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Libertad! posted:People can reblog your stuff on Google+ as well, though, so that's not gonna help. Tumblr does not actually have very robust native blocking tools -- you can block individual blogs and you can tell Tumblr not to display blogs flagged as "adult", but that's about it. There are a couple popular browser plugins you can use to create a blacklist of tags you don't want to view on your dash, among other things, but those are heavily reliant on people properly tagging their posts, and tagging them in the exact way you worded them on your block list. Tumblr is really not the place you want to go if you never want to see opinions you'll disagree with.
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# ¿ Oct 2, 2014 04:45 |
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# ¿ May 12, 2024 11:51 |
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Effectronica posted:How can you say "fighters doing the same unarmed damage as wizards is wrong" and "unarmed fighters can't attack at all" in the same post with a straight face? The literal answer to the problem of being disarmed in Dungeon World is, apparently, that only certain playbooks can fight unarmed, or more charitably it's DM fiat whether cracking your knuckles counts as rearming yourself. And again, the argument is that Riddick-with-teacup and Riddick-with-axe should be mechanically equivalent. That's not a bad thing. Compels are great; they make the story more interesting. They make your aspects matter more.
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# ¿ Oct 5, 2014 14:54 |
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Effectronica posted:Why should finding a magic sword with a completed character mean that the character automatically becomes built around that sword in order to use it? Aragorn and Bilbo weren't defined by Anduril/Sting, and Bilbo, if anything, becomes less beholden to the negative parts of his Aspects when he names Sting. And again, this is a significant increase in compels. Getting a magic sword decreases character agency- they have to be much more greedy or lecherous or drunken or stupidly heroic from now on compared to how they were before. Compels increase character agency. Like, they give you Fate points. That's what Fate points are for. Compels aren't bad, they're supposed to be fun. If I put down "This Is Why I Don't Do The Talking" as my Trouble, then I am going to go out of my way to run my mouth off at inopportune moments anyway. If that kind of thing doesn't appeal to you, you might just not enjoy Fate. Which is perfectly cool. You don't need to base your character around the magic sword, either. You could, but just having it exist as an aspect doesn’t necessaryily force that. There are lots of ways to model weapons in Fate. I'm also pretty sure that in Dungeon World, it'd be perfectly acceptable for the following to occur: DM: Your sword goes flying out of your hand, you're disarmed. Fighter: Then I punch the goblin and grab his spear! DM: Okay, Defy Danger. How this teacup thing is going to play out really depends on the tone the system is trying to achieve, but players are pretty rarely helpless in PbtA or Fate. Gazetteer fucked around with this message at 15:19 on Oct 5, 2014 |
# ¿ Oct 5, 2014 15:14 |
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Effectronica posted:They do, because if you have two guys, with the same Aspect, and one guy invokes it regularly and the other rarely, the first guy clearly attaches more importance to it. To put it to a fictional example, King Arthur has a magic spear and dagger alongside Excalibur and its scabbard. They aren't mentioned often, and generally not at all in anything more recent than Mallory. Excalibur is more important to his story, or in Fate terms, he invokes it more often. Or getting away from gear, Arthur was also Emperor of Rome and King of Germania and Gaul, but these are again less important than his status as King of Logres or High King of Britain. These would be Aspects he invokes rarely or removes from his character sheet in favor of other ones. You probably wouldn't make "Emperor of Rome and King of Germania and Gaul" and "King of Logres or High King of Britain" separate Aspects -- those are highly redundant. Either you'd wrap them up into one Aspect ("The High King" or whatever), or if the first one doesn't matter as much as you're saying, just don't make it an Aspect. Aspects are not an exhaustive list of things that describe a character, they are the things that matter narratively. Same with the magic spear and dagger. If they're not important, don't make an aspect out of them. You also should just never have two guys with the same aspect, ideally.
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# ¿ Oct 5, 2014 16:17 |
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Effectronica posted:Jesus. What you're doing here is taking the thing which I said- "spending Fate points on something shows its importance to the narrative" and rephrasing it slightly, then pretending it's a counter to what I said. Like, why do you think Balsera, Donoghue and Hicks tell you not to do these things? They explicitly said in at least one first-party Fate product that I can remember that you should only pick important things to be Aspects and ditch ones you're not using, so that you aren't just picking one or two things at a time. This is also why you have the progression from 10 Aspects in SOTC to 7 in DFRPG to 5 in Core. Captain Foo posted:lol if u drink tea; coffee supremacy
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# ¿ Oct 5, 2014 23:15 |
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# ¿ May 12, 2024 11:51 |
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Zereth posted:Are you suggesting people brew their coffee with tea, or the other way around? Coffee beans actually aren't bad in certain tea blends.
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# ¿ Oct 6, 2014 03:55 |