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ROBO_ERECTUS
Sep 5, 2007

Let me take you for a ride.

Ragg posted:

I briefly entertained the idea of getting max possible xp in deux ex human revolution which you do, by rushing double takedown upgrade and using a bunch of really akward tricks to get enemies to stand next to each other, but you cant get seen doing it cuz you lose ghost. There are people who have done this apparently.

Wow that sounds really cool and interesting. I too put little value on my time.

As for picking poo poo up, depends on the RPG. JRPGs don't have a million things to get, it's usually something useful. If I miss something oh well no big deal. Games like Earthbound are cool because they discourage hoarding. You have a limited inventory, so you use whatever items you need at the moment you need them. In games like that, consumables are a time saver, not a necessity. Keeps you from going back to the hospital or Pokemon center every time you get hurt, allowing you to get on with the game.

Sandbox games like New Vegas, you gotta have priorities, pencils are worthless, just a waste of inventory space, but I'll pick up pre war money cause there is a high return on them. I never bother much with the crafting system unless it's to make weapons, making consumables is dumb, you already have a million stun packs and other drugs and food from just picking the up, but A heated saturnite fist is worth the time.

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