|
Not this again.
|
# ¿ Oct 2, 2014 15:05 |
|
|
# ¿ May 11, 2024 23:06 |
|
Munchkin would be good if it never took more than half an hour. Completely random games are fine as long as they don't take a couple of hours to play. That's all there is to it. If Munchkin had a mechanisms to drive the game towards an end condition in a reasonable time it wouldn't be so bad.
|
# ¿ Oct 2, 2014 15:37 |
|
Asymmetrikon posted:Let's not stretch that far. But yeah, that's one of the biggest flaws it has (especially that Munchkin's length manifests itself in the last part of the game where it's just 'let's see who stocked more gently caress-you cards when someone attempts to end the game').
|
# ¿ Oct 2, 2014 15:43 |
|
Jimbozig posted:Played munchkin 3 times last weekend. Had never played before. Each game took about half an hour. I can see that if they took hours they'd lose their charm, but they didn't. How long are you guys taking to take your turns? It doesn't seem possible to screw somebody THAT many turns in a row while still leaving them in a position to screw you back.
|
# ¿ Oct 2, 2014 16:34 |
|
Grim posted:For real, I've never played a bad game of munchkin with friends but maybe that's because I avoid boardgame night style events like the plague
|
# ¿ Oct 3, 2014 10:08 |