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I get pissed off in games where theres tons of loot cuz I want to pick it all up. People tell me I'm crazy for this so I want to know, how are you supposed to interact with loots in games like this. Do you just pick things up at random? Do you have some system for what to pick up and what to leave. What's the deal?
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# ¿ Oct 22, 2014 03:33 |
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# ¿ May 21, 2024 09:51 |
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Effectronica posted:In qdiabs I usually figure out what I'm gonna use for gear early on and just pick stuff up that fits that image, unless I see something with a good color-coding or cool name. I don't know what qdiabs is. What about like crafting stuff of junk loot that you can sell to vendors.
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# ¿ Oct 22, 2014 03:38 |
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Zoq-Fot-Pik posted:I pick up everything, except for stuff that's obviously worthless even as vendor trash, Ragg. Doesn't it drive you crazy.
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# ¿ Oct 22, 2014 03:42 |
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Effectronica posted:Quasi-diablo, I think? I tend to just not craft or pick up vendor trash, which is probably not such a good strategy. Ok so far the answer seems to be you just accept that you're playing non optimally and only pick up things that are directly useful.
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# ¿ Oct 22, 2014 03:42 |
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Like things that you know you need. Whereas I'll go, well I dunno what this is, better pick it up just in case I need it later, or, I'll look it up online.
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# ¿ Oct 22, 2014 03:43 |
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Zoq-Fot-Pik posted:I've learned to suppress it, because it's impossible for me to play any other way. Sigh. Is this the curse of a gamer?
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# ¿ Oct 22, 2014 03:48 |
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I sometimes post about how I need to loot everything, do all the quests, explore everything, completionist etc. And there are people who are like, wtf, you're ruining the game for yourself etc. I want to know how those people do it.
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# ¿ Oct 22, 2014 03:49 |
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But particularly regarding loot.
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# ¿ Oct 22, 2014 03:49 |
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The hosed up thing is there has to be a lot of people who feel that way because Rope Kid is specifically designing Pillars of Eternity around this kind of behavior.
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# ¿ Oct 22, 2014 03:49 |
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Or rather his position is that the game encourages the behavior, it's not the player doing it wrong.
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# ¿ Oct 22, 2014 03:50 |
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Are the assholes who troll me just gamer haters? #FoodForThought
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# ¿ Oct 22, 2014 03:50 |
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Zoq-Fot-Pik posted:Completionist behavior or anti-completionist behavior? Degenerate behavior like looting everything and then having to spend ages deciding what to keep and what to drop based on value/weight ratios, or going back and forth looting things in hauls.
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# ¿ Oct 22, 2014 03:51 |
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Zoq-Fot-Pik posted:I'm probably going to end up doing this when I play Pillars of Eternity. You won't have to because theres no limit to how much you can loot.
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# ¿ Oct 22, 2014 03:58 |
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Zoq-Fot-Pik posted:Then I guess I'll just loot everything, without a care in the world. This is the genius of Rope Kid's design.
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# ¿ Oct 22, 2014 04:01 |
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Heran Bago posted:You just pick up some of the stuff. How do you decide what to pick up and what to leave?
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# ¿ Oct 22, 2014 04:04 |
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Heran Bago posted:Is some of the stuff better than your current stuff? What about crafting mats in Witcher and the like.
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# ¿ Oct 22, 2014 04:49 |
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Also leaving behind consumables D: That way lies madness...
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# ¿ Oct 22, 2014 04:50 |
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I should have specified I don't maen diablo likes but rather story centric rpgs such as, infinity engine games, bethesda games, new vegas, witcher etc.
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# ¿ Oct 22, 2014 04:51 |
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Knuc U Kinte posted:Using up all of your consumables in the final Boss Fight *Ooooohooohooohoooooo Antonio Banderas Style*
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# ¿ Oct 22, 2014 04:52 |
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Heran Bago posted:Me too. Your way doesn't get as much money as possible.
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# ¿ Oct 22, 2014 05:59 |
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Knuc U Kinte posted:Pre-war money is weightless so you should hoard every single piece of it. I picked up every drat pencil for this reason
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# ¿ Oct 22, 2014 09:39 |
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Wormskull posted:If I'm really strapped for cash in the game I might do it but as a gamer and a man, I often decide that X amount of missed gold or whatever, is worth whatever tedium and time I saved not sorting and selling and picking up crap I don't want. It makes sense.
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# ¿ Oct 22, 2014 17:33 |
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GeneX posted:depends on the game One of the good things JRPGs do is not have carry limits usually.
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# ¿ Oct 22, 2014 17:35 |
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Wormskull posted:Maybe but I don't find it as fun, even if it does make sense. If it's a single player game especially it's like, am I really trying to prove myself to anyone? I could just lie and say I do the optimal thing, and no one would be the wiser. I mean that that X amount of missed gold or whatever, is worth whatever tedium and time I saved not sorting and selling and picking up crap I don't want. makes sense.
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# ¿ Oct 22, 2014 17:42 |
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I should have said: this makes sense, probably.
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# ¿ Oct 22, 2014 17:43 |
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Wormskull posted:I thought you were referring to compulsively getting every piece of gold possible making sense, which I would also agree with as far as it makes sense in the interest of optimizing how you play a game. I briefly entertained the idea of getting max possible xp in deux ex human revolution which you do, by rushing double takedown upgrade and using a bunch of really akward tricks to get enemies to stand next to each other, but you cant get seen doing it cuz you lose ghost. There are people who have done this apparently.
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# ¿ Oct 22, 2014 17:50 |
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The idea of like a secret agent man or whatever sneaking thru a the enemy base throwing crates around and luring enemies, to stand ext to each other. is cool
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# ¿ Oct 22, 2014 17:51 |
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The pencil value to weight ratio is infinite.
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# ¿ Oct 22, 2014 19:05 |
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# ¿ May 21, 2024 09:51 |
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Pewdiepie posted:Autoloot then sell everything my guy isnt wearing to vendor. Yeah but then you run out ofspace.
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# ¿ Oct 22, 2014 19:35 |