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WHFRP3 was great because it included a heap of that stuff along with special dice. Considering that the system and setting as a whole isn't really our sort of thing, my group had a good time with it. I think the cards, cool dice, chits and tokens, assemblable tracks, etc made it a lot more fun for us than we would have had with just a rulebook and character sheets. Oh, and it's way easier to teach a brand new player to look at a card, roll dice, match symbols than it is to teach them, say, D&D. If WHFRP3 had a better organised rulebook, it would have been a joy to learn and teach it. edit: I have ripped off the tracks thing for basically everything since I played that game.
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# ¿ Oct 16, 2014 14:13 |
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# ¿ May 9, 2024 03:34 |