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PaybackJack posted:Got it, thought you were just using her to dig for cards in the first round. Nah I'm going for a 5 Stud and an almost certain 4+-of-a-kind (cheatin') first round Kidnappin' (or, failing that, Election Day Slaughter) gunfight. That's how the whole deck works - I've drawn 12 cards/kept 7 to their 5 and have a gigantic chance having what I want and they haven't and so those Unprepared, Suns, and Cheatin' Resolutions are less likely to be in their hand and I'm less likely to care about losing Lowball (which this deck is gonna do most of the time). Just start them on their back foot and kill, kill, kill. After the first round depending on my draws and such I would think about ditching the Fixer via not paying Upkeep, although that can be dangerous since I feel like some decks are gonna rock Backroom Deals until Steven Wiles is a little less prevalent. Honestly my biggest problem is Roderick being so important (the deck being extremely streaky is just part-and-parcel for the kind of ultra-aggro I am running). There are lots of ways to gently caress with a dude at home now. I wish Sloane had a 7/Q/K Mad Scientist 1 (or there was another neutral mad scientist) because I would for-sure rock them. And I've only played 2 games, but in one of them it was insane. First was against the Law Dog "hang 'em high" deck, I literally just stomped the Flamethrower'd Fixer over first thing to Kidnap Tommy, he got Sun'd but it didn't matter as I top-decked a 4 of a kind that I drew into a 5 of a kind with no Cheatin' resolution played, then next turn Vitality Tonic'd him and did 2 Election Day Slaughters that Aced 3 Law Dogs. The end. Second game, didn't start with a flamethower and my Fixer was Booted and I got one expensive deed too (just a bad, bad, draw), more drawn out and I lost after 7 turns or so to Clowntrol (I gave a good effort, but my Election Day Slaughters could only ace Pags - there's another lovely overpowered card for Circus btw) Anyway I'm gonna play more games next week, looking forward to refining this bad boy. Megaman's Jockstrap fucked around with this message at 16:04 on Oct 16, 2015 |
# ? Oct 16, 2015 16:02 |
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# ? May 11, 2024 18:57 |
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Are you not running Margaret Hagerty from Light Shineth because her value is 1 shy of the pull you'd need for flamethrower, or because of the upkeep? e: I know you're tight on space, but if you dropped two cards for a Marge & Rod and started with Marge you could theoretically have 3 Byers floating around in your deck as backup and successful pulls to invent Flamethrowers/Auto-Pistols should something happen to her. Father Wendigo fucked around with this message at 17:26 on Oct 16, 2015 |
# ? Oct 16, 2015 17:10 |
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Father Wendigo posted:Are you not running Margaret Hagerty from Light Shineth because her value is 1 shy of the pull you'd need for flamethrower, or because of the upkeep? Both. You got it, Father Wendigo. I have to make those invention pulls, every time, and I have to have a tight, tight, tight draw structure so that my dudes getting blasted with Unprepared and Sun and Pistol Whipped doesn't really matter because I can still pull those Full Houses (and Den of Thieves them up even higher) or better with just a Draw 2. I tried the deck at 3/7/Q and it just didn't work well enough, if you fail invention pulls it's just devastating. Now I'm still in a prototype phase and I'm not discounting anyone's ideas - just explaining what I'm trying to do and the thinking behind it. I just sort of fell into this idea when I realized that Den of Thieves + Gina + Fixer meant a ton of card advantage from the very first turn. So the concept is that this is a deck that gets a "perfect" hand (Kidnappin' + Flamethrower for a 5 stud Round 3 Kidnappin' job) quite a bit - around 1/3rd of the time - and also has some legs on it if things don't go perfectly. edit: can't start Marge, no upkeep for Fixer, so no 5 Stud. Wah wah waaaaaah (Admittedly I could consider using Allie as a 3 stud but honestly she's too useful as a way to burn a Paralyze or force a shootout. I really like her in the Town Square being a jerk.) Megaman's Jockstrap fucked around with this message at 17:56 on Oct 16, 2015 |
# ? Oct 16, 2015 17:42 |
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Megaman's Jockstrap posted:Both. You got it, Father Wendigo. I have to make those invention pulls, every time, and I have to have a tight, tight, tight draw structure so that my dudes getting blasted with Unprepared and Sun and Pistol Whipped doesn't really matter because I can still pull those Full Houses (and Den of Thieves them up even higher) or better with just a Draw 2. I tried the deck at 3/7/Q and it just didn't work well enough, if you fail invention pulls it's just devastating. Now I'm still in a prototype phase and I'm not discounting anyone's ideas - just explaining what I'm trying to do and the thinking behind it. I just sort of fell into this idea when I realized that Den of Thieves + Gina + Fixer meant a ton of card advantage from the very first turn. So the concept is that this is a deck that gets a "perfect" hand (Kidnappin' + Flamethrower for a 5 stud Round 3 Kidnappin' job) quite a bit - around 1/3rd of the time - and also has some legs on it if things don't go perfectly. I see. Why not put Drew Beauman in as your backup plan? You can't start with him, but he's the right value, the right skill rating, barely more costly than Rod, and his ability to freely make gadgets keys off of you cheating as well as your opponent.
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# ? Oct 16, 2015 18:45 |
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You know what, you're right. The one upkeep isn't that bad and I can replace worthless Ulysses in the deck. I like Sammy but I might ditch her too so I have double the chance of pulling a replacement Mad Scientist and getting Drew out or just getting him on the table in general and upping the tempo of the deck. Good call.
Megaman's Jockstrap fucked around with this message at 19:04 on Oct 16, 2015 |
# ? Oct 16, 2015 19:00 |
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Megaman's Jockstrap posted:You know what, you're right. The one upkeep isn't that bad and I can replace worthless Ulysses in the deck. I like Sammy but I might ditch her too so I have double the chance of pulling a replacement Mad Scientist. Good call. Just make sure you've got the cash to keep from over extending yourself. Farting out 3 gadgets without booting is great and all, but it can drain your cash pool and keep you from pumping 3 GR into your Flamethrower.
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# ? Oct 16, 2015 19:10 |
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Eh, this deck with 3 stud doesn't need to fart 3 ghost rock into Flamethrower. Just 1 is fine as you'll be drawing 9 cards and the odds of a 4 of a kind are something north of 90 percent. But I appreciate the advice! I think this can honestly turn into a pretty good deck, and I'm excited to see what's in Dirty Deeds. It's no Clowntrol but what is? Here's my version of the Law Dogs Hang 'em High deck using the straight flush build structure instead of the standard. It is dumb and only tested in 3 games. Even if you lose Lowball you'll have exactly enough ghost rock for a hangin'. (Can you tell I love aggression?) This is not as good as my other deck concept but I like Straight Flush Law Dogs a lot. If you want more money and less insurance on your first hangin' you can drop starting Wendy for Travis Moone. "Hang em High!" Straight Flush Concept Law Dogs (Base Set) Dude (14) 1x Andreas Andregg (Base Set) 1x Andrew Burton* (Frontier Justice) 1x Elmore Rhine (Frontier Justice) 1x Jake Smiley* (Election Day Slaughter) 1x Judge Harry Somerset (Exp.1) (No Turning Back) 1x Mortimer Parsons (Double Dealin') 1x Philip Swinford* (Base Set) 1x Rafi Hamid (New Town, New Rules) 2x Steven Wiles (Base Set) 1x Tommy Harden* (Base Set) 1x Travis Moone (Base Set) 1x Wylie Jenks (New Town, New Rules) 1x Xiong "Wendy" Cheng* (Base Set) Deed (9) 1x Blake Ranch (Base Set) 1x Charlie's Place (Base Set) 1x Circle M Ranch (Base Set) 1x Flint's Amusements (Nightmare at Noon) 1x Killer Bunnies Casino (Base Set) 1x Pat's Perch (Base Set) 1x Pearly's Palace (Base Set) 1x Shane & Graves Security (Frontier Justice) 1x Stagecoach Office (Base Set) Goods (7) 1x Legal Instruments (Frontier Justice) 4x The Evidence (Election Day Slaughter) 2x Winchester Model 1873 (Frontier Justice) Action (22) 3x Bounty Hunter (Base Set) 3x Coachwhip! (Base Set) 4x Faster on the Draw (Faith and Fear) 1x Hired Help (New Town, New Rules) 4x Ol' Fashioned Hangin' (No Turning Back) 3x Pinned Down (Base Set) 2x Sun in Yer Eyes (Base Set) 2x Tail Between Yer Legs (Election Day Slaughter) 52 cards with printed value (required 52) Cards up to Nightmare at Noon Deck built on DoomtownDB. Megaman's Jockstrap fucked around with this message at 19:26 on Oct 16, 2015 |
# ? Oct 16, 2015 19:24 |
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Sounds like AEG still has no clue how to balance limited attachments. Phoenix always was either The Best Faction or The Worst, depending entirely on if they made broken cheap spells.
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# ? Oct 18, 2015 03:23 |
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PJOmega posted:Sounds like AEG still has no clue how to balance limited attachments. Phoenix always was either The Best Faction or The Worst, depending entirely on if they made broken cheap spells. Hey now, you also had a nice run with ridiculously cheap dragons.
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# ? Oct 18, 2015 03:29 |
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PaybackJack posted:Hey now, you also had a nice run with ridiculously cheap dragons. Oh no, I was over at Kuroiban advocating KB Dueling and then I quit the playtest group when Shokusho no Oni (before its trait was emergency errata'd into an ability) and Hidden Catacombs was discovered to lead to reliable turn 2 wins. It was errata'd, but not until several high level playtesters swept Kotei's before reporting it to AEG. PaybackJack posted:Also the community is so...apologetic in general that it's not really worth my time. Actually I feel like a lot of the hardcore L5R players used to feel back in the day. There's little talk "at the top" outside the highly insular upper crust of players and everything beneath that gets mired in people defending the design team and bad cards because they like the theme rather than how the cards mechanically play so that discussion never goes anywhere. You hit the nail on the head and I'm sorry to hear Doomtown is going down the same path. Outside of a few forums it was verboten to talk about bad design or techs that broke the 'purity' of the game. Even the SoCal scene, which was (and is I hear) notorious for being cutthroat really didn't talk too much. Ate a couple of temp bans on Kuroiban for daring to suggest things like "maybe... not run Scorpion if you're trying to win by enlightenment?"
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# ? Oct 18, 2015 07:48 |
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PJOmega posted:"maybe... not run Scorpion if you're trying to win by enlightenment?" Exact same thing went on over the summer. Me: "Morgan sucks. Gadgets suck, they're not competitive. Decks are too fast and gadgets don't swing the board enough and Morgan dudes are terrible early game." Doomtown Facebook Posters: "How dare you? AEG has made a wonderful game full of flavor. Of course gadgets are competitive; you're just playing them wrong. The more you say this, the less people will play them!" Me: "They haven't won a sheriff event and we're a good 40 events into the season." Them: "I don't find your data pool representative of the actual environment." Me: "You don't find the data pool of the highest levels of competitive events representative of competitive events?" Them: "No, you need to look at a larger pool of data." Me: "Ok, where is that pool of data." Them: "Well obviously we don't have it!" I semi-humourously refer to L5R/Doomtown as AEG's Shelter for Battered Magic Card Players. God forbid you even utter the phrase Magic around these people, they get loving triggered by it. So when you even hint that the game might be played at a level a bit higher than your casual level, and that perhaps maybe a bit of analyisis is needed to see why card X is good and gets used and why card Y is bad and doesn't; these people lose their loving minds like you walked into their house, told them their dog was the worst dog you'd ever seen then shot it. For christ's sakes I saw someone defend Auction on a forum the other day; and that's probably the worst card in the environment outside of Lady Luck.
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# ? Oct 18, 2015 12:54 |
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PaybackJack posted:Exact same thing went on over the summer. I had this problem when I was serious businessing netrunner year 1. They can't be taught, just crush them.
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# ? Oct 18, 2015 17:24 |
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A lot of people who play card games are, to put it politely, very bad at at least one aspect of the game. Whether this is card evaluation, deck construction, actually-playing-the-loving-game, or meta analysis. They let the one time their garbage deck won against a Tier 1 deck influence their thoughts too much and walk away with a smugness that actually inhibits their ability to learn and grow as players. Also, let's not pretend MtG is free of the same garbage online. Even the MTG megathread here is, to put it mildly, incredibly loving bad at predicting card values during preview season. But even the worst of the MtG idiocy barely scratched the surface of the AEG hugathon. Telling a faction player (a ludicrous concept in it's own right) that maybe their faction isn't the best choice for what they're trying to do? You might as well have shot their dog. Edit: To clarify, a faction player in a CCG does make a smidge of sense. You are unlikely to have access to the entire cardpool at any one time, so you naturally will want to branch off of the faction which you have a lot of. Hell, in a game where you might not even have the stronghold (L5R's Outfits) without buying another product it can make sense. I'm referring more to the guys who get their clan mons/faction symbols TATTOOED ON THEIR FLABBY rear end BICEP AND BRAG ABOUT HOW THEY WILL NEVER PLAY ANYTHING BUT THAT FACTION WHAT THE EVERLOVING gently caress? Sorry, sorry flashbacks. PJOmega fucked around with this message at 21:26 on Oct 18, 2015 |
# ? Oct 18, 2015 21:24 |
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Yeah, faction "loyalty" in an LCG is kind of ridiculous, but in the CCG it made sense and as someone who'd play whatever it was nice walking into new playgroups with 0 cards and having people go nobody is playing X, play that. You're right though, everyone is bad at some aspect typically and I haven't frequented the Magic thread on the forums in many years but I'm sure there's some terrible analysis that goes on there. Hell, even my own analysis in this thread can be spotty on occasion and I might miss an obvious use for a card, but I'm a player, worst case scenario is that something I didn't think was playable ends up being more playable than I thought. Megaman said he thought my analysis sucked and gently caress he could be right; I certainly don't want to necessarily encourage people not to try and experiment with something they think could work. Danny Wilde is already a bit higher on my list because tossing a new hat on him and sitting him in town square to use Eagle Wardens. I hope we see some previews soon, I'd really like a neutral Shaman so I can start using Totems in other decks.
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# ? Oct 18, 2015 22:07 |
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PaybackJack posted:Exact same thing went on over the summer. Unrelated, the Dirty Deeds product page is up. We're getting 3 more factions and another clarified reprint, and it's hinting some Morgan/Eagle Warden focus.
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# ? Oct 18, 2015 22:26 |
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PaybackJack posted:Megaman said he thought my analysis sucked and gently caress he could be right I thought your master list was much better actually. Was too harsh previously. And of course there is room to differ. This is my first AEG card game and it's kind of baffling that they don't have their poo poo together re: overpowered cards. It's gonna happen, it's not a big deal if they fix it. Unfortunately the method of trying to silver bullet it out is really bad. Just reprint the fixed card, don't further distort the game to work around it.
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# ? Oct 19, 2015 03:39 |
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It's OK, I only cried an hour. To be fair AEG has gotten a lot better about their silver bullets being more versatile. The neutral King was very clearly a response to Desolation Row dominance that fit into any structure and allowed 4R an easy swap to start that gave them a shot at stopping the early job momentum. That swung the games enough that DR fell out of favor but the card didn't suddenly become worthless either so it works.
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# ? Oct 19, 2015 11:01 |
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Yeah but fast/early aggro is a legit archetype and you have to be ready for that poo poo. Control that just clowns (no pun intended) your dudes out from the very first turn is actually a huge gently caress-up, there's a reason all of M:TG's Blue beater cards have high mana costs. Anyway, they seemed to recognize that there just wasn't enough tools to deal with early aggro and a 2 stud (but only if you're defending) is probably a necessary card. Not too hot on that value, though. Speaking of Gadgets being weak, here's a new card for Morgan: http://the-gadgetorium.blogspot.com/2015/10/dirty-deeds-disgenuine-currency-press.html Well at least Gadget is getting some love, although I'm not sure about that value. At least it's not a club-pull fuckover. Those just simply don't work (unless they come out with some Gadget that cancels actions, anyway). Megaman's Jockstrap fucked around with this message at 17:26 on Oct 19, 2015 |
# ? Oct 19, 2015 17:23 |
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Megaman's Jockstrap posted:Speaking of Gadgets being weak, here's a new card for Morgan: Megaman's Jockstrap posted:At least it's not a club-pull fuckover. Those just simply don't work (unless they come out with some Gadget that cancels actions, anyway).
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# ? Oct 19, 2015 23:42 |
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Goddammit, I would kill for that "Unboot after successfully inventing this gadget" bit to be standard.
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# ? Oct 20, 2015 05:12 |
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I like the gadget. The discard effect is so after you invent it you can toss it onto some crappy dude that will get sacked in a shootout then get recycled and as such is not that great. However Spirits could also fit that bill, except who wants to risk running a 4 in a deck that needs to pull 8s/9s. Looking at the stuff around it though, it fits the theme of that other crappy gadget the mad cow...except that both of have a difficult that doesn't play nice with Mutant Cattle(what a loving lovely card). I wouldn't mind if the low value gadgets played nicely together but this is ridiculous. This should have been a 5 so it could be used alongside Ballot Counter, you know that card that needs a lot of money! Then you could have even had a decent little run of 3-4-5-6 of hearts that could all be played off each other. Instead we end up with 4s being split and 5s being unplayable at those values. Thanks design team. There's going to be an angry rant coming out of me if the next 5h gadget has a difficulty higher than 5. gently caress this pisses me off, this would have fit perfectly with Recursive Motor Machine/Ballot Counter/QUATERMAN; wtf were they thinking.
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# ? Oct 20, 2015 11:02 |
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Thinking about helping Gadgets. Thoughts: A Deed called the "Parts Depot" that has a controller boot action that either a) if you're not the owner gives you a ghost rock or b) if you're the owner starts a job marking that parts depot that, if successful, unboot leader's posse and invent without booting and with cost reductions (yes this does mean you can reset booted Dudes on this Deed by joining the job and sending them home unbooted if successful). A Deed with a lot of control points (2 or so) that doesn't allow actions to be played on shootouts that take place there. A Morgan guy who costs 1 to play, no upkeep, but automatically gets a bounty every turn and gets auto-Aced when he has 3 bounty during Upkeep but has good influence, high value, and a 2 Stud. Although TBH that sounds like a Sloane guy thematically. I'm trying to avoid poo poo like "Here's a monster gadget that is auto-include in every deck." On the other hand, you don't want to end up with Mutant Cattle (agreed that this is a complete garbo card). Megaman's Jockstrap fucked around with this message at 16:52 on Oct 20, 2015 |
# ? Oct 20, 2015 16:43 |
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I just want Gadgets to have a theme that's actually unique from normal goods like they designers claimed they were going to do. Experimental is not that theme. I thought maybe the idea initially was going to be stuff like printing press and flamethrower, which spit out stuff for having ghost run pumped into it, but we haven't really seen anything else like that. Honestly I'm not entirely sure where to go with gadgets because they're so all over the place at the moment.
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# ? Oct 21, 2015 16:58 |
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I wish I knew what was going on with Gadgets. They just don't seem to "get it". I mean it boots one of your guys to make most Gadgets. That's a huge penalty. Shoppin' for a Spell or Good doesn't do that. Get the Spell on your Huckster and go crazy. Gadgets are much more fiddly. I really want to like Gadgets but they just don't work. The Experimental Clubs idea was a bad one because Actions are so drat good so it's terribly painful to lose them for consistency. And if you keep them around the general club penalty - having your Dude with Gadgets on him/her discarded - hurts so bad because you've not only wasted Ghost Rock, you've booted Mad Scientists and wasted turns to get the Gadgets onto the Dude. Oof. The effects just aren't good enough to throw away an entire category of cards for. I mean it's hard to justify what's going on with Gadgets. Look at Mutant Cow. Jesus. That's a terrible card that throws your deck off-value and takes 2 Ghost Rock to mitigate 1 casualty and MAYBE discard an opposing dude (of your opponent's choice). Holy cow, that sucks so hard. At least let me pick, or Ace a guy for gently caress's sake! Unless they've got some "pull low" Gadget action coming I don't know what they were thinking with this one. Meanwhile, the same Saddlebag includes yet more 4th Ring love - a goods-killing Hex and super-rad job Forced Quarantine which does awesome stuff and - oh would you look at that - doesn't completely wreck their draw structure to do it. Must be nice.
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# ? Oct 21, 2015 17:19 |
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Magic learned long ago that things like creatureless decks were really dumb. They learned this not because the decks were poo poo but because when they became good, it could completely destroy your meta. Fast forward a few years and here's AEG printing cards like this one VVVV and just not getting why emphasizing a deck where you ignore an entire subset of cards is a bad idea.
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# ? Oct 21, 2015 17:41 |
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gently caress that's out of Dirty Deeds? Goddamn it. I was hoping they were gonna stop this. Edit: I would like to see more Deeds that leave play, but not like this. Megaman's Jockstrap fucked around with this message at 17:58 on Oct 21, 2015 |
# ? Oct 21, 2015 17:55 |
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Megaman's Jockstrap posted:gently caress that's out of Dirty Deeds? Goddamn it. That is trash. The only good thing to come of it is the (before victory is checked) reminder text that should be on all cards with Sundown influence/control modifiers if they want the game to work that way for whatever reason. If there's a clubless deck that ever works, this is a good card though. A non-unique 2 CP deed where if an opponent controls it, there's like a 50% chance they'll end up accidentally destroying it and not stealing your CP.
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# ? Oct 21, 2015 18:01 |
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BJPaskoff posted:The only good thing to come of it is the (before victory is checked) reminder text that should be on all cards with Sundown influence/control modifiers if they want the game to work that way for whatever reason. If there's a clubless deck that ever works, this is a good card though. A non-unique 2 CP deed where if an opponent controls it, there's like a 50% chance they'll end up accidentally destroying it and not stealing your CP. Probably not quite 50% unless it's pretty late in the game, but I get what you're saying and agree with it. Risky. It's not a bad card - when I said "that's trash" I meant I don't want to see more "pull a Club, get club'd" cards. The actual card is pretty good except...again, you're giving up Actions. And every Saddlebag contains Actions so they are always getting more diverse and interesting. And Actions (especially Jobs) are really good and a fun part of the game. Sheeyat. Edit: Like, longterm if their idea for Gadgets is just to roll things that would normally be Actions into them (like Rich Man's Guard Dog) then ok. I guess I'm alright with that, even if it's not particularly clever and the existing stuff has been pretty anemic and we're not at a point in the game where it's actually working. Megaman's Jockstrap fucked around with this message at 18:15 on Oct 21, 2015 |
# ? Oct 21, 2015 18:06 |
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This card is amazing for dudes and deeds which already runs low clubs and the difficulty really doesn't alienate that many deeds and since it's non unique it can replace 4 of them, and even so if you fail, who cares since it will just get cycled. Booting a dude as a cost isn't a big deal since your dudes are usually sitting at home anyway. Forcing your opponent to go take this to stop themselves from losing then having it be discarded is just amazingly good.
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# ? Oct 21, 2015 18:19 |
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Yeah, for one Ghost Rock even if you pull badly and it pops first Sundown it's not a big deal. It's a good card, although remember that having 4 actions in your deck gives you a 50% chance to have had a failure after 9 pulls (about 7.5% failure chance per pull). When it comes to this card, you can actually splash actions. At least that's a start. Edit: Really hoping this new Saddlebag has a card called Dirty Deeds... and another card called ...Done Dirt Cheap. A la It's Not What You Know... and ...It's Who You Know. Megaman's Jockstrap fucked around with this message at 18:38 on Oct 21, 2015 |
# ? Oct 21, 2015 18:27 |
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So I ran this 108 bandits deck yesterday and it is getting some work done.quote:The 108 Righteous Bandits (Immovable Object, Unstoppable Force) Shotgun isn't quite as good as Holster, but it fits the draw structure better. You start it up, grift for 3 on turn 1, then park Abuleita at a deed with helpers nearby. Ideally you can get a deed out turn 1 to get the economy going. It's super aggressive, and the kung fu chains well.
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# ? Oct 23, 2015 16:57 |
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New Dirty Deeds preview: Rico Rodegain
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# ? Oct 28, 2015 14:20 |
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Huh. The biggest problem with that card is that after the first tournie round you know what everyone is playing anyway. At least outside of Gencon. That's a nice card for Den of Thieves, because you can peep their starting hand and see if they have Cheatin' Resolutions.
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# ? Oct 28, 2015 15:38 |
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Am I missing something or is that another huge written blunder from AEG (if you're playing multiplayer)? Whose hand do I see?
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# ? Oct 28, 2015 15:38 |
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Single Tight Female posted:Am I missing something or is that another huge written blunder from AEG (if you're playing multiplayer)? Whose hand do I see? I think they specified that effects which refer to "your opponent" only target one opponent(your choice). Cards which effect multiple players are denoted as such on the card.
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# ? Oct 28, 2015 15:42 |
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Single Tight Female posted:Am I missing something or is that another huge written blunder from AEG (if you're playing multiplayer)? Whose hand do I see? An opponent of your choice. "Each Opponent" would be all players. They really do need to get a little more consistent with their wording.
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# ? Oct 28, 2015 15:54 |
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Yeah I keep tripping over the implication of certain wordings, especially because I can never seem to find the actual rulings in the FAQ, composite rules or searching their forum. Thanks guys.
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# ? Oct 28, 2015 16:05 |
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Single Tight Female posted:Yeah I keep tripping over the implication of certain wordings, especially because I can never seem to find the actual rulings in the FAQ, composite rules or searching their forum. Thanks guys. Yeah. And to add further fuel to the fire, that's not the print version of Rico. a dude on the Doomtown official forums posted:Unfortunately, a pre-templating draft version of the card was previewed instead of the card as it went to print. Don't ask me how that happened, it's not my department, but it did happen. The corrected version, which will go up eventually (I hope), should answer your questions. Also if you're looking for rulings the Gadgetorium has a lot of them. Between that and the composite rules you're pretty good to go. http://the-gadgetorium.blogspot.com/p/collected-rulings.html
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# ? Oct 28, 2015 16:12 |
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I don't know if this alone is enough to make Gadgets good but it's a drat good start.
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# ? Oct 28, 2015 17:12 |
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# ? May 11, 2024 18:57 |
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Megaman's Jockstrap posted:Yeah. And to add further fuel to the fire, that's not the print version of Rico. It's more trying to find specific instances of things that are either covered or implied by the rules but aren't specifically listed under a logical heading. Like who "your opponent" is. edit: In fact, I just found one ruling listed on the Gadgetorium that contradicts the ruling given on the DT forums which it hyperlinks to. This is why we need a real, collected and properly edited rulings list. But I'm sure nobody disagrees with this so it's a moot point. Also Single Tight Female fucked around with this message at 17:59 on Oct 28, 2015 |
# ? Oct 28, 2015 17:53 |