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why would you even call a video gmae wild star
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# ? Oct 16, 2014 15:27 |
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# ? May 6, 2024 04:31 |
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Turns out hiring MMO devs for the lowest wages in the industry and then forcing them to work 60+ hour weeks for a year provides you with a super buggy mess of the game in the end.
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# ? Oct 16, 2014 16:50 |
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zen death robot posted:arent all mmos super buggy messes anyways MMOs will tend to be more buggy than other types of games, because of the enormous scope involved. Wildstar is exceptionally buggy, even for an MMO. At launch, numerous class abilities either didn't work at all or worked in really stupid ways. With each patch they fix some and break others.
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# ? Oct 16, 2014 16:55 |
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Deki posted:Turns out hiring MMO devs for the lowest wages in the industry and then forcing them to work 60+ hour weeks for a year provides you with a super buggy mess of the game in the end. lmao this is how every loving game is made today
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# ? Oct 16, 2014 17:24 |
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sword_man.gif posted:the carbine dev who posts in there, cyster, is caydiem from blizzard, who got really mad about being the rogue class lead and using a terrible sword in the mainhand (silent fang) to the point where for a long-rear end time on the blizzard forums mentioning silent fang was a ban aren't people falling over themselves to run to that dev's defense too when other posters are being "rude" in the wildstar thread
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# ? Oct 16, 2014 17:26 |
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I mean if my job was on the line I would be lying my rear end off on an internet forum to people who desperately want to believe too
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# ? Oct 16, 2014 17:45 |
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SarutosZero posted:aren't people falling over themselves to run to that dev's defense too when other posters are being "rude" in the wildstar thread of course everyone was falling over themselves to be nice to her as well when she was posting in wow:gs and then a bunch of people started really white knighting after silent fang came up
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# ? Oct 16, 2014 18:35 |
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a wow dev....who's a goonette?? *wipes brow* time to show her that i'm the man for her... "Silent Fang was a long time ago and only someone as pathetic as you would keep bringing it up. What's it like to hate women?" masterstroke...
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# ? Oct 16, 2014 18:37 |
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Everyone knows that white knights get all the women.
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# ? Oct 16, 2014 18:38 |
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sword_man.gif posted:a wow dev....who's a goonette?? *wipes brow* time to show her that i'm the man for her... someone even brought up the APB dev who kept posting about how everything was great and the game is awesome like 2 days before it shut down and how this could just be the same thing only to have other posters jump in with NO SHUTUP DON'T BE MEAN TO HER SHE JUST LOVES HER JOB
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# ? Oct 16, 2014 18:44 |
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the best poster in that thread is the dude making up fanfics about ncsoft
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# ? Oct 16, 2014 18:45 |
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sorry what I meant to say was stop being dicks all of you and please PM me video game playing girls
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# ? Oct 16, 2014 18:46 |
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where can i read about this "silent fang" thing and why it's such a big deal because all I get if I google it is just descriptions of the item
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# ? Oct 16, 2014 18:48 |
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I heard some guilds managed to kill some bosses and I guess this upset the devs so they changed a bunch of stuff a whole ton to make the bosses harder, and did it several times until even some of the most hardcore people threw up their hands and said gently caress this poo poo and quit
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# ? Oct 16, 2014 18:48 |
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Harrow posted:where can i read about this "silent fang" thing and why it's such a big deal because all I get if I google it is just descriptions of the item way back in vanilla world of warcraft each class had a public class lead, caydiem was the rogue lead. rogues got incredibly pissed off when it was revealed that their class lead had zero idea about even the basics of the class. now just hang on here because you have to know some poo poo about how wow works now and i gotta explain it silent fang, back then, had a speed of 1.6. certain instant attacks (sinister strike, the main attack of rogues back then) was based on a % of weapon damage. slower weapons did more damage with it. a slow one-hander had a speed of 2.4-2.6 (with rarites like 2.8 or 3). caydiem was using silent fang as her mainhand weapon, which is about as terrible an option as you can get rogues found this out and got really mad about it (with some reason because if you're going to be a class lead you should probably know how the class works) and instead of admitting a mistake decided to censor all talk of it and blizzard started banning for silent fang jokes tseric's meltdown was funnier though because he actually melted down in public on the blizzard forums quote:When you can understand how a group of belligerent and angry posters can drive away people from this game with an uncrafted and improvisational campaign of misery and spin-doctoring, then perhaps, you can understand the decisions I make. Until you face mobs of psychology, you will not see my side. quote:Can't help it. quote:I'm sure you all think you're hilarious in your own space/mind. / sword_man.gif fucked around with this message at 18:54 on Oct 16, 2014 |
# ? Oct 16, 2014 18:51 |
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tseric was the warrior lead btw and he didn't really know what the gently caress he was talking about either ("pop enrage" being the most famous one, enrage being an ability that got trigged on being hit and couldn't be activated on demand) they got rid of class leads for a single rep in the form of ghostcrawler, until mists of pandaria where a guy got super invested in warlocks, made them hyper op, rageposted on the mmo-champion forums about "running out of political capital to buff warlocks", and got fired the next day he (the warlock guy) also called me out last time i posted about his idiotic poo poo so looking forward to see if he does it again
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# ? Oct 16, 2014 18:58 |
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sword_man.gif thank you for the informative posts on turbo-dorks who work in the video game industry I enjoyed them
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# ? Oct 16, 2014 18:59 |
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thank you for enjoying it
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# ? Oct 16, 2014 19:03 |
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sword_man.gif posted:tseric was the warrior lead btw and he didn't really know what the gently caress he was talking about either ("pop enrage" being the most famous one, enrage being an ability that got trigged on being hit and couldn't be activated on demand) didn't tseric oversee the shaman class patch in vanilla or something? I know there was apparently a giant mess there where a CM didn't pass the feedback from players onto devs or something, which ended up leading to the "bus shock" debacle.
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# ? Oct 16, 2014 19:03 |
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the original cm got the gout or something and tseric and caydiem were put in charge of the shaman patch (and hosed it up) it was a euro cm apparently that brought up that the shaman feedback was never passed on eyonix got really huffy and said shamans didn't deserve him after that as well because they were REALLY mad sword_man.gif fucked around with this message at 19:08 on Oct 16, 2014 |
# ? Oct 16, 2014 19:05 |
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sounds like wildstar is in good hands, nothing to worry about guys
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# ? Oct 16, 2014 19:07 |
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Thank you for the history, sword_man.gif I played in vanilla but that was so long ago it feels like a different era. Wildstar doesn't make all of the mistakes of vanilla WoW but it makes way too many of them for a game released in 2014.
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# ? Oct 16, 2014 19:31 |
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Honestly I think Wildstar is really comparable to FF14 1.0 Both games were created by developers who had worked on games that a lot of people enjoyed, but that had a lot of old archaic poo poo in them that should have been removed (FF11 and vanilla WoW). Instead of learning from their mistakes, they basically recreated the same game with a new coat of paint and a few quality of life improvements. I wonder if they'll do a relaunch of Wildstar, because I honestly think that they could do interesting things with the game if they really tried.
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# ? Oct 16, 2014 19:35 |
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Silver Striker posted:I wonder if they'll do a relaunch of Wildstar, because I honestly think that they could do interesting things with the game if they really tried. no, because it's a new ip rather than an established brand like Final Fantasy it'll probably go f2p despite that one guy's dumb-rear end statement that he'd rather see the game shut down than go that route
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# ? Oct 16, 2014 19:37 |
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I don't remember much of FFXIV at launch but I kept reading that it was a monumental clusterfuck in all possible ways
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# ? Oct 16, 2014 19:37 |
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it would take me about ten full posts and a couple days to list everything ffxiv 1.0 did wrong so i'll list what they did right - the game did not overwrite the boot.ini file with it's own game configuration file (an eve online patch did this years ago)
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# ? Oct 16, 2014 19:39 |
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Blackheart posted:I don't remember much of FFXIV at launch but I kept reading that it was a monumental clusterfuck in all possible ways I got in the beta (stress test really, Im pretty sure they didnt give a gently caress about feedback) and it basically seemed like there was no quests? There was like these things called "levees" or something and it was a generic "kill 10 dudes over there" that I picked up in the city, only when I went to the area to kill the dudes, there was pretty much none, and even though I could find the same dudes outside of the highlighted area, they didn't count. Then the game crashed or DC'd me and the levee was auto-failed and I had to go back to town to get it again. Also the introduction stuff seemed to be a whole bunch of poo poo that I didn't care about because it was NPCs doing cool poo poo and not me. Also the UI was a godawful mess where just about anything was buried 3 levels deep and it was very obviously designed with PS3 in mind.
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# ? Oct 16, 2014 19:43 |
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sword_man.gif posted:the original cm got the gout or something and tseric and caydiem were put in charge of the shaman patch (and hosed it up) lmao i remember that
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# ? Oct 16, 2014 19:45 |
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i cant even remember much about that patch but there was like nine thousand posts on the shaman forums after it got finalized and it had a bunch of extremely minor poo poo like "you move slightly faster in ghost wolf form. cheers"
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# ? Oct 16, 2014 19:46 |
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sword_man.gif posted:it would take me about ten full posts and a couple days to list everything ffxiv 1.0 did wrong so i'll list what they did right My favorite part about the whole FF14 1.0 debacle is what happened with FF11 (this is from memory so it might not be 100% accurate). So, FF11 had an initial development team. They did everything before the game was released, and some support afterwards. At this point, FF11 was not particularly popular and most (but not all) of the things people actually liked about the game were absent. Eventually, this team departed to work on other projects (FF14 1.0), and a new team was put together to work on FF11. This team transformed the older and more archaic FF11 into the game people actually played at the worldwide release. They're responsible for basically everything people remember positively from the game. They worked on the game up until the Winds of the Goddess expansion, when they were pulled off FF11 to try and salvage FF14 1.0 into a playable game. From my understanding, they're also the ones responsible for a lot of FF14 2.0's content, although people were pulled from all over SE to work on 2.0. Finally, there's a new team on FF11 currently making new content. Why? Because FF11 is actually the most financially successful FF game to date. Which makes it all the more baffling that the original FF11 team, the ones that designed a bland and punishing game, were allowed to repeat the exact same mistakes with FF14 1.0.
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# ? Oct 16, 2014 19:47 |
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Vermain posted:i cant even remember much about that patch but there was like nine thousand posts on the shaman forums after it got finalized and it had a bunch of extremely minor poo poo like "you move slightly faster in ghost wolf form. cheers" have an exact list: note that any times it says "increased the amount it gets from damage/healing" think like, maybe 2%, if that quote:Anticipation: Now increases chance to dodge by 1-5%.
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# ? Oct 16, 2014 19:48 |
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Oxyclean posted:I got in the beta (stress test really, Im pretty sure they didnt give a gently caress about feedback) and it basically seemed like there was no quests? There was like these things called "levees" or something and it was a generic "kill 10 dudes over there" that I picked up in the city, only when I went to the area to kill the dudes, there was pretty much none, and even though I could find the same dudes outside of the highlighted area, they didn't count. Then the game crashed or DC'd me and the levee was auto-failed and I had to go back to town to get it again. Leves are still present in FF14 2.0, and they're actually a decent idea. I don't remember exactly how they worked in 1.0, but currently they're basically quest tickets that you can use to do easy repeatable quests that have pretty decent rewards. They recharge over time, so you can use them at a decent pace and always have something to do. They're pretty useful for crafting, as they make leveling crafting go a lot faster and give you good objectives to work on. The problem is that in 1.0 they were basically the only source of content. It would be like if the only quests in WoW (even for leveling) were daily quests.
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# ? Oct 16, 2014 19:50 |
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sword_man.gif posted:have an exact list: lol yeah that was the big Shaman Patch too, i remember how absolutely pissed everyone was over it
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# ? Oct 16, 2014 19:51 |
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i remember when it first came out on the ptr and flametongue weapon had a mortal strike debuff on it, and everyone made a bunch of constructive posts about how it could be changed or a different sort of effect could be included that would fit shamans better, etc., and they just removed the effect without doing anything else
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# ? Oct 16, 2014 19:52 |
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Vermain posted:lol yeah that was the big Shaman Patch too, i remember how absolutely pissed everyone was over it it was the big Mage Patch too and they got really good poo poo like instant arcane explosion and evocation baseline (evocation baseline yeeeooowww that would have made their day by itself), the existence of the winter's chill talent, and some other buffs
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# ? Oct 16, 2014 19:52 |
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sword_man.gif posted:it was the big Mage Patch too and they got really good poo poo like instant arcane explosion and evocation baseline (evocation baseline yeeeooowww that would have made their day by itself), the existence of the winter's chill talent, and some other buffs And in the druid patch they got innervate baselined - I was assuming they'd make manatide baseline for shamans but nope. 31 point talent it remained. Vermain posted:i remember when it first came out on the ptr and flametongue weapon had a mortal strike debuff on it, and everyone made a bunch of constructive posts about how it could be changed or a different sort of effect could be included that would fit shamans better, etc., and they just removed the effect without doing anything else I thought that was in BC?
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# ? Oct 16, 2014 19:55 |
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Oxyclean posted:I thought that was in BC? it might've been, there were a whole bunch of lovely shaman patches
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# ? Oct 16, 2014 19:56 |
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it was, the 2.4 ptr
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# ? Oct 16, 2014 19:56 |
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My favorite thing about BC was how everyone seems to love it despite the fact that the class balance was the absolute worst. Here's how you raid in BC content: Resto Shaman, Destro Warlock.
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# ? Oct 16, 2014 19:57 |
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# ? May 6, 2024 04:31 |
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Vermain posted:it might've been, there were a whole bunch of lovely shaman patches fwiw at the end of mists enhance was one of the best dps available at top-end gear and had some of the most ridiculous burst possible like 10-11m damage in fifteen seconds
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# ? Oct 16, 2014 19:57 |