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Determining floors in a roguelike as storage houses then make a zillion trips when you decide to move all that stuff further lower All while hoping there are no item eaters in this particular floor game
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# ¿ Oct 22, 2014 12:07 |
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# ¿ May 21, 2024 00:45 |
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For all dumb stuff Dungeons of Dredmore has, the pocket dimension was a neat idea, and also a necessity
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# ¿ Oct 22, 2014 12:08 |
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Wormskull posted:One way to look at it is, you can feel like a rich man if you scoff at items like it's not worth the time to pick up a sword you might of picked up many moons ago and thought it was the greatest thing you ever seen. Look, if I could stuff every chair in a classroom in my pants pocket with the only limit being an arbitrary encumbrance limit, I would
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# ¿ Oct 22, 2014 12:11 |