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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I wanna play something like Salazar House. What should I get?

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

MockingQuantum posted:

I don't have an answer for you, other than going back to Uninvited, which is pretty clearly one of the key inspirations for it. There's also From Beyond Prologue on Steam, that does that same first-person horror puzzle/adventure aesthetic, but I couldn't get very far. The writing is pretty poor (or poorly translated) and it's pretty kill-happy, so it became a tedious experience of trial and error.

I wish there was more like it, though. Salazar House wasn't perfect but it was fun.

It was a good game and it hits a bunch of buttons for me in particular- being trapped in a haunted house, having to unravel the mystery of what happened, solving puzzles relating to the haunting, avoiding or confronting manifestations. Real pity that the Alone in the Dark sequels went away from most of that in favor of a heavy focus on action and combat in an engine spectacularly unsuited for that, but what can you do?

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

bloom posted:

Whatever happened to World of Horror? Had a look and it's still EA with no updates since october?

panstasz went missing again around the holidays. WoH Discord said he'd popped in to assure everybody he's still alive but I think he's just busy with real life- he's a dentist and probably busy with work. Still wish he'd post on Twitter now and then.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I did Twitter threads about 2, 3, and The Hunt, just giving my impressions of the games. You can kind of watch me get more and more excited about the whole thing- I've really enjoyed them and am looking forward to more.

E: Christ, that's a mess- I figured it wouldn't do the embed if they were actual links with text. Should be clear what they are anyway, I guess.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

FirstAidKite posted:

I wish we could get another Undying game. And also just a remaster or something.

I should pick it up on gog some day since it's pretty cheap.

The thing you'll have forgotten is that there's a surprisingly high number of loading spots because they thought they were going to port it to Xbox and made the maps small so they could fit in the Xbox's RAM. Much more tolerable on a modern machine.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
The other thing is that I think they rushed the end of the game- once you hit the Eternal Autumn and go after Bethany, it kind of nosedives. Final boss is cool-looking though.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

man nurse posted:

I think the fatal frame games excel at managing a huge sense of dread throughout. On paper the idea of schoolgirls running around taking pictures of ghosts sounds silly, but the execution is super well done.

I think it's really smart to have the highest-damage shots be the ones that are taken from up close and with the ghost as fully in frame as possible- you're basically forcing the player to stare directly at the scary thing and let it get as close as possible. That's a wonderful way of building tension that feels perfectly natural and in-character for the player.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
RE4's lack of a sidestep feels really odd and awkward.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I mean, Silent Hill 1. Harry didn't do anything, he just happened to adopt the wrong kid.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I just started Yuppie Psycho on a whim least night and for some reason I thought it was a goof but it's actually seeming to go for actual horror? Really liking it so far, just got out of office D.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Siren has SUCH a cool concept and mechanics and plot and setting, and it really makes you feel like you're exploring a tiny Japanese mountain town and its environs, but it's so resolutely disinterested in telling you either what you can do or what it expects of you, apart from an often vague level objective, that I can't really recommend actually playing it. There's some great moments (the time I sightjacked into a shibito only to realize it was giggling and holding a gun and staring almost right at me was a big one) and some really cool ideas but the actual package it's wrapped in... just watch an LP instead.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

TheWorldsaStage posted:

I'm playing Stories Untold and Observation again this weekend. Not what you would call classic horror per say, but both games know how to make you feel 'off' while being really interesting and I love it.

Looks like the devs are working on an unannounced project, that'll be cool!

The first part of Stories Untold had me alt-tabbing to look up whether there were jump scares. Very effective.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Read After Burning posted:

Out of curiosity, does it?

Nope! Creepy things happen, but they want to unnerve you, not startle you.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Between Stories Untold and Night in the Woods I feel like I've seen enough "your character is about to make a very bad decision and you can't make them stop" for awhile.

(Stories Untold having your parents pressure you into it was extra oof.)

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
That's pretty much the Siren experience. Don't feel at all bad about checking a walkthrough if you get lost or confused.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Glagha posted:

I finally got around to playing Dread X Collection 1 after playing all the others first and now I really want another Dread X Collection.

Sadly DreadXP has said that they don't intend to do any more this year. Hoping next year sees more!

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I've been keeping an eye on DreadXP's Ultra-Indie Spotlight. There's usually at least one game a week that looks interesting to me, and often more.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
TBH the spookiest part of Stories is the opening text adventure.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
As you can imagine, the Discord is going nuts with glee right now. https://twitter.com/panstasz/status/1448704788808470528?t=y35KX2CchXwv94JfEFoyFw&s=19

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Xenomrph posted:

What discord?

https://twitter.com/panstasz/status/874600953076477952?lang=en

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

IShallRiseAgain posted:

The real problem is that a lot of these indie horror games are just copying Silent Hill games forever. First it was Silent Hill 2, which leads to every psychological horror game having a twist that the protagonist is actually the murderer. Then it was endless looping hallway games after PT came out. Its really unfortunate that we never got the full game, because there would be more stuff for indie devs to steal. Now, most indie games are nothing but an inferior and extremely padded out copy of a demo.

I remember seeing a video awhile back about how for a good long while every loving game had to be Amnesia and I'm glad we're past that.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Dead End Road is super short but I like it- it's like 75 cents on Steam right now and that's a great deal. I like the whole "I had a good idea and did that idea" thing it's got going, I guess. The only real issue I have with it is that it has this big map of routes you can take from the ritual site back to the titular Dead End Road, but most of the map is sufficiently out of the way and your cash reserves are so tight that you really can't spare the gas. Seems a shame that the dev went to the trouble, I guess? I thought the scratcher tickets might be a money failsafe like the slot machine in Deja Vu, if anybody remembers that, but no.

I vaguely remember Yahtzee made a game several years back where you're driving around the UK from town to town trying to investigate and stop a Lovecraft critter from rising- I feel like Dead End Road could be improved by either being expanded into something larger like that or by being trimmed down to a single, more focused route. As it is the large map feels out of place in an otherwise focused and small-scope game.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

bowmore posted:

Can anyone who has played World of Horror tell me why as soon as I press Investigate on the Spine-Chilling Story of School Scissors I die instantly?

screenshots below





You hit 100% Doom and GOIZO devoured everything in sight of a reflection, game over. Check out the game over screen- it tells you why you died.

E: oh poo poo, 30 seconds play time? That's a weird bug. Tell the Discord and/or email panstasz.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I finally got around to Faith Chapter 2 and it's super good! Leaves me even more impatient for 3. I like how effectively it escalates everything from Chapter 1 without seeming like a retread.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Disposable Scud posted:

There needs to be more games revolving around slashers that doesn't just involve hide and seek. Either you are one or being chased by one, doesn't matter.

It turns me off a bunch of stuff that looks otherwise interesting- Nun Massacre or other Puppet Combo stuff I guess?- that it just looks like hide and seek.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

lurker2006 posted:

I played one of his newer games, murderhouse. It's sort of less hide and seek and more how efficiently can you maneuver through environments with tank controls, it sounds terrible but I think it's actually a decent way to pull off a chase mechanic in a videogame.

I might check that out then since years of replaying Alone in the Dark have made tank controls second nature. :v:

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Nocturne is such a loving cool game that's not worth fighting with its technology over. Somebody make a modern reboot and bring back the Spookhouse

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Upcoming Dead X Collection 5 already looking stellar.

https://www.youtube.com/watch?v=r4ILTBbp-5Y

https://www.youtube.com/watch?app=desktop&v=zmTK6_0Ageg

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
There was a woman named Elly Kedward who lived in the area of what would become Burkittsvile, MD during colonial times and who was exiled to the woods for being a witch. She seems to have killed some people who went into the woods (there's mention of several men found murdered and arranged as if for a ritual on a large rock), but then there was no activity until a man who lived alone in the woods, Rustin Parr, killed several children in his basement, allegedly at the urging of a cloaked woman, in 1940. In 1994, three film students disappeared in the woods, and their footage suggests they found (and at least one of them died in) the ruins of Parr's home.

That's pretty much The Lore. It's not deep.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

a dmc delorean posted:

RE4 was tolerable - I didn't hate it but I was glad to finish it. I liked the Castle part the most. I was relieved to finish 5.

For the reasons why: I don't find angry farmers and cultists particularly frightening. They just looked like people slowly trying to kidnap Ashley (who just never shuts up). Ammo pickups were so plentiful it felt more like an action game than a survival horror. Im also old and terrible at quick time events which were plentiful in 4 and abundant in 5.

Lastly - enemies with projectile weapons (ala Krauser, Minigun men, dynamite throwers etc). This was one of the tipping points for me in RE5. I don't massively enjoy cover shooters and this is how RE5 felt, and to a lesser degree RE4. Having catapults throw exploding rocks at me, and people using automatic weapons kind of took the scare factor away for me. The AI partner in 5 was also very frustrating.

I find slow moving, lumbering zombies much scarier than people running around with projectile weapons. I find having to carefully manage my inventory more intense than having ammo and health continuously dropped. I think this is why I found RE 1,2 and 3 so enjoyable. You can see how inspiration was taken from 4 with 2 and 3, yet they kept the survival horror aspect spot on (especially in 2).

I also find indoor environments more atmospheric and creepy than outdoor environments.

I'm sure this all probably sounds super dumb

This is funny to me- not because you're in any way wrong or because your feelings are invalid or whatever, just because RE4 was so beloved in 2005 when it came out because so much of what you're disliking is what people liked back then, because it was a step up over what we had. Ashley was at the time revolutionary as an escort quest NPC went, ammo pickups are populated based on how much you're using to enable your playstyle, and the way it used QTEs was a huge step past anything that'd been done previous, to the point that lots and lots of games tried to do "QTE's, like in RE4!" only to gently caress it up royally because RE4 is actually comparatively judicious with them.

Like I say, you're not wrong or whatever, it's just funny to see things which were huge and fresh seventeen years ago seem backward and unpleasant now.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Honestly the worst thing in RE4 is the lack of a sidestep.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
People complain about how long it takes to see the first monster in Silent Hill 2, but right when the game starts...

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

FirstAidKite posted:

I want to see a horror game about the stress of trying to perform what should be easy basic tasks but are made tedious and stressful because of OCD rituals.

It wouldn't work as horror, I think, but I'm imagining Cook, Serve, Delicious! except there's extra steps and they're not actually documented in the recipes but must be performed anyway, such that to somebody watching, say, a stream of the game it looks perfectly normal and they don't understand either how much invisible-to-them extra effort you're putting in or why you're apparently making so many easily avoided mistakes.

Although with proper theming I suppose that could work.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I would just rip off Silent Hill 2, but so ham-handedly you could render the DVD to make soup, and I'd be sure to include a lot of really poorly thought-out uses of sensitive topics.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Morpheus posted:

"I got a voice message from my wife...she said to come to the town of Quiet Lakes."

A good start, but we've got to get sexual assault, violent ablism, and a really, really terrible depiction of mental illness in there ASAP.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
The New World of Darkness had a very under-explored concept called "soft places", where you can wander between realities without immediately realizing you'd done it or even that it was available to do. The main use of it is in a short story in the Horror Recognition Guide, "Ten Photographs", where a cell of monster hunters kills a vampire and finds on its body a packet of photographs from a horrible totalitarian body horror dimension and journal entries from somebody who'd wandered into it. I think you could do something neat with multiple intersecting other realities rather than the standard Silent Hill "here's the one thing that is, you're here because you hosed up" story, though it'd be a lot of development and design work.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Anybody know what happened to Stefano Cagnani? I wanted to check out Back From Death but it looks like he wiped his Itch page.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Len posted:

A guy at my local parlor brought Cthulhu Death May Die in recently after hyping it up as one of the best Cthulhu games

It was okay I guess, not the worst I've played at least, but the fact I got to be actual Rasputin was pretty rad. And I just punched Hastur to death because as it turns out he's real weak to being punched

Everybody's all "oh these eldritch horrors, you know guns do nothing" and it never occurs to than to just give Hastur a smack in the face.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Black August posted:

Proper modern day Mythos horror would be easy by basing the long term plot around the concept of ‘humanity is on the verge of creating its own Great One and becoming a Servitor Race’ and it turns out the stars going right and all the other old ones waking up is actually to bear witness to the event and celebrate it

If you go back and read the part where Inspector Legrasse interviews Old Castro, the one cogent Cthulhu cultist they arrested, he's clear that the way you know Cthulhu is coming back is that humanity has basically become like the Old Ones- amoral, reveling, free in the most horrible way- and then Cthulhu wakes up and takes the lead. Games and stories tend to feature the idea that he might wake up and eat us all but he's more of a thing that happens once we've done it to ourselves, assisting us in the annihilation of our civilization once we've already got it under way.

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
It's amazing how there was one good Alone in the Dark, two direct sequels that doubled down on the parts the game engine was least capable of doing well, and then everything else related to the IP has veered even further into poo poo. Just a consistently and thorough failure to do anything good with the IP.

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