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signalnoise
Mar 7, 2008

i was told my old av was distracting
The only games I really know how to play with a standard card deck are Go Fish and Poker. And I suck at poker and don't really even know the variations.

What are good games to play with a standard card deck while waiting somewhere so I can have something to do with another person other than idle conversation? I have heard Gin recommended. I guess with more people we could play Hearts?

Tell me what I need to know to be a card nerd.

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Authentic You
Mar 4, 2007

Listen now this is your
captain calling:
Your captain is dead.
I've always been fond of Egyptian Ratscrew. You can play with two people, but it's better with more players. It's super easy to learn to play and fast-paced. Also a good party game. If you're waiting in a public area, be gentle with the slapping part (I've played this game with a rowdy crowd and everyone starts slapping the deck hard and loud).

Jaguars!
Jul 31, 2012


Presidents and Arseholes (Scum if you're playing with kids) is very easy to pick up.

Basically you try to get rid of your hand first by playing higher than the last card played, and the person who wins gets to lead off with their lower (more useless) cards. The most distinctive feature is that at the start of the next round, the loser (arsehole) has to give the winner (President) his two best cards, and the president gives the arsehole his two worst. Theres also a lot of common house rules to spice things up. Chances are someone you know will know the game in some form.


Wiki seems to think it's a drinking game but I've never seen that.

Spoons is a fun kids game.

Five hundred is a fairly common game but the rules are more advanced, with trump suits, left and right bows, etc.

I like Oh Hell AKA up and down the river, with the modification that the dealer is not allowed to let the bids match the amount of cards and the last hand (with a single card) is played by holding your card on your forehead so everyone but you sees it.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Crazy Eights is similar to Uno but uses a normal deck.

CoasterMaster
Aug 13, 2003

The Emperor of the Rides


Nap Ghost

Tiggum posted:

Crazy Eights is similar to Uno but uses a normal deck.

Mao is like Crazy Eights, but lets you be a total rear end in a top hat.

Also, Egyptian Ratscrew is the best game and caused a huge fight between a friend and I when I intentionally misslapped the pile to burn my top card when I knew my next card was a face card.

Dr. Video Games 0081
Jan 19, 2005
Gin is ideal for two

lidnsya
Nov 14, 2007
<img src="https://fi.somethingawful.com/customtitles/title-lidnsya.jpg"><br>All aboard the sleepy train!
War! Retardedly easy and pretty fun.

http://en.m.wikipedia.org/wiki/War_(card_game)

Leroy Diplowski
Aug 25, 2005

The Candyman Can :science:

Visit My Candy Shop

And SA Mart Thread
Here in the south we play spades. Biloxi rules.

raton
Jul 28, 2003

by FactsAreUseless
Cribbage is a great game for two players. There are points involved and traditionally these are tracked on a cribbage board using pegs, however there are lots of smartphone apps to do this for you nowadays. It's been around for hundreds of years -- Benjamin Franklin and his wife used to play it a lot.

The game is about 80% skill and 20% luck. A skilled player will almost always beat a weaker player and a decent player will lose to an expert maybe 75% of the time. This slight element of luck means that if you like the game and get better than the person you usually play against they can still beat you with some luck, keeping them interested. Remembering discards gives you and advantage but if you can at least track the fives (the five is the most powerful card in cribbage) you can do okay.

Cribbage is really a combination of three sub-games, each of which is tightly inter-related. At each round you get six cards and discard two of these cards into the crib (the dealer gets the crib). You then place your four cards out face up one at a time, taking turns. J-K are worth ten, all other cards are worth face value. During this turn taking phase you can score two points on the board if you lay a card that brings the total to 15 (so he puts a K you put a five) or 31. Once no one can put a card down without going over 31 the last player to put a card gets one point and play starts over. HOWEVER, you can set traps during this phase. Say you have a seven and a nine. If you place your seven your foe will be tempted to play an eight to bring the total to fifteen for the two free points. You can then play your nine and make 7-8-9. Straights are worth one point for each card they contain, so you now make 3 points and gain on him by one. Or, if you have an eight, you can pair his eight and get two points (you get six if you can make trips). Different players have different habits and hold different cards so if you learn your opponents habits before they learn yours you can gain a big advantage here, as well as knowing which cards he is likely to hold based on what is already out and based on how points will be scored in the second phase of play.

In the second phase of play you score points based on certain combinations in your hand. The values come about as they did above. Some examples:
-6778 -- You have 678 one way and 678 another. This makes six points. The pair of sevens is worth two points. You have 7+8=15 one way and 7+8=15 another way for two points each. You get 12 points. Pretty good!
-55JK -- You have the first five plus the J or the K for 2+2=4 points, then the second five plus the J or the K for another 4, then the pair of fives for 2. Ten total.
-A234 -- You have four points for the straight. That's it.

I'm lying a little bit though. Before this phase starts you cut the remaining deck and reveal a card. This card can also be mixed into your hand (and your opponent's hand) to make the same combos. So in the first hand if you cut to an 8 you would effectively have 67788 which is worth 24 goddamn points. The most valuable hand in cribbage is worth 29 points on its own. Making one of these hands is sometimes worth taking a risk on as a total of 121 or greater wins you the game.

The third phase plays the same as the second phase but this time the crib is scored. Only the dealer gets these points but you of course alternate who is the dealer. When you discard into the crib you are often trying to screw over the other person with the cards you give him. Likewise when you discard into your own crib you are trying to guess how he is going to try to screw you up and put cards in there that actually fix that. This part of the game is subject to leveling like in poker -- "he thinks I will X, therefore I will Y." Or sometimes "he thinks I think I will Y, therefore he will Z, therefore I will actually Z." Reads can be common here too, with experience in the game and with your foe you'll learn some combinations that make them cringe when they see them, you can learn how they usually discard from those sorts of hands, and you can absolutely floor them when it turns out you have discarded the perfect two cards into your crib to match with his giving you giant points.

Many cribbage games are very close and the person without the crib goes first in the second phase of the game. This means that in the endgame you can often steal wins from your foe by reaching 121 an instant before he can score a massive hand plus a good crib or whatever. So strategy can change within a game based on what phase of the game you're in.

If you're interested I suggest trying it out on an app or somewhere online. The app I have is called "Buck the Odds Cribbage" and has computerized foes at five difficulty levels, requires no permissions, and I think cost like three bucks. You can turn muggins on or off -- muggins means if you miscount your hand the difference goes to your opponent's score, and after each scoring you can tap the cards to see how you should have added the points up. This makes it great for learning how to score the hands, which isn't hard but is the only real hurdle to clear before you can play. Be aware that cribbage is a solved game and a computer can easily find the statistically correct play in any situation so any cribbage app will whip your rear end on higher difficulty levels -- you'll see a lot of accusations of cheating on various app reviews for this reason, the computer knows exactly when to fish for miracle cards and make huge hands while most human players avoid doing this for safer score options.

If you like cribbage there are books you can read to get better. Strategy isn't as deep as poker so the books are a lot shorter. Dan Barlow's "Cribbage for Experts" and "Miracles on 4th Street" are the two to get, the former especially. If you play a lot you will eventually get a cribbage board, which is about the size of a tall book. They make boards where there's a compartment to hold your deck of cards, too.

raton fucked around with this message at 19:43 on Oct 12, 2014

thrakkorzog
Nov 16, 2007


War is a lovely game. The only reason any person could advocate that game is because it keeps kids occupied, because kids are dumb.

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lidnsya
Nov 14, 2007
<img src="https://fi.somethingawful.com/customtitles/title-lidnsya.jpg"><br>All aboard the sleepy train!
No ur dumb.


Also seconding learning crib. Ask someone who knows it to play and you will catch on very fast.

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