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AnonSpore posted:I dunno, Silent Hills did that and it was hilarious. Can you link? I never saw that video. Also, relevant to topic, a new Evil Within trailer came out today: https://www.youtube.com/watch?v=TukCKaNKymg
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# ¿ Sep 29, 2014 20:08 |
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# ¿ May 8, 2024 21:26 |
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cat doter posted:Evil Within at least has a chance with an auteur at the top, but Dead Space is probably the last AAA horror game that wasn't complete rear end. I don't really count The Last of Us because it's neither horror nor survival, it's an action game with its resources balanced towards conservation rather than spraying and praying. Your points seem contradictory to each other. A limited save system that makes dying a threat is threatening because there's the risk that you'll lose a ton of progress when you die, but then you say that repeating a section until you get it right isn't conducive to horror? Presuming the same game with either a checkpoint or a limited save system, wouldn't the former imply that you repeat more content? Perhaps the issue is not so much that you prefer a limited save system, but that games with limited save systems are usually more conservative with their instant kill attacks because it'll cause the player to repeat more content. This in turn leads to more of a sense of attrition and dwindling resources which is good for building tension.
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# ¿ Sep 30, 2014 06:44 |
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SolidSnakesBandana posted:AVP's first marine level scared the gently caress out of me and there wasn't even a single thing that could hurt you. The whole time you were waiting for a scare that never came. It was brilliant. Except for the whole congo line of execution thing.
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# ¿ Oct 3, 2014 23:39 |
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Mr. Sunabouzu posted:Yeah it actually does help a bit which i'm not sure I like since this game actually seems to expect you to be careful with using ammo. Feels like I paid money to make the game pull its punches. Yeah, I explicitly didn't pre-order on PC so I didn't have that pack. Also, does GeDoSaTo make a big difference? I've never used it before.
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# ¿ Oct 14, 2014 05:22 |
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Xenomrph posted:For the uninitiated, what is GeDoSaTo? GeDoSaTo is a utility that grew out of the DSFix for Dark Souls. Effectively it attempts to change the internal buffer resolution of games using DirectX, so that the game is rendering at or above the target resolution. A lot of console ports have a low internal render buffer size and then upscale the result to the target resolution which blurs the textures. Anytime you hear about a game running at 900p on one console and 720p on another, even though the output is to a 1080p TV, that's what they're talking about.
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# ¿ Oct 14, 2014 06:28 |
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Zombie Samurai posted:Not intending to derail Evil Within chat, but hey I played a zombie game! I found How To Survive kinda all over the place in terms of tone. The world and setting are played pretty straight, except for all of the tutorials which have this lively background music and cheesy comic style animation. It's a pretty decent game to play, mostly due to the bow and arrow feeling great, but I didn't end up completing it. The last section of the game has this fairly annoying scavenger quest that, on-top of being over-long, was actually bugged and incompletable on my save. If the gameplay appeals to you though I think it's a good grab on sale. The inventory stuff is a pain for sure, but if it's any help later in the game you get the ability to go back to old areas freely, so you can just start creating stashes of interesting items at the docks. Regarding The Evil Within I just played for about an hour (finished chapter 2), and my early thoughts are good. I'm not super scared by anything that's happening, but it definitely is tense so far. I'm actually reminded a lot in gameplay style of the Siren games of old, though with the addition of some actually meaningful ways to kill enemies. This is definitely more of a stealth horror compared to the ole' ammo trucking Resident Evil games; just something to be aware of. Brackhar fucked around with this message at 08:28 on Oct 14, 2014 |
# ¿ Oct 14, 2014 08:25 |
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Neo Rasa posted:Well have I got a surprise for you!!! This intro cinematic is amazing. "The white water turns them back to normal!"
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# ¿ Oct 16, 2014 18:22 |
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Accordion Man posted:P.T.'s puzzles were intentionally obtuse because it being a Silent Hill game was supposed to be a surprise and they didn't want people finding out immediately (Of course the game press hosed that up for them) so I wouldn't expect Silent Hills to be like that. Did they ever codify what the requirements for getting the baby laughs were in the demo?
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# ¿ Nov 17, 2014 23:28 |
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Morpheus posted:One of the reasons I'll never play the HD version is what they did to the fog, it basically butchers any creepy atmosphere the game has, especially in the boat scene: Yeah. I was so excited about this collection, and then found it it was... so bad. I think SH3 also has some really serious issues too.
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# ¿ Nov 18, 2014 19:19 |
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Luisfe posted:RE6 is a FANTASTIC action game. Is Mercs actually that good? Would you be willing to put a number of cash dollars on how good Mercs is?
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# ¿ Nov 19, 2014 19:54 |
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# ¿ May 8, 2024 21:26 |
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Mindblast posted:Whenever you can run from her, run. Sometimes this isn't enough but you can kinda tell by keeping your eyes open. Unfortunately she's also only killable *some* of the time, so it's pretty much not worth it at all to try to fight her openly unless it's a required plot element (like in Chapter... 5?).
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# ¿ Nov 21, 2014 23:15 |