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DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

unseenlibrarian posted:

Honestly I think how they split it was pretty true to how people tend to -play- Star Wars. You've got your Traveller with Wookies game, your brave heroes of the alliance game, and your "Holy poo poo, look at all the Jedi" game.

All they really need is a creepy space nazi apologist game and they'd be set.

So when is the Imperial book gonna come out? You know for those times when you want to kill moisture farmers and beat up Ewoks?

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DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Froghammer posted:


Also my real problem with tabletop Star Wars is that Star Wars being literally a generic medieval fantasy setting in space tends to make people play it like it's Dungeons and Dragons (i.e. "strip every body naked and take everything that isn't nailed down"), but the setting (and usually the system) doesn't support that kind of playstyle. My group ran the starter adventure for EotE and by the end we had three ships. That's two too many ships for a five person party.

I think this is more a reflection of the players then the game. I've been in a SW game and its nothing like a regular D&D game. In the first adventure we were on, killing and looting was the last thing on our minds. In fact, we made a point not to destroy droids who tried to attack us. We could have looted the place we had been sent to, but it would have been a bad idea. We did this because we were following orders. We were sent to a mine to get it back to operational status for our employer. Acting like a typical D&D group would have been the worst thing we could've done.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Froghammer posted:

The starter adventure for Edge of the Empire involves going on a fetch quest to find some infamous astromech droid that has a treasure map in its head, only it's being held by some local crimelord holed up in an asteroid somewhere near the shithole town you start in. It's basically "there are bandits, go find their hidey-hole and make them all be not a problem anymore", but with Star Wars. It's...alright, as far as adventures go. There was a lot of swashbuckling adventure and acts of derring-do, plus my Bothan Politico insulted the end boss so badly he fell unconscious.

Basically Edge of the Empire is great and you should go play it.

I can see how this adventure could turn into a kill everything and loot the place.

In my EotE games, there's not so much acts of derring-do as mishaps and shenanigans. Like my Selonian Scoundrel walking into an Imperial base and convincing a droid that she's a bounty working for the Imperials. Not sure how she's going to get out now that she got out of there now.

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