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Wormskull posted:Anyone else remember when Borsche bragged about being the first one in line at Gamestop for his preorder of Civ 5? lmfao what the
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# ? Jul 22, 2014 20:16 |
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# ? May 19, 2024 00:25 |
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Coolguye posted:'neutered' isn't right, it just doesn't think as hard as it normally does in single player. realistically this means it shows the same forms of retardation it shows in SP that lets people beat it on deity where it wastes tons of time and money on poo poo that doesn't matter at all. they were busted to poo poo pretty much until the last expansion came out though yeah. Borsche69 posted:what mods are these lol. here's the actual ai diplomacy fix mod, made by the same person who made the mod launcher. once again though if your gripes with the ai extend to how predictable or exploitable though, this probably still wont help you enjoy civ any more, sorry
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# ? Jul 22, 2014 21:05 |
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Borsche69 posted:what mods are these lol. in addition to what dltn said there's also http://multiplayerrobot.com/, you can run mods with 'hotseat' games that way which is basically way better than the official pitboss release since you don't need to tie up a computer with a video card Borsche69 posted:in civ5 you could repel an attack with like 1 or 2 units. running circles around them while they put their archers and artillery in front of their swords and riflemen. it was loving stupid. at least in civ4 you had to have some production and a standing army lol. nah you could win wars pretty easy because the AI really loving sucks at it but it wasn't this bad. people talk about how they put archers in front all the time but it actually happens a minority of the time, the real problem is that the AI doesn't loving understand how to make a proper battle line and move an army as a whole, so you end up just picking them apart piecemeal with a bunch of outriders. which is still a gently caress of a lot more interesting than semi-doomstack killing full doomstack with collateral damage from cats the funniest thing i ever did to the AI like that was one time when caesar DoW'd me and sent like 15 dudes when i had like 3, so i bribed a city state that was in between us to allies and the city state went absolutely loving apeshit on caesar as he moved through its territory. but since the AI didn't compute 'switch targets dumbfuck' he had gently caress-all in fighting condition by the time he reached me. which again, is STILL way more loving interesting than 'whip the cats, mostly suicide them on doomstack for collateral, pooping intensifies (on borsche's face)' DLTN posted:i was specifically talking about how the AI in MP straight-up does not contact you for literally any reason except to declare war. it just ignores diplomacy entirely. no trade offers, declarations of friendship, denouncements, nothing. as far as i know, beyond that it acts the same as in SP. you can still exploit it and abuse its weaknesses but the fun of AI civs in a multiplayer game is they act like sort of wild cards to stir the pot rather than serious contenders. they're not serious contenders in an MP game but let's face it they're not in an SP game either. if you have them fight 'fair' (aka play on prince) a brain damaged orangutan could beat them just because they don't actually play to win, they simply play not to lose. the only real threat to not winning a civ game in pretty much any iteration is having an AI crush you under a billion dudes before you finish your victory type, not them outplaying you to a science victory or something. Coolguye fucked around with this message at 21:20 on Jul 22, 2014 |
# ? Jul 22, 2014 21:15 |