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Those minis look pretty good to me, pretty much Descent quality. Not bad at all for the price. e: That'd be rad if they put a campaign in where you got to play as Imperials
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# ¿ Oct 17, 2014 17:09 |
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# ¿ May 10, 2024 06:23 |
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alg posted:My FLGS owner said he was told by his distributor that FFG raised the price of the game but not the MSRP because they aren't selling it outside of FLGS or something. Wonder if it's Asmodee related. Correct, it will only be sold through hobby channels and via distributors specifically. The issue is that Hasbro, not FFG, has the license to Star Wars board games, but not miniature or role playing games. The price increase is no doubt the payout to Hasbro in exchange for not having the product pulled.
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# ¿ Dec 13, 2014 06:12 |
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alg posted:Is this just from the rumors online or did someone from FFG say that? My store got an email confirmation about it earlier this week from one of our distributors.
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# ¿ Dec 13, 2014 17:51 |
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Shes Not Impressed posted:You can strain up to 2 per action round. So for Jyn, she could theoretically move twice through strain, then 5 movement points as an action. There are all kinds of times when, while I was playing Imperial Assault, I would strain for 2 movement just so I'd be able to make two attacks, or attack + interact on my turn.
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# ¿ Jan 6, 2015 23:06 |
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Shes Not Impressed posted:Jyn's passives and Quick as a Whip can allows her to move around the map for all sorts of free movement points. We were already used to the system from Descent so it wasn't really an issue.
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# ¿ Jan 7, 2015 00:21 |
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HOOLY BOOLY posted:So you can always move your characters speed in move points during an activation, wherein you can use 2 actions. but the move action gives you your speed in movement so that you have more points to use in exchange for one of your 2 actions? No. You have zero move points by default, so you can't move anywhere. Taking a move action gives you movement points equal to your speed value. If you were speed 5 and used the movement action, you'd gain 5 movement points to spend as you wish during the remainder of your activation. In addition, you can suffer 1 strain in order to receive 1 movement point, and you can do that twice per turn. You can move without using the move action by doing this, or by using a variety of class abilities or equipment that can give you movement points outside of taking the move action. You may spend movement points at any time during your activation to move your model 1 square per point spent, just not in the middle of performing an action. S.J. fucked around with this message at 20:28 on Jan 7, 2015 |
# ¿ Jan 7, 2015 20:26 |
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Are we talking about the X-Wing app? Because I think there was a problem with that in the first release. I could be misremembering though.
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# ¿ Jan 15, 2015 05:26 |
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Gravy Train Robber posted:Good to know, thanks. The maps are small, but you'll still want room for the player sheets, cards, and miscellaneous tokens.
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# ¿ Mar 22, 2015 04:06 |
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Is there a rule in Armada for flying your ships off the play area? I couldn't find it.
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# ¿ Mar 29, 2015 22:01 |
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Springfield Fatts posted:As someone who played Battlefleet Gothic and liked it but no other "fleet" scale games and never playing X-Wing would I enjoy this? Or is it apples to oranges? The actual rules are very different, yes, but as someone who loved BFG and was pretty lukewarm-to-okay with some other fleet games (Dystopian Wars, Firestorm Armada), I would suggest Armada. Personally I don't think I'll get into it because of the price point, which sucks, but I think it's a solid game as-is. We'll see how badly they can break the game with cloaking Star Destroyers or w/e later on.
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# ¿ Mar 30, 2015 20:46 |
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HOOLY BOOLY posted:So like X-Wing crits are absorbed by shields until there are no more shields right? That's when you start getting into what you were talking about before. I believe it's the other way around, if you take any hull damage and any of the dice have a crit on them, the first faceup hull damage is a crit. You do not apply crit results to shields first. Although that's something you'll want to double check of course.
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# ¿ Apr 1, 2015 05:20 |
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# ¿ May 10, 2024 06:23 |
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Orvin posted:I had a lot of fun in my first game of Armada. I was the rebels in the intro game, and had a very closeness at the end of round 6. I killed all his TIE fighters, but only two damage on this VSD. I lost 1 X-Wing and my Corvette, so I lost on points. I got my Corvette going speed 4, and got behind the star destroyer for a couple shots in its rear end. But I could slow down enough to keep from dropping into its forward arc at short range. Some told me the trick of not being able to complete the move to force the ship to slow down and stay behind, but I didn't have the right angle to do that. Initiative will depend on the scenario you're playing IIRC but I don't believe that it changes from round to round by default
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# ¿ May 4, 2015 04:50 |