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Me no hablo espanol bien, ingles, por favor.
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# ¿ Oct 1, 2014 16:58 |
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# ¿ May 9, 2024 17:33 |
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Still not as annoying as a thread where everyone has to speak like a 40k Ork.
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# ¿ Oct 1, 2014 17:10 |
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There are a lot of strange things in Reign. Like the whole Men only ride horses sidesaddle thing and how angry some idiots get about it.
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# ¿ Oct 1, 2014 18:28 |
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Yeah, he easily could've just grabbed the dude's head and snapped his neck in a heartbeat. The Teacup was just Vin Diesel narrating his PC being silly/badass. In FAE he went forceful (or maybe Flashy or Quick). In Apocalypse World he went Seize By Force. Either way, he loving wrecked that dude. Galaga Galaxian fucked around with this message at 07:32 on Oct 5, 2014 |
# ¿ Oct 5, 2014 07:29 |
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We were just about to move beyond this stupid teacup arguement.
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# ¿ Oct 5, 2014 17:31 |
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What the hell is your new avatar?
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# ¿ Oct 10, 2014 03:10 |
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gradenko_2000 posted:I definitely think that most RPGs would benefit from having more Eurogame trappings - represent your to-hit/proficiency bonus with red blocks/chits, display your HP with those flipboard number things, ready spells by putting spell cards into your hand, and cast them by laying them down on the table, remember passive abilities with index cards. Any game so complex as to require so many bits and bobs is waaay too complex and should crawl back to the 90s and 00s and die there. Somewhat kidding, but what is representing your attack bonus with little wood bits gonna accomplish that a quick glance at a character sheet wouldn't? If your attack bonus was some kind of resource pool you had to spend, sure, that could work. However, in a D&D style game it tends to be pretty static within a session, except for bonuses and penalties and constantly adding and subtracting blocks from your pile as those mofifiers change strikes me as too fiddly. The better way to fix many RPGs being too complec is to remove sone of that complexity.
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# ¿ Oct 16, 2014 14:26 |
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Just remember, the more you make your game rely on physical props the less workable it becomes to play online. Even virtual tabletops can only do so much without extensive customization and many people just use IRC or PBP.
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# ¿ Oct 16, 2014 14:59 |
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FMguru posted:OTOH, the more bits and bobs and gizmos a game comes with, the harder it is to pirate as a PDF. I have few problems with props In gsmes, but that is definitely not the right mentality to use. A determind pirate will always find a way. Use cards? Cards get scanned. Special dice? Blank dXs and a marker. Counters? Got a tray of spare change next to my computer. (Edit) also that means YOU can't sell your own game as a PDF, losing you customers. And if you do sell it as a PDF, you've done the pirates work for em, unless you leave out print&play versions of your props, in which case, what's the point? Galaga Galaxian fucked around with this message at 15:13 on Oct 16, 2014 |
# ¿ Oct 16, 2014 15:09 |
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# ¿ May 9, 2024 17:33 |
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Impermanent posted:I think I don't understand the POV of someone who just straight up doesn't believe in their ability to put all of the pieces of a game back together after they're done playing with it. Accidents and small children/pets happen. Last catan game I played ended when Catzilla demolished the island. My friend didn't find the thief pawn until he swept days later.
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# ¿ Oct 16, 2014 18:20 |