Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Somebody's dropping the ball at Alderac, because there's almost zero community or hype for this out in the world. This is a good game. Played the old version in the 90s and this is far better and I really enjoy it.

Adbot
ADBOT LOVES YOU

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

AEG is one of those companies that's perfectly happy sitting in it's niche with it's niche audience and strong ties to it's communities.

Growing the community means more dollars for art and production which means better-quality components.

I mean I like this game a lot but some of the art is really rough and some of it is flat out bad (scoop hound SCOOP HOUND SCOOP HOUND). It definitely shows its budget occasionally.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
See you're actually unselling me on the supporting the game in the future here. I don't need The Next Big Thing nor expect every company to be gunning for the #1 spot in the biz but I do expect them to try to make the best quality game they can. I wasn't aware that they literally don't loving care about anything but rewarding their hardcore fans with lovely art and poorly-formatted cards (also made by their fans) and anemic tournaments that aren't in my area (because they don't care about marketing). Not real impressed with what you're telling me right now.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

While that was one of the better fictions I've read; its kind of dumb that Lillian didn't shoot him in the back and feed him to the carnivorous cow.

I doubt her brain trust would have tolerated that. They're mad scientists, but even mad scientists would flinch at cold-blooded murder.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
So the new factions are shipping, thoughts?

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
The problem is that 4th Ring is too good, IMO. At least Alderac seems to be aware of it.

Megaman's Jockstrap fucked around with this message at 17:40 on Sep 21, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Good decks, thanks.

Willingdone just posted a spoiler for the Light Shineth. A neutral Mad Scientist that makes Gadget dudes.

https://www.youtube.com/watch?v=FAEgTQW5Sek

Interesting...

Edit: two more.

http://www.strangeassembly.com/2015/previews-asakichi-cooke-and-cookes-nightcap-doomtown-reloaded-the-light-shineth

https://boardgamegeek.com/thread/1444920/light-shineth-preview-morgan-mining-company

Megaman's Jockstrap fucked around with this message at 18:10 on Sep 30, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I disagree, the Nightcap is great for dealing with decks who sit at home. Please come over to my side of the street and let's have a fight.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I think you're bad at evaluating cards but w/e

Here's another spoiler for the new 4th Ring outfit and new Q action card:

http://community.gomorragazette.com/t/the-light-shineth-outbreak-at-the-big-top/689

This Action card is the new Kidnappin' for Clowntrol, and it is nasty as poo poo.

Megaman's Jockstrap fucked around with this message at 20:15 on Oct 1, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I seriously cannot believe how hard Forced Quarantine owns. At least they could have put it on a low value, Christ.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
It boots their dude though. It's not as good as immediately discarding the Dude since he/she can be unbooted with an effect or Shadow Walk'd/Horse'd to another location, but it's pretty drat close. And you get a control point!

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I'm glad that they're doing something with Sheriff Dave Montreal.


heh

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

What are our noon actions that cause a loss of bullets/value/influence?

Stone Idol - 9H
Blood Curse - QH
Mayor's Office - AD
Hustings - 3D
Incubation - 7C
Rumors - 8C


What else do we have?

Hey I just wanted to point out that if your opponent likes to Pistol Whip your dudes they can have Forced Quarantine run on them in retaliation after the gunfight ends. It's an amazing card.

Also, introduced this to two more people last night. Huge hit, one of them really liked it. That's like half a dozen introductions and everybody loves the game. Honestly this is probably one of the best card games on the market as long as you avoid netdecking out the meta-beaters.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
PaybackJack you should put all your card reviews on the Doomtown card database. That's a lot of work for like 20 people to read, and that site desperately needs content beyond decklists.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

And that right there is why the game is not doing well. I love this game's gameplay but 4th Ring is loving ridiculous and everyone knows it. It reminds me of blue control decks in early Magic, where blue was defined as the "everything else" power and so got all the best stuff. 4th Ring is the same way, they got "everything that isn't straight shooting, cheating punishment, and economy" abilities. Nuts.

Edit: The number one problem in the game is Paralysis Mark, a ridiculously badly-designed auto-include monster card which makes Hucksters incredible, which makes 4th Ring - the Huckster faction - incredible. It needs to be re-valued and/or work off Grit. Re-costing Paralysis Mark would fix a lot of problems with the current meta.

Megaman's Jockstrap fucked around with this message at 19:05 on Oct 15, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
The question is, do they have the guts to "errata" the card? Because as far as I know there's no rotation schedule, so unlike Magic's unbalanced stuff this is not gonna solve itself with the passing of time.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

Well it's AEG so they'll errata is after a lot of kicking and screaming. Honestly though, I don't think it's necessary to errata just yet. AEG typical response is to print some silver bullet style meta and see how that works and if it still wins a bunch even with a hard counter they'll errata it.

Great.

On another note, I'm gonna show you a dumb deck concept I am working on that's pretty funny when it works. Please don't boo this too hard, it's a kick-around idea. I'm aware it has problems. I've only played two games with it and in one game it went crazy and in the other it totally flat-lined, kinda like the Law Dogs Judge decks. Also please don't share this, part of the fun is people's reactions to this craziness.

Den of Thieves Splash Gadget

How it works: Start the game and GRIFT THE gently caress outta your deck to get a good setup. If all goes well, you put a flamethrower on the Fixer and send a 5 stud and friend over to Kidnap their best dude first turn. Nobody can stand up to a 5 stud massive cheatin' deck like this, you're getting a four/five a kind and they're sucking a fat one. If you weren't able to get that combo, well, you looked at 12 cards and have seven of them in your hand, I'm sure you've got some way to gently caress them over. You're going to lose Lowball but still bring in a ghost rock, and you're going to get a bunch of wanted dudes rolling so they're gonna have a lot of money if you start taking casualties. Don't take casualties. :)

This deck uses Roderick Byre. And by "uses" I mean "completely and utterly relies on him". Don't let him get Aced under any circumstances or you're fuckin' dead. Don't let 4th Ring get Leon or some other rear end in a top hat Huckster to the Town Square and boot him, either. This is one of the deck's biggest weaknesses.

You cheat a lot. Who fuckin' cares? If they hit you with a hard cheating resolution that wrecks your hand, play No Turning Back. Pick the dude with the Vitality Tonic if you can, he gets discarded instead of Aced. Har har har. Use Election Day Slaughter and untap your 5 Stud Fixer to relentlessly murder people. Throw a little money on him if you can spare it and get a 6 Stud with an extra casualty. Kill, kill, kill. If you get in a grind fight you're capable of hanging in there but ultimately you'll lose to Clowntrol like everybody else unless you can murder the gently caress outta those clowns.

This deck has a decent tempo for economy but can spend as much money as you generate as fast as you can generate it. Vitality Tonic has a straight 1/4 chance of discarding your dude so it's usually worth it to go for it. USUALLY.

Flamethrowers and the starting dudes are your off-value cards, play them out as soon as possible. Otherwise this deck is 7/Q/K and always makes its invention pulls. It's also hilarious as nobody has generally seen a Sloane invention deck (because it's insanely dumb) that relentlessly cheats and doesn't give a gently caress.

This deck doesn't use Point Blank on K because getting unbooted Studs is not as reliable as it should be IMO since you're going to be interacting through jobs and your starting Dudes are all Draws. You can probably run 2 of them for later game if you want. About 1/3rd of the time this deck can generate a turn 1 unBooted 5 stud Fixer like it ain't no thing. Enjoy it.

Den of Thieves Gadget Splash Concept

Starts with 3(5) Influence, 5 Wealth, and 0 Income

Den of Thieves (The Light Shineth)

Dude (15)
1x Alice Stowe (New Town, New Rules)
1x Allie Hensman* (Base Set)
1x Genesee "Gina" Tailfeathers* (Double Dealin')
2x J.W. Byrne (Frontier Justice)
1x Jacqueline Isham (No Turning Back)
1x Jake Smiley* (Election Day Slaughter)
1x Old Man McDroste (Nightmare at Noon)
2x Roderick Byre* (New Town, New Rules)
1x Samantha "Sammy" Cooke (The Light Shineth)
2x Sloane (Exp.1) (The Light Shineth)
1x The Fixer* (Faith and Fear)
1x Ulysses Marks (New Town, New Rules)

Deed (11)
2x Blake Ranch (Base Set)
1x Cattle Market (Base Set)
2x General Store (Base Set)
1x Hunter Protections (Election Day Slaughter)
1x Railroad Station (Base Set)
1x St. Anthony's Chapel (Faith and Fear)
1x Telegraph Office (Base Set)
1x The Pharmacy (Base Set)
1x The Whateley Estate (Faith and Fear)

Goods (14)
2x Auto-Revolver (Base Set)
2x Fancy New Hat (Frontier Justice)
4x Flame-Thrower (Base Set)
2x Monte Bank (The Light Shineth)
4x Vitality Tonic (No Turning Back)

Action (12)
4x Election Day Slaughter (Election Day Slaughter)
4x Kidnappin' (Base Set)
4x No Turning Back (No Turning Back)

52 cards with printed value (required 52)
Cards up to The Light Shineth

Deck built on DoomtownDB.

Megaman's Jockstrap fucked around with this message at 00:34 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
The problem with Shotgun was that the deck has a real problem with generating Studs. It also fails skill checks and believe me you need every one of them to succeed. Take a crack at it if you want, I'm game for ideas.

Also could you edit out that huge block o' quoted text please?

edit: Also yeah the Banditslide is silly, as is the one that brings in the Legendary Holster to every goddamn gunfight. I don't like Landslide decks though, they are super boring, but they are effective.

Megaman's Jockstrap fucked around with this message at 00:40 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Can't run anyone with Upkeep or I can't afford to pay the Fixer.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

Got it, thought you were just using her to dig for cards in the first round.

Nah I'm going for a 5 Stud and an almost certain 4+-of-a-kind (cheatin') first round Kidnappin' (or, failing that, Election Day Slaughter) gunfight. That's how the whole deck works - I've drawn 12 cards/kept 7 to their 5 and have a gigantic chance having what I want and they haven't and so those Unprepared, Suns, and Cheatin' Resolutions are less likely to be in their hand and I'm less likely to care about losing Lowball (which this deck is gonna do most of the time). Just start them on their back foot and kill, kill, kill. After the first round depending on my draws and such I would think about ditching the Fixer via not paying Upkeep, although that can be dangerous since I feel like some decks are gonna rock Backroom Deals until Steven Wiles is a little less prevalent.

Honestly my biggest problem is Roderick being so important (the deck being extremely streaky is just part-and-parcel for the kind of ultra-aggro I am running). There are lots of ways to gently caress with a dude at home now. I wish Sloane had a 7/Q/K Mad Scientist 1 (or there was another neutral mad scientist) because I would for-sure rock them. And I've only played 2 games, but in one of them it was insane. First was against the Law Dog "hang 'em high" deck, I literally just stomped the Flamethrower'd Fixer over first thing to Kidnap Tommy, he got Sun'd but it didn't matter as I top-decked a 4 of a kind that I drew into a 5 of a kind with no Cheatin' resolution played, then next turn Vitality Tonic'd him and did 2 Election Day Slaughters that Aced 3 Law Dogs. The end. Second game, didn't start with a flamethower and my Fixer was Booted and I got one expensive deed too (just a bad, bad, draw), more drawn out and I lost after 7 turns or so to Clowntrol (I gave a good effort, but my Election Day Slaughters could only ace Pags - there's another lovely overpowered card for Circus btw)

Anyway I'm gonna play more games next week, looking forward to refining this bad boy.

Megaman's Jockstrap fucked around with this message at 16:04 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Father Wendigo posted:

Are you not running Margaret Hagerty from Light Shineth because her value is 1 shy of the pull you'd need for flamethrower, or because of the upkeep?


Both. You got it, Father Wendigo. I have to make those invention pulls, every time, and I have to have a tight, tight, tight draw structure so that my dudes getting blasted with Unprepared and Sun and Pistol Whipped doesn't really matter because I can still pull those Full Houses (and Den of Thieves them up even higher) or better with just a Draw 2. I tried the deck at 3/7/Q and it just didn't work well enough, if you fail invention pulls it's just devastating. Now I'm still in a prototype phase and I'm not discounting anyone's ideas - just explaining what I'm trying to do and the thinking behind it. I just sort of fell into this idea when I realized that Den of Thieves + Gina + Fixer meant a ton of card advantage from the very first turn. So the concept is that this is a deck that gets a "perfect" hand (Kidnappin' + Flamethrower for a 5 stud Round 3 Kidnappin' job) quite a bit - around 1/3rd of the time - and also has some legs on it if things don't go perfectly.

edit: can't start Marge, no upkeep for Fixer, so no 5 Stud. :( Wah wah waaaaaah

(Admittedly I could consider using Allie as a 3 stud but honestly she's too useful as a way to burn a Paralyze or force a shootout. I really like her in the Town Square being a jerk.)

Megaman's Jockstrap fucked around with this message at 17:56 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
You know what, you're right. The one upkeep isn't that bad and I can replace worthless Ulysses in the deck. I like Sammy but I might ditch her too so I have double the chance of pulling a replacement Mad Scientist and getting Drew out or just getting him on the table in general and upping the tempo of the deck. Good call.

Megaman's Jockstrap fucked around with this message at 19:04 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Eh, this deck with 3 stud doesn't need to fart 3 ghost rock into Flamethrower. Just 1 is fine as you'll be drawing 9 cards and the odds of a 4 of a kind are something north of 90 percent. :)

But I appreciate the advice! I think this can honestly turn into a pretty good deck, and I'm excited to see what's in Dirty Deeds. It's no Clowntrol but what is?

Here's my version of the Law Dogs Hang 'em High deck using the straight flush build structure instead of the standard. It is dumb and only tested in 3 games. Even if you lose Lowball you'll have exactly enough ghost rock for a hangin'. (Can you tell I love aggression?) This is not as good as my other deck concept but I like Straight Flush Law Dogs a lot. If you want more money and less insurance on your first hangin' you can drop starting Wendy for Travis Moone.

"Hang em High!" Straight Flush Concept

Law Dogs (Base Set)

Dude (14)
1x Andreas Andregg (Base Set)
1x Andrew Burton* (Frontier Justice)
1x Elmore Rhine (Frontier Justice)
1x Jake Smiley* (Election Day Slaughter)
1x Judge Harry Somerset (Exp.1) (No Turning Back)
1x Mortimer Parsons (Double Dealin')
1x Philip Swinford* (Base Set)
1x Rafi Hamid (New Town, New Rules)
2x Steven Wiles (Base Set)
1x Tommy Harden* (Base Set)
1x Travis Moone (Base Set)
1x Wylie Jenks (New Town, New Rules)
1x Xiong "Wendy" Cheng* (Base Set)

Deed (9)
1x Blake Ranch (Base Set)
1x Charlie's Place (Base Set)
1x Circle M Ranch (Base Set)
1x Flint's Amusements (Nightmare at Noon)
1x Killer Bunnies Casino (Base Set)
1x Pat's Perch (Base Set)
1x Pearly's Palace (Base Set)
1x Shane & Graves Security (Frontier Justice)
1x Stagecoach Office (Base Set)

Goods (7)
1x Legal Instruments (Frontier Justice)
4x The Evidence (Election Day Slaughter)
2x Winchester Model 1873 (Frontier Justice)

Action (22)
3x Bounty Hunter (Base Set)
3x Coachwhip! (Base Set)
4x Faster on the Draw (Faith and Fear)
1x Hired Help (New Town, New Rules)
4x Ol' Fashioned Hangin' (No Turning Back)
3x Pinned Down (Base Set)
2x Sun in Yer Eyes (Base Set)
2x Tail Between Yer Legs (Election Day Slaughter)

52 cards with printed value (required 52)
Cards up to Nightmare at Noon

Deck built on DoomtownDB.

Megaman's Jockstrap fucked around with this message at 19:26 on Oct 16, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

Megaman said he thought my analysis sucked and gently caress he could be right


I thought your master list was much better actually. Was too harsh previously. And of course there is room to differ.

This is my first AEG card game and it's kind of baffling that they don't have their poo poo together re: overpowered cards. It's gonna happen, it's not a big deal if they fix it. Unfortunately the method of trying to silver bullet it out is really bad. Just reprint the fixed card, don't further distort the game to work around it.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Yeah but fast/early aggro is a legit archetype and you have to be ready for that poo poo. Control that just clowns (no pun intended) your dudes out from the very first turn is actually a huge gently caress-up, there's a reason all of M:TG's Blue beater cards have high mana costs. Anyway, they seemed to recognize that there just wasn't enough tools to deal with early aggro and a 2 stud (but only if you're defending) is probably a necessary card. Not too hot on that value, though.

Speaking of Gadgets being weak, here's a new card for Morgan:

http://the-gadgetorium.blogspot.com/2015/10/dirty-deeds-disgenuine-currency-press.html

Well at least Gadget is getting some love, although I'm not sure about that value. At least it's not a club-pull fuckover. Those just simply don't work (unless they come out with some Gadget that cancels actions, anyway).

Megaman's Jockstrap fucked around with this message at 17:26 on Oct 19, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Thinking about helping Gadgets. Thoughts:

A Deed called the "Parts Depot" that has a controller boot action that either a) if you're not the owner gives you a ghost rock or b) if you're the owner starts a job marking that parts depot that, if successful, unboot leader's posse and invent without booting and with cost reductions (yes this does mean you can reset booted Dudes on this Deed by joining the job and sending them home unbooted if successful).

A Deed with a lot of control points (2 or so) that doesn't allow actions to be played on shootouts that take place there.

A Morgan guy who costs 1 to play, no upkeep, but automatically gets a bounty every turn and gets auto-Aced when he has 3 bounty during Upkeep but has good influence, high value, and a 2 Stud. Although TBH that sounds like a Sloane guy thematically.

I'm trying to avoid poo poo like "Here's a monster gadget that is auto-include in every deck." On the other hand, you don't want to end up with Mutant Cattle (agreed that this is a complete garbo card).

Megaman's Jockstrap fucked around with this message at 16:52 on Oct 20, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
I wish I knew what was going on with Gadgets. They just don't seem to "get it". I mean it boots one of your guys to make most Gadgets. That's a huge penalty. Shoppin' for a Spell or Good doesn't do that. Get the Spell on your Huckster and go crazy. Gadgets are much more fiddly.

I really want to like Gadgets but they just don't work. The Experimental Clubs idea was a bad one because Actions are so drat good so it's terribly painful to lose them for consistency. And if you keep them around the general club penalty - having your Dude with Gadgets on him/her discarded - hurts so bad because you've not only wasted Ghost Rock, you've booted Mad Scientists and wasted turns to get the Gadgets onto the Dude. Oof. The effects just aren't good enough to throw away an entire category of cards for.

I mean it's hard to justify what's going on with Gadgets. Look at Mutant Cow. Jesus. That's a terrible card that throws your deck off-value and takes 2 Ghost Rock to mitigate 1 casualty and MAYBE discard an opposing dude (of your opponent's choice). Holy cow, that sucks so hard. At least let me pick, or Ace a guy for gently caress's sake! Unless they've got some "pull low" Gadget action coming I don't know what they were thinking with this one. Meanwhile, the same Saddlebag includes yet more 4th Ring love - a goods-killing Hex and super-rad job Forced Quarantine which does awesome stuff and - oh would you look at that - doesn't completely wreck their draw structure to do it. Must be nice.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
gently caress that's out of Dirty Deeds? Goddamn it. I was hoping they were gonna stop this.

Edit: I would like to see more Deeds that leave play, but not like this.

Megaman's Jockstrap fucked around with this message at 17:58 on Oct 21, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

BJPaskoff posted:

The only good thing to come of it is the (before victory is checked) reminder text that should be on all cards with Sundown influence/control modifiers if they want the game to work that way for whatever reason. If there's a clubless deck that ever works, this is a good card though. A non-unique 2 CP deed where if an opponent controls it, there's like a 50% chance they'll end up accidentally destroying it and not stealing your CP.

Probably not quite 50% unless it's pretty late in the game, but I get what you're saying and agree with it. Risky.

It's not a bad card - when I said "that's trash" I meant I don't want to see more "pull a Club, get club'd" cards. The actual card is pretty good except...again, you're giving up Actions. And every Saddlebag contains Actions so they are always getting more diverse and interesting. And Actions (especially Jobs) are really good and a fun part of the game.

Sheeyat.

Edit: Like, longterm if their idea for Gadgets is just to roll things that would normally be Actions into them (like Rich Man's Guard Dog) then ok. I guess I'm alright with that, even if it's not particularly clever and the existing stuff has been pretty anemic and we're not at a point in the game where it's actually working.

Megaman's Jockstrap fucked around with this message at 18:15 on Oct 21, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Yeah, for one Ghost Rock even if you pull badly and it pops first Sundown it's not a big deal. It's a good card, although remember that having 4 actions in your deck gives you a 50% chance to have had a failure after 9 pulls (about 7.5% failure chance per pull). When it comes to this card, you can actually splash actions. At least that's a start.

Edit: Really hoping this new Saddlebag has a card called Dirty Deeds... and another card called ...Done Dirt Cheap. A la It's Not What You Know... and ...It's Who You Know.

Megaman's Jockstrap fucked around with this message at 18:38 on Oct 21, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Huh. The biggest problem with that card is that after the first tournie round you know what everyone is playing anyway. At least outside of Gencon.

That's a nice card for Den of Thieves, because you can peep their starting hand and see if they have Cheatin' Resolutions.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Single Tight Female posted:

Am I missing something or is that another huge written blunder from AEG (if you're playing multiplayer)? Whose hand do I see?

An opponent of your choice.

"Each Opponent" would be all players.

They really do need to get a little more consistent with their wording.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Single Tight Female posted:

Yeah I keep tripping over the implication of certain wordings, especially because I can never seem to find the actual rulings in the FAQ, composite rules or searching their forum. Thanks guys.

Yeah. And to add further fuel to the fire, that's not the print version of Rico.

a dude on the Doomtown official forums posted:

Unfortunately, a pre-templating draft version of the card was previewed instead of the card as it went to print. Don't ask me how that happened, it's not my department, but it did happen. The corrected version, which will go up eventually (I hope), should answer your questions.

Also if you're looking for rulings the Gadgetorium has a lot of them. Between that and the composite rules you're pretty good to go.

http://the-gadgetorium.blogspot.com/p/collected-rulings.html

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
They really want Experimental stuff to have a chance of failing, clearly.

The problem is the Experimental abilities aren't good enough to justify this. Async Coil Gun is a Shotgun that discards (not Aces) other dudes while running the risk of taking what is likely your prime shooter out of the fight and thus making you likely to take horrific casualties. For what? A 6 Value increase, one ghost rock, and one more bullet? All that does is make me not want to run Gadgets or not bother with the ability. Sheeyat.

Miasmatic Purifier, at least, doesn't completely bone you if you pull a Club.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
That spoiler isn't quite complete because there's no Deeds.

Rabbit Takes Revenge: seems REALLY great if it interacts with Deception and prevents your unbooted dude from leaving while removing an opposing dude.

Not much to say, this is an interesting set. Morgan finally got their Horse outfit, I see.

Curse them for bringing out Den of Thieves and then dropping some more consistent Cheatin' Resolution punishers.

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.

PaybackJack posted:

We saw the new deeds already: Miasmatic Purifier and Maza Gang Hideout.

I didn't know Maza Gang Hideout had been posted. OK then!

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Gadgets get another boost. Good.

Art is a lot better too.

Things are lookin' good.

Megaman's Jockstrap fucked around with this message at 18:11 on Nov 25, 2015

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Yes, it's good.

I haven't picked up Foul Play yet. Any thoughts?

Adbot
ADBOT LOVES YOU

Megaman's Jockstrap
Jul 16, 2000

What a horrible thread to have a post.
Thank God, they finally fixed Paralysis Mark.

  • Locked thread