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Doctor Bishop posted:The long and short of SOMA's setting is that it's basically a professionally-written (and thus actually decent) take on the SCP Foundation, an amateur collaberative writing project that's meant to be a distillation of the "warehouse full of crazy poo poo the world shouldn't know about" fiction setting, but, since it's a collaborative writing project on the Internet, is 90% crap at best. Those videos are basically just the video accompaniment of SOMA's equivalent of the SCP Foundation's "containment document" articles. It isn't. It's nothing like this at all, I can see why you'd make that comparison from the videos but you're making it up. It's going to have a lot more in common with Bladerunner than SCP.
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# ¿ Jul 12, 2014 20:34 |
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# ¿ May 2, 2024 08:56 |
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Tgent posted:What's the best way to play silent hill 2 these days? I love horror games but I've never played it. The director's cut on PC, follow this guide: http://www.play-old-pc-games.com/2014/02/06/silent-hill-directors/
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# ¿ Jul 13, 2014 12:04 |
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Cardiovorax posted:Emulation also works. There's no console game that isn't made better by save states. Nah it's wank mate. The games not hard.
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# ¿ Jul 13, 2014 16:05 |
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I've only played Dino Crisis once. At the time I played it though I was loving stoned as poo poo, I mean, totally out my tree. But, it seemed really short. Now it might not be ridiculously short, but thats how it seemed at the time.
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# ¿ Jul 13, 2014 22:23 |
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Yeah, I don't know why people misremember early RE games as being tense resource management games designed to force you to run past enemies. I always kill every monster I come across and end with a ridiculous amount of leftover ammo. Taking RE1 as the archetypal survival horror game there aren't actually that many enemies in it to begin with, I'd say there's less enemies in the entirety of RE1 than there is in a single chapter of the later post RE4 games. Old RE games were exploration games. The difficulty of the enemies comes from the confinement of the environment RE1 was all tight corridors, tension comes from entering a room and not knowing what was in it. Entering a room and there being a single zombie in an 8x8 foot room was a big deal. Later games switched to wide open areas and crowd control. A lot of people complain about the backtracking in early RE games but thats a huge part of why I prefer them, dense levels that loop back on themselves and deciding which route to take to get somewhere was a game mechanic in itself.
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# ¿ Aug 8, 2014 15:03 |
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Lets! Get! Weird! posted:I kinda forgot Resident Evil 6 existed, isn't it terrible? It's the worst of the newer style games but it's not terrible. Leon's scenario is the best But the only one thats really bad is Chris'.
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# ¿ Aug 9, 2014 01:16 |
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NeoSeeker posted:No. This game is loving terrible. It doesn't matter if one scenario is better than the other (which it is not). This game is a schizophrenic mess. I should know. What are you even talking about? Mario Party? Mini games? Are you high or retarded?
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# ¿ Aug 11, 2014 23:25 |
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Accordion Man posted:The Suffering is also a cool horror shooter. It's surprisingly a lot more subtle and atmospheric than you would think at first glance and it had some quality writing. (Dr. Killjoy is a fun villain) Stan Winston also did all the monster designs. I thought the sequel was poo poo though and the original works quite well as a standalone game so you can just ignore 2. It's also free now: http://news.bigdownload.com/2008/09/25/download-the-suffering-full-free-game/
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# ¿ Aug 14, 2014 06:35 |
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I'd say System Shock 2 has aged better than Deus Ex, at least graphically.
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# ¿ Aug 14, 2014 06:49 |
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Ularg posted:I got a weird problem I'd like to ask you guys about. I brought this up in the P.T. thread. I love horror games, and I love horror sci-fi movies. Event Horizon, Dead Space, Amnesia, Outlast. I love the atmosphere, the story and most of all the mystery. This really became true in P.T. But my problem is that I just cannot handle the horror aspect at all. I just get too freaked out to continue playing the game. Haven't finished anything but Dead Space 2, despite owning all of the games I listed. I'm not sure how I can love horror games but be way too afraid of the horror. This was me when I was playing the original Silent Hill when I was 14. However, I'm guessing you're not 14 so maybe you should just stick to Let's Plays. Mindblast posted:Did a bit of looking around and found a few play through vids of that P.T. demo thing and honestly it didn't look bad. The atmosphere was good and the little moments were set up nicely. It seems to be made in the fox engine so it probably won't look bad either. if the final game is more of this stuff I think I'd like it. https://www.youtube.com/watch?v=LrL8ybvDSkA For anyone who hasn't seen it.
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# ¿ Aug 14, 2014 07:53 |
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cat doter posted:I don't think it's my favourite, I like SH2's adherence to weird rear end poo poo to be way more compelling, but it's definitely my second favourite. After that it's probably Shattered Memories then Downpour (for some reason my opinion of Downpour is way more positive in the time since finishing it). If you're going to play SH4 there are some things you should know to make it a lot less frustrating than it would be otherwise. During the first half of the game where you visit each world once you'll want to dump most of the healing items you find into your item chest instead of using them, if you need to heal you can just go through a hole and hang around your apartment and you'll regen. You cannot do this in the second half so those items will be your only way of healing and also SH4 has a limited inventory. It's also important to go back to your apartment periodically anyway and look around to see if anythings changed so constant trips to your apartment aren't going to seem as tedious as they sound. When you make it to the world thats inside an apartment block, it's actually your apartment block. This isn't really a major thing but it's something you might not realise straight away. Golf clubs break and become useless as weapons after a certain amount of time. The most important thing, however, is ghosts. You cannot kill them so don't bother trying, just run away. You can however knock them down and pin them to the ground with a 'sword of obedience'. Don't do this in the first half of the game. Every world in the second half has a special ghost that is way more powerful than the normal ones and there are only 5 of those swords in the entire game and 5 special ghosts. EXCEPT, one of those ghosts you cannot pin and one of those swords is already stuck in a normal ghost. Don't take it. There are 3 silver bullets in the entire game, don't waste them During the escort quest you can leave the person you're escorting behind safely if the area is large enough, free of enemies and you're fast enough at reaching the door to the next area. You can then clear out enemies and go back to fetch them much later. DON'T TAKE THE DOLL.
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# ¿ Aug 26, 2014 11:11 |
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Cardiovorax posted:People have said this before, but I really do not remotely get why. Sullivan's an idiot and his motivation is pure nonsense. hey dude, your apartment is my mom, so i'm gonna lock you up in her and haunt you with a buncha ghosts, kbye "Best character" is something else. You can make anything sound stupid if you deliberately mischaracterise and simplify it. Hakkesshu posted:Edit: Also I loving love that they made a whole game about a character that's only briefly mentioned in a document in Silent Hill 2. God, there's so much squandered potential in this whole series. His grave is also in the prison graveyard in SH2.
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# ¿ Aug 26, 2014 13:28 |
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Cardiovorax posted:Hey, I'm not mischaracterizing anything, that's what actually happens. If your premise sounds that stupid once you boil it down to the essentials then maybe it wasn't a very good one to begin with. You didn't boil it down to bare essentials though. That would be "Orphaned serial killer occultist attempts a ritual to bring paradise on earth and awaken his mother who he was brainwashed into believing was a room". Are you going to tell me Psycho is a poo poo film because I could make that sound equally stupid? Kaboom Dragoon posted:Why do you hate fun? Any sense of fun died in me when I played through SH4, the unfunnest of Silent Hills.
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# ¿ Aug 26, 2014 17:52 |
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Cardiovorax posted:You could make a good argument that it is. It's kind of beside the point, though, because Norman Bates got on-screen time and actual characterization outside of text-only journal files that could justify the claim that he is well-written. It is beside the point, the point here is you're making things sound stupider than they are on purpose and in bad faith. I don't care whether you think Walter was well written or not, that was the other guy.
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# ¿ Aug 26, 2014 18:07 |
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redreader posted:I have a UK copy of silent hill 2 I got secondhand, which includes some dvd's about the making of, etc. What I mean to say is I legitimately own it. I can hook my UK ps2 up to the tv by doing a whole bunch of weird stuff, or I can just play it in high res on an emulator on my pc. I recommend you play the PC version somehow. There's HD and widescreen patches.
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# ¿ Aug 26, 2014 18:29 |
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redreader posted:So those are recommended versions over ps2? I read up on the ps3 hd ports and apparently they're awful. So the pc ones are ok? (thanks for the input everyone! ) http://www.neogaf.com/forum/showthread.php?t=488899
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# ¿ Aug 26, 2014 19:11 |
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Shattered Memories is an exploration game with nothing worth exploring. The majority of the game is just wandering around locations that could be stock locations from another game in that'll you're not going to find anything relevant to the plot or themes to look at.
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# ¿ Aug 27, 2014 10:27 |
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Accordion Man posted:Somebody really wasn't paying attention to the game at all, practically every major area in the game is relevant. Except they're not? I've played through the game more than once and there's virtually nothing of note. I'd be interested to know what interesting details I missed in the warehouse though.
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# ¿ Aug 27, 2014 13:07 |
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Accordion Man posted:Most of the game's areas all pertain to Cheryl's past. She was at the party in the woods, she was being ostracized at school, she shanked a security guard in the mall which was one of the major reasons she ended up with Kaufman, etc. There's a lot of unrelated echoes you can find that add to the atmosphere and at first you think they're just other lost souls in Silent Hill, but it ends up more that they're Cheryl's memories of things that she heard about and wasn't directly involved in. There's nothing in them that suggests they pertain to Cheryl's past outside of the fact they're included in the game at all. You do realise the girl in the woods was called Jackie, right? I can't think of any of the echoes have anything to do with Cheryl and if "They may have been things that she heard about but wasn't directly involved in" is all there is too it they could be anything as long as they fit the place they happen in. For example, in the woods, I have no idea what a dad calling his son a queer for not shooting a deer has to do with anything other than it involves a father and a child. Even echoes that might be Cheryl sometimes even name a different name (jackie, caitlin) that show it's not her. The echoes come in sets and tell a short story in each area and the only one that could be Cheryl is the shoplifting in the mall. However, there's no reason to believe it is because none of the others are and even then thats one thing in the whole game. I wasn't even talking about the echoes when I said there's nothing to look at. I mean the actual map and textures, they could've pulled a school map out of any other game and shoved their echoes in it and it wouldn't have mattered.
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# ¿ Aug 27, 2014 14:31 |
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Are you sure about that? Seems odd that they'd get voice actors in to record 3-4 variations of every echo voice message for a pre-alpha.
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# ¿ Aug 27, 2014 18:13 |
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Zombie Samurai posted:Yeah, I worked on the game. Proper VOs for the echoes didn't go in until late beta. Before that some of the devs did placeholder readings for most of them. A few like the sewer echo didn't go in at all until beta, but they were all planned and written back in pre-alpha. I think testers wrote a few bugs like "this has nothing to do with anything" but those usually got sent back with a snarky "you just don't get it" from the writer, who was at all times way too close to the project. Is it true he used the confusion at Konami due to William Oertel leaving the project to push through things that wouldn't have been signed off on otherwise? Also how much of 'Cold Heart' if anything is left in the final game? From what I've read of the making of Shattered Memories there was a lot of evasion if not outright lying on Sam Barlow's part. It seems a lot of things people complain about were mentioned by Konami themselves, in his own words: "Of all the pressures internally, in the publisher reviews the question would always be, ‘Are you trying to make a game where you just walk around and nothing happens?’ I was like, ‘No, but that’s a valid experience” "We knew we were changing producers and there was confusion at Konami, so we quickly lopped the design into the shape we wanted." "Leading into our vertical slice, we were still referred to as the remake of Silent Hill 1 on Wii,” Barlow remembers. “We were given the guidance that there shouldn’t be anything in the vertical slice that would cause people to question that this wasn’t a straight remake [...] It was less than all-out deception; it was just making sure we showed things that wouldn’t scare people away." Jimbo Jaggins fucked around with this message at 19:33 on Aug 27, 2014 |
# ¿ Aug 27, 2014 19:26 |
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Zombie Samurai posted:I was on the Konami side, so all I know about Climax is what they told us and what we could infer. We definitely noticed that Sam Barlow (the writer) had an unusual amount of pull, and stonewalled us on a number of issues he honestly should not have had the final say on. None of us were very fond of him by the end. He also had a pretty epic blowup in the comments of one bug that didn't do him any favors. It's the Silent Hill game they pitched to Konami before Sam Barlow noticed a Silent Hill 1 remake had been greenlit and decided to pitch that instead. It was basically Shattered Memories except with combat, puzzles and scavenging for clothes and food to keep warm so it had a proper survival element to it. The psychological profiling was still in, but that was brought forward from another game rejected by Konami called Brahms PD.
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# ¿ Aug 27, 2014 19:45 |
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I've never heard of anyone not liking Twin Snakes
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# ¿ Aug 27, 2014 20:20 |
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King Vidiot posted:I don't want to get nitpicky with your wording, but in general do people not consider the original Silent Hill to be good? I still think the first Silent Hill is a really good game. It's dated, certainly, but being dated has never made a game "bad" except when people just can't past the aesthetics or stiff controls or whatever-other-problems. He probably just means sequels. SH1 is the only one that doesn't really hold up today though, it really does look like poo poo. If it wasn't for Shattered Memories we'd have gotten a straight remake back in 2009, which is what Konami specifically greenlit and bankrolled. You can probably make excuses for why most of the mediocre Silent Hills turned out like they did, except for Downpour which unsuprisingly ends up being the best of the lot. Origins was written in a week and repurposed from a dark comedy Silent Hill game inspired by Scrubs (I'm not making this up), Homecoming was designed to appeal mostly to people who'd seen the first film and Shattered Memories was a product of allowing a "writer" who seems to have nothing but distain for the medium to run amok.
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# ¿ Aug 28, 2014 16:05 |
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Mr. Fortitude posted:Or, the UFO ending was about the only good thing about ShatMemz. Actually, the only good thing about Shatmemz is that it's now worth over twice as much on ebay as I originally paid for it. Which unfortunately means I had to play through it again a few days ago to check if it the disc was working ok. Which is why I'm constantly complaining about it.
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# ¿ Aug 28, 2014 16:12 |
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The combat in SH1 was way ahead of its contemporaries though, you could sidestep and quickturn while RE was still just standard tank controls. I like Deadly Premonition but someone more competent should make an open world horror game in that style with no cars and no separation between combat and story parts. Like the early parts of Silent Hill except all the items used in the school for example aren't all in the school....maybe the acid to melt the rock hand is somewhere in the hospital.
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# ¿ Aug 28, 2014 19:00 |
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Whats everyone's thoughts on the Fatal Frame games? Should I play them?
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# ¿ Aug 30, 2014 16:28 |
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I think I'll play them in order, that way I won't be annoyed by the firsts clunkiness. Also, glad you mentioned Siren because I've not played those either.
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# ¿ Aug 30, 2014 20:55 |
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In Bloodborne, when a group of patrolling enemies is facing away from you then you can throw a pebble at one of them to peel them away from the group. In Dark Souls you can peg them with a wooden arrow and in God Hand you can taunt them. In my opinion though, horror games should be designed with only one way of dealing with enemies in mind because I have never played a stealth/action game where its not been easier to just kill everything. Stealth is different from avoiding combat though, REMake is great because it adds a layer of strategy with the crimson heads where its not a good idea to kill all the zombies and you have to decide which to kill and then which bodies to burn. In horror games run is far more effective than hide because it ramps up the tension and you never feel safe. Amnesia's major failing was that neither combat or stealth were really an option, all you had to do was stand facing the corner of a room until they go away and all enemy encounters became tedious waiting games.
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# ¿ Aug 31, 2014 08:52 |
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I'm playing Siren right now and I'm starting to get the feeling this is purely a stealth game? Because if so gently caress that.
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# ¿ Sep 1, 2014 21:29 |
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Manhunt is pretty much a slasher game
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# ¿ Sep 3, 2014 19:12 |
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I'm playing Rule Of Rose, I just stabbed a child to death with a fork and I have no idea what I'm doing or whats going on.
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# ¿ Sep 3, 2014 20:31 |
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0 rows returned posted:The dog will lead you everywhere you need to go. I found the 2 leaf clover key and I just saved in the cafeteria
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# ¿ Sep 3, 2014 20:40 |
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Gotta say I'm liking the dog mechanic, especially since it works across more than one room and especially since there's more locked doors than a Silent Hill game
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# ¿ Sep 3, 2014 20:49 |
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Kaboom Dragoon posted:IIRC, you should always keep one spare healing item, since you can use your dogfriend to hunt down more healing items for you, something you'll absolutely want when the boss encounters come along. Yeah, the headmaster boss was too hard because all I had was a mince pie, I restarted and I'm going to use the safe parts of every chapter to find things now I've figured out you can make your dog search without using an item. MantisToboggan posted:Okay, this may not be the best place to ask this question but it's the horror game thread so why not? I'm trying to get into Silent Hill and I recently bought the HD Collection (I know it's supposed to suck but I only have an XBox 360). Anyway, I started playing SH3 and I'm having a tough time with the combat; I'm at the mall, and I try to run away from the enemies but they eventually shove me into a corner and all I have is a dinky little knife. Said knife doesn't seem very effective when two dog-monsters are chewing on me. I look for ammo for the pistol but I inevitably get killed before I can find any. Is there any trick to fighting I should be using? The game manual is useless. Unfortunately, you're just bad at the game. You might not've realised you can block though, I think you hold the attack button when you're not in 'fighting stance'.
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# ¿ Sep 4, 2014 15:23 |
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Hmm yes, I'm sure the anime schoolgirl rpgmaker game is good and not skeevy paedo guro wankfodder.
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# ¿ Sep 5, 2014 16:55 |
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Hakkesshu posted:It's too bad, a lot of otherwise worthwhile Japanese games sabotage themselves like that. Hmm yes, she's not actually a child, she's really an eldrich abomination from another dimension whos here to reproduce and just looks like a child because of the protagonists botched brain surgery.
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# ¿ Sep 5, 2014 17:46 |
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King Vidiot posted:Yeah, it's too bad there's all this creepy pedophile gore porn in this otherwise good game, it's bringing down this game made by a creepy pedophile who enjoys creating torture and graphic death scenarios for young girls. This is the new "I read Playboy for the articles"
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# ¿ Sep 5, 2014 18:01 |
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Claeaus posted:Regarding watching people play scary games: Maybe it's because I've watched alot of his Starcraft videos but I liked Day9's playthrough of Amnesia. It starts out with him walking around all cocky and cracking jokes about stuff. But with Amnesia being Amnesia, that attitude does not stay for long. Maybe instead you should watch a horror movie?
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# ¿ Sep 6, 2014 15:48 |
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# ¿ May 2, 2024 08:56 |
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King Vidiot posted:I think [GAME CURRENTLY BEING DISCUSSED] is [HYPERBOLIC INSULT] for [BROAD DEROGATORY NAMECALLING]. It's definitely a step down from Penumbra though. Contra Calculus posted:So, anyone know if The Suffering is a good horror game? I kind of like the idea of a horror game taking place in the oppressive setting of a prison but haven't really heard of any besides this one. Do you like Dead Space?
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# ¿ Sep 6, 2014 16:31 |