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Davin Valkri posted:How bad off is the world of Reign that that's something you need to keep secret? That's actually pretty historically accurate.
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# ¿ Oct 1, 2014 19:04 |
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# ¿ May 9, 2024 04:13 |
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Yeah, but who has time to play a whole game of Arkham Horror?
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# ¿ Oct 3, 2014 15:32 |
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Alien Rope Burn posted:I've done it a lot!... but it requires that you get good at the game and have your team working in tandem closely to prioritize crises and resolve them. The real key is to just play with the base game and one mini-expansion or two and tell the rest of the irritating busywork expansions (I'm looking at you, Kingsport) to get lost. I was in an AH game that used three expansions. Never again. And I say this as someone who was involved in a weekend-long game of Talisman that used all four of the big corner expansions.
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# ¿ Oct 3, 2014 19:53 |
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Since we're talking board games, are there any good Descent-style games that can be played solo?
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# ¿ Oct 3, 2014 20:38 |
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So I looked up some Betrayal at House on the Hill play videos, and oh man this game looks fun as hell.
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# ¿ Oct 3, 2014 21:42 |
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NGDBSS posted:Didn't FFG promise something like this (or at least entirely co-op) as an add-on
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# ¿ Oct 3, 2014 22:24 |
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Gau posted:grognards.txt has ended at its logical apex, Pundit accusing John Wick of never having played D&D. I'm amazed the whole hobby didn't collapse upon itself into a black hole when he said that.
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# ¿ Oct 4, 2014 04:17 |
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Hey guys I skipped the last two pages did I miss anything?
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# ¿ Oct 5, 2014 16:26 |
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Really Pants posted:Should magic teacups be more lethal than mundane teacups? gently caress your magical tea party bullshit.
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# ¿ Oct 5, 2014 16:53 |
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What's a good print shop to go to if I want to print out some tuckboxes on decent quality cardstock? Does Kinkos do that?
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# ¿ Oct 13, 2014 19:21 |
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Remaining cautiously optimistic; I loved XP but Troubleshooters didn't really grab me for some reason.
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# ¿ Oct 14, 2014 15:03 |
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Alien Rope Burn posted:It's kind of weird, though; Paranoia just doesn't strike me as the sort of game that needs an edition every five years or so. Well, one of the big things about the XP edition was that it updated the technology of things we're currently paranoid about now as opposed to the 80s. Which is a big part of Paranoia: it's all the technology things we're afraid of at some level, cranked up to 11. Back in the late 80's/early 90's, computers were magical mystery devices that could do anything, and everyone was afraid about computers taking their jobs or making a mistake and getting you audited or erasing your identity or whatever. When XP came out, we (by which I mean "culture-at-large we") were afraid of the economy failing, identity theft, surveillance states, terrorist attacks, and so on. But nowadays in 2014 we're still pretty much afraid of those things. So I don't know what would really need to be updated setting-wise for a new edition.
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# ¿ Oct 14, 2014 16:17 |
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LuiCypher posted:Also, it won't be Paranoia without Jim Holloway art. It really wouldn't.
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# ¿ Oct 14, 2014 19:57 |
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On the new Paranoia:quote:Picture a new edition in your head, with Ghostbuster-style cards covering equipment and mutant powers (and combat!), extremely tight rules all geared towards getting the players hostile, Computer Dice showing exactly what has gone wrong and how... And whatever you have in your mind, this is going to be better. Much better. Mr Wallis has pulled a real blinder with this game and I'm champing at the bit to get playing! I really hope this doesn't become geegaws and gimmickry for the sake of geegaws and gimmickry.
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# ¿ Oct 15, 2014 01:13 |
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Impermanent posted:I think the decision to move to card and trinkets is actually not just a good move for Paranoia but a Sign of Things to Come for the industry as a whole. Oh, don't get me wrong, I know that Paranoia's always been a prop-heavy game. Hell, I still have some of the old forms-in-triplicate. I just get worried when the first thing they tell me about the game is the props. Especially with a kickstarter; I've seen a lot of KS die because they focused on too many doodads.
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# ¿ Oct 15, 2014 19:01 |
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My big worry with games with frobbery is that if you lose said frobs, the game could become unplayable. And I fully admit that's just me being overly cautious. I still haven't played my copy of MH3e. I haven't even punched out the bits yet.
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# ¿ Oct 16, 2014 17:21 |
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I always love when someone describes an indie game as "what I thought D&D would be when I was a teenager". I need to get around to reading my copy of BW one of these days.
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# ¿ Oct 28, 2014 20:55 |
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I did a F&F review of Part Time Gods a while back, but I'm on my tablet so I can't like right now. I liked it; the system is a bit on the crunchy side but the divinity powers were broad enough to support most concepts.
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# ¿ Oct 30, 2014 12:11 |
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FMguru posted:I keep waiting for someone to write it up for FATAL & Friends, because it's seriously some of the most headshaking garbage ever produced as a full-line professionally published RPG. There was much to hate about D&D3E/D20/OGL but I'll always appreciate the way it shifted the entire industry away from the godawful metaplot/supplement model that WW pioneered. I think that would require someone to actually own it.
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# ¿ Oct 30, 2014 23:18 |
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You just reminded me that it's almost TradGames Secret Santa time!
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# ¿ Oct 30, 2014 23:47 |
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# ¿ May 9, 2024 04:13 |
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Deadlands: Reloaded and Hell On Earth: Reloaded.
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# ¿ Oct 31, 2014 00:23 |