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Libertad! posted:Yeah, I remember seeing in the 3.X Optimization community (min-maxers) of the devastating potential of action economy manipulation. But people were min/maxing mechanics that gave extra actions long before then in games like Champions (where a melee brute force 'brick' character was optimal with the SPD the book tries to recommend for fast martial artists, who in turn really needed to have levels recommended for speedsters...) or Shadowrun (where any character who expected to ever be in a fight needed to blow half their essence on reflex enhancers).
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# ¿ Oct 30, 2014 00:44 |
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# ¿ May 11, 2024 21:43 |