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unseenlibrarian posted:Honestly I think how they split it was pretty true to how people tend to -play- Star Wars. You've got your Traveller with Wookies game, your brave heroes of the alliance game, and your "Holy poo poo, look at all the Jedi" game. So when is the Imperial book gonna come out? You know for those times when you want to kill moisture farmers and beat up Ewoks?
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# ¿ Oct 8, 2014 20:25 |
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# ¿ May 9, 2024 04:30 |
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Froghammer posted:
I think this is more a reflection of the players then the game. I've been in a SW game and its nothing like a regular D&D game. In the first adventure we were on, killing and looting was the last thing on our minds. In fact, we made a point not to destroy droids who tried to attack us. We could have looted the place we had been sent to, but it would have been a bad idea. We did this because we were following orders. We were sent to a mine to get it back to operational status for our employer. Acting like a typical D&D group would have been the worst thing we could've done.
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# ¿ Oct 14, 2014 19:42 |
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Froghammer posted:The starter adventure for Edge of the Empire involves going on a fetch quest to find some infamous astromech droid that has a treasure map in its head, only it's being held by some local crimelord holed up in an asteroid somewhere near the shithole town you start in. It's basically "there are bandits, go find their hidey-hole and make them all be not a problem anymore", but with Star Wars. It's...alright, as far as adventures go. There was a lot of swashbuckling adventure and acts of derring-do, plus my Bothan Politico insulted the end boss so badly he fell unconscious. I can see how this adventure could turn into a kill everything and loot the place. In my EotE games, there's not so much acts of derring-do as mishaps and shenanigans. Like my Selonian Scoundrel walking into an Imperial base and convincing a droid that she's a bounty working for the Imperials. Not sure how she's going to get out now that she got out of there now.
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# ¿ Oct 16, 2014 18:56 |