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Lets! Get! Weird! posted:I was typing fast You just neglected to use a period at the end of this sentence. What's your excuse now. gently caress off.
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# ? Oct 4, 2014 16:16 |
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# ? May 14, 2024 01:31 |
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Hot Dog Day #31 posted:The overabundance of large packs of enemies in levels and in boss rooms plus the number of enemies that have seemingly infinite stamina are present to create challenge when enemy design that would illicit the same level of challenge without using these methods eluded the designers. I think this is one of the biggest reasons people say there were less defining moments for them in dark souls 2 than 1. There's an over-saturation of guys to fight in some areas and it really starts to feel like Lost Izalith filler. Lost Bastille, while having cool level design, suffered from this in a few places. The bridge into the fort before the ruin sentinels is well done. I know I'm not the only one who ran in, saw swordsmen start to rush me, ran back out, and then had to fight a bunch of sword dudes on the bridge. The Mill after poison pond and the lava level suffered from this the most I think. It didn't help that they were back-to-back. I think it worked well in shrine of Amana, and I enjoyed that area as well. You can either take it super slow and try to snipe the casters or you can try to rush them at the expense of triggering the semi-camouflaged mudbabies. Fighting the drakes in Dragontown was cool but the sentinels were hilariously cheap and really felt to me like they had run out of ideas by that point. The dragon knights were better but still a little silly. Maybe they were trying to recreate that feeling when you first got to Anor Londo and had to fight a sentinel for the first time? But they knew you probably wouldn't fall for classic AL sentinel shenanigans so the only other thing they could think to do was give them jackhammer arms?
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# ? Oct 5, 2014 00:26 |
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Yeah I agree with you Grakdesh. I think you hit a good point about sometimes the issue not being too many enemies in a single pack, but just over saturation of enemies in levels generally. Like, can anyone here honestly say they cleared the entire hallway in front of Velstadt more than once? Instead of putting 10 enemies that players will just run by and avoid every time, it would be much better to have 4 that they are forced to fight every single time.
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# ? Oct 5, 2014 00:56 |
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enemy leashing and pin point sorcery/lightning made the long hallway of enemies into tedious jokes. I guess not everybody is a cheese lord like me though. I can't resist the path of least resistance.
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# ? Oct 5, 2014 02:45 |
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The hallway in front of the lost sinner was also dumb. Just a boring, long elevator ride, then a long straight hallway for me to run past the enemies to the boss. Then at least once I died to the lost sinner and went to the bathroom during the loading screen, only to forget that there are archers next to the bonfire for some dumb reason. Terrible level design imo.
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# ? Oct 5, 2014 19:16 |
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those archers next to the bonfire are powerful
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# ? Oct 5, 2014 19:28 |
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those archers are the lamest loving thing ever. the whole point of the bonfires is to be a respite from the harsh, cruel world that is lordran (drangleic) so of course let's just poo poo on the whole concept of the bonfires so that once or twice when you're not paying attention between loading screens you die. I just imagine some suit at Fromsoft pitching the idea for that and following it with "THIS AIN'T YOUR GRANDMAS DARK SOULS!"
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# ? Oct 5, 2014 19:49 |
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You can open the Dark Souls levels in an editor and see that in DS1, every zone was neatly separate from the others. In DS2 the zones just randomly overlap because lol whatever man.
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# ? Oct 5, 2014 19:54 |
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Hot Dog Day #31 posted:those archers are the lamest loving thing ever. the whole point of the bonfires is to be a respite from the harsh, cruel world that is lordran (drangleic) so of course let's just poo poo on the whole concept of the bonfires so that once or twice when you're not paying attention between loading screens you die. I just imagine some suit at Fromsoft pitching the idea for that and following it with "THIS AIN'T YOUR GRANDMAS DARK SOULS!" i like the bonfire with the giant boar on top of it in brightstone cove's encampment better. the spider one in the lower cove is the least interesting of the "hey gently caress you" bonfires.
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# ? Oct 5, 2014 20:36 |
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Koldenblue posted:The hallway in front of the lost sinner was also dumb. Just a boring, long elevator ride, then a long straight hallway for me to run past the enemies to the boss. Then at least once I died to the lost sinner and went to the bathroom during the loading screen, only to forget that there are archers next to the bonfire for some dumb reason. Terrible level design imo. more examples of good places to use the "kill enemies until they stop spawning mechanic". though honestly, you shouldn't have to do that in the first place, so i dunno. yeah, poor level design there.
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# ? Oct 5, 2014 21:24 |
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I actually kinda liked the Lost Sinner hallway. I didn't have the key the first time, so each time I ran back it was terrifying run through those creepy chattering assholes. Shame the boss itself was kinda lame
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# ? Oct 5, 2014 21:33 |
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the lost sinner could have been a cool fight if like half way through it broke out of its restraints and started whipping chains at you and poo poo hire me from
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# ? Oct 5, 2014 21:53 |
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Yeah that's actually a mechanic I'm surprised they didn't use more of. Very few bosses change or power up at 50% but it would be a good addition to some of the more lackluster bosses. I think if the ruin sentinels had done something like that when there was only one left it would have helped. I actually like the ruin sentinels but that's a good example of a fight being totally front loaded, all the difficulty is at the start when you have to fight 2 at once. After you kill 1, the other goes down easy. It makes for better experiences overall I think if the fights get harder as you go. Not that only Dark Souls 2 is guilty of this, the same is true of the Maneaters in Demons', all the difficulty is in the middle of the fight with the start and finish being pretty easy.
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# ? Oct 5, 2014 22:25 |
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I always liked the Lost Sinner's bonfire. It's just too funny for me to get mad at.
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# ? Oct 5, 2014 22:41 |
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no moment in dark souls 2 was as cool for me as when you find quelaag's dying sister behind a fake wall after killing quelaag. that's pretty much the defining moment of dark souls for me finding that weird demon thing chained to a cage and making weird noises at the top of drangleic castle was pretty cool too until i realized that you actually have to go to that place in order to proceed in the game. kind of ruined it for me a little
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# ? Oct 5, 2014 22:43 |
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romanowski posted:no moment in dark souls 2 was as cool for me as when you find quelaag's dying sister behind a fake wall after killing quelaag. that's pretty much the defining moment of dark souls for me what do you have to go up there for again, doesnt it just get you a ring
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# ? Oct 5, 2014 22:45 |
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If I'm remembering right that's how you get to shrine of Amana
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# ? Oct 6, 2014 00:10 |
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Hot Dog Day #31 posted:If I'm remembering right that's how you get to shrine of Amana Nah that elevator is behind the mirror knight
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# ? Oct 6, 2014 00:11 |
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You have to get a key there that opens up the King's Passage.
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# ? Oct 6, 2014 01:33 |
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the most challenging part of the old iron king boss fight is the tiny hole in the platform against the wall in which you will fall into and burn to death in lava
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# ? Oct 6, 2014 04:58 |
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The dumbest enemy placement in the vanilla game is in the Shrine of Amana. There are a bunch of those gas mushrooms, including a really big one, after the second bonfire, blocking your passage through the tunnel. Why? They are no challenge whatsoever, are not interesting in any way, and only serve to slow you down in a section which is already a lull in the action. I actually like the rest of that area.
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# ? Oct 6, 2014 06:03 |
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i generally defend dark souls 2 but shrine of amana was a turd through and through minus the aesthetics which were nice
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# ? Oct 6, 2014 06:15 |
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Real hurthling! posted:i like the bonfire with the giant boar on top of it in brightstone cove's encampment better. the spider one in the lower cove is the least interesting of the "hey gently caress you" bonfires. This is a good example of having enemies near a bonfire being effective from a design and gameplay perspective. While you're in the tent you're fine, and you should have been able to figure out on your own that as soon as you bust that flap there's going to be enemies rushing coming at you. I mean, you had to fight your way in there so you should know what to expect on your way out. A bad example is the Lost Sinner's bonfire which I won't bother going into because everyone already knows why that's bad.
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# ? Oct 6, 2014 09:19 |
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dark souls 2 was cool and pretty and fun but i agree with the guy on page 1 that said dragons dogma was better because it was
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# ? Oct 6, 2014 09:42 |
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01011001 posted:i generally defend dark souls 2 but shrine of amana was a turd through and through minus the aesthetics which were nice ya same but eh, you can really cheese this part with bow + poison arrows (and everything else in the game) ^^^ dragons dogs is cool but it's so unbalanced and runs so poor, at least on ps3.
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# ? Oct 6, 2014 13:02 |
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Bows seemed better in Dark Souls 2 than the original. I enjoyed using Bows.
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# ? Oct 6, 2014 18:05 |
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they were way better
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# ? Oct 6, 2014 18:21 |
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bathroomrage posted:dark souls 2 was cool and pretty and fun but i agree with the guy on page 1 that said dragons dogma was better because it was Dragon's Dogma owns hard.
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# ? Oct 6, 2014 18:47 |
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Harrow posted:Dragon's Dogma owns hard. True. If anyone hasn't played it, they should--but also make sure they get the Dark Arisen DLC with it.
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# ? Oct 6, 2014 19:52 |
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Harrow posted:Dragon's Dogma owns hard.
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# ? Oct 6, 2014 20:08 |
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Dragon's Dogma is a deeply flawed, yet very enjoyable game
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# ? Oct 6, 2014 20:32 |
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i really, really like all of the souls games(though demon's souls is the most flawed of the three) but it never felt like from software got a hold of what they wanted to do with them just like with king's field and lost kingdoms i guess i like from tho
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# ? Oct 6, 2014 20:40 |
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Hot Dog Day #31 posted:Dragon's Dogma is a deeply flawed, yet very enjoyable game yep
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# ? Oct 6, 2014 21:01 |
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Hot Dog Day #31 posted:Dragon's Dogma is a deeply flawed, yet very enjoyable game Yup, pretty much. Lots of things about the game are a total mess but god drat is it a fun mess. bathroomrage posted:i really, really like all of the souls games(though demon's souls is the most flawed of the three) but it never felt like from software got a hold of what they wanted to do with them just like with king's field and lost kingdoms i guess I dunno if I'd say Demon's is the most flawed. Dark Souls 1 takes a pretty big step down in quality after Anor Londo (still great, but not nearly as great), and Dark Souls 2's many weird design decisions are all over this thread. I'd go so far as to say Demon's is the most coherent, quality-wise, of all of 'em, though which one a person likes the most is obviously down to personal taste. Not to say Demon's Souls is flawless or some stupid poo poo like that. I just think its flaws are less glaring than either Dark game's.
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# ? Oct 6, 2014 21:05 |
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Harrow posted:I dunno if I'd say Demon's is the most flawed. Dark Souls 1 takes a pretty big step down in quality after Anor Londo (still great, but not nearly as great), and Dark Souls 2's many weird design decisions are all over this thread. I'd go so far as to say Demon's is the most coherent, quality-wise, of all of 'em, though which one a person likes the most is obviously down to personal taste. by most flawed i mean it has the least quality of life features and is just in general way rougher around the edges than the future games, it can be way too hard for its own good in weird ways i think i like it the most of the three tho Kobold eBooks fucked around with this message at 21:09 on Oct 6, 2014 |
# ? Oct 6, 2014 21:07 |
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bathroomrage posted:by most flawed i mean it has the least quality of life features and is just in general way rougher around the edges than the future games, it can be way too hard for its own good in weird ways Yeah, that makes sense. The upgrade stones in Demon's are just plain hilarious, though I did like having a shitload of upgrade paths. Pure stones were a bitch, though.
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# ? Oct 6, 2014 21:10 |
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Harrow posted:Yeah, that makes sense. The upgrade stones in Demon's are just plain hilarious, though I did like having a shitload of upgrade paths. Pure stones were a bitch, though. it's a very from software kind of thing, the king's field series went through a similar arc to the souls series in terms of quality/decisions, it never really found its footing but that's kind of the charm of from, they keep trying new things in their own janky little way
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# ? Oct 6, 2014 21:13 |
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I think the 2 biggest things that Demons' Souls did poorly which the other 2 games "fixed" were the upgrades for weapons and the dragon encounters. Obviously there's other stuff but I think there is a very clear progression with those 2 things where Demons' Souls did them kinda poorly, Dark Souls did them better, and Dark Souls 2 actually did them best.
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# ? Oct 6, 2014 21:34 |
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demon's souls was kind of a dick about ranged attacks in a way the later games weren't, stuff like the gargoyles in 3-2 and the flying manta rays in world 4 were really erratic and time consuming to fight but could completely dick you over if you ignored them and basically made carrying a ranged weapon mandatory rather than a build option, making every enemy melee-able and making them behave in more direct and predictable ways was one of the things dark souls really improved on imo
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# ? Oct 6, 2014 21:37 |
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# ? May 14, 2024 01:31 |
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Someone should gift me the Dark Souls 2 Season Pass, so I can truly know if it's BAD.
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# ? Oct 6, 2014 21:54 |