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Oysters Autobio
Mar 13, 2017
Has anyone tried Eco? Not a whole ton of videos online despite being out for a few years, but I'm intrigued by the economics and democracy aspects of it and how it actually plays out. I guess its more on the crafting / building spectrum of survival games, but figured I'd ask here.

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Oysters Autobio
Mar 13, 2017
I can forgive the artifical decay in TLD because it makes it seem like a much more grim post-apocolyptic untrained normal person scavenging and barely scraping by for survival vs the Green Hell or The Forest style survival expert "Okay I'm now building a village and making iron armour in 15 days".

TLD is the only game that really got that feeling down amazingly. I remember my first time getting lost in a blizzard and slowly freezing to death running around outside Mystery Lake, franticly starting a fire to warm up a bit more than being completely lucky that I ran right to the Trapper's Cabin. GH has those moments too in a different way but there's something about TLD thats different.

A TLD with good graphics and snow like in RDR2 would be pretty much the best survival game ever made.

Oysters Autobio
Mar 13, 2017
Any goons still play DayZ? I've never actually played so I bought it from this week's steam sale but I figured this is a game better with some ppl to run around with. Any recommendations for servers?

Not sure if there's a megathread or what but curious to try it. I'm fine with jank, really loved 7DTD but got bored of the repetitive house looting mechanics and was never a fan of blood moon (always played it turned off) so DayZ looks interesting.

Oysters Autobio
Mar 13, 2017
Whoever suggested that free Arid game on steam, much appreciated. It's a great vibe, and love the desert survival thing that isn't explored all that much. Really impressive for a game by university students.

Amongst the DayZ, SCUM, 7DTD and Tarkov people, has anyone tried Dead Side recently and consider it worth it?

My sole complaint about DayZ is the lack of AI scavs or bandits, and because I prefer PvE, it really makes looting a town formulaic and boring because you just sneak around zombies and melee them unless you have a silencer.

Deadside looks like DayZ but without zombies and with AI scavs which makes it sound awesome (sorry, I'm just so tired of zombies or mutants. It's so overdone now).

Anybody try it? Does it have PvE servers or no KOS servers like DayZ or is it all Tarkov like free for all PvP whatever?

Oysters Autobio
Mar 13, 2017

MazelTovCocktail posted:

Yeah, I finally found some this run, still killed myself with food poisoning, but I feel like with each death I learn something. Honestly, it's for the best they have limited saves, as I'd save scum this like crazy. Also this is on a custom with low nutrients and easy combat and no predator's or tribes. lol

Still it's a lot of fun and I dunno, but I like it minus a few UI things, but even that's not too bad.

Absolutely loved Green Hell and early days of figuring out all the survival mechanics. Unfortunately, I found it does reach a sort of peak where you get such a routine down on what you need to survive that it becomes less enjoyable over time because of the limited crafting (though I like that the crafting is a bit more "realistic")

Though I caveat this saying I have around 70 hours of gametime with it, so its by no means limited and definitely worth just that alone. The only thing with GH I'm worried about is that from other early access games I've bought into, though I've stopped playing, I will likely pick up when there's new content in updates. Despite all of the new tribes and stuff in GH (I stopped playing maybe back in March?) just found replayability to not be as enticing.

Whereas for TLD, I'm definitely going to jump in on the next episode, Valheim I'm probably also going to jump in when Hearth & Homer update comes out, and finally I can see myself getting back into Medieval Dynasty too when it comes out with its major release in the fall (I think).

GH though, despite the recent updates to the story and such, I just don't have much of the same impetus to rejoin it anytime soon.

Oysters Autobio
Mar 13, 2017
Hey guys, question for new player to Scum.

I'm playing single player to learn the mechanics and not get sniped or griefed, so I found a church and decided that it would prob make for a good place to setup fire, storage, etc.

Last time I entered though, all of a sudden stupid puppets/zombies appeared out of nowhere. I understand that the zombies respawn in buildings, but is there not a way to "claim" a pre-existing building to prevent that? Googling the problem has competing answers, some saying that a flag is sufficient, others saying you need flag AND a lock on the door, and finally a third saying its a known bug and there;s not way to prevent it other than turning off zombie spawning in singleplayer console / .ini files.

I really have to say, if there's no way to prevent this, I can't think of a bigger game-breaking mechanic that's stupider than zombies respawning in your hideout, and it actually make be a deal breaker for me (I'm playing the free weekend of Steam and otherwise was loving the game).

Oysters Autobio
Mar 13, 2017

TeaJay posted:

e: I did ask around too and it really seems like there are several opinions. Someone suggested putting a blockade over all windows prevents spawns.

Man, you'd think that this would be fairly sorted out mechanic given that its kind of what defines a base afterall. Last time too I didn't even leave my base for long, literally was maybe like 20m away from it and then when I ran inside I almost got murdered from two spawning in.

Oysters Autobio
Mar 13, 2017

TeaJay posted:

This is from a dev on Steam:

xKiCkx [developer] 1 hour ago
once you lock the house no puppets are supposed to spawn in it.

But if you are talking about simply puppets spawning on locations around you, then yes is working as intended, since single player spawn rates can be a bit more brutal due to you being the only one there. (normally they would be more spread out due to more players)

Thanks! Appreciate you connecting with a Dev on this, I must have went through 5-10 posts from Steam forums to Reddit and it was all just speculation. Now I just need to have the engineering skills to actually make a drat lock.

Anyone here familiar with the server settings .in file modifiers? I want a situation where after I clear a town, no interior zombies will ever spawn in again. I know it's intentional that they respawn, but I find it hokey and not immersive. I know I can turn off interior spawning zombies altogether, but I don't want to do that because I still ofcourse want them to spawn on new buildings I'm entering for the first time. I just want to be able to clear a house and know that it's always clear. Is there anyway?

Oysters Autobio fucked around with this message at 17:43 on Aug 28, 2021

Oysters Autobio
Mar 13, 2017

TeaJay posted:

Just remember your engineering skill determines the level of locks you can make. Of course in single player this makes no difference and the iron lock will suit you just fine. (also intelligence determines how far your skills can go. I believe you need 3 INT for advanced in any skill now.)

The various locks in PVE like the bunkers, air drops and police station lockers you can pick are meant to be easier. Once you start opening player-made locks, they're quite a bit harder.

I'm not much into editing settings but I know there's a fairly extensive guide by Feudal who runs his own server:

https://www.youtube.com/watch?v=hzhrpGO2flk&hd=1

Not sure if you can do what you are asking for. If you can't find it on there, your best bet is probably posting about it on the Steam discussion, the devs do answer quite frequently, especially during work hours.. or the Discord, but questions tend to drown out in there sometimes.

Thanks, I decided that for this silly situation I felt fine just spawning in a lock for my base. Same thing happened where I walked all the way to a river and tried to fill up some empty soda bottles and the 'Fill' button was greyed out and wouldn't let me do it, so I just spawned in some 0.5L water to make up for it. Thank god for singleplayer on this game though, thats for sure.

edit: just discovered the exploding zombies, not my cup of tea when it comes to immersion. I saw a dev post from 2020 saying they would look at a way for private servers (I'm assuming this includes just single player?) to disable them, but haven't seen anything newer saying that was the case.

Oysters Autobio fucked around with this message at 20:41 on Aug 28, 2021

Oysters Autobio
Mar 13, 2017

GlyphGryph posted:

As for games like Tarkov, the whole conceit is that they are under active continuous development so their "perpetual beta" is a much different concept than a beta for a game that is going to be released, and means the game is constantly introducing new bugs the player base is constantly testing for but hopefully not ones bad enough to render it unplayable. "I am feature complete in terms of features intended for this version, but not yet stable, and I'm never going to be stable because I'm gonna roll the fixes from this beta version right into the next beta version that has its own feature list". Beta's as far as any version is ever gonna go (as opposed to the continued development games with stable releases, which are NOT in perpetual beta because they fully test each version before pushing it out to the public)

The real conceit with Tarkov is that there are people who actually, earnestly believe the game is not feature complete and there's a ton of features that will eventually be added in and they're playing like a really stripped down version of what the game will eventually be like when "released". The game came out as a closed alpha in 2016, and apparently even began dev as far back as 2012, and there's still people who actually believe this "iTs in BeTa" nonsense today. I think the devs started dev on it so far back before the big explosion of continuous development / early access games that they can't just out and finally advertise the game as that instead of a "beta".

Don't get me wrong, I played for a solid year in 2020, got the stupid expensive package and will probably jump back online in the next big update when that big new urban map finally comes out, but there's no way the devs are going to massively change the scope of the game now that they have solid sales post-2020 Twitch explosion. People think the game will somehow turn into a survival game with pvp mechanics like DayZ or Scum eventually and right now is a pvp arena shooter just temporarily. What they don't get is the game is a pvp arena shooter with looting and survival mechanics, not a survival game with pvp mechanics, so any discussion over balancing or improvements to the game gets met with "well durr thats just what its like for now brodawg, it's eventually going to be open world so dont worry about it".

Like, there's still people who actually, unironically fully heartedly believe that the current version of ETS is a "beta" and that the eventual "released" version will be fully open-world. lol really? the main mechanic of the game are raids, and it already struggles with frame drops on those maps, it's peaked in popularity under that model and it even has a live action series called "the raid" for fucks sakes. There's a YouTube channel I used to semi regularly follow for news because it sounded like he had some good connection/scoop, but then I just finally realized he was literally just talking out of his rear end for most of his "news", and never qualified when he was stating actual news or just his own assumptions. I don't know why I thought some American YouTuber would have such a close scoop on a Russian dev team, but his videos are fairly popular.

That being said, the language barrier is fairly obvious on English language content with the devs because I swear 95% of the lists you see curated where the devs "promised" an eventual feature but the source was like an off-handed comment on an English language podcast or stream with Pestily or whatever, and it was probably more like they agreed with whatever idea and thought it was a cool one and they'd look into it.

Oysters Autobio fucked around with this message at 13:14 on Aug 30, 2021

Oysters Autobio
Mar 13, 2017

SubponticatePoster posted:

Game looks nice. It's top down, and you get a radius of clear vision when you go into trees, which is great.

How is this for gameplay? It seems like a very aggressive angle for top down which I kinda am turned off by the idea in a survival game because it just feels lame for a bear or something to come out of nowhere right in front of your line of vision. I guess it sort of simulates really thick bush, but kinda feel like that would take away the immersion or whatever.

Oysters Autobio
Mar 13, 2017
I posted this in the management thread but I guess this is more of a survival game technically speaking.

Anyone still playing Space Engineers? I know it's technically an old game but I just got it and wow I've been blown away by the mechanics and everything you can do in the game. Love games that let you custom engineer stuff to make resource gathering easier and easier (other than just tools or prefab buildings that just do everything faster as you level or whatever).

Oysters Autobio
Mar 13, 2017

Trivia posted:

There was a thread long ago but I've not kept up on it in a while. Honestly I can't believe it's still being developed.

Is that because there's like a better spiritual successor that everyone's migrated to? Feels like such a unique take on voxel crafting so I'd love recommendations on anything similar.


REDjackeT posted:

Still being developed, they are actually fixing things, also breaking other things. Subgrid inertia issues were addressed but your engineer's right hand holding an invisible welder when empty. Stuff like that.

I'm playing a game with a pile of mods. Took a long time before I even left the earth-like and I'm building up my mining bases on the moon while rolling around on a Rover which is based on a ship I stole, then modified, from the Air Traffic mod.

There's an encounter modpack that adds a bee faction.

I haven't tried anything modded, can you recommend any?

Also haven't tried online play. Is it all toxic griefing PVP or can you find chill servers?

Oysters Autobio
Mar 13, 2017
So I've held off on Icarus after hearing about the buggy mess when it first opened into early access.

How is it now? I've been itching for a survival crafting/building game, and been really wanting something like Green Hell but with more building and not in the jungle, or The Forest without zombies.

Oysters Autobio
Mar 13, 2017
For Project Zomboid so far the absolute most fun is finding a decent modded PvE MP server and setting up a small faction to go do stuff. Mods, especially vehicles, clothes, weapons, trailers and the extra workshop stuff really make it shine (though prepare for dropped frames in heavy populated areas).

The key mod is the Journal mod that lets you save your stats so you don't have to re grind every drat point on respawn. I was worried it'd be too "god mode" and ruin the game but I haven't found myself getting bored or losing motivation. I'm cool with grinding stats with books and stuff, but not over and over because I died after my car bugged out or something.

The slow, methodical gameplay just makes it great for rewarding good tactics instead of just running in like leeroy Jenkins.

I've yet to play on a PvP server but I imagine that turns into a boring DayZ experience of getting constantly murked by sweaty chads. If I could stomach it I bet doing a roleplay server would be the best because you have ppl looking to create an immersive experience but I can't do the acting, it's just too cringey for me (which isn't a fair feeling, just leftover hangups).

It'd be really cool to do a fresh wipe starting somewhere with a group, with different people taking on specialist roles (medic, cook, carpenter, etc).

Oysters Autobio
Mar 13, 2017
Speaking of Vintage Story, I'm curious about trying it out but would like to do it on multiplayer.

Whats the vibe like on MP servers? Never played yet so I'm guessing there isn't really PVP so what do ppl mostly do to interact? Or is it more like just doing solo in a persistent map with other ppl around and everyone else is doing their own thing?

Hardest part for me was finding a good group for MP Zomboid that weren't 13 year olds and guys off doing their own thing. Best times I ever had was spawning a new game with a group and desperately trying to get a safehouse setup.

Oysters Autobio
Mar 13, 2017

TeaJay posted:

I've been wanting to try Medieval Dynasty since it's now on Gamepass. Any tips to avoid death in the beginning? I'm currently in autumn, have a few buildings, can't do much hunting with wooden spears since nothing dies in one hit. Best I can do is run after rabbits and pummel them to death. Haven't been able to recruit anyone, not that I have any spare houses to begin with either.

Trapping is super easy in Medieval Dynasty so when you can try and get at least that first rabbit trap setup. Berries and mushrooms are also going to be a staple diet, my last game I lived pretty much only on those until I was able to get stews and meals going. The new ducks are super easy to hunt with a spear too.

Oysters Autobio
Mar 13, 2017
Only thing that doesn't make sense is exactly what is being released on the 5th of December for TLD expansion?

The website says it's a subscription to get updates every 8 weeks, and lists features and new mechanics/maps but I don't get if the all the features listed:

A) All features (with no announced order yet) will come out in 8 week installments. By the end of the pass, all of the features listed would be released (plus or minus some unannounced extras).

Or

B) Those listed features and maps are what will be dropped on just the first installment on Dec 5th and there are even more features to be announced coming in the next one.

If it's 'A', then have they announced exactly what's being released on the 5th of December?

Also have they put out any more details on safe shelter customization? Is it just the ability to put up photos on the wall or can you actually modify anything (i.e. rooms, walls etc.)?

Oysters Autobio fucked around with this message at 18:47 on Nov 29, 2022

Oysters Autobio
Mar 13, 2017
No matter how often I do it, I have to turn away or close my eyes everytime with the rabbits in TLD. I also hate killing the wolves and always feel bad the sound they make when shot so I always avoid killing them unless I absolutely have to. Gotten really soft for animals with getting old.

Meanwhile I'm playing war milsim FPS like it's the COD No Russian map without blinking.

Oysters Autobio
Mar 13, 2017
Ugh, just hopped on Steam since the new TLD DLC released and was hoping that finally, at least the specific features of this specific first DLC release would be clearly listed, but I am still confused as to what it is I'm actually getting today if I purchase this expansion pass or DLC or whatever.

The Steam purchase page advertises what the full pass will get you over 12 months, okay fair enough since that's what you're buying, but what I want to know is what is it if I pay right now that I am actually getting?

Even the more detailed page on their website doesn't clearly and transparently list the exact features of this first Part or whatever you call this release. Does anyone have an actual official release list? The Steam News release notes doesn't have anything except a Part One video, but its so full of details about what the whole pass will have that I can't even extract what is exactly available now?

Oysters Autobio
Mar 13, 2017
Any ever try This Land is My Land?

It's got Mostly Positive reviews on Steam and is on sale for $15CDN and has a cool under+used setting (western / pioneer / settlers) that really would fit well with a sort of open world survival crafting (like a heavily modded RDR2 that's focused on survival with less arcadey combat). Particularly interested to see how they actually reflect some sort of realistic portrayal of Native Americans that's not just cowboy charicatures or white-face Dances with Wolves.

Also that Dune game just looks like an MMO that will have a water and food bar rather than any actual survival game.

A real survival MMO could be cool but inherently a persistent world would end up with sweaty basement lords min-max grinding and turning a gritty and scrappy survival game into a twitch stream PubG / Rust game.

Ultimately same reason why DayZ, Scum and Tarkov all eventually end up sucking beyond early game play. So lame to be barely surviving with a bolt action when a COD MW2 cosplayer in quad NVGs is sprinting around and jumping off a balcony to 360noscope you in the face. Or building these megabase floating fortresses that also happen to cover loot or vehicle respawn areas while you're just happy you got enough sticks to make a lean-to shelter.

Would love to see a survival game like that where the end game still manages to at least stay within the genre but I guess it's really tough to have an non repetitive endgame that is actually different enough to be engaging and worth working towards, but also doesn't completely take you away from actual survival.

Oysters Autobio
Mar 13, 2017

Deketh posted:

How is Project Zomboid as a survival game? I mean, outside of the surviving against zombies premise, is there a decent survival against the elements game there as well? Could you turn off the zombies and have a fun peaceful challenge?

Yeah I don't think you'd be able to turn off zombies for a fun peaceful challenge other than making food extremely scarce or something.

I guess depends on your ideal survival game. It's definitely not focused on survival where your main enemy is "the elements" like The Long Dark, Green Hell or Stranded Deep but it does have a lot of simulated survival elements. It simulates weight gain/loss, boredom (read books/eat interesting food to balance), stress (if you have the 'smoker' trait you get stressed when going to long without a cigarette) and basic medical system (cuts, lacerations, levels of bleeding, need to disinfect bandages, fractures, combining/cooking ingredients, foraging, trapping, fishing, weather (cold/heat/wet etc.).

The survival mechanics are probably the most in-depth I can think of when it comes to any similar game like 7 Days to Die, DayZ or The Forest, but much like those games, while you definitely need to focus on survival, the main threats still come from some sort of entities (zombies whatever) in-game along with survival pressures, but not survival pressures alone like TLD, Green Hell etc.

It's got a big modding community though so maybe there's some that up the survival factor (there's the Cryogenic Winter mod that makes it extremely cold for example) but not sure if any outright take out zombies.

Oysters Autobio
Mar 13, 2017
Oh ya I would love a post collapse or wartime siege urban survival game. Like a 3D version of This War of Mine where you're not making stuff from scratch but rather cobbling together scavenged stuff. And when you're out looting you have to avoid significantly over powered military and militias (i.e. designed to be way too hard to engage).

Hell, just remake This War of Mine in 3D or isometric/whatever and make it an open persistent world.p

Oysters Autobio
Mar 13, 2017

caleb posted:

This just sounds like S.T.A.L.K.E.R. to me.

Another version of STALKER would be amazing, yes. Gonna be awhile now unfortunately.

quote:

You might dig Ice-Pick Lodge's Pathologic 2 even though it does not exactly match this description or this genre really. It definitely has an oppressive atmosphere where the city you are in is under "siege." It is a weird game but very good imo.

Thanks! I'll take a look

Oysters Autobio
Mar 13, 2017
Thanks for the suggestion on Fo4 Frost mod. That looks like a really great overhaul.

Oysters Autobio
Mar 13, 2017
Yeah im pretty much of the opinion that PVP just doesnt work in any good survival like game because its inevitable that people wanna min-max that poo poo and be twitch stream gamers so they eventually become super sweaty, over-powered and not fun to engage with in anyway.

DayZ is just the quintessential example where the PVP goes from cool tense interactions with strangers and other similarily geared guys to then just becoming a shittier version of PUBG.

Love DayZ PVE but its hard to find a good modded server that also doesnt have that market system where you have to resort to playing lovely hunter simulator.

Erly game PVE in any survival game is always the best, and unfortunately there just aren't great systems out there I think for end game that either doesnt continue to a grind/loot fest or simply becomes an entirely different game. Can't say I can think of any game that does it well.

Question - I know its more of an action-story game with some small survivalish mechanics, but Days Gone By is on sale for $20 and I've never played it. Is the storyline and gameplay good?

Finally, god I really want to love 7DTD but the audio and sound in the game is ear cancer inducing, and honestly until that gets revamped I just cant get into it.

Everything from the god-awful and annoying "EEERRRRRRR" ambience sound that apparently some people think is actually scary, to that loving cutting noise and different action/picking up/looting/whatever sound effects all sound like they got picked up from a Battlegrounds-era flash game.

That one stupid that one UI sound effect I can't remember what its for is etched into my brain

edit: found it, its this one at 38s in to indicate you can't hit trader stuff

https://www.youtube.com/watch?v=boHWrzorYK4&t=38s

Oysters Autobio fucked around with this message at 02:42 on Dec 21, 2022

Oysters Autobio
Mar 13, 2017
Recently watched part of that old Alone in the Wilderness documentary about the older guy building a cabin in I think Alaska and living there for two years.

Need a Green Hell game in the woods but with the freeform building mechanics of Valheim. Must be hard to implement but it feels like Valheim has the only non preset or voxel based but still freeform building mechanics.

Maybe need to give Vintage Story another shot, even if it is voxel based.

The whole "fill the template" style is fine but Minecraft or 7DTD systems get a little old. I played Valheim and was able to basically only build stuff while rest of people did quests, and it was great.

Oysters Autobio
Mar 13, 2017

Trivia posted:

That guy (Dick Proenneke) lived there a lot longer than two years!

Ah sorry just watched clips on a random YouTube channel so have no idea about how many documentaries he made.

Oysters Autobio
Mar 13, 2017

RandomBlue posted:

You can play The Long Dark for free right now, just go outside.

you can also play zero sievert if you just grab a flight to Dnepropetrovsk

Oysters Autobio
Mar 13, 2017
Modded Zomboid question.

I'm playing on a server that has a bunch of extra building mods and tiles (like More Buildings, More Buildings+ and a bunch of tile packs).

I know in unmodded Zomboid, zombies won't attack non player made walls or certain moveable furniture like garbage dumpsters or fridges.

How does the player made detection work? If I build one of the custom modded tile fences that you can't normally build, will zombies still attack those or do they act like their original?

For example, you can't normally build the high barb wire fences or high chain link fences, but you can with one of these mod packs too, so would zombies attack those or would they act around them like they would if they saw a non player built one (try to go around)?.

Got a new base with one side surrounded with high fence, bit want to extend it all the way around, and thinking of how I want it to look (don't want to go for ghetto, want to make it interesting looking).

Oysters Autobio
Mar 13, 2017
Man I really loved the ZS demo gameplay, vibe and overall design. I'm also usually pretty forgiving with graphics if the game is good (PZ might be my top played game on steam?) but the character design in the game is just so bad that it reminds me too much of like those mid 2000's flash shooter games on Newgrounds.

Like, even some basic 6 bit character would be fine, but the whole two circles and a floating gun thing just really effects the immersive part of the audio, world design and action.

Hope some sort of character model revamp is on their roadmap.

Oysters Autobio
Mar 13, 2017

twistedmentat posted:

How is Green Hell? Is it something where you have to work incredibly hard just not to die so you never really get to explore the game beyond that?

It's got a bit of a learning curve until you learn the specific formula for which food fills which of the four types. Once you get that down its pretty straightforward, but still a fun game because its fairly unique in focusing purely on the survival, health and environmental aspects of a survival game.

Early on, where its the most difficult is its very prone to cascading problems leading to your death. One or two health problems and if you mess up you can quickly spiral till you die or go crazy.

Oysters Autobio
Mar 13, 2017
I'm sure other folks have talked about it (there's also been a recent video by OperatorDrewski on it but if you're not also into tactical / milsim games you may have missed it) but for those who may have an inclination to get back into DayZ but want something new, I highly recommend trying out the StalkerZ mod.

It's a revamp with a whole new Pripyat map, and at least on the server I'm playing on it also has tarkov-style extraction and safezone (for traders) along with all the other usual types of mods. Really changes the game and I've been getting into DayZ all over again.

Still need to actually try the STALKER Anomaly / GAMMA mod though, thats supposed to be great survival play too.

Oysters Autobio
Mar 13, 2017

explosivo posted:

Stranded Deep popped up on PC Gamepass today, is this worth checking out if I can drag a friend into it with me?

For what it's worth, I really enjoyed it. It definitely does not have any sort of long replayability or depth, but I got about 40hrs or so out of it. The gameplay is very repetitive though, especially grinding for resources.

If you like the general kind of survival scrounging for stuff plus crafting but in a really nice relaxing environment (aside from the sharks), then its pretty good.

Oysters Autobio
Mar 13, 2017

Anime Store Adventure posted:

Modded STALKER is pretty close to what I want yeah, I’ve played it before. I’d just like something maybe a little bit more like, Open world Survival Craft first, but not entirely. Stalker but I build a little camp that becomes a more permanent hovel and base, and traders and people stop buy sometimes. Basically combine a lite colony sim with a survival fps.

This isn’t so much fishing for game recommendations as it is just dreams.txt, but I appreciate the suggestion nonetheless.

Old post but Im with you on dreams.txt

Modded DayZ with StalkerZ scratched that itch for awhile but eventually gave way to the typical boring DayZ gameloop.

What I really want though is less custom base building (i.e. full on walls, floors and houses) and more adaptation/customization of existing structures on maps. It just never made "sense" in any of these games to build this perfect looking cookie cutter cabin and it would be super cool for a system that's more geared towards building off existing structures (like, reinforcing doors, windows, maybe some lovely fencing) and more building from scavenged material and parts rather than full on wood-chopping from scratch build loop.

Especially in like an apocalyptic/zombie whatever type scenario it'd make more sense that you would slowly strip other buildings/structures/debris and start building out a haphazard mad-max style base with whatever you can find rather than harvesting raw material and making this catalogue perfect cabin.

Really the only game that attempts this is Project Zomboid (more specifically, modded ones where you can pull more existing tiles). Scum gets a little bit close to this by letting you add locks to most existing doors and boarding up windows and the modular building at least adds some imperfections and scrappy look. But even it can't make your base look more "organic" instead of this odd templated look that ends up how most modular base designs in games end up.

Valheim does an awesome job of this (i.e. not limited to just snappy squares), but also suffers from these absolutely perfect pieces with no variation. 7DTD and other voxel games probably have the most of this, but the blocks can easily end up looking weird.

Oysters Autobio
Mar 13, 2017

TeaJay posted:

The lack of basically anything PVE is the biggest flaw of SCUM at the moment, IMO. Basically all we have for enemies aside from the mechs and wild animals are the exact same zombies we had in 2018 and they haven't even had any AI, graphic or updates of any kind (the explosive puppet was added at some point). The game sorely needs some AI enemies, TEC-1 (the corporation controlling the island) kill patrols, mutants, anything new. If you don't want to make PVP your main source of conflict there's not much to do.

Yeah its a real shame. I played Deadside because the novelty of AI not being zombies for once but instead actual guys with guns was really awesome, but the game still is pretty bare on the content. Havent tried PvP, but I'm not really into the whole Tarkov gank-thing.

Scum but with decent human AI would be my dream game

Oysters Autobio
Mar 13, 2017
I'm sure this question comes up every now and then but, thought I'd check in on to see if anyone's played Icarus in the last few weeks? They went open world from what I understand recently so Im interested to hear how the gameplay loop is and the features?

Oysters Autobio
Mar 13, 2017
Looking to try out the STALKER GAMMA mod, but reading through all the instructions make it seem super sketchy. Am I just being paranoid? "Turn off your antivirus!" "Make sure to ONLY save it in your root C:\ drive!".

Oysters Autobio
Mar 13, 2017

Phigs posted:

The refresh is an important part of it too. If you're just looting an open world you're reducing the loot in your area and will eventually run out but with a raid format you're not depleting anything. Every raid is the same tier, where in an open world you're slowly going to worse and worse places as you go through the best places to loot things. Makes me think that a survival game where you have to stay nomadic as you loot everything around you and move on would be interesting.

Refresh could be done in a bit more immersive way too. I try to pretend that loot refresh is just me looking through everything again and finding stuff I didnt see the first time around. Unfortunately, games basically suffer from not enough "stuff". It's either the same containers, or the same bare spots for a few items. Or, if you do fill the environment with lots of stuff thats unlootable, it feels artificial. So its sort of a limitation just with the game engines I guess for open world.

Loot despawn doesn't help either. If I remembered something nearby me had item x, I could rely on it staying there and come back for it when I needed it. But, games have to do that kind of garbage collection for performance.

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Oysters Autobio
Mar 13, 2017

CuddleCryptid posted:

I can firmly say that I would spend a thousand hours in a densely packed dog park before I ....

Huh? Is this a common expression? A dog park packed full of doggos sounds awesome, how is this a negative?

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