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qnqnx
Nov 14, 2010

Determining floors in a roguelike as storage houses then make a zillion trips when you decide to move all that stuff further lower
All while hoping there are no item eaters in this particular floor game

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qnqnx
Nov 14, 2010

For all dumb stuff Dungeons of Dredmore has, the pocket dimension was a neat idea, and also a necessity

qnqnx
Nov 14, 2010

Wormskull posted:

One way to look at it is, you can feel like a rich man if you scoff at items like it's not worth the time to pick up a sword you might of picked up many moons ago and thought it was the greatest thing you ever seen.

Look, if I could stuff every chair in a classroom in my pants pocket with the only limit being an arbitrary encumbrance limit, I would

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