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The best thing is that when you select a character, one of their eyes twinkles menacingly like in Villager's intro video.
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# ¿ Nov 21, 2014 09:50 |
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# ¿ May 16, 2024 03:08 |
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Slur posted:So, does anyone have any advice for No Mere Sparring Match on hard difficulty? Customize up a Mac with more defense so that you can take a few extra hits. Use dashing attacks for the most part, but also some up tilts, up smashes, and forward smashes, though the smashes aren't nearly as effective. Also dodge roll a lot and hope you don't get countered. It took forever with way more tries than is sane, but I managed to get the reward at the same time.
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# ¿ Nov 24, 2014 04:12 |
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ArmyOfMidgets posted:That said, I got used to Smash 3DS having shield in the right trigger and grab in the left one and switched my setting to that. I got too annoyed at switching names around, so I just play with the default controls, but I use my right hand to shield and my left hand to grab like the 3DS version. The positioning of the sticks actually helps with this contortion.
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# ¿ Nov 25, 2014 00:30 |
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Customs shouldn't be a big deal (except for logistical reasons). Fighting games having customization options isn't the newest thing ever. MvC3 has two assists which can have any of three moves each. SF3 and SFIV make the player pick their super/ultra respectively. Arcana Heart basically allows the player to pick the second half of their moveset. Skullgirls allows for assists, too, and it allows the user to pick preset moves or custom moves. As far as I know, if the tourney's allowing you to counter pick characters, they don't disallow picking a different super or team or whatever.
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# ¿ Feb 10, 2015 22:03 |
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Sire Oblivion posted:Because projectiles only change from left or right, not up and down, so Thunder is being flipped from left to right but since it's a straight down projectile nothing is going to change except the sprites. Pretty sure Hard Knuckle (and possibly Air Shooter) reverse directions.
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# ¿ Mar 19, 2015 07:09 |
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Tonetta posted:You are both connecting at the same time on different hitboxes Look at Ness' percentage. It zooms up from 27% to over 100%.
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# ¿ Jun 6, 2015 21:04 |
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Tonetta posted:you can turn around on neutral b moves by hitting the direction you want to face for a frame, let go, then press neutral b Kantesu posted:Also works if you hit the direction really fast after hitting b. Note that these two methods can have different effects on momentum. Lucina/Marth come to mind.
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# ¿ Jul 1, 2015 03:11 |
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Rich Uncle Chet posted:If Shovel Knight gets in my best friend Rhythm Heaven wrestler might not I'd rather have Rhythm Heaven wrestler's interviewer. You have to pose at the right time to avoid her attacks.
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# ¿ Jul 1, 2015 21:29 |
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Sheik's Vanish fills G&W's bucket in two uses and is an instant KO on hit.
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# ¿ Jul 11, 2015 04:01 |
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Tonetta posted:Make SA-X which is a samus clone but with better frame data a good grab and a real upsmash that would be cool Only if the retroactively reskin current Samus as Fusion Suit Samus.
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# ¿ Jul 29, 2015 23:43 |
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jivjov posted:Not everyone works 9-5, Monday through Friday. Or for that matter is instantly home the minute they get off at 5.
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# ¿ Aug 16, 2015 01:49 |
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# ¿ May 16, 2024 03:08 |
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sharrrk posted:project: m is good Counterpoint: https://youtu.be/RrodfchKEgM?t=34s
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# ¿ Aug 18, 2015 05:07 |