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Plutonis
Mar 25, 2011

In Training posted:

It's more simplistic politically and narratively but it's great for multiplayer and mods.

this

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Plutonis
Mar 25, 2011

quote:

There will be five unique graphics sets for clothes at launch: Western (European), Middle Eastern, Sub-Saharan, Indian, and Steppe. Everyone else uses whatever is the closest match. In terms of physical appearance, the new DNA system can represent all ethnicities, so we probably won't see face packs again. No era-specific clothing at launch.

Clothing is partly based on rank. A Western Count and a Western Duke might wear a similar style clothing, but one wears linen and one wears silk and you will be able to see that difference.

No more static event pictures. Events will feature the actual character models posed against some kind of background, and they can have props like knives, crucifixes, etc. Currently they don't animate to actually interact like getting into a fight.

Tutorial is described as "Stellaris-like", and they've improved the ways the game can give you suggestions on what you want to be doing. More approachable, but not dumbed down.

Custom religions you found can have Holy Orders. Not ready to talk much about that.

The tech system is more tied to characters than it was in CK2, but not ready to talk about it yet.

Councilor jobs like Steward are now an "office" that is placed on the map instead of a person, so you don't have to re-assign it when the councilor dies. The office itself can even still keep working without a holder, just at a very reduced effectiveness.

The new Doctrines and Tenets are being used to represent more historically accurate versions of real heresies like Catharism. The AI will found these, and they are weighted to appear at the place and time they did historically. The AI will stick to founding historical heresies and won't abuse the system to create random weird ones. That's the player's job.

Zoroastrians can still have incest, naturally, and you can reform any religion to allow it now.

Historical events like the Mongol Invasion are in. Dynamic epidemics from Reaper's Due are not in, as they didn't feel that feature worked very well. No word on how the plague will be handled.

Characters still get sick and are treated by Court Physicians.

Provinces now have Development, which is like civilization value in Imperator. Tribes don't care about it but feudals get more taxes from it.

Revolt Risk has been replaced by Control, which is going to work a bit differently.

If your heir when you die is an old guy who has already invested all of his perks, you can respec his lifestyle tree once if it sucks.

Splendour is like your Dynasty XP. It's used to buy Legacies, which are kind of like national ideas in EU4 and stay with your dynasty forever. One of these lets you increase the chances of inheriting congenital traits, if you want to create a dynasty of stong genius ubermensch. It's not realistic but it is a playstyle they want to support.

Foreigners don't care about Dread, only your own vassals.

Fleets are now handled like CK1. You just pay money to turn into boats. Naval combat is a possibility in the future. Henrik thinks it would be cool, especially for the Mediterranean.

Vikings can still sail up rivers.

There is a big fly snake hanging out in the Terra Incognita on the Eastern edge of the map and it looks like they've left plenty of room to add China in the future. They wouldn't say anything about it. No Chinese Emperor interactions at launch.

No plans for a CK3 to EU4 converter.

You only need to siege the fortified holdings to occupy an entire county. Castles are automatically fortified, but cities and churches are not unless you have built walls in them.

Factions are back. Peasants can now found factions. One example given was that Norwegian peasants living under a Danish king can found a self-rule faction, and Norwegian culture nobles will join them. Like a combination of a CK2 faction and a peasant revolt, very powerful.

Henrik is not interested in non-dynastic play (Holy Orders, etc). Playable mercenaries are a possibility, being landless and using your armies to make money. Adoption is also a potential mechanic. Neither one will be in at launch.

Much more events that deal with interpersonal drama and people important to the player, like family/friends/rivals.

Events can look back at how the relationship between two characters has developed over many years and generate content for them dynamically.

Poetry generator that will actually make your poetry better or worse based on character skill.

Double the number of content designers working on CK3 as CK2 had at its height.

Direct vassals will always matter. So the previous comment about Barons not being important doesn't necessarily apply if you're a Count.

No crazy fantasy events (immortality, Satanism, child of destiny) at launch. Undecided if they will be added later, but if they will, there will definitely be game rules to turn them off. CK3 should feel more historical compared to CK2. This was a goal.

There will be special mechanics for Crusades but they're not talking about that yet.

Playing pagans feels "significantly different" from CK2.

You can reform from tribal to feudal.

Control is more of a short-term thing and Development is more long-term. For example, Control in a province is reduced when it changes owners but recovers quickly.

Religions have degrees of relation. Abrahamic > Christian > Catholic.

Eastern Religions are still more tolerant of heresies.

Ecumenism: Catholics/Orthodox/Coptic don't treat each other as heresies for purposes of CBs and stuff. There are steps of tolerance. It's not just "True Faith, Heretic, or Heathen".

Converting foreign rulers with your chaplain will not be in at launch.

Investiture system and antipopes will not be in at launch.

When you found a new religion, some vassals and some provinces will convert. Based on things like opinion modifier and traits (Zealous/Cynical)

Terrain type has an effect on Development in provinces, but climate currently does not.

No inventory system at launch.

Stress system penalizes players for playing out of character. Some new traits have been added to bolster this. It is apparently harder to get traits

Vassal contracts are individual. Stronger vassals can individually negotiate for better terms i.e. more independence

AI will only create historical heresies like Catharism. Only player can create random ones.

Most of those look really good, although I'm iffy on the mechanics they are obviously holding back for future expacs.

Plutonis
Mar 25, 2011

Looks cool.

https://forum.paradoxplaza.com/forum/index.php?threads/ck3-dev-diary-1-dynasties-houses.1270519/

Plutonis
Mar 25, 2011

Knuc U Kinte posted:

The one thing that sounds boring is the mana bar for legacies...would be better if it was related to things your characters achieved. Waiting for numbers to accumulate is probably the worst laziest thing in these games and why eu4 was lovely on release.

Yeah it reminds me of waiting for the stupid legend bar to fill up on the warrior societies

Plutonis
Mar 25, 2011

mysterious loyall X posted:

can't wait for none of these features to not be in the base game and they're delivered over 3 years of quarterly 60 dollar dlcs 🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕��🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕🖕

The new mechanics are actually going be in the base game, it's just that 90% of the OLD mechanics from ck2 will be on the dlc packs. Troll blocked.

Plutonis
Mar 25, 2011

The New Order: Last Days of Europe got its first release. It's a really ambitious conversion mod that has a nice twist on the Axis won WW2 angle

Plutonis
Mar 25, 2011

Frig off

Plutonis
Mar 25, 2011

my lovely computer cant run this :negative:

Plutonis
Mar 25, 2011

In Training posted:

The Hook system is sweet. Also religion reformation is bonkers overwhelming but maybe they had something like it in a CK2 expac I never played.

you never played holy fury???

Plutonis
Mar 25, 2011

https://steamcommunity.com/sharedfiles/filedetails/?id=2221876208&searchtext=

Plutonis
Mar 25, 2011

Stairmaster posted:

imho its gay the tno devs are focused on making sure every country in 1962 has content instead of giving us the 2nd great patriotic war.

Every country? They haven't touched on South America lol (thankfully there's the Cold Southern Springs submod)

Plutonis
Mar 25, 2011

incredible

Plutonis
Mar 25, 2011

another great patch

Plutonis
Mar 25, 2011

BBJoey posted:

johan’s done it again

https://www.pcgamer.com/new-europa-universalis-4-dlc-has-the-lowest-user-rating-of-anything-on-steam/

Plutonis
Mar 25, 2011

Knuc U Kinte posted:

I hate how paradox barely tests anything before releasing it now. Never buy any of their crap new anymore.

Plutonis
Mar 25, 2011

Plutonis
Mar 25, 2011

Polynesian infantry is better at mil level 26 than western and high american at 30. An army of Dwayne Johnsons.

Plutonis
Mar 25, 2011

https://store.steampowered.com/app/529340/Victoria_3/

Plutonis
Mar 25, 2011

Stairmaster posted:

now play a full game of caveman2cosmos

caveman2cosmos ftw

Plutonis
Mar 25, 2011

Stairmaster posted:

how come I enjoy every paradox game except for EU

play Anbennar for a change

Plutonis
Mar 25, 2011

Average Bear posted:

Has anyone played EU4 since Leviathan?

I literally had to use a mod that remvoes several nations because the new provinces made the game unthinkably laggy on my potato pc

Plutonis
Mar 25, 2011

frankenfreak posted:

Anbennar mod owns.

allclan goblins are incredibly ftw. also elf hitler aelnar

Plutonis
Mar 25, 2011

Lady Radia posted:

It's pretty weird hearing the stories that come out of the office like "We need to make sure Victoria 3 uses the same codebase as Victoria 2" "uhhh that's insane" and thinking to yourself "no one has tried competing with these guys yet???"

the indie mapgames like realpolitik are even worse

Plutonis
Mar 25, 2011

StandardVC10 posted:

How is EU4 right now? I played a bunch in 2015 but I haven't touched it since

Modding is pretty great, not so much for the game itself. Third Odyssey is getting updated soon which I am excited to even though they still haven't made any new exile nations other than Spartania, Elysia and Vinland.

Plutonis
Mar 25, 2011

Anbennar finally adding my most wanted feature

Plutonis
Mar 25, 2011

Remembered how Imperium Universalis, the best EU4 mod of its time, ended development due to Imperator being released.

Plutonis
Mar 25, 2011

Martin Nword

Plutonis
Mar 25, 2011

i know Kaiserredux is a retarded mod but why the gently caress are they using a guy who was 15 years old in the gaming starting date as a playable leader

Plutonis
Mar 25, 2011

In Training posted:

Yup. All of it. I would recommend purchasing about $2000 - $3000 worth of DLC. It's all worth it.

Plutonis
Mar 25, 2011

top hat goblin...

Plutonis
Mar 25, 2011

The new dev diaries look pretty sick, a lot of nations being redone and banged up but I honestly wonder if this is going to be the final major patch or something before they announce EU5

Plutonis
Mar 25, 2011

ThatBasqueGuy posted:

bumping the map gaming threda because im a mapgamer that enjoys number going up. also theyre kind of like rpgs b/c you get lots of mana to spend



The EU4 expansion sucks but at least it adds cool UI possibilities for mods and fixes administrative and Vic3 apparently will be like CK3 where the expansions just add annoying poo poo for free and you have to pay for how to deal with them.

Plutonis
Mar 25, 2011

Estates are fine now though

Plutonis
Mar 25, 2011

Fungah! posted:

i should just play anbennar

waiting a month for anbennar to get hotfixed for new version...

Plutonis
Mar 25, 2011

speaking of mods i really wish TNO released more poo poo other than 10 years of content for a single country every 6 months because i really liked this fan content thing

https://www.youtube.com/watch?v=0X3KTQcSsEY

Plutonis
Mar 25, 2011

John Charity Spring posted:

I wish that 70% of the TNO mod team wasn't made up of 17-year-olds but you can't have everything I guess

They need to chill with the events too, Guangdong felt like reading a book even though I liked the weapon and product development and economic growth gameplay

Plutonis
Mar 25, 2011

ThatBasqueGuy posted:

I just hope they do the canals justice

Mods doing a far better job with Canals...


Plutonis
Mar 25, 2011

Just give them the real good rear end privileges like the nobility one that gives like +1 army tradition every year, the ones that give more colonists/assimilation and do other buffs at the very start of the game and seize land every once in a while

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Plutonis
Mar 25, 2011

Like the new coup mechanics on vicky

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