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Azubah posted:Didn't this used to be the things you unlocked if you 100%'d a chapter?
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# ¿ Nov 7, 2014 16:50 |
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# ¿ May 15, 2024 00:13 |
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Okay so the right thread this time.
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# ¿ Nov 7, 2014 17:16 |
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Aphrodite posted:Looks like a big expansion to the UPlay stuff for the game?
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# ¿ Nov 7, 2014 17:23 |
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ymgve posted:There's this live thing now: http://www.twitch.tv/assassinscreed
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# ¿ Nov 7, 2014 18:12 |
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Don Gato posted:What are the odds that it's as buggy as 3 was? Because these first impressions aren't exactly filling me with confidence.
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# ¿ Nov 10, 2014 22:14 |
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ghostinmyshell posted:But what do the consoles use?
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# ¿ Nov 13, 2014 01:40 |
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Don't worry they've sorted the important things first
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# ¿ Nov 14, 2014 00:22 |
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Jonad posted:I'm hearing that Unity is not great, but is it like a total unpurchasable mess on PC? Because I've got a monkey on my back that wants to open some chests real bad right now.
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# ¿ Nov 14, 2014 02:48 |
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Still running 1.1.0 here and with a 970 performance is a hot mess. The difference at 1080p between max and min settings is 15-20fps, but we're talking 25-45 fps range here. Amusingly when you disable vsync the game doesn't have a frame limiter so loading screens will be at 500fps+. Enable vsync at the driver level so your card doesn't explode. Game has hilarious amounts of tearing, pop-in and isn't visually impressive for all the resources it's wasting. Since I don't recall anyone doing so here's some in-game shots: What you'll see after watching the intro video after the start screen: Game progresses fine after that into another cutscene then an in-game tutorial. This is where you finally get access to the start menu with the ability to check out the options. Note that the first entry in the list at this moment in the game is the eStore spouting 30% off. Here's the price list for helix credits for anyone curious: Progressing into the game a bit I disabled AA and AO to hopefully improve performance, by default everything else was at high: Around here I noticed the framerate disparity with vsync disabled so quit out to enable it at the driver level. Start of sequence 3 here's the difference between the lowest and highest settings (Ultra High/Ultra High/PCSS/HBAO+/TXAA/Bloom): For that particular scene with some visible NPCs lowest settings is 46fps, highest is 32fps. I just tried seting it to 3840x2160 to see what'd happen: the game and uplay crashed. On the plus side it's now found the patch so tune in next time for comparisons.
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# ¿ Nov 14, 2014 19:54 |
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Checking the same shot under 1.2.0 performance is exactly the same under lowest/highest. e: Trying 3840x2160 still crashes unsurprisingly, guess it was just some minor bug fixes. Wiggly Wayne DDS fucked around with this message at 20:25 on Nov 14, 2014 |
# ¿ Nov 14, 2014 20:22 |
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Found the patch notes for 1.2.0:
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# ¿ Nov 14, 2014 21:49 |
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Digital Foundry did a comparison between PC, PS4 and Xbone versions: http://www.eurogamer.net/articles/digitalfoundry-2014-assassins-creed-unity-face-off There's some really weird problems in co-op resulting in it going consistently sub-10fps.
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# ¿ Nov 17, 2014 16:23 |
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Palpek posted:Did they fix Unity's technical issues on PC yet?
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# ¿ Nov 18, 2014 11:14 |
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Daily Forecast posted:The game is sluggish on my PC but I swear it's gotten better (it's only truly awful anymore around cafe theatre, for some reason?), and I'm still holding out hope for 1.3 to fix that.
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# ¿ Nov 19, 2014 17:12 |
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Zaphod42 posted:The cutscenes are being rendered in-engine, and probably push the machine even harder. With gameplay you have to have a buffer in case the player suddenly turns a different direction or attacks more guards than he did last time. With a cutscene you're free to use every bit of power to render a simple scene, you know exactly what will or won't appear.
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# ¿ Nov 19, 2014 19:02 |
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Aphrodite posted:In Unity the Katana is the best sword you can buy for a while.
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# ¿ Nov 20, 2014 00:02 |
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Khisanth Magus posted:I am not interested in spending $350-400 for a video card capable of running it
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# ¿ Nov 25, 2014 17:45 |
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Khisanth Magus posted:Well, there seem to be people in this thread saying "It ran great once I bought a 970, just not on my previous card!"
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# ¿ Nov 25, 2014 17:53 |
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Patch 3 is being deployed on consoles "tomorrow" and PC "later this week". Patch 4 still wip. Stability and Performance
Gameplay (Navigation, Fight and Stealth)
AI & Crowd
Matchmaking, Connectivity and Replication
Menus and HUD
Mission Tweaks (Campaign, Co-op and Side Content)
World and 3D
Progression and Difficulty
PC-Specific
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# ¿ Nov 25, 2014 19:53 |
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effervescible posted:So I was kind of hoping that my club could win a competition this week, since only the one that beat us in last week's round seemed very motivated. I signed on just now to see that in the new bracket, second- through sixth-place all had 0 points...and the club in first place has 2,147,483,647.
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# ¿ Jan 6, 2015 02:14 |
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Daily Forecast posted:Nah, plenty of other people have posted saying that their experience has been as relatively bug-free as mine. Maybe we're the only people not trying to run the game on a loving hamster wheel?
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# ¿ Jan 16, 2015 11:43 |
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The White Dragon posted:So nobody has been able to figure out how to just hack all the armor as available yet, have they?
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# ¿ Jan 21, 2015 03:18 |
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The Grimace posted:Yeah, going hand-to-hand against an armed person, disarming them of their spear or what-have-you, and plunging that poo poo right back into them is incredibly satisfying.
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# ¿ Jan 25, 2015 18:37 |
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macnbc posted:Ubisoft is dropping Patch #5 for Unity. Console versions get it today. PC gets it tomorrow.
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# ¿ Feb 18, 2015 20:58 |
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Adun posted:After all the patches and all this time, is Unity worth getting? I've played every AC game up to now, have they fixed the poo poo enough?
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# ¿ Mar 1, 2015 16:52 |
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CitrusFrog posted:Agreed. Even in the first hour or so of playing it (thanks to the Codex crack, no thanks to Ubi) I noticed several occasions where his accent went sideways CitrusFrog posted:I'm working on the Viking one because
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# ¿ Apr 8, 2015 00:16 |
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Best part about Rogue is they hand you all the gear earlier than any other game. It was Sequence 6 or 7 for the blowdart gun in Black Flag, where in Rogue you get it before the end of Sequence 1. That's a good change to progression where you're not bottlenecking people through the story if they want to explore with tools.
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# ¿ May 11, 2015 20:07 |
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You should all be ashamed of yourselves: http://www.mcvuk.com/news/read/video-ubisoft-says-it-will-learn-from-assassin-s-creed-unity-mistakes/0149386quote:“Every year we take risks. This one we maybe have taken too many risks,” one of the developers in the IGN video you can see below admitted. Another added: “It's like your kid being told you're ugly and you're fat. And that hurts. Your little heart breaks a little bit.” quote:“For people to work so hard on something for four years and then to have the reception that it had you're leaving a piece of yourself in that thing.”
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# ¿ May 13, 2015 15:48 |
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Silentgoldfish posted:Why should I see them as a human being when they saw me as a walking wallet who wants to pay microtransactions on top of a full priced game? I'll have sympathy for them when they stop showing contempt for me. And change up the gameplay a little. I couldn't give a poo poo about pop-in and view distance but shanking the same guys to take over an enemy base, climbing a tower to reveal the map... eh.
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# ¿ May 13, 2015 17:12 |
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CrashCat posted:Also the skill point menu tells you on each skill what sequence you have to beat to be allowed to buy it. I feel like the double gate there is a bit lovely but a couple of the skills wouldn't make sense to unlock early due to the story.
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# ¿ May 17, 2015 20:11 |
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Kuiperdolin posted:So there was a podcast with the lead designer for Syndicate and he fessed up that he was responsible for THAT tank mission in Brotherhood.
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# ¿ Jul 21, 2015 00:30 |
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# ¿ May 15, 2024 00:13 |
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a bad trailer for a bad game
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# ¿ Sep 25, 2015 19:32 |