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Jackard posted:I just now found out the basic rules are free so only have one question. However, the Basic rules (the free stuff) have like, 4 classes. Anything more than that costs money (I think). 3.P has so much more material, and most of it available free.
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# ¿ Aug 25, 2014 20:16 |
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# ¿ May 15, 2024 22:22 |
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Zombies' Downfall posted:I actually prefer "whatever let the DM figure it out, here's some guidelines" to the 3E approach of "here's a system of racial hit dice and poo poo that doesn't work for poo poo and produces only overpowered and worthless PCs" and 4E's "going through every humanoid and giving them two random stats and an arbitrary racial bonus that again tends to result in them being underpowered or bugbears". I'd rather see them not even try than half-rear end it in a core book and canonize some busted, stupid poo poo that every player will then assume is canonical and should be allowed without amendment, which is what both 3E and 4E did with monster PCs in the core.
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# ¿ Aug 26, 2014 02:22 |
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Re: cool martial stuff. How about a last stand type ability? You get huge buffs (set strength to 30, gain advantage on every attack, maybe have really high spell resistance) but are guaranteed to die at the end? Although, perhaps it would be better as a rule and not a class ability.
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# ¿ Aug 27, 2014 03:03 |
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mastershakeman posted:Yeah, take 2es interrupting of spells and restricting schools, enforce needing materials (and make the materials for high level spells as difficult to get as magic items), and add 5es concentration feature to prevent stoneskin plus fly plus greater invis, and you've gone a long way.
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# ¿ Aug 27, 2014 14:44 |
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Vorpal Cat posted:Honestly it seems like you could easily split wizards up into 5-6 different classes each with there own class features and more thematic spell list. So instead of a single wizard class your would have necromancers, illusionists, envokers, conjurers, arcanists, ect. There's no real reason to have this vast array of different magical powers under "do magic" class other then tradition. Making each school of magic its own class would go a long way to fixing the magic batman problem where a wizard can do anything if they have 8 hours to prepare.
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# ¿ Aug 29, 2014 01:58 |
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TKIY posted:Monsters can ignore the fighter sure, but then you are assuming all monsters are intelligent enough to walk past the big metal guy with the two handed sword to go eat the squishy thing standing in the corner. Does your DM play super intelligent zombies? Nihilarian fucked around with this message at 19:36 on Sep 1, 2014 |
# ¿ Sep 1, 2014 19:32 |
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TKIY posted:Unless you had players that wanted to play a Fighter and Rogue. I design my games around the players and their characters so that everyone has moments in the sun. Also, isn't Knock a ritual?
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# ¿ Sep 1, 2014 20:10 |
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TKIY posted:So what's the immediate solution in most peoples opinion? If it's not in the game mechanics I think that's where having a bunch of DM fiat isn't a terrible thing, it gives some leeway on creating or supporting either GM designed or player posited scenarios on the fly. I guess a ruleset doesn't have to be terrible abstract for that but it doesn't hurt either.
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# ¿ Sep 1, 2014 22:51 |
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Boing posted:I don't know how anyone has fun player a fighter or a rogue in D&D combats. Roleplay is fine and all, if you have fun being your character then that's cool. But when you're in combat rounds and literally the only thing you can do is say "I attack", how is that not really boring and dumb?
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# ¿ Sep 2, 2014 01:11 |
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AlphaDog posted:There's literally no game design reason that sword guy = simple class and magic guy = complex class and not the other way round. The warlock and dragonfire adept from 3.5 are good examples of the simple caster concept, I think. The Martial Adepts, Meldshapers and any Gish are good examples of complex warriors. Nihilarian fucked around with this message at 01:32 on Sep 2, 2014 |
# ¿ Sep 2, 2014 01:30 |
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On further reflection I'm not sure my examples were good at all. The warlock is certainly more simple than a full caster, but not compared to a fighter, and the opposite is true for Martial Adepts. And as much trouble as I had parsing Meldshapers, once I got it it suddenly seemed very simple. So I'm curious: what would you guys want from a simple caster or a complex warrior class? Are Invocation users and Martial Adepts enough, or would you go farther? AlphaDog posted:I know, that's why I edited.
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# ¿ Sep 2, 2014 01:54 |
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The Commoner, Aristocrat and Warrior were strictly inferior to most PC classes. The Expert had niche uses as a skill monkey due to knowing every skill, and Magewright and Adept were good enough casters to stay competitive with lower-mid tiered martial classes. Of course, there's no reason not to just play a Factotum, Wizard or Cleric instead.
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# ¿ Sep 2, 2014 20:15 |
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Invisibility doesn't make you harder to detect? Isn't that the whole point?
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# ¿ Sep 3, 2014 22:54 |
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Didn't they release a fighter that only did basic attacks? I mean, I can't help the people who hate wizard encounter powers and wish they could blow their load in one combat and be useless in the next, but I'm pretty sure there was at least one fighter who just attacked over and over again, so those guys should be pretty happy.
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# ¿ Sep 5, 2014 01:01 |
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Cainer posted:I usually try to steer clear of the RPG online community since its usually just edition wars or other toxic bullshit but the posts on Zak S got me curious enough to look him up. Holy poo poo, how does a person like that actually have anyone taking him seriously let alone honest to goodness fans
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# ¿ Sep 6, 2014 19:58 |
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ritorix posted:Psionics just use wizard spells.
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# ¿ Sep 7, 2014 23:09 |
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I like 3.5 Psionics and I really love the idea of monks being Psionic. I wish PF or 5e had expanded on that.
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# ¿ Sep 8, 2014 15:17 |
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Agent Boogeyman posted:And yet that one guy at Paizo did the same thing when errata'ing weapon cords for Pathfinder. Tried to see how difficult it was to flip something into his hand by danging a computer mouse from his wrist and trying to flip it up into his hand. I can believe it. 3E grogs are a certain kind of special. No clue about the other stuff.
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# ¿ Sep 9, 2014 01:42 |
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MonsterEnvy posted:I am pretty sure thats why they exist. They have 25 pages at the back of the book of beasts and giant beasts. Unless the DM really wants the party to fight some elk most of the creatures there are just for the Druid to turn into or to serve as familiars or summoned woodland beings. A good deal of them are in the PHB as well for that very purpose.
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# ¿ Sep 11, 2014 03:21 |
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Why would you need stats for a toad, anyway? Like, a toad, specifically, instead of a generic statblock for any harmless creature? Maybe with the choice of one or two special qualities, like 20 ft. fly speed or the ability to breath underwater. Maybe have a first level spell that lets you transform into one of these harmless creatures, and if you cast it in a higher level spell slot you get more/better abilities?
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# ¿ Sep 11, 2014 03:39 |
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Really Pants posted:Does it still die instantly to a crossbow bolt with Bless cast on it?
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# ¿ Sep 11, 2014 23:14 |
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Vorpal Cat posted:Well I suppose that depend on if you interpret magically consumed as magically vanished, or as literally magically consumed as in the Devourer ate the brain without need to use it mouth but the remains of the brain are still physically inside it.
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# ¿ Sep 12, 2014 04:14 |
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WAR FOOT posted:Fighter SWAT Team seems pretty cool. Tower shields, black armour, ignoring the pleas of unarmed Goblins before shooting them in the back. Fighters still attack, attack, attack and wizards still end encounters with their spells.
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# ¿ Sep 14, 2014 13:20 |
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Power Player posted:Using polearms is so lame though. God, I wish this was better balanced. Oh well, first Ability Score increase I'll pick it up and just buy a glaive or whatever.
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# ¿ Sep 14, 2014 16:21 |
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If you're using Inherent Bonuses, 4e fighters were pretty good at the whole weaponmaster schtick. Of course, since this is the edition in which you don't need magic weapons, I bet 5e fighters are good at it too! ... right?
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# ¿ Sep 15, 2014 13:28 |
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Dairy Power posted:It's a role-playing game. A fireball from a wizard makes sense within the context of the story. Being able to load both crossbows simultaneously without some sort of explanation doesn't to me. In Pathfinder you specifically need a free hand to load a ranged weapon, thus freaky alchemist/gunslinger hybrids with extra limbs. It's not specifically stipulated in the rule book here, but the requirement of a "loaded" crossbow in the feat would seem to imply it to me. I'd at least want some sort of fluff explanation about how you were making it happen without putting one crossbow down if I were DMing.
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# ¿ Sep 16, 2014 18:08 |
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MonsterEnvy posted:I will state it again. D&D next is not the name of this edition it was the name of the playtest.
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# ¿ Sep 17, 2014 00:12 |
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If you're a DM and you are using a Rust Monster - either as a puzzle boss or just a regular encounter - you gotta be prepared to give them a new weapon. A boring looking weapon that turns out to be the Badass Sword of Destiny, which the hero uses to slay the monster because it's immune to rust. To be fair, D&D Next let's this happen, since magic weapons aren't affected by the rust monsters rusting abilities. There's still problems with it though. It goes against the design philosophy of not needing magic weapons, and it relies on the DM not being a dick. If it were a function of the monster or something - "If the rust monster eats a weapon, a magic weapon of the same type appears in the rust monster's stockpile of half-eaten metallic items." - it would actually be kind of cool. But I guess that takes power away from the DM, and we don't want that.
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# ¿ Sep 17, 2014 14:03 |
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homullus posted:The preview for the rust monster specifically mentions mithral among the ferrous metals ("ferrous metals such as . . .").
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# ¿ Sep 17, 2014 15:05 |
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MonsterEnvy posted:Guess we can just say it's up to the DM.
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# ¿ Sep 18, 2014 06:17 |
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branar posted:(a) seems totally loving ludicrous to me. This easily devolves into a situation where both Charlie and the Goblin Ninja, who critted their respective stealth checks and fooled everyone on both sides of the fight including each other, leap out of the trees to stab people in the backs, only to stare dumbfounded at one another, completely taken by surprise that the other one is there, and literally nobody acts in the first round of combat.
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# ¿ Sep 18, 2014 14:34 |
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ProfessorCirno posted:Epic Destinies only give combat stuff!
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# ¿ Sep 20, 2014 04:45 |
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ascendance posted:Yeah, except that you always had to take a full attack action to get extra attacks, so you could never move and take multiple attacks. I think there might have been some specialised monster feats that let you get away with extra attacks on the move.
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# ¿ Sep 21, 2014 02:41 |
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mastershakeman posted:It's not like everyone stands still while the enemies run past a fighter. The casters can reposition too if they're being chased.
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# ¿ Sep 21, 2014 21:07 |
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Gort posted:Don't worry though, they're worse wizards than wizards.
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# ¿ Sep 22, 2014 18:59 |
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Jack the Lad posted:You turn into a dragon but also have your Wizard spellcasting.
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# ¿ Sep 22, 2014 19:17 |
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Kaizer88 posted:Why is this thread filled with angry people who prefer 4th edition? Isn't there another thread for that?
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# ¿ Sep 23, 2014 23:09 |
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Jack the Lad posted:http://forums.somethingawful.com/showthread.php?threadid=3647634&pagenumber=7&perpage=40#post434962833
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# ¿ Sep 24, 2014 00:51 |
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S.J. posted:Can I add how completely loving boring and/or bad a lot of the essentials classes were?
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# ¿ Sep 24, 2014 01:18 |
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# ¿ May 15, 2024 22:22 |
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MonsterEnvy posted:I am not talking about that. The basic rules even say the system is not final.
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# ¿ Oct 6, 2014 00:34 |