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I'm really sick of pixel retro art styles but boy does it look way loving better than the newgrounds artstyle.
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# ¿ Nov 3, 2014 20:12 |
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# ¿ May 2, 2024 15:11 |
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flatluigi posted:So what exactly can a 2D game look like if the art style can't look pixelated but it also can't look smooth like a flash game Good
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# ¿ Nov 3, 2014 20:19 |
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Tbh i dont feel that strongly about it, but i did start thinking the old graphics looked really bad once the new ones were revealed.
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# ¿ Nov 3, 2014 20:35 |
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SuccinctAndPunchy posted:It looks better than the original by virtue of better tech running under the hood, but I still don't like the artstyle. I didn't actually read and comprehend your post but i also strongly disagree with it.
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# ¿ Nov 4, 2014 00:56 |
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Breaking the game is a feature! I just hope that hard difficulty is hard enough to necessitate crazy bullshit like screen sized tears.
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# ¿ Nov 4, 2014 18:10 |
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Haha i got dark boy on my first attempt to use azazel. Was there a no hit achievement for the womb in the original or is that new?
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# ¿ Nov 5, 2014 21:55 |
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I think i might have sequence broken and gotten ending 15 early by entering the glitch room in sheol and going down into the dark room without having the negative. Is the negative something you need to unlock or have i just been unlucky and not found it yet?
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# ¿ Nov 6, 2014 22:14 |
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Oxyclean posted:Apparently you unlock it by beating the sheol 5 times. I didn't actually know that, either way it was a super confusing thing to have happen.
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# ¿ Nov 6, 2014 22:26 |
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Ariong posted:What's the over-under on voluntary damage sources like sacrifice rooms and blood banks taking your score for the first couple of weeks after release? I will be really surprised if they dont gently caress that up, not necessarily all of them but at least one or two.
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# ¿ Jun 10, 2015 03:45 |
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I care very little about leaderboards beyond maybe scores that friends make so i dont really care if the top scores are all cheated. Taking damage from voluntary damage sources lowering score would be dumb as hell though, it is one of several equally useful resource trading mechanics and it specifically getting penalized while the others dont would make no design sense at all. If you also take a penalty for trading bombs for coins or coins for items also then that would still be dumb but it would at least be consistent.
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# ¿ Jun 10, 2015 19:03 |
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# ¿ May 2, 2024 15:11 |
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Procedurally generated games are pretty much the only time i see value in cheevos at all, especially one as winnable as this. Once you can beat the game easily most of the time there is no real goal other than getting those.
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# ¿ Jul 17, 2015 02:32 |