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bewilderment posted:I think it's alright, but it's basically DnD-ish rules by way of Warhammer Fantasy setting elements and occasional gruesomeness. While the book plays up the grimdark you can run a pretty standard DnD-fantasy game out of it just by not using the Corruption or Insanity rules. That sounds nice from a character-building-freedom kind of way, but it does sound like a bit of a balance nightmare. I'll certainly give it a look, looks like there's an SRD for it here if anyone else is interested.
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# ¿ May 21, 2017 02:02 |
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# ¿ May 14, 2024 05:32 |
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BinaryDoubts posted:Not to clog the 5e thread with Demonchat but I've been running a campaign in Shadow of the Demon Lord and it's gone great. Combat (with the zones rules from the Forbidden Rules supplement) is nice and fast, the class system is fun to gently caress around with (but not too complicated) and as a GM, I find it pretty easy to just make up monsters and spells on the fly. "If you didn’t want to see blood and faeces flying out of writhing, living intestines, you came to the wrong place." Hmm. I... don't want to see that?
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# ¿ May 21, 2017 02:18 |
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Quixzlizx posted:So I ended up asking a bunch of people whether or not they were interested in playing in my campaign, because in my experience roughly half of them flake out before their character sheets are done. But I managed a very high success rate, and now have 7 characters ready for the first session. I know challenge rating is based on four-member parties, so does anyone have advice that is better than the official rules about how to balance difficulty for larger parties? I'm sure I'll figure it out as I go along, but I'd rather the first few sessions not be braindead easy or TPKs. Generally speaking you want to increase the number of enemy threats rather than the severity of them, and try not to focus-fire too much. If a four-person party can handle four skeletons (for example), your party should face seven (or a couple more, as larger parties tend to have more synergy and greater access to area spells) rather than a skeletal giant that will one-shot one of your characters and leave the rest unscathed. efb
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# ¿ May 21, 2017 02:28 |
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It's a good thing that you argued her out of playing what she wanted to play because
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# ¿ May 22, 2017 17:45 |
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Pham Nuwen posted:Why's it always a Scottish accent with dwarves? Huh? Gimli was from the West Country.
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# ¿ May 22, 2017 22:33 |
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VaultAggie posted:Mammon is my go to fiend for warlocks. He's the rare devil who will trade power for gold, instead of souls. So I just offer him a gently caress ton of my loot and he gives me power and we both walk away happy. So he's just like a shopkeeper? He doesn't sound all that evil.
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# ¿ May 22, 2017 23:14 |
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MonsterEnvy posted:He pretty much the embodiment of Greed. (Also more then any other Major Devil kind of a petty rear end in a top hat) his mortal cult is also second in size only to Asmodeus, as greed and obtaining wealth appaels to lots of creatures. You're not going to be able to hold your head up in devil society if all you can bring to the table is "I gave a guy power for a reasonable amount of gold". That's just a transaction. "We both walk away happy" doesn't sound like a literal devil's deal to me. Sniff.
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# ¿ May 23, 2017 00:10 |
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GoingPostal posted:I would guess to try and differentiate between those that know how to play, but couldn't carry a tune if you gave them a bucket to put it in, and the ones that can actually play well and expressively? That sure does sound like a worthwhile distinction in a game about going into dungeons and fighting dragons
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# ¿ Jun 3, 2017 10:57 |
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# ¿ May 14, 2024 05:32 |
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DM rolls stealth checks?
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# ¿ Jun 6, 2017 21:44 |