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I just can't get past "here's your game about playing scoundrels, now here's your--we swear it's different and necessary--game about being rebels."
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# ¿ Oct 7, 2014 22:19 |
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# ¿ May 9, 2024 12:55 |
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MadScientistWorking posted:Well I mean yeah if you are completely making up stuff that you supposedly read its sort of strange but Fantasy Flight is completely honest about the three games almost being exactly the same outside of a few mechanics. Admittedly, its still a bit off putting given that you are still buying the equivalent of a Dungeon Master Guide every time but I haven't actually looked at Age of Rebellion to see how much information changes. The point is it's silly to split it up like the 40K RPGs in the first place. How nice and honest they are about it doesn't matter.
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# ¿ Oct 8, 2014 14:54 |
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MadScientistWorking posted:Ehhh... Its pretty much like how most if not a lot of RPGs do it though so I'm not entirely sure why this one is causing you to have a fit. How am I having a fit? I just think it's silly and unnecessary.
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# ¿ Oct 8, 2014 16:58 |
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Comrade Gorbash posted:The only real major difference between how FFG does the 40k and Star Wars RPGs vs how other companies did similar games is that instead of a bunch of splat books, they have a small number of supplements and sell multiple versions of the core book. I think it makes sense with the 40K RPGs, where being a space marine is vastly different than being some scrub who works for an inquisitor, and even a two game split would make sense to me in Star Wars because Old Republic Jedi adventures are quite different than Rebellion Era adventures, and it's difficult to balance Force users against non-Force users. But I don't see a reason to split up rebels and scoundrels, and from what I understand, there are balance problems around force users in the two games that are out. So it just seems rather pointless to me beyond being a different way to organize the line.
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# ¿ Oct 8, 2014 18:20 |
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ProfessorCirno posted:I'll never understand people who desperately ache for a Star Wars with no jedi in it. It's like wanting to play Shadowrun but hating the orks and mages. Dudes, there's settings and systems right there for you, just take the obligatory big animal race and call it a wookie. You misunderstand me. I desperately ache for a Star Wars where Jedi are actually playable alongside other characters without causing friction due to serious balance issues. But I doubt that will happen, so if FFG is gonna split up the game into games, splitting overpowered Jedi off into their own game is a sensible implementation of that policy (moreso than splitting up scoundrels and rebels in my opinion).
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# ¿ Oct 9, 2014 05:58 |
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RocknRollaAyatollah posted:if the new movies bomb They won't. The people who complain loudest about the prequels will be first in line, followed by all the kids who absolutely adore the prequels.
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# ¿ Oct 9, 2014 06:34 |
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RocknRollaAyatollah posted:Don't get me wrong, I think J.J. Abrams will do a better job with Star Wars than Star Trek. Even then, all the J.J. Trek movies have been successes critically and financially. I just think it's interesting that their plan of popping out the movies quickly will put the last one out at about the time they get the rights to everything, 2020. Oh they definitely have this poo poo all planned out on levels we can't even conceive. I just wanted to make fun of the idea that these new SW flicks could flop.
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# ¿ Oct 9, 2014 06:53 |
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# ¿ May 9, 2024 12:55 |
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AlphaDog posted:WHFRP3 was great because it included a heap of that stuff along with special dice. Considering that the system and setting as a whole isn't really our sort of thing, my group had a good time with it. I think the cards, cool dice, chits and tokens, assemblable tracks, etc made it a lot more fun for us than we would have had with just a rulebook and character sheets. My group loved the cards and special dice, but felt all the rest was excessive. And yeah, the rulebook is garbage as far as clarity and organization go.
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# ¿ Oct 16, 2014 16:58 |