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Lemon-Lime
Aug 6, 2009
poo poo, I wonder if I can make a viable Aggressor Wing list now, or at least an all-Y Scum list.

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Lemon-Lime
Aug 6, 2009
Fett's strength is being a better dogfighter thanks to his ability and a Navigator, so I'd run Fett + Navigator + Outmanoeuvre, since the rear firing arc counts for Outmanoeuvre. Predator is also a good choice if your meta is heavy on low PS pilots. That leaves you with one point which you can either use to buy initiative, or upgrade one of the Sabres to RG.

Lemon-Lime
Aug 6, 2009

Iceclaw posted:

That, and well, Flightsims as a genre is dead as a doornail. It stayed a pretty niche genre back when most other genres became mainsteam.

You can't really say that anymore. Two of the biggest crowdfunding successes (including the biggest one ever, although I'm pretty sure that one is never going to come out) are sci-fi flight sims (Elite: Dangerous and Star Citizen), and there's at least four upcoming indie ones: No Man's Sky, Enemy Starfighter, Limit Theory and EVE: Valkyrie.

Lemon-Lime
Aug 6, 2009

LumberingTroll posted:

I just got some new toys on Friday!

Thats no moon!



Stay on target, stay on target....


The tiles and turrets are from JR Miniatures and I think they will paint up very nicely.

That's awesome.

Has anyone written a Death Star trench run scenario yet? It'd be great to play on that mat.

Lemon-Lime
Aug 6, 2009
Vader's great, it's the Advanced that's bad, since it only has two attack dice and costs a ton of points. Fortunately, they've said they're going to release buffs for it, so he'll probably make a comeback (and maybe Maarek Stele won't be hot garbage).

Lemon-Lime
Aug 6, 2009

Strobe posted:

Inb4 Tie Advanced upgrade that costs the missile slot and adds an attack die for 2 points.

I seriously hope they do a TIE Avenger title for the Advanced that's just +1 attack for 4-5 points, in a S&V-style box set with at least one TIE Avenger model. Just having 3att would be enough to make Maarek Stele worth using, and we're due an actual Avenger sculpt for the game.

Come on FFG, make my dreams come true. :ohdear:

Lemon-Lime fucked around with this message at 00:28 on Nov 3, 2014

Lemon-Lime
Aug 6, 2009
I'm so glad I've preordered Most Wanted. :getin:

Lemon-Lime
Aug 6, 2009

Irom posted:

to be clear, you're saying torpedos can be fired in 360, just not cannons, right?

The firing arc is the green/red/yellow (depending on faction) wedge printed on the base.

Every ship (except the Firespray) has a single ~80° firing arc. The Firespray very explicitly has two firing arcs (one of which is auxiliary).

Unless your primary weapon is a turret (which is e.g. the case for the YT-1300), you can only fire your primary weapon inside your firing arc(s). If you have a turret, you are explicitly allowed to fire your primary outside of your printed firing arc, but you still have a firing arc (this is important for e.g. the Outmanoeuvre EPT).

Secondary weapons, whether they are missiles or torpedos or cannons, cannot be fired outside of the primary firing arc.

These are the core rules for the game, but they can be superseded or modified by printed abilities. In Nera Daniels' case, her ability allows her to ignore her firing arc when firing torpedoes (and only torpedoes). She does not have a 360° firing arc, and she cannot ignore her firing arc when firing anything other than torpedoes.

Lemon-Lime
Aug 6, 2009

Irom posted:

because it says "you can," I think targets both in and out of her firing arc are valid. So it is 360.

Yes, but it's not a 360° firing arc, or a 360° secondary firing arc. It's a printed ability that allows her to ignore her firing arc when firing torpedoes.

This matters specifically because there's stuff that has an effect based on your firing arc and what's in it.

e; and obviously also because torpedoes are not the only kind of secondary.

Lemon-Lime fucked around with this message at 18:15 on Nov 4, 2014

Lemon-Lime
Aug 6, 2009
I wonder what the next wave will bring for Imperials and Rebels. There's good mileage out of Scum especially since they still need a full wave or two's worth of releases to get up to the same number of ships as Imps/Rebs, but it feels like they're kind of reaching the bottom of the barrel.

Imperials still need the Avenger (whether it's an x1 title like I want it to be or a separate ship), the Xg1 and maybe the Missile Boat, and you could make an argument for something like the DX9 Stormtrooper Transport, although it'd be a weird what with the game not having real objective play. After that, they'd have to move on to the remote-controlled TIE variants.

As for Rebels, short of giving them rereleases of Imperial ships and a bunch more of the YT series, I have no idea what they could do.

Lemon-Lime
Aug 6, 2009

Poopy Palpy posted:

Would be a scum ship, since the Rebellion took one look at it and said "Yeah, this doesn't do anything the A-Wing doesn't do better" and sold them all to pirates.

Ditto the R-41, which the Rebels stopped using by the time they had the X-wing mass-produced, and which is better known for being used by pirates in the EU. We're much more likely to see both of these as Scum ships with later Rebel variants than the other way around.

I guess that's another option: start releasing dual-faction blister packs, so the R-41 would come with two Scum pilots and two Rebel pilots or whatever.

Lemon-Lime fucked around with this message at 00:54 on Nov 5, 2014

Lemon-Lime
Aug 6, 2009

Leo Showers posted:

Paging FFG for Assault Gunboat.

The assault gunboat is the Xg-1.

Lemon-Lime
Aug 6, 2009

Leo Showers posted:

I know, I was seconding it. I just didn't want to sound like a gigantic turbonerd by calling it the XG-1 StarWing by Cygnus Spaceworks

There's four or five sets of decently homebrewed stats for it online, and Gosric's even already done a model for it on Shapeways: http://www.shapeways.com/model/1645123/xg-1-star-wing-assault-gunboat-1-270.html

The only reason I'm holding off on getting it is because the Xg-1 has to be coming soon (there's very little else left to release for Imps) and I don't want to get something that's out of scale with the official sculpt. Otherwise, look at how good it looks:



:swoon:

Lemon-Lime
Aug 6, 2009
Those wings actually fold/unfold like the Lambda's, too.

Lemon-Lime
Aug 6, 2009

Leo Showers posted:

I'm really confused at what role it's really going to play beside highly modifiable gunboat, which in a way is already fulfilled by the Shuttle.

I think that if it's a 2/2/4/3 or something with two missile slots and a cannon slot on a ship that doesn't have systems or crew, it would definitely give it a niche that isn't filled by the Shuttle, especially if it has a TIE Bomber dial (or very slightly better).

That would still let the Bomber have its role (pure ordnance and bombs, although they really need a pilot with something like Emon's ability) and the Shuttle be a heavily-armed but ponderous gunship or a support ship (depending on configuration), while the Xg-1 is kind of an Imperial Y-wing: a solid ship with basically average to poor manoeuvrability and out-of-the-box offensive stats, but good survivability and the ability to mount some useful options to have better offence.

The only problem is how you'd price it. PS1 Bomber is 16, PS1 Shuttle is 21, you'd have to have the PS1 Gunboat at 18 which is pricy for a ship that wants some ordnance and a cannon to justify being taken. That said, with the new Most Wanted cannons and the steady release of new ordnance, that would probably give it enough versatility that it's worth taking one in your list, especially if the pilot abilities are good.

Lemon-Lime fucked around with this message at 13:34 on Nov 5, 2014

Lemon-Lime
Aug 6, 2009

Leo Showers posted:

The TIE Bomber is actually PS2 for 16 points and the Omicron Group Pilot for the Shuttle is also PS2. But you do make some pretty good points, as the Empire is generally lacking a Y-Wing equivalent ship.

e: I think any potential Gunboat will definitely be above 20 points for the PS1 Generic.

Whoops, you're right. That prices them at 15 and 20 respectively, since one point of PS is worth one point most of the time.

If the Xg-1 is priced above 20 points for the PS1/2 generic, that will probably severely restrict its use, but I guess I could see that. Considering that a point of hull is 3 points, and you're most likely paying a premium to have shields instead of just hull, I could see the PS1 Xg-1 at 18-19 points, so potentially a 20-point PS2 Xg-1 as the lowest generic (and then something like a PS4 Tau Group pilot).

Lemon-Lime
Aug 6, 2009

alg posted:

That's basically a TIE Advanced, but cheaper and with more options and better hull/shields. I doubt it would be below 20 points.

It's a Y-wing with one less hull, one more evade, a cannon instead of a turret, no astromech and two missiles instead of two torpedoes. :shrug:

e; and a slightly better dial, it's true.

Lemon-Lime
Aug 6, 2009
Welp, I just ordered Rebel Aces and one each of ABXYZ. :negative:

Lemon-Lime
Aug 6, 2009
Out of curiosity, what do people run on Krassis? I've been running him with HLC (obviously), Merc Copilot and a Stealth Device, but I almost never manage to keep it at range 3 to make use of the Copilot, and I'm tempted to just run him with a HLC and nothing else: http://geordanr.github.io/xwing/?f=Galactic%20Empire&d=v3!s!28:18:-1:1:;39:23,-1,-1,-1:-1:-1:;56:-1,-1,45,-1:-1:-1:

Lemon-Lime
Aug 6, 2009
Rebel Aces is very good, and starter + Rebel Aces + X-wing is a good base. I'd get a second B-wing rather than the HWK, though.

Lemon-Lime
Aug 6, 2009
Congrats to the finalists, but it's kind of a shame that the final game came down to Fat Han + Z escort vs. Whisper + mini-swarm. I'd love to see what kind of lists you'd get if the Falcon, Phantom and having more than three of one kind of ship were off the table. :v:

Lemon-Lime
Aug 6, 2009

Tekopo posted:

so it's both to see how well/badly I would do in competition and also let me shake up the group-think that I've got since I play with such a limited pool of players.

Don't lie: it's mostly because it's statistically likely that there are actually people out there worse than us at this game, so you could have random strangers to beat up. :v:

Lemon-Lime
Aug 6, 2009

alg posted:

It's not like an LCG where you can netlist.

It's more or less exactly the same as an LCG in that regard, actually. You can netdeck/netlist, but that won't mean a thing if you don't know how to play (i.e. when and where to run in Netrunner, or how to manoeuvre a ship and predict where your opponent is going in X-wing).

Lemon-Lime
Aug 6, 2009

alg posted:

I haven't really played Netrunner since the first cycle, but it was, at that point, a game where you could "do the math" to win. What your opponent did didn't really matter a ton.

That wasn't the case in core only even with the very limited number of cards/decks, and it's gotten even less the case as they add more cards. You need to be able to accurately predict what your opponent is doing in order to counter it with the limited amount of resources you have, so you need to know how the game is played, guess at what your opponent has in their deck based on their ID/what they've played so far, guess at what they might have in hand based on what you guessed is in their deck, then guess at what they're going to do with that and act on it.

Oh, and if you're playing against a fast advance deck, you basically have to predict all this several turns before your opponent's even started acting, because once they've SanSan'd their first Astroscript or Efficiency Committee'd into Mandatory Upgrades, you can't stop them from winning unless you systematically steal their agendas before they install them.

Lemon-Lime fucked around with this message at 18:34 on Nov 10, 2014

Lemon-Lime
Aug 6, 2009

Indolent Bastard posted:

Anyone care to summarize "fortressing" and save me reading 27 pages of reading?

Lemon-Lime
Aug 6, 2009

Shockeh posted:

Yeah, it's not so much as 'It's overpowered' as 'It's obviously game manipulation in a manner not intended by development'

And to do it in a tournament (Worlds, to boot) is just really lovely.

The judge should have basically recorded a loss against that guy after 15mn of not moving, just for being that unsportsmanlike.

edit: hooray, the post arrived:

Lemon-Lime fucked around with this message at 13:58 on Nov 12, 2014

Lemon-Lime
Aug 6, 2009
My least favourite part of buying X-wing stuff is putting it all away, but hey, this only took me an hour:

Lemon-Lime
Aug 6, 2009
I'd get an Interceptor and an extra TIE Fighter - 4x Academy fits in a lot of lists. You already have the Firespray, which is a great ship.

Imperial Aces is something you should only care about if you plan on going to tournaments and absolutely need Royal Guard TIE/Targeting Computer/Hull Upgrade cards for your list to be tournament-legal. Carnor Jax is great, but none of the other pilots are worth using over Soontir Fel and you'll rarely ever put more than one Interceptor in a list. Also, while the 181st Interceptor repaint is nice, you can do the same yourself with masking tape and some red paint.

After that, you have a couple of choices: the Defender is an interesting ship (although the version FFG picked for their model is butt-ugly) that's a little hard to fit into a list not built around it, but makes for a good HLC platform. The Shuttle is an interesting ship with a lot of support options, but it's hard to make the best use of without Advanced Sensors + Engine Upgrade. The Bomber isn't very interesting (it's an ordnance platform) and the x1 is a pretty mediocre ship with a good pilot (Vader).

Lemon-Lime fucked around with this message at 11:47 on Nov 19, 2014

Lemon-Lime
Aug 6, 2009
Note to self: 2 banks on large ships may be larger than they appear at first glance.



Fortunately, "literally on the table edge" is not out of bounds. :toot:

Unfortunately, I lost that game (Soontir, Krassis and a doomshuttle vs. Dash and Han) purely on dice in a last round. Soontir rolled three blanks and a focus shooting Han, Han rolled three hits, Soontir rolled three blanks and a focus on defence with no focus token left. :v:

Lemon-Lime
Aug 6, 2009
Speaking of "ruining" Falcons, has anyone found a good step by step tutorial for that moving the cockpit to the centre bit modification? I've seen at least ten different Falcons with that done and it looks much nicer than the stock one.

Lemon-Lime
Aug 6, 2009
Heads-up if you're in the UK: Amazon's Black Friday stuff has started and some X-wing stuff is on flash sale today. The transport was down to £20 but sold out (:() but there's still a few half-price E-wings: http://www.amazon.co.uk/gp/product/161661773X

The Phantom and Defender are also getting discounted later on today (at 1:50pm for the Phantom and 2:50pm for the Defender).

e; Tantive discounted at 8:50pm. Might be more but the upcoming deals thing only goes 12 hours.

e; E-wing's sold out now.

Lemon-Lime fucked around with this message at 11:44 on Nov 24, 2014

Lemon-Lime
Aug 6, 2009

Spamius posted:

Managed to nab an E-wing earlier on, but Phantom sold out before I could get one, and Defender literally went on sale less than a minute ago and is sold out already.

Yeah. I managed to get a Phantom by adding it to my cart pretty much at 1:50, but decided not to buy it because I don't see myself using two ever. Even for £6, it wasn't really worth it.

Wanted a Defender even though it's the ugliest version, but welp.

Lemon-Lime
Aug 6, 2009

Spamius posted:

Managed to nab an E-wing earlier on, but Phantom sold out before I could get one, and Defender literally went on sale less than a minute ago and is sold out already.

Just got a Defender on waitlist, in case you were on it and still waiting, so it seems some of them are freeing up. Got a HWK as well, since they're only £9 and I can use it in Scum.

Tekopo posted:

Talking about wave 5, what are people's thoughts on the Decimator? What works and what doesn't?

What doesn't work: flying it like a battering ram. It goes down incredibly fast to being focus-fired because of the 0 agility. What does work is using offensive upgrades on it with Lone Wolf or Expose and then flanking with it, in my experience. It's fairly agile and packs quite a bit of a punch, so if your enemy doesn't focus it, it can do quite a lot of damage.

Lemon-Lime fucked around with this message at 16:41 on Nov 24, 2014

Lemon-Lime
Aug 6, 2009
I wonder how well it would work if you just took a Patrol Leader with no upgrades. The dial's really good, it's a 3 dice turret and it has 16 HP, all for 40 points.

Lemon-Lime
Aug 6, 2009
Seems like the Starviper cards leaked: http://community.fantasyflightgames.com/index.php?/topic/127735-well-we-are-definitely-getting-our-starviper-article-today/?p=1344797

e; vv looks like they only leaked ten minutes ahead of the actual article. :downs:

Lemon-Lime fucked around with this message at 17:52 on Nov 24, 2014

Lemon-Lime
Aug 6, 2009

Poopy Palpy posted:

I'm guessing that Autothrusters are the new candy for Interceptors to deal with turrets that the designers mentioned back at GenCon.

Yep. On the one hand, it doesn't do anything to fix non-EPT Interceptors being garbage. On the other, it's a nice little boost for fighting Falcons and co. I like it.

Looks like I'm going to need at least one StarViper. Fortunately, the model looks really good.

e; vvv

Tekopo posted:

And with Royal Guard TIE title, you can fit that and something else pretty easily. I'm pretty sure that it's gonna be an insta-pick for Inties, much like PtL. Auto-thruster, Cloaking Device, PtL Soontir would be pretty goddamn funny.

It's an auto-include if you know you're fighting a turret ship and that's pretty much it. It still means the only Interceptor loadout worth using is Fel (or maybe Carnor Jax) + PtL + Stealth Device with Royal Guard TIE and Targeting Computer/Auto-Thrusters if you can afford the extra two points.

Lemon-Lime fucked around with this message at 18:08 on Nov 24, 2014

Lemon-Lime
Aug 6, 2009

Chill la Chill posted:

E: I might as well make my slave-1 one of these patterns too. They're really pretty and colorful.

Jungle pattern is basically Boba Fett's armour colours!

e; can we all collectively agree to ignore the "Scum only" part of this card so I can use it with Howlrunner?



Thanks.

Lemon-Lime fucked around with this message at 18:29 on Nov 24, 2014

Lemon-Lime
Aug 6, 2009
£30 for a Tantive, if you somehow manage to get one on the waitlist (they went to 100% reserved instantly): http://www.amazon.co.uk/gp/product/1616617691/

Lemon-Lime
Aug 6, 2009

Lord Of Texas posted:

So, is this business as usual, or some temporary shortage that FFG is aware of and addressing?

It's both: it's a temporary shortage that they're aware of and will address eventually, but they consistently gently caress up and under-produce stuff and don't do new print/manufacture runs often enough, so as a result, you usually need to buy new releases within a month or two or face a 3-6 month for them to get their act together and do another run.

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Lemon-Lime
Aug 6, 2009
Sabre Squadron, Push the Limit, two Academies is 48.

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