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Welcome to November! Thanksgiving, Black Friday, and gearing up for the holiday season all await you in this month. Are you ready for the holiday season? To kick discussion off: are there any games coming out soon that you are looking forward to? Or any shiny new games you just got that you're itching to play?
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# ? Nov 2, 2014 21:03 |
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# ? May 6, 2024 02:49 |
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This is a very americocentric thread Guy Fawkes day in a couple of days. To celebrate my wife and I will be... going to see stand-up comedy. Obviously. I'm waiting in eager anticipation for the delivery of the Dungeon Lords/Petz kickstarter, which if they'd done it properly should have delivered in time for Halloween D: Also currently nursing the biggest craving in the world for a game of Mage Knight thanks to Stelas' PbP threads. Vlaada me dammit.
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# ? Nov 2, 2014 21:19 |
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I think this one deserves being mentioned: https://www.kickstarter.com/projects/bullypulpitgames/night-witches
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# ? Nov 2, 2014 21:39 |
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Nancy_Noxious posted:I think this one deserves being mentioned: https://www.kickstarter.com/projects/bullypulpitgames/night-witches I've backed that ! It's a really good AW hack. There are some very interesting mechanics in this. PbtA games are better the more focused they are on the genre, and it doesn't get much more focused than 200 women in all of WW2. A campaign of this should be a very interesting mix of MASH and Tour of Duty. There are three stats (Luck, Skill, Guts). There are a couple of other numbers that get used for moves, these are based on things like Medals or Regard. Regard is the replacement for Bonds or Hx. Each playbook has so many slots for Regard, usually four, each one contains a person or plane, and a Tone: Love, Trust, Admire, Respect, Hate, Resent, Pity, and Fear. These aren't exclusive, you can make up more to fit your character. You can change Tone midgame, and the target between sessions. You take +1 when rolling a moving involving the target of your Regard; Regard doesn't stack. Playbooks are based on birds, each nicely different. Each character also has a Role like Protector, Zealot, Misanthrope, which differentiates characters. Roles also provide opportunities for Advances when you change Duty Stations/ They kept Harm as a term, 1-harm is stressed or short on sleep, 4 is dead. This nicely reflects how flying combat missions in a bad state can get you killed or seriously injured. Much more interesting than Harm are Marks. These are all the ways war can leave its mark on a person; Comfort a dying friend. Betray a friend or lover. Disgrace yourself or your uniform. You get 12, all different, and each time you are marked you check off another one. The last one you pick is, of course, death; or perhaps not, playing a character is a strange thing sometimes. Whichever you pick, work it into the fiction as soon as you reasonably can. The campaign structure revolves around Duty Stations, each of which has six missions that must be completed; the order is up to the ranking officer who gets to chose. Play alternates between Night, where you play out a mission, and Day, where you rest, repair, and recreate. Every six missions you move West to another Duty Station. Get through all six and the war is over. There's a lot of historical data in here, and a very useful guide to daily life on an airbase. Even without knowing much about WW2 you should be able to run this game. It's steeped in Soviet-era flavor, keep an eye out for the political officer.
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# ? Nov 2, 2014 22:19 |
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Spincut posted:Or any shiny new games you just got that you're itching to play? I just published a new game last week that I'm excited to get to actually play soon: http://rpg.drivethrustuff.com/product/138619/Laws-Out--the-AuctionBased-Cowboy-Adventure-Game It was one of those twenty-four hour game creation dealies.
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# ? Nov 2, 2014 22:29 |
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gnome7 posted:I just published a new game last week that I'm excited to get to actually play soon: http://rpg.drivethrustuff.com/product/138619/Laws-Out--the-AuctionBased-Cowboy-Adventure-Game I am also excited to play this! Also I just backed Night Witches, but haven't gotten a chance to read it. Really excited about what I've been hearing. And I'm going to be starting my first campaign of Feng Shui, using the kickstarter previews and updating our characters as new revisions come out.
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# ? Nov 2, 2014 23:13 |
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Nancy_Noxious posted:I think this one deserves being mentioned: https://www.kickstarter.com/projects/bullypulpitgames/night-witches Night Witches, hell yeah! I want this game to fly so much, it isn't even funny.
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# ? Nov 3, 2014 02:18 |
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Yeah, Night Witches is and I backed that in a heart beat even if I'll probably never get to play it. In other news, I was bored the last few days. I had John Harper's ultra-lightweight, one-page, and loosely Apocalypse engine based Lasers & Feelings on my mind. I ended up deciding to do something like Scrolls & Swords (more refined version here) and create a Cyberpunk reskin of it called Chrome & Punks. Managed to cram in both the bonds from Scrolls & Swords and a modified version of the ship trait choices from Lasers & Feelings in. So you can all stop playing the overcomplicated crapsack that is Shadowrun's rules now. Galaga Galaxian fucked around with this message at 05:13 on Nov 3, 2014 |
# ? Nov 3, 2014 05:10 |
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looks pretty cool
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# ? Nov 3, 2014 05:20 |
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I've been spending all day downloading my DriveThru library since I've never downloaded all of it, and I want to see how big it really is. I've been doing this for about 9 hours, I'm just at the start of the "L"s, and I'm already at 11.6 GB pre-decompression.
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# ? Nov 3, 2014 05:23 |
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My pared down digital copies total 17.1 GB. You add in all the ancient D&D and oWoD books and I think it's in the twenties. This is a shameful loving hobby, I tell you what. Anyway, I'm tinkering with the core idea for a game system, but it's not even advanced enough that it'd merit posting in the elegance in elfgames thread yet. I wanna see if this is too irritating for use as a regular mechanic. As an attack process, I'm thinking of ripping off Fire Emblem, so 1) Roll under (To Hit - Enemy Avoid) on a d100. If hit, 2) (STR + Weapon Damage) - (Enemy Defense) = damage. 3) If enemy survives, counterattack. On one hand, you're making two rolls each attack at most, and probably just one if you're doing it right. On the other, there's a lot of comparative math going on every step of combat resolution, and sometimes you'll have to do it twice in a row just for one player's action. Good and crunchy or too much garbage?
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# ? Nov 3, 2014 05:55 |
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To ease the math, maybe use smaller numbers? 1-10 or 1-20 instead of 1-100? Though you lose a LOT of granularity that way.
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# ? Nov 3, 2014 05:56 |
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Don't forget weapon triangle bonuses
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# ? Nov 3, 2014 06:20 |
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I have 13th Age every other Tuesday, Iron Kingdom every other Saturday, Mage:TAw every Sunday, Shadowrun every Thursday, D&D 3.5 every Monday, a PBP D&D 4E, and Friday Night Magic every week. And someone else wants me to start doing a boardgame night every other Wednesday. I MIGHT HAVE A PROBLEM YOU GUYS
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# ? Nov 3, 2014 10:51 |
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You have the problem of making me envious.
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# ? Nov 3, 2014 11:03 |
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Reene posted:I have 13th Age every other Tuesday, Iron Kingdom every other Saturday, Mage:TAw every Sunday, Shadowrun every Thursday, D&D 3.5 every Monday, a PBP D&D 4E, and Friday Night Magic every week. And someone else wants me to start doing a boardgame night every other Wednesday. Sundays: GURPS Cavemen Mondays: Blood and Smoke Tuesdays: Actual work Wednesdays: Actual time with girlfriend Thursdays: Mage: The Awakening Fridays: DnD 5th edition Saturdays: Fellowship You have a problem?
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# ? Nov 3, 2014 12:23 |
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Spincut posted:To kick discussion off: are there any games coming out soon that you are looking forward to? Or any shiny new games you just got that you're itching to play? I picked up both of the currently available sets of Seiji Kanai's Lost Legacy (Starship and Flying Garden), and I really want to try them together.
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# ? Nov 3, 2014 17:51 |
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I really want to try running Iron Heroes. I know it's a 3.5/D20 game and I swore them off, but Spycraft 1.0 was a lot of fun and 3.5 generally becomes way more fun when it doesn't have D&D Wizards running around, plus I just got into using Roll20 and would actually be able to use a map and tokens as the game expects.
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# ? Nov 3, 2014 18:25 |
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Night10194 posted:I really want to try running Iron Heroes. I know it's a 3.5/D20 game and I swore them off, but Spycraft 1.0 was a lot of fun and 3.5 generally becomes way more fun when it doesn't have D&D Wizards running around, plus I just got into using Roll20 and would actually be able to use a map and tokens as the game expects. I'm listening to Role Playing Public Radio's Let's Play of it and sometimes they make it sound so cool ... and then other times it takes them 5-10 mins just to get the rules down for whatever specific thing they're trying to do and I just shake my head. No Wizards though ... sometimes I feel tempted too.
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# ? Nov 3, 2014 18:36 |
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It really is amazing, from playing Spycraft 1.0 and all, how much just removing the magic system improves 3.5. Suddenly, being the guy who has a lot of HP, the best armor, and great combat abilities actually matters! Specialties actually mean something because there isn't this huge cancer hanging off the system doing everyone's job better than they do, and you can have characters who actually have niches, roles, and that helps build relationships. Like my Spycraft Soldier being hilariously bad at doing any of the spying stuff (to the point of being comic relief), but when the party needs someone to step in front of all of them and give 'em cover fire with a hand-fired machine gun or wield a 23mm anti-material shotgun without a brace to kill loving space gorillas with plasma guns, there's Sergeant Gallagher. It gave everyone a time to shine and cool stuff they could do, and I'm hoping if I run it some day IH will do the same.
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# ? Nov 3, 2014 19:34 |
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I assume Spycraft 1.0 also adds a whole lot more options and abilities (I've never played it), because playing 3.5 entirely with noncaster sounds... horrifyingly boring.
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# ? Nov 3, 2014 19:35 |
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I got a sneak peek at Vincent Baker's new game a couple weeks back- it's a dungeoncrawl card game called Temple of the Frog God. I printed the sample deck (he's local for me) and it looks super fun. Very lighthearted and zany. I'm looking forward to seeing the rules!
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# ? Nov 3, 2014 21:32 |
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Doodmons posted:Sundays: GURPS Cavemen How do you do this? Is some online and same face to face? All the same group or multiple? Last fall I tried running three separate games on a very irregular every other week cycle and that (plus playing in one "every other week" game) was just too much.
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# ? Nov 3, 2014 22:10 |
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frankenfreak posted:You have the problem of making me envious. I also have the opposite problem to that: zero gaming. I've tried meeting up with local groups, and using meetup.com, but "no gaming is better than bad gaming". So far its been nothing but bad experiences. I'm actually suspecting I may just drift out of it altogether while I focus on other hobbies like the gym or taking up archery. At least until I can find some likeminded friends around here.
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# ? Nov 3, 2014 23:19 |
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Nancy_Noxious posted:I think this one deserves being mentioned: https://www.kickstarter.com/projects/bullypulpitgames/night-witches I backed that. I have a group of friends who would all be down for that. It should be pretty neat.
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# ? Nov 3, 2014 23:36 |
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Scrape posted:I got a sneak peek at Vincent Baker's new game a couple weeks back- it's a dungeoncrawl card game called Temple of the Frog God. I printed the sample deck (he's local for me) and it looks super fun. Very lighthearted and zany. I'm looking forward to seeing the rules! Man I live in Chicago, how can I be friends with Vincent Baker and playtest his stuff. Tell him I'm cool, Scrape.
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# ? Nov 3, 2014 23:51 |
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Sionak posted:How do you do this? Is some online and same face to face? All the same group or multiple? All are face to face. I'm a university student at a university with a very active and really good Trad Games society. This term is the first term in three years I haven't been either running or playing in a society game, however, since you've seen my RPG schedule. All of those are different groups made up entirely of people I've met through the society. There are a few common players, like 3/4 of the Fellowship game are in Mage and the other player is in GURPS and in D&D along with 2 of the others from Fellowship. There are some players in every game who are only in that game, though. B&S is the most separated game in that none of its players or the GM are in any of my other games - not since the B&S GM dropped out of Fellowship. It is a game that's been going on weekly for 2 years, however, and the rest are new this term. At least I'm only running one of those games, though. This time last year my schedule looked the same except I was running three of those weekly games. I got GM burnout big time and with the ending of my 2 year Reign campaign, I'm trying to cut back heavily on how much GMing I do. I simply don't have time for university work and the prep work required to run a campaign, so prep and rules light systems like Dungeon World are my godsend right now. On an unrelated note, it's Naga Demon! For those of you who aren't quite masochistic enough to do Nanowrimo, it's also National Game Design Month. Make a motherfucking game in one month. I'm writing a game about a gang of thieves in a fantasy city. Hustle: Ankh Morpork basically. I'm totally procrastinating on Enemy Action and I figure bashing out a similar game in a month will give me a bunch of good ideas for it.
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# ? Nov 4, 2014 00:12 |
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That's certainly an...interesting shortening. Probably better than Nano Wrimo, anyways.
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# ? Nov 4, 2014 00:39 |
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Doodmons posted:it's also National Game Design Month. Make a motherfucking game in one month. I'm writing a game about a gang of thieves in a fantasy city. Hustle: Ankh Morpork basically. I'm totally procrastinating on Enemy Action and I figure bashing out a similar game in a month will give me a bunch of good ideas for it. Did that already. Unless adapting a previous work to a new genre doesn't count. Galaga Galaxian posted:In other news, I was bored the last few days. I had John Harper's ultra-lightweight, one-page, and loosely Apocalypse engine based Lasers & Feelings on my mind. I ended up deciding to do something like Scrolls & Swords (more refined version here) and create a Cyberpunk reskin of it called Chrome & Punks. Managed to cram in both the bonds from Scrolls & Swords and a modified version of the ship trait choices from Lasers & Feelings in. So you can all stop playing the overcomplicated crapsack that is Shadowrun's rules now.
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# ? Nov 4, 2014 00:44 |
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Oh huh. I should probably take that as a sign to put to paper this silly idea for a 4e-based tactical strategy Castlevania game.
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# ? Nov 4, 2014 02:00 |
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ElegantFugue posted:Oh huh. I should probably take that as a sign to put to paper this silly idea for a 4e-based tactical strategy Castlevania game. Go on.
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# ? Nov 4, 2014 02:04 |
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Sionak posted:How do you do this? Is some online and same face to face? All the same group or multiple? SR, Mage, and D&D are online games for me. Only Iron Kingdoms, 13th Age, and FNM are face to face things. I got really lucky finding groups actually. The IK game is run by a goon who saw my LFG post and has cool people in it by some miracle. The 13th Age I was invited to by my best friend from high school and his friends are really cool people. And there is only one lovely person at my FNM venue. Admittedly he is kind of extremely lovely by doing poo poo like hugging me and patting me on the head but hey at least it's only one guy.
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# ? Nov 4, 2014 02:06 |
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grassy gnoll posted:As an attack process, I'm thinking of ripping off Fire Emblem, so Someone in one of my games on IRC cooked up a homebrew Fire Emblem system a few years ago that worked decently, if a little inelegantly. If you want to see if any of the math is worth salvaging from it I can toss it on Drive when I get home.
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# ? Nov 4, 2014 02:50 |
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Luceid posted:Someone in one of my games on IRC cooked up a homebrew Fire Emblem system a few years ago that worked decently, if a little inelegantly. If you want to see if any of the math is worth salvaging from it I can toss it on Drive when I get home. That would be extremely rad, so yes please.
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# ? Nov 4, 2014 02:54 |
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So, since NaNoWriMo is mentioned here and I am doing it, I also found it it is NaGaDeMon AND it is... let me look up the shortening for the other one. Here it is: WoShoStoMo or something like that: World Short Story Month (you are meant to read a short story each day). I think NaNoWriMo is already turning out to be punishing enough. I have done 5k words or so in the first couple days and have to go and write some more now since I haven't done anything for today yet relevant to that. So, I am off to sacrifice to the writing gods.
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# ? Nov 4, 2014 03:30 |
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Yeah I stopped doing those monthly things of pretty much any sort because the scheduling is just too stressful for me, especially this time of year.
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# ? Nov 4, 2014 03:36 |
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Gah, stop with the pseduo-acronyms.
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# ? Nov 4, 2014 03:39 |
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grassy gnoll posted:That would be extremely rad, so yes please. https://drive.google.com/file/d/0B7ARkjUUAdkzZGxZNER4Q0JwT1U/view?usp=sharing That's the PDF he made a few years ago, it's kind of unfinished but it works well enough to play. I don't have any of the other tools on me like the spreadsheet that made making a character way easier, but if you can get any mileage out of the stuff in there, go wild.
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# ? Nov 4, 2014 04:07 |
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Slimnoid posted:Go on. Well, it'd be set up sort of like Jimbozig's Strike! in that it'd be a flat low-numbers math, no-ability-scores sort of deal. Classes are things like Vampire Hunter, Half-Vampire, Power Mimic, etc., and each one gives you a different set of power options. The categories are as follows:
At-wills (pretty much the same as 4e) Once-per-Encounter (same as 4e's encounter powers) One-per-Encounter (these replace dailies; in each encounter, you can choose one and only one of these to use) [name not final] Going to try to keep the overall number of combat options to keep track of down to somewhere around upper Heroic tier from 4e. Not really oriented for long campaign play, more of a " Everybody gets a choice of a subweapon, which you can use every turn sort of like an at-will minor attack. Probably with some sort of limited recoverable ammo mechanic like hearts. Maybe with its own Item Crush One-Per-Encounter power available as an alternative to your classes' One-Per-Encounters. Rules for swarms of no/low-HP enemies that act as unintelligent groups that can be resolved about as quickly as full monsters. And guidelines for lots and lots of interesting terrain like clock towers and living garden mazes and flowing waterways and ghost-filled ballrooms. The main thing that's been holding me back is anything out-of-combat. There's gotta be meat in the walls but heck if I know what sort of system should let you find it there.
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# ? Nov 4, 2014 04:23 |
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# ? May 6, 2024 02:49 |
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ElegantFugue posted:Well, it'd be set up sort of like Jimbozig's Strike! in that it'd be a flat low-numbers math, no-ability-scores sort of deal. Add in rules for playing your descendants as they battle against resurrected Dracula then link me the Kickstarter so I can throw money at it.
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# ? Nov 4, 2014 05:01 |