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Throw one of the Trauma Centers on that list, whichever you prefer.straight jerkers posted:Please bold and underline Sin & Punishment for being Extremely Awesome And seconding this, that game deserves more love.
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# ¿ Aug 20, 2014 03:46 |
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# ¿ May 14, 2024 01:26 |
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Serious answer? Because they're Japanese. No one in Japan cares about Microsoft's consoles, and Sony didn't have cross-game voice chat until the Vita either.
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# ¿ Aug 24, 2014 00:24 |
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Is that an Excitebike track in the lower left?
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# ¿ Aug 26, 2014 22:34 |
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e: whoops wrong topic, ignore.
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# ¿ Aug 29, 2014 17:26 |
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Touch the gamepad screen to open up a menu.
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# ¿ Sep 9, 2014 16:09 |
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Exioce posted:When you say the upscaling is great, is it an improvement on a Wii plugged into a HD TV via the fancy 5 pin cables? I feel like I posted this quite a few times already, but: There is no difference in the picture being rendered by the game. There is one difference though, which is the device that does the upscaling. On the Wii, the console outputs a 480p picture (assuming you're using Component cables, which you should) to your TV, which then upscales it to your TV's native resolution (probably 1080p). On the WiiU, the game gives the rendered 480p picture to the console, the console upscales it to the resolution you specified in the settings (probably 1080p), then outputs the upscaled picture to your TV to display. So it depends mostly on your TV's scaler.
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# ¿ Sep 12, 2014 16:53 |
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Let's Play Mega Man with the Treehouse.
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# ¿ Sep 12, 2014 19:02 |
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The game looks so drat smooth, this looks like it runs even better than the 360 version of the first game.
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# ¿ Sep 12, 2014 19:56 |
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You download it from the eShop. It's not a physical disc -- though I think they announced that there's going to be one at some point.
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# ¿ Sep 13, 2014 17:16 |
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https://miiverse.nintendo.net/posts/AYIHAAAEAADcU5Qs5VwPmA https://miiverse.nintendo.net/posts/AYIHAAAEAADYU2yaQgJ93A High-res enough?
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# ¿ Sep 15, 2014 20:10 |
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greatn posted:Really? Who cares? Here's how to make that video more palletable. Put your thumb over the upper left corner. There, frame rate problem fixed. Well, to be fair, Youtube only does 30 FPS so that video is a flawed example. I'm sure the actual Digital Foundry article has a 60 FPS version where you can actually see how it looks when played on the console.
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# ¿ Sep 16, 2014 11:59 |
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More than that. No Home, no Select, no 2nd L, no clickable sticks. Plus we'd run into Nintendo's favorite dumb thing of mapping buttons by letter instead of position.
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# ¿ Oct 8, 2014 16:58 |
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The WiiU Pro Controller absolutely uses Bluetooth. The gamepad uses some 5.4 GHz signal for the image, I'm not sure if it uses that same signal for input.
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# ¿ Oct 8, 2014 17:08 |
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Hey, Kirby Golf owns, alright?
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# ¿ Oct 13, 2014 18:12 |
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Macaluso posted:if you have a 3DS get the 3DS version of DKCR instead, so you don't have to deal with the waggle controls for rolling and stuff. I'm gonna counter this and say that the higher resolution and over double the framerate of the Wii version trump the 3DS version, even with the control issues. Besides, you can easily run a homebrew patch to add Classic Controller support.
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# ¿ Oct 16, 2014 16:08 |
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HD signals no longer care about NTSC and PAL, not to mention that most European TVs support NTSC just fine.
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# ¿ Oct 22, 2014 14:31 |
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Narcissus1916 posted:WHY DO YOU HAVE TO HOLD THE BUTTON DOWN TO RUN? BAD DESIGN I mean, he's not exactly wrong. You do want to run instead of walk 99% of the time, so why not just make it a Walk button instead?
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# ¿ Oct 23, 2014 16:09 |
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There's nothing stopping you from playing while charging.
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# ¿ Oct 25, 2014 20:43 |
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Samurai Sanders posted:I'm just curious, but is there a way to turn off the display on either the TV or the gamepad? You can turn the Gamepad screen off by going Home -> Controller Settings and hitting the Turn Off Screen button there. Hitting any button on the Gamepad turns it back on though, so it's only useful if you're using a Wiimote or Pro Controller.
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# ¿ Oct 26, 2014 15:01 |
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Doesn't every game ever have an "online interactions not rated by ESRB" disclaimer anyway?
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# ¿ Oct 27, 2014 14:31 |
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I wasn't planning on buying them in the first place but thanks for not giving me any reason to, I guess?
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# ¿ Oct 30, 2014 22:43 |
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mabels big day posted:From what I understand this is impossible, sadly. Know what else was 'impossible'? Displaying Wii Mode on the gamepad.
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# ¿ Nov 4, 2014 16:53 |
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I'm sure it would be possible to hack around the issue. Would probably be pretty difficult and the result would be quite ugly on the code side, and it certainly wouldn't be worth the time and effort, but not impossible.
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# ¿ Nov 4, 2014 16:56 |
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Gutcruncher posted:Its me. Im the idiot nerd who is bad with finances. Oh huh, is that how US WiiU box spines look? The European ones are much more blue. Weird.
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# ¿ Nov 8, 2014 15:14 |
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They supposedly indicate the region this particular copy is intended to be sold in. They've had them since at least the SNES era.
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# ¿ Nov 8, 2014 19:57 |
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Huh, you're right, they don't appear to be on N64 or GB/A boxes. They are on Gamecube ones though.
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# ¿ Nov 8, 2014 20:29 |
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Tyma posted:He completely missed out the Wii Classic Controller, which is.. uh.. worrying, since I picked up 4 of them :{ https://www.youtube.com/watch?v=dGulnBaefAw&t=80
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# ¿ Nov 12, 2014 14:41 |
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DoctorWhat posted:Do NOT download Wii U games to Flash Drives. EVER. The architecture of flash drive memory limits its read/write cycles and can cause serious issues for how the Wii U loads games. Don't SSDs use the same hardware to store data (NAND) as flash drives? And the internal WiiU storage too, for that matter.
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# ¿ Nov 20, 2014 18:21 |
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Is there anything in Active Downloads that might not show up under Data Management?
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# ¿ Nov 21, 2014 01:26 |
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Who's that and why do we care?
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# ¿ Nov 21, 2014 13:39 |
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You say that, but I've been running into space issues with the 8 GB WiiU just with game updates and DLC (and a few VC games but they don't add up to more than a gig), and that's only going to get worse as more games come out.
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# ¿ Nov 24, 2014 16:45 |
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Is there a way to use the GC controller via the USB adapter on Wii games that support it?
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# ¿ Nov 25, 2014 17:47 |
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I think you can draw on the pause screen in Smash.
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# ¿ Nov 26, 2014 02:48 |
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Cat Machine posted:Just looked this up and hooooooly crap. They sound incredibly satisfying - better than anything in any modern fighter I can think of. Looking it up, I think I actually prefer the international ultra-cartoony sound effects. Smash 64 has great sound design either way though, and surprisingly good original music.
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# ¿ Nov 27, 2014 15:16 |
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Light Gun Man posted:This is fairly unrelated but I kind of want someone to make a multiplayer metroidvania style game. Something like a + shaped world map, 4 players, the center is the "base" or start point or whatever. Sometimes you need the other players to advance to a certain point and find an upgrade for you and bring it back, etc. It would probably be infuriating with bad players but if everyone was on a similar level it could own. Try Kirby & the Amazing Mirror, maybe?
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# ¿ Dec 10, 2014 02:21 |
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And you can't do that with SD cards because ???
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# ¿ Dec 25, 2014 20:31 |
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jivjov posted:Phone cameras these days are stupid-good. Maybe stupid high-res but certainly not stupid good. Look how incredibly fuzzy that image is.
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# ¿ Dec 26, 2014 01:42 |
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Sire Oblivion posted:I think at worst it'll get slightly under 20fps so it's not bad, I'm also a PC gamer but I could still deal with it. And lol at "Nintendo consoles" and "60+FPS," hardly anything until the Wii U ran at 60fps on Nintendo consoles when it came to 3D. Mario games actually have a pretty good track record of running at 60 FPS, lots of Wii and GC first/second party games are 60. The N64 was the biggest outlier because barely anything ran at sensible framerates there. Zelda OoT runs at 20!
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# ¿ Dec 27, 2014 22:09 |
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Ultigonio posted:SMG was the first 3D Mario game to run at 60 FPS, if I'm not mistaken. I believe it was mostly a given for SNES games to run at 60, though? If we're just talking main Mario 3D platformers, sure. But including spinoffs: 60: - Mario Galaxy 1/2 - Mario Kart Double Dash - Mario Kart Wii - Paper Mario TTYD - Super Paper Mario - New Super Mario Bros. Wii 30: - Mario Sunshine - Luigi's Mansion Couldn't check Mario Golf/Tennis but from what I remember at least Tennis is 60 too. And yeah, most NES and SNES stuff runs at 60, though will suffer slowdown with lots of sprites on screen.
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# ¿ Dec 27, 2014 22:51 |
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# ¿ May 14, 2024 01:26 |
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I'm pretty sure the digital deluxe promotion is worldwide, or at the very least NA/EU/JP/Australia. Have you tried logging in? e: Euro site is here: https://p.nintendo.net/premium/ Admiral H. Curtiss fucked around with this message at 02:11 on Dec 31, 2014 |
# ¿ Dec 31, 2014 02:09 |