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I told my friends to buy it without looking anything up, and I have also purchased it only seeing a few clips. I don't know if it'll be the best, but I think it'll be worth $12 CAD if nothing else. I do like that there's a role for people who'd rather not confront terrors, and instead monitor the equipment.
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# ¿ Nov 24, 2023 14:34 |
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# ¿ May 9, 2024 09:59 |
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dogstile posted:Yes, it would be a shame if the ship wasn't always safe. Very unfortunate indeed My gf, who always takes the 'back in base' role for spooky games like this, is gonna get a real fright i think.
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# ¿ Nov 24, 2023 16:06 |
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Sakurazuka posted:Song of Horror is a weird game, its basic gimmick it that it's a horror adventure game (there's no combat) with 'permadeath' but what is really means is you have three or four characters for each chapter and if they all die you have to start the chapter again. Which is just, why? Its full of dumb gotchas designed to kill you plus instead of combat it randomly makes you do one of 5 qte's sometimes which kill you if you fail them but occasionally one will spawn that makes you find a hiding place where there is none near enough to get to before you die. My friends played this last night and yeah, it's very weird. I don't mind the minigame qtes as they inject a sense of tension into it, and it forces you to keep in mind where the hiding spots are (they're marked on the map and there's generally one every few rooms). The random auto-kill interactions are dumb as hell though. "Look in the tub?" - sure "You hosed up and are dead." Like, at least make there be a qte to not just be killed. Hilariously, there's one spot in the first chapter where you have to go out a window of an attic, but it has to be the right one. Pick the wrong one and your character will calmly open the window, put one leg out, then the other, then simply leap to their death. Fuckin...why?? Aside from that stuff, I'm still liking it. The story, too, it's got some neat ideas I've not seen before. We'll see how I feel after playing more than one episode though! Edit: I also find it funny how little stake some of the characters have. One character is literally there to fix the electricity in the house. Like, some characters are finding their wife, or trying to get to the bottom of this mystery, but personally if I was hired to do some routine fixing in a location and a dark evil tried to murder me, I'd think maybe it's time to leave and communicate this to my boss. Morpheus fucked around with this message at 20:37 on Nov 24, 2023 |
# ¿ Nov 24, 2023 20:31 |
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Sakurazuka posted:For the 'unsettling weirdness' part of Control I would nominate Severance. It even has "The Board", the unseen, unheard governing body of the company.
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# ¿ Dec 7, 2023 16:43 |
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I can't believe Kojima stole the concept of a third person game from FromSoft, the inventors of third person games.
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# ¿ Dec 9, 2023 07:36 |
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Len posted:See people keep saying it's stupid, but you name one other battery that let's you focus the light beam of any flash light and also regenerates its charge. You can't because there isn't one Duracell can't dispel the impenetrable barrier of shadow surrounding evil presences like Energizer™ can.
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# ¿ Dec 15, 2023 20:47 |
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Is Sonic Adventure 2 butt rock? It's bad and it's very good
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# ¿ Dec 29, 2023 01:09 |
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I'm currently watching a video about Raging Loop, and I'm wondering if I should stop and play the game myself - part of me is interested in it, but I'm pretty sure I've heard that the game isn't very good (especially since the video's title calls it a hot mess). Worth it? Or should I just watch these spoilers instead?
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# ¿ Jan 3, 2024 20:54 |
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Apparently Sony Pictures is making an Until Dawn movie which raises the question of...why?
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# ¿ Jan 18, 2024 14:22 |
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Hel posted:Are they actually making one or is it just n announcement that will peter out onto nothing like most video game movies? "In the works", so chances are it's what you said. But we'll see. I just see it being a pretty standard monster flick, when all the interactivity in the plot is stripped out.
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# ¿ Jan 18, 2024 14:29 |
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man nurse posted:Fatal Frame was the most under appreciated horror series of its day and 2 scared me as a young’n to the point where I could barely play it alone. Fatal Frame was so spooky to my friends and I that we organized a weekly get-together to play through it in a lit room. Then we played the second. Then the third. Then we started other games. And now, something like 14 years later, we still get together every week to play games.
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# ¿ Jan 22, 2024 14:01 |
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The Shame Boy posted:Fatal Frame 5 is the last game i wanted saved off of the Wii-U and one of the ones i honestly thought they would never bring over. But here we are Hachishakusama, or Eight Feet Tall. Apparently a recent urban legend, this is supposedly from a 2chan board in 2008. Yeah the ghost design in FF2 was excellent.
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# ¿ Jan 23, 2024 05:52 |
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Yeah I got a project. Project D████ Nutz
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# ¿ Jan 23, 2024 18:40 |
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studio mujahideen posted:i had some issues with immortality that ended up kinda spoiling it Yeah man I hate being a vampire too
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# ¿ Jan 25, 2024 03:20 |
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The first Penumbra was the weakest, with Frictional kinda just getting their footing with aspects like killer dogs that patrolled areas, but it's still good. The sequel really shines. The third game is simply a puzzle game with horror vibes (that I wrote a walkthrough on to cash in on an Amazon gift card). Amnesia nails the horror vibes, but the gameplay isn't quite as good.
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# ¿ Jan 30, 2024 14:10 |
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My friends and I played A Short Message tonight, and oof. What a real bad game. On one hand, you can sort of see what the developers were trying to say, but the message is so heavy handed and clumsily written that it's like a parody of these sorts of things. Plus the gameplay itself sucks, just walking from one document to another while the main character just keeps talking like an adult might think a gloomy teen talks like.
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# ¿ Feb 2, 2024 03:47 |
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Anita is basically walking around saying "I don't like myself and have low self esteem" out loud constantly, the mother is shouting "I am a bad mother and I don't like you and I am very mean and abusive!" every time you see a message scrawled on the wall (trauma in this game manifests as mean things on the wall), and Maya speaks like a loving cryptid in every scene she's in. Then Anita will see a monster, flee for her life into a room twenty feet away, close the door behind her and stand there while calmly texting her friend about how they're both on meds because they're both clinically depressed. It's just such a bad game. The writing, the depiction of any sort of trauma, every character, it's got all the subtlety of a brick. "I'm not a bad mother. Well, time to lock up my children in the closet. I'm so jealous of the people that are always out all the time, why can't I go out? Anyway I can't clean up because I'm out all the time. " The fact that a town got foggy for a bit and now they call the feeling of being surrounded by fog "Silent Hill Syndrome" is an absolute joke.
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# ¿ Feb 2, 2024 20:29 |
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Selenephos posted:I mean... I joke with my nerdy friends all the time that I'm stuck in Silent Hill when it's really foggy here. But yeah, don't disagree. There is great environmental design and a good concept buried somewhere but every single way you can imagine how badly a story can be delivered, was delivered. Oh yeah 100% same. But it'd be like in the real world if foggy hallucinations got called Grand Banks Syndrome or something.
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# ¿ Feb 2, 2024 21:47 |
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Gaius Marius posted:Kuon, Parasite Eve or Clock Tower? I mean those are three very different kinds of spooky games
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# ¿ Feb 7, 2024 10:45 |
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Gaius Marius posted:The Original SNES release. Always meant to get around to checking it out same with PE. Kuon I just recently discovered and kind of just want to jump into it. Just seeing what people think since I'm quickly running out of RE games to play. Should play Clock Tower. It's relatively short, relatively easy, and takes a great amount of influence from Giallo films, producing a number of memorable scenes as a result. Edit: That starting scene when the lights going out was genuinely chilling, even when playing it on an emulator.
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# ¿ Feb 7, 2024 14:56 |
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Read After Burning posted:I would also like to know. I assume it's SM64.Z64
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# ¿ Feb 8, 2024 00:01 |
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I liked 8 but didn't like its Mercenaries mode. Felt less like the cool horde attack stuff from earlier games and more just like an optimization puzzle that got boring really quickly. I also think the main game could've done with a different structure rather than just having you go through each leader like they're a mega man level. The doll lady gets like five minutes of screentime when she could've been a threat that pervaded numerous parts of the game. Heisenberg was a neat concept but his area was just too long and bland. Fish boy should've been cut entirely. Dimitrescu could've been more interesting as a de facto ruler of the town in her castle that had more of a buildup rather than a single castle level then a boss fight. Still liked the game enough to play it through a few times, but yeah I always wonder why they picked the simplest, easiest level structure rather than one that could've been more interesting. Sakurazuka posted:8 was better than 7 but I'd be happy if they never went back to first person RE Yeah bring back third person for the next one imo
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# ¿ Mar 6, 2024 14:13 |
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dogstile posted:Five wasn't the best RE game but it is one of the best co-op games i've played. My friend and I started the game one evening when it came out and basically played it until 4 in the morning when we finished it. Undeniably fun as a coop game, despite its...problematic elements.
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# ¿ Mar 6, 2024 15:10 |
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The Colonel posted:it is weird to me how much re7 and 8 hold utter contempt for evelyn. why does the mold girl who was being emotionally manipulated by ethan's weird bioterrorist wife have to be pure evil but the girl who's half wesker gets to live in a nice house with her adoptive family Probably because the mold girl, if not 'emotionally manipulated', goes murder mode, infects everything around her, and mind-controls people to force them to become her family. She was taken in by a kind family, the Bakers, and treated nicely, and then she infected them one by one and turned them into mutated psychopaths.
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# ¿ Mar 6, 2024 16:24 |
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The Colonel posted:no my problem here isn't casting my moral judgment on re7 and re8's view of evelyn i specifically just think that the specific angle they go at with writing evelyn is kind of odd and mostly boring because it's weirdly focused on exonerating every other character who did anything bad. it makes her a boring villain and it sticks out kinda weirdly when resident evil's done a similar plot beat before that i think was a cooler take on it, and re8's additional stuff around her only feels sillier and stupider Because using the term 'emotionally manipulated' holds certain connotations to it that don't really pertain to keeping an emotionally unstable superhuman from killing everyone around them. I mean, they could've added depth to the character, sure, but that's not really been what the RE series has often been about (I haven't played all of them, just the numbered ones). It's big monsters and evil corporations and bioweapons that are bad. Hell, there's enough tragedy in the Bakers and what happened to them.
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# ¿ Mar 6, 2024 16:47 |
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Just watched a playthrough of a game called Reveil. A somewhat standard indie horror, it's definitely more than it appears, and is buoyed by some excellent visual design. Worth a watch, if nothing else.
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# ¿ Mar 7, 2024 19:38 |
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In the RE-verse, badass action heroes experience life over their shoulder, while normies or those not-yet badasses experience it from fixed perspectives. Ethan sees things in first person because he's a weird little guy.
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# ¿ Mar 11, 2024 18:02 |
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Everyone should know by now that reviews, and review scores, are bad and useless. They're good for pointing out if a game has some critical flaws, is half-finished, or made by chuds or something, but that's pretty much it.
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# ¿ Mar 20, 2024 13:34 |
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Started playing Amnesia: The Bunker last night with some friends. Ooh boy it creepy. Also I'm, I guess, 'bad' at it, as much as one can be with a game like this. Feel like I'm wasting resources while at the same time having too many resources to store (so I guess maybe not wasting them too badly), stumbling around in the dark cause I put some fuel in but it burned out before I got to where I needed to be, etc. Anyway, still really liking it. I do like the sort of organic approach it has to mechanics, especially around the monster, like learning you can block holes or how to scare it off. Really don't like the rats though. Getting wounded and turning to see that two of those little bastards are following me as I try to desperately find some bandages is something i don't like much at all
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# ¿ Mar 22, 2024 15:06 |
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Picked up Cosmodread for PSVR2, though I'm not really sure I know why. Apparently it's a really good game as far as horror VR titles go, but it contains a bunch of stuff I don't particularly enjoy, such as a lack of meta-progression, a draining oxygen supply that needs to be filled via consumables, and respawning enemies (sort of). It's definitely spooky though I'll give it that.
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# ¿ Mar 30, 2024 00:59 |
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pedrovay2003 posted:Without spoiling anything, even after the Final Transmission DLC, they definitely left it open for a sequel, but I don't know if that's going to happen now because of the sales numbers. If we do get more from the IP, though, I'd play more. Good news! https://www.rockpapershotgun.com/th...s-to-dead-space
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# ¿ Apr 3, 2024 18:59 |
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I just played the new content on Lethal Company and oh boy there is nothing quite like strolling through a graveyard of mechs and then having three of them immediately activate and start firing rockets at you. Jesus christ I thought I was going to have a heart attack, I don't think I've ever been so jumpscared. My friend later said "I just switched to you when you got inside the building and all I heard was whimpering"
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# ¿ Apr 18, 2024 02:17 |
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MockingQuantum posted:ngl I would love more games that look like basic unassuming games like pool (billiards) or various simulators but are secretly horror games, but that's the sort of thing that I'm sure would get spoiled immediately these days and kind of ruin the experience. I just have nostalgia from an early internet era where there were all kinds of urban legends of "haunted" video games or "hacked" cartridges and would love a game that simulates that experience in a cool way but I have no idea how you pull that off in an age where horror games are probably mostly marketed through YT & Twitch, much less the difficulty of marketing a game like that in the first place. I'm not sure how you'd even target the intended audience with a secret horror game, lol You should check out Greener Grass Awaits. It's a neat little first-person golfing game with a liminal, unsettling vibe. Lasts about an hour or so, given how good you are at golfing. Edit: don't read the comments Double Edit: If you just want to watch someone play it, here's a good LP without any of that annoying commentary: https://www.youtube.com/watch?v=QLEwoqzajQk Morpheus fucked around with this message at 21:59 on Apr 29, 2024 |
# ¿ Apr 29, 2024 21:57 |
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# ¿ May 9, 2024 09:59 |
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Lil Swamp Booger Baby posted:What are the latest horror games with bomb rear end graphics/art design? I finished AitD and as a kid who was obsessed with the OG and replayed it a fuckton to uncover all the lore with no guide on hand I felt like it was a really great homage to the original game. Combat was very mediocre but the atmosphere, story, and music was consistently high quality. I also liked the visual design A LOT. You can tell the art team had a good grasp on color theory and how to manipulate lighting to set the mood, and of course, the audio design was just top notch. No idea how good it actually is, but Bye Sweet Carole has a fantastic Disney aesthetic, coming out sometime this year. https://www.youtube.com/watch?v=YuM4LqSR_5A
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# ¿ May 1, 2024 20:23 |