to be just magical. Littlefinger fucked around with this message at 14:48 on Jul 5, 2014 |
# ¿ Jul 5, 2014 14:27 |
|
treeboy posted:Well at least it limits it to spells in your spell book. Someone mentioned limits to the number of spells a book can carry, was that just a 2e thing or could it also affect 5e? Also note that clerics can only cast spells as rituals if they have them prepared. Wizards? Anything in their spellbooks. Wizards are just flat out better than you, period.
|
# ¿ Jul 5, 2014 14:39 |
|
Those were from the secret PHB playtest. Maybe it's just an editing error, maybe they realised their folly. Except for Comprehend Languages and Silence, the rituals in Basic are kinda OK, things like Detect Magic or Identify. No one should have to memorize those two, heck, they shouldn't even be in the game, but WotC is clearly trying to appeal to the MMO-Diablo2 video game crowd. Littlefinger fucked around with this message at 15:36 on Jul 5, 2014 |
# ¿ Jul 5, 2014 15:19 |
|
Misandu posted:Accidentally TPKing the party is all part of your unique journey into GM-hood. There goes my hope that even if they just released a homage to 3e, at least they would have learned to actually include robust DMing tools and aids during the dark years of the 4e yoke. Nope.
|
# ¿ Jul 7, 2014 17:22 |
|
Underwhelmed posted:When I played D&D (Red Box basic!) for the first time when I was like 10, I always liked to imagine that higher level characters just got tougher, like fighters had more muscle and blood to get chopped off as they leveled up. When I got a little older, and started viewing HP as an abstraction, poo poo like "cure light wounds" and healing potions being full restores for low level characters but virtually nothing for higher levels, it started to make a lot less sense. I think I eventually justified it as a tolerance that formed against it over time as characters were exposed to more and more of it over the course of their careers. Oh, and then they just exacerbated it by making a 4e (not really) second wind mechanic for the Fighter without the 4e healing structure, so there's also the theorycrafted 'problem' of Fighters taking 20+ second winds a day to heal any injury.
|
# ¿ Jul 10, 2014 14:00 |
|
Ferrinus posted:Here's what's insane: 5e has healing surges. They're called "hit dice", you spend them to regain hit points after short rests, and the interesting thing about them is that while a full night's rest restores all your HP, it only restores up to half your maximum hit dice. This means that unlike surges, hit dice can to some extent model multi-day burnout/exhaustion. Anyway, this is a great idea and I really hope that their 'modules' scheme will introduce something like this, but just bolting something on the core might be too little. Because that was just the point of 4e healing surges: that everything used them. Every non-daily effect that healed you made you spend a healing surge, so you could not just go on forever with a bag full of CLW wands. Their value followed hp inflation closely, so a healing spell fixed an injured adventurer just the same on 1st and 21st level. Littlefinger fucked around with this message at 15:52 on Jul 10, 2014 |
# ¿ Jul 10, 2014 15:48 |
|
No, you see, it's totally okay, they just want to sound archaic so they are using it in the 'take by force' sense.
|
# ¿ Jul 12, 2014 22:47 |
|
Dunno, somehow that just makes it worse. Especially that they cut away a whole lot of follow-up text, essentially saying that this is what we want to showcase from all that purple prose.
|
# ¿ Jul 12, 2014 23:12 |
|
Nihilarian posted:started off as 3.5, A lot of fiddly, complicated stuff got simplified, and casters aren't any more powerful than the other classes.
|
# ¿ Jul 15, 2014 13:13 |
|
4e had once-per-battle powers and 'short rests' that effectively served to separate battles and show when those powers were supposed to recharge. Narratively, they really were short rests, a few minutes of stretching, bandaging etc. so groups could handwave them and assume their once-per-battle powers would actually recharge for the next battle unless the DM specifically wanted to pull some long battle with waves and poo poo. Come the 5e "design" team and their pick'n'mix approach, and they just simply lift some once-per-battle powers and then realise that they will need to include some sort of short rest as well. In an amazingly dumbfucked design decision, they decide to make these short rests take one hour, because reasons (probably because their pasty nerd asses need an hour to recover from any strenuous physical activity). As an hour long rest is much harder to justify narratively than a coffee break, this hoses classes that don't rely on Vancian powers, because gently caress jocks. If the party is not on a strict timer, i.e. they can take an hour long rest willy-nilly, they can arguably take a longer rest as well, so can get their powers back, too. Mission accomplished.
|
# ¿ Jul 23, 2014 08:42 |
|
This 'all the powers feeeel the same' complaint is doubly hilarious when you consider that pre-4e how dissimilar an archer fighter, a ranger and a shortbow rogue were in combat (or more broadly speaking, any two full-attack spamming martials). At least in 5e they make a half-hearted attempt to differentiate them somewhat.
|
# ¿ Jul 24, 2014 10:46 |
|
Gort posted:If you have encounter powers then you might be tempted to do something other than a basic attack, and who wants that? I once grabbed a replica sword and swung it in a downward motion, but dislocated my shoulder. Doing that stuff is pretty much the epitome of the humanely possible, I don't want some superhero poo poo in my rpg, no sirrah.
|
# ¿ Jul 24, 2014 18:06 |
|
http://www.themarysue.com/sexuality-and-gender-diversity-dungeons-and-dragons-next/ "I’m not worried about offending bigots" -- Mike Mearls, Head of Inclusivity Dept. "We had over 175,000 people download the playtest through the open process. We also know that in most cases, the Dungeon Master for a group was the only one to download materials. So, it’s possible that over a half million people played the playtest version." -- Mike Mearls, Lead Statistician of WotC
|
# ¿ Jul 25, 2014 09:46 |
|
Yeah, you can be a fighter X/Wizard 3 without taking three levels in wizard! How cool is that, huh?! Basically, these Veteran Game Designers are so lacking in imagination, they even had to outsource 5e adventures.
|
# ¿ Jul 28, 2014 16:00 |
|
Bloody Hedgehog posted:Yeah, Mearls. He was the guy in the game stream I watched, who was in character the entire time and even seemed to be weirding out his coworkers a little. Oh, which game was that? I'd love to see Mearls play. (Watching the Pro Lead Designer of Deendee DM like an awkward teenager was pretty hilarious.)
|
# ¿ Jul 31, 2014 07:25 |
|
Thanks! Too bad he was surreptitiously replaced with another guy in the second session.
|
# ¿ Jul 31, 2014 08:53 |
|
Daetrin posted:I mean, consider Mearls. Technically, he's on the design team for one of the most "professional" RPG systems to exist, but I'm not sure I'd consider his general behavior professional. Speaking of which: http://failforward.co.uk/post/93348768153/how-dungeons-and-dragons-is-endorsing-the-darkest-parts
|
# ¿ Jul 31, 2014 15:12 |
|
Parkreiner posted:It was honestly shocking to me that the designer/co-designer of genuinely innovative and ground-breaking games like Over the Edge and Ars Magica could be so completely regressive and hidebound when it came to D&D specifically (though for that matter, I find it hard to believe the BIOTRUTHS poo poo on his blog could come from a guy who wrote one word of OTE either). Holy poo poo, the guy is absolutely invested in some 1960s level evolutionary psychology bullshit, with some choice MRA-flavored bits about "high status males are adulterous BY NATURE". In 20-f*ing-11. Absolutely appalling. What is it with this hobby constantly attracting dumb nerd rejects who are literal walking Dunning-Kruger effects?
|
# ¿ Jul 31, 2014 17:11 |
|
Peas and Rice posted:Generally that there's one "right" way to build a highly specialized character that does one or two things really well, and you need to plan for it, and there isn't a lot of room for flavor options that either don't go towards building the "best" character or even hamper building that "best" character. To a lesser degree it is also true of previous editions, but due to a total lack of character customisation options, it basically means stuff like using a STR-CON-DEX array or making sure to memorize sleep or grease on first level. Mostly untrue of 4e (apart from putting a 18 into your primary stat), where even though many times there is a 'best' power, choosing any of the alternatives for flavor does not make the character ineffectual. Also, characters are baseline competent and after learning a few math fix feats (or receiving them for free from the DM as they are basically feat taxes), they can get away with choosing from the hundreds of racial, tribal, clan, skill boost, whatever feats for flavor much more than in 3e. Littlefinger fucked around with this message at 21:19 on Jul 31, 2014 |
# ¿ Jul 31, 2014 21:15 |
|
Kai Tave posted:It's entirely possible to play 4E as something more than an unending flow of combat encounters, I know this for a personal fact, just as it's possible to play 3E as a game of high political intrigue and courtly romance, but D&D as an elfgame institution has never really paid more than lip service to stuff that doesn't center around fighting and looting. If you want a game that offers more than that then you want a game that isn't D&D, and complaining that this version of D&D is worse than some other version of D&D at hypothetical roleplaying facilitation is silly. Hilariously though, for a sizeable portion of grognards, any non-D&D game that tried to actually facilitate roleplaying mechanically was deemed a filthy storygame not worthy to be called an rpg.
|
# ¿ Jul 31, 2014 21:24 |
|
Illvillainy posted:I mean, getting your storygame on is awesome but I would like some 4E-inspired games to be made. The game currently known as Sacred BBQ seems like the only one. So, uh, basically what 5e tries (and fails) to do? I guess everyone who likes 5e should try SBBQ instead.
|
# ¿ Jul 31, 2014 22:17 |
|
Kai Tave posted:People can find anything fun, claiming a thing is "fun" isn't really an accomplishment.
|
# ¿ Jul 31, 2014 22:28 |
|
Countblanc posted:Uh, are you sure you aren't thinking of, like, every other modern tabletop game in existence? SBBQ is entirely about abstraction and balanced grid-based combat.
|
# ¿ Jul 31, 2014 22:29 |
|
I am dazzled by the Pillars of Play and Niche Protection on display.
Littlefinger fucked around with this message at 23:12 on Jul 31, 2014 |
# ¿ Jul 31, 2014 23:10 |
|
These look more like a Take-Over-the-Sneaky-Man's-Job feat and an Ahahah-Pillars-of-Play-Buy-Combat-Effectiveness-and-Noncombat-Boons-with-the-Same-Currency feat to me.
|
# ¿ Jul 31, 2014 23:27 |
|
Lord of Bore posted:Nothing too exciting but it's there to have a look through. I do kind of enjoy the appendix of lore materials which lists only two 4e books, that also happens to be the only books they don't even bother linking to.
|
# ¿ Aug 1, 2014 00:13 |
|
Remember how 4e rules explicitly encouraged players to reflavor their powers and add superficial details unique to their characters and campaigns? Remember how anything 4e did must be buried forever and never mentioned again? http://blog.gallegosart.com/2014/07/magic-missile.html quote:Visualizing Magic Missile ended up being a very interesting exercise. I mean, if you've played D&D, how have you imagined this spell? The magic "darts" can be split up to target different creatures, and though the darts never get more powerful, eventually you can cast a slew of them at once. My early thumbnails and concepts included missiles that fired off in arcs and loops. I don't know if I ever really visualized them this way before, but having to sit and think about it, that was my impression. I also saw them as very bright and maybe warm colored, trailing to maybe a cooler color, but essentially hot white. (Yeah, it's probably overthinking it. Still, that's oddly specific.)
|
# ¿ Aug 1, 2014 13:16 |
|
Well, OD&D did describe them as 'magic arrow' and 'glowing arrow'. This edition clearly has something for everybody.
|
# ¿ Aug 1, 2014 13:41 |
|
mastershakeman posted:Cant we just all agree that gnomes are by far and away the coolest race? Gnomes rule. Leaving them out was an abomination. 4e gnomes? The cool former slaves of the evil fey, forever wandering and hiding? Yeah, they are pretty cool. The bland shaven dwarves with uncommonly large noses of previous editions? Uh, they don't do it for me.
|
# ¿ Aug 1, 2014 20:13 |
|
Killzalot, I poo poo you not.
|
# ¿ Aug 2, 2014 00:29 |
|
Daetrin posted:But if it's bad enough that they want to give the GM explicit permission over a fundamental class feature...why design it that way in the first place?
|
# ¿ Aug 2, 2014 08:10 |
|
thespaceinvader posted:Though, if it were set in Eberron, that would own bones. Especially now that everyone knows what an elf and a hobbit is. "This dwarf is literal Sherlock Holmes and he's against the elf mafia, meanwhile mutant aliens from another dimension" Littlefinger fucked around with this message at 22:34 on Aug 3, 2014 |
# ¿ Aug 3, 2014 22:26 |
|
And 6) Just make the monsters attack them, because giving fighty guys any serviceable defence mechanic is terrible MMO bullshit for babies.
|
# ¿ Aug 5, 2014 16:47 |
|
FMguru posted:One of the big issues with 3e was that it didn't really get broken until the supplement treadmill roared to life 3e was so broken they had to push out 3.5 within a few years, making it the shortest-lived D&D edition to date. E: So beaten.
|
# ¿ Aug 5, 2014 18:26 |
|
Generic Octopus posted:Not sure what you mean.
|
# ¿ Aug 5, 2014 18:41 |
|
Generic Octopus posted:Our dm didn't even bother with it because all it did was give you advantage on a roll iirc.
|
# ¿ Aug 5, 2014 19:04 |
|
Because any, any fantastical ability that heroes and monsters of myth and legend ever had must be traced back to a laundry list of wizard spells with exact durations and 'Range: 10 yards + 2 yards/level' specifications and thus made unappeasingly boring and mundane. That's what the D&D feeeel is all about, sorry to disappoint you.
|
# ¿ Aug 7, 2014 10:42 |
|
moths posted:Does the assassin get to hide the rest of his party now?
|
# ¿ Aug 8, 2014 01:21 |
|
|
# ¿ May 4, 2024 18:38 |
|
SirFozzie posted:It's called imagination. Look into it. All the while complaining about entitled unimaginative players wanting to have some mechanical support for these amazing feats of superhuman mundaneness in that oh-so-limited 320 pagecount, while conveniently ignoring that almost half of those pages are explicit narrative-monopolising bits for casters to fuel their weird wizard show with. D&D truly causes brain damage. Littlefinger fucked around with this message at 12:59 on Aug 12, 2014 |
# ¿ Aug 12, 2014 12:41 |