|
My first real set of dice arrived today! (pardon the surface, I didn't have a table available at the time) 15 complete and matching sets, plus 2 sets of just 4/6/8-sided, and a dice bag === On an unrelated note, how do I make those hex maps that I've seen in old D&D books? My campaign is picking up on some lore and I'd like to give the players some references before too long. gradenko_2000 fucked around with this message at 12:00 on Oct 1, 2014 |
# ¿ Oct 1, 2014 11:56 |
|
|
# ¿ May 9, 2024 10:46 |
|
Is it just me or is there a lot of TTRPG groups / discussions in Google+ specifically. Is there a particular reason for that? Drive to host PDFs, Hangouts for gaming and general nerdery for Google?
|
# ¿ Oct 1, 2014 21:41 |
|
So a friend started bringing Betrayal on the House on the Hill to weekly get-togethers to make it more of a game night. Tonight he posted "Want a game night of this? " I just let out a long "oh noooooooooooo ..."
|
# ¿ Oct 2, 2014 14:12 |
|
Yawgmoth posted:Not trolling, I legit do not know what makes Munchkin bad. it's fun and fairly simple, and the only problems I've ever had is that some people throw a loving tantrum when you give them a plutonium wyrmling to fight. The game's mechanics are set up in such a way that it usually drags on for far too long and way longer than it should, and any fun you might have playing it is mostly a function of being with people that you have fun with period.
|
# ¿ Oct 2, 2014 15:37 |
|
Gau posted:grognards.txt has ended at its logical apex, Pundit accusing John Wick of never having played D&D. Apart from where Wick said balance doesn't matter in an RPG I thought that post was entirely reasonable.
|
# ¿ Oct 4, 2014 08:36 |
|
The other thing that stood out to me from Wick's post is the implication that a Fighter/martial class shouldn't (always) be limited to specific weapons. That Riddick can beat your rear end with a teacup means that it's not a Teacup +5, but rather that anything you put in Riddick's hands is going to be a +5 weapon just because he's that good at wielding it. He might be able to do other specific tricks or types of damage if he uses a spear or a mace, but if all he needs to do is kill you dead, a rock would be just as effective.
|
# ¿ Oct 5, 2014 05:38 |
|
Ferrinus posted:No, that's stupid. Riddick isn't, like, an astral thoughtform whose current armament is purely a function of the innermost feelings and prejudices of whoever is looking at Riddick at the time. If Riddick comes at you with a teacup, it means something different than if Riddick comes at you with a gun. This is the sort of thinking that leads to Monks only having a d4 for unarmed strikes and everyone else having to take a feat just to get it to d4 (instead of a flat 1!) Riddick coming at you with a teacup is only different only with regards to the specific circumstances of your death, because Riddick is coming at you regardless.
|
# ¿ Oct 5, 2014 09:37 |
|
Strange Matter posted:Does anyone know of any games that simulate aircraft combat in detail? Factoring in things like altitude and different kinds of turns and such. Down in Flames http://www.dvg.com/.sc/ms/dd/ee/22/Down%20In%20Flames%20-%20Aces%20High
|
# ¿ Oct 5, 2014 15:51 |
|
Benagain posted:My GF and I are going to be taking a train to New Orleans, and we were thinking of things to do to kill 20 hours besides sleep, drink and play Netrunner. The idea of me running a game for her came up and I was wondering if anyone has recommendations for a one PC game or things that they've done in the past to make it easier? Any systems that lend themselves to it? Black Streams Solo Heroes is a set of rules to allow you to run a D&D(-like) game with just a GM and one player, while Scarlet Heroes is a campaign designed around the system.
|
# ¿ Oct 5, 2014 17:21 |
|
WordMercenary posted:I'm supposed to be running helping run some games for GameCity this month. What are some good, easy to understand one shot RPGs? (I'm assuming an audience with little to no experience) All Outta Bubblegum quote:This game is copyright 2001, Michael "Epoch" Sullivan and Jeffery Grant. If you want to repost it or whatever, drop me an email.
|
# ¿ Oct 8, 2014 16:14 |
|
Doesn't the success of Order 66 in the first place lend credence to the idea that Jedi aren't necessarily head and shoulders above a non-Jedi PCs?
|
# ¿ Oct 9, 2014 16:07 |
|
Impermanent posted:Boardgames are pretty much killing most mainstream RPGs when it comes to design sense with exceptions only being made among independents like Apoc World - crunchier games would benefit greatly from cards and custom dice and little scoreboard and meeples etc. I definitely think that most RPGs would benefit from having more Eurogame trappings - represent your to-hit/proficiency bonus with red blocks/chits, display your HP with those flipboard number things, ready spells by putting spell cards into your hand, and cast them by laying them down on the table, remember passive abilities with index cards. Not that I would expect that an RPG should automatically include such things, but having them as separate accessories would be nice.
|
# ¿ Oct 16, 2014 11:02 |
|
Galaga Galaxian posted:However, in a D&D style game it tends to be pretty static within a session, except for bonuses and penalties and constantly adding and subtracting blocks from your pile as those mofifiers change strikes me as too fiddly. Being able to quickly manipulate little +1s and -1s was exactly what I was getting at, and yes I do agree that simply having a less complex system would also work. I think that even if the numbers don't really change a lot from session to session, it'd make the experience more visceral and help a newbie visualize the stat better than penciled-in numbers on a sheet of paper.
|
# ¿ Oct 16, 2014 14:38 |
|
When did "action economy" become a thing that started being considered as part of design/balance? It seems like its acknowledgement as a mechanic is a fairly recent one, say during 4E?
|
# ¿ Oct 16, 2014 21:54 |
|
|
# ¿ May 9, 2024 10:46 |
|
In general, is it a good idea to roll damage simultaneously with rolling for hit? It's just one of those "common sense" sounding things that seems like a good idea intuitively.
|
# ¿ Nov 1, 2014 20:40 |