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Calico Heart posted:The Toad trophy reads "Why are they called Toads? Some are green, but they're not frog-like or anything. Captain Toad can't even jump! oh, wait... ohhhhhh, now it makes sense". I think we just discovered what gyra_solune does for a living.
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# ¿ Nov 20, 2014 19:41 |
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# ¿ May 14, 2024 13:16 |
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If you can't find a GCN adapter try best buy, a bunch of their stores in my area have it available for in-store pickup today.
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# ¿ Nov 21, 2014 17:41 |
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I might pick up a pro controller today because movement with the joysticks feels a little mushy for me too and I think it might be because all my GameCube controllers are like 10 years old and got beaten the hell up through tons of Smash in high school/college.
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# ¿ Nov 22, 2014 16:57 |
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pacmania90 posted:I'm not exactly clear on this. What do Amiibos actually do? You level them up by playing with or against them in Smash, I'm not sure how long that's supposed to entertain you since I was just playing with mine for about an hour yesterday and he got up to level 38. Apparently at higher levels (they max out at 50) they're much tougher than a normal AI? Which seems kinda lame that I guess there's more advanced AI in this game but you can only experience it from characters that you buy a $14 figurine for. For other games it basically gives you the equivalent of $2 dlc (a costume in Mario Kart, a weapon or small item pack in Hyrule Warriors).
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# ¿ Nov 22, 2014 17:19 |
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Yo add me for some goon smashing. NNID: Ganondalf42. I just sent out some invites to some of yall but got bored.
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# ¿ Nov 22, 2014 19:09 |
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I got a few legit kills with Ganon, just move to the bottom left and start smashing/dorf kicking. For some reason going right got me immediately gangbanged but going left gives you a chance to get some hits in as they approach.
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# ¿ Nov 22, 2014 21:46 |
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I wish there was an option to use the c-stick for tilts instead of smashes. I've always had a hard time doing a tilt quickly, it usually ends up being a Smash instead.
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# ¿ Nov 22, 2014 22:17 |
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My biggest problem is that there's a lack of stages with interesting structures, like Great Bay/Fourside/Corneria. The huge stages are cool but everything else is thin platforms over a larger platform, with too many that fly around and constantly change. Like, I enjoy Skyloft and New Mario U, but I'd enjoy them lot more if they just picked one of their locations, made it a bit more substantial and settled with that. Level transitions suck because too often you or your opponent will get caught at a bad time and the level will fly away as they're trying to recover or something. And there's a lot of redundancy/odd choices in what they chose to bring back. Did we need Smashville or Lylat Cruise when we have new stages from those franchises, and the returning ones are really boring? The Crotch posted:Pretty sure there is? _Endgame_ posted:There is, simply go to controls and put the c stick on "attack" instead of "smash" You're right! Thanks friends.
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# ¿ Nov 23, 2014 03:32 |
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I hate when I run into those Smash savants who are just untouchable. Had this guy just shorthopping and shielding and grabbing me all over the place and there was nothing I could do. If I tried to shield his attacks he'd just recover and grab me first somehow. Normally if someone's better than me I still at least get my hits in and have a good time but it was like he was playing a completely different game. My fingers just can't move that fast.RyokoTK posted:Smashville is kinda weird to bring back but it was a fan favorite from Brawl so whatever. Also Lylat and Orbital Gate Assault are entirely different, even if they are from the same franchise. Lylat is a fairly standard map with platforms and OGA is closer to Poke Floats than anything else. But I wouldn't say that Lylat and Smashville are boring; the basic maps are really good for straight up fighting and provide a good balance to some of the more elaborate newcomers like Mario Circuit. Eh, maybe I need to play them more but Duck Hunt, Mario Galaxy and Wii Fit Studio seem kind of featureless. Guar Plains and the larger ones like Palutena's Temple are cool because they have structure and aren't just a flat platform with things platforms above it. As for returning stages, the ones I mentioned (Great Bay, Fourside, Corneria) aren't three platforms, that's why I would've liked to see them. Temple is a good stage to bring back for example because it offers something different. Maybe the stage selection will grow on me but for now it's kinda uninspiring to look at the level select screen and see most of the options are either a few thin platforms over a larger platform, or stages where you swap through locations and spend most of the time on thin platforms over a larger platform. Tender Bender fucked around with this message at 17:14 on Nov 23, 2014 |
# ¿ Nov 23, 2014 17:00 |
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I can't tell if I hate the pro controller joystick or if I just need to get used to it. It feels more slippery and not as precise as the GameCube one. I actually like the button placement though and the battery/convenience is nice.
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# ¿ Nov 23, 2014 19:54 |
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After playing more with the pro controller I decided I officially hate that clicky joysticks became a thing. I can't think of a single Wii U game that even uses them. It causes the stick to make occasional creaky noises when I'm smashing hard so I worry about breaking it.
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# ¿ Nov 24, 2014 03:20 |
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Gimbal lock posted:Adding myself to the list of fools that's ready and willing to do some smashing -- NNID is Gimbal_Lock Edit: moving this to the imp zone thread since I guess that's where the tviv posting goes. Spoilers: I got my rear end kicked. Tender Bender fucked around with this message at 05:26 on Nov 24, 2014 |
# ¿ Nov 24, 2014 05:09 |
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While Ganondorf is better than he was in Brawl he still has the old man run and raspy voice. I miss Melee Dorf's Wizard Punch roar.
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# ¿ Nov 24, 2014 14:21 |
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If you're experiencing a lot of lag, make sure the problem isn't on your end. After an hour or so of smooth smashing last night I had two new goons join a room and suddenly there was a literal one-second input delay. Like the game was running normal speed but my guy wouldn't react to button presses for at least a second. Goons aren't immune to lagging sadly. Edit: maybe that means I started lagging suddenly? I dunno. Tender Bender fucked around with this message at 17:26 on Nov 24, 2014 |
# ¿ Nov 24, 2014 17:14 |
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Oh I didn't realize amiibos actually learn behavior, I thought that was bullshit advertisement-speak for "they level up and are more difficult". If they learn something can you retrain them by fighting differently or do you need to erase them and start over?
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# ¿ Nov 24, 2014 19:57 |
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Yea the more I read about them the shittier amiibos seem. The best AI in the game is gimped. There's a more challenging version that learns on the disc, but you can only activate it for one character at a time by buying $13 figurines. It's that awful kind of dlc that Nintendo was praised for avoiding until now.
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# ¿ Nov 24, 2014 21:33 |
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Yea I can see why kids would want a dragon figure or something that can come to life in their game. The mistake with amiibos became readily apparent when I tapped my Mario amiibo to the gamepad and it showed a little animation of the figurine coming to life, like tadaaa, Mario's here! Except I'd already been playing as Mario for an hour.Blackheart posted:I guess that's one retarded way of looking at it. What's the nonretarded way?
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# ¿ Nov 24, 2014 22:03 |
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Colosseum and Wii Fit Studio are such boring stages, aesthetically and in terms of layout. I mean they not bad, but unless there's a gimmick I don't know about there's no reason I'd ever pick them.Waverhouse posted:I've been doing them by imagining the grab as a smash-attack-type motion. So you hit the other direction and then R+A at the same time (if anything, I am erring on the side of hitting R before A, although not by much). That said, it doesn't look like they add the crazy reach like in games before (at least not with Falco and Ganon, my two main dudes). Nor does it appear to quicken the lag time of the whiffed grab with Samus (who is the only ranged grab person Ive really tried with). Can you do it with just the grab button, instead of shieldgrab?
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# ¿ Nov 26, 2014 15:06 |
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How do you use b-airs effectively, like you say to approach with it? It seems like that's a key move for a lot of characters but I don't really know how to use it well without slowly setting it up.
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# ¿ Nov 26, 2014 19:20 |
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Crossposting from the Wii U thread: For the joystick on the gamepad/pro controller, the "boundary" of how far it moves is the actual stick hitting the rim outside the controller, right, not any internal mechanism? I smash with vigor and I'm paranoid about damaging the thing.
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# ¿ Nov 27, 2014 00:25 |
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I'm not sure if different counters have different effectiveness, but with Shulk I KO'd a Dedede who was at 50% by countering his rocket hammer so that was cool.
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# ¿ Dec 2, 2014 22:32 |
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There's a huge Nintendo display at my mall with like eight Wii U's and twice as many 3DS setup. Two parents, a kid and a grandma were playing a fourway Smash on a giant screen. The grandma was Ganondorf and toward the end she got the smash ball but didn't use it and spent the final 20 seconds just marching back and forth doing his f-tilt while glowing with Final Smash energy. Whoever was playing Duck Hunt Dog won but grandma came in second and kept exclaiming "I came in second!" over and over. A cool grandma.
Tender Bender fucked around with this message at 01:02 on Dec 3, 2014 |
# ¿ Dec 3, 2014 00:57 |
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Uh oh!
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# ¿ Dec 4, 2014 23:00 |
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I just realized the portraits on the character select screen match the trophy/amiibo poses
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# ¿ Dec 13, 2014 01:35 |
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I hope they patch more options into the online at some point. It would be nice to play on real stages in anything other than four-player, two-minute timed matches. Right now if none of my friends are up for Smashing the only good option is to cycle through 1v1 For Glory and hope you get someone who's around your skill level and doesn't leave after a match (which, admittedly, is really fun when the stars align). Also I already have a bunch of goon friends, but add me if you haven't: NNID Ganondalf42. Tender Bender fucked around with this message at 18:39 on Dec 14, 2014 |
# ¿ Dec 14, 2014 18:33 |
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For Little Mac, use his side B to recover, that'll keep you alive much longer than trying to jump back and up-B to the stage. Still doesn't help with platform heavy stages or if you fall too far before you regain control, but it helps.
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# ¿ Dec 15, 2014 00:34 |
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Being able to patch the game at all, and being willing to do so to fix broken characters, already gives this game way more potential longevity than any other entry in the series. Continuous fine tuning in non-emergency cases would be great, but if they opt out of that, eh it sucks but isn't the end of the world. I still wish they'd give Olimar one or two more pikmin and some real B moves, but oh well.
Tender Bender fucked around with this message at 05:53 on Dec 15, 2014 |
# ¿ Dec 15, 2014 05:51 |
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There was no one online the other night and I was bored of For Glory so I knocked off a bunch of challenges. The ones that aren't bullshit are actually pretty fun, there's just enough reward there to make me try out new characters or spend a few minutes in modes like Target Blast or Multiman Melee that I normally had no interest in. Also I like items but you gotta keep them on low. Even the "normal" spawn rate feels way too high, it feels like you spend more time grabbing items than doing anything else.
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# ¿ Dec 15, 2014 18:36 |
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ThisIsACoolGuy posted:That sounds to hard I wish it was space animals and marth only Have you heard of Super Smash Bros Melee for the GameCube? It's one of the earliest games in this series, I used to play it a lot in high school and college. I never really got into the competitive scene but from what I've heard it's pretty much exactly what you're looking for. If you've got a Wii or GameCube lying around and you can find a used copy somewhere I'd give it a shot.
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# ¿ Dec 17, 2014 16:23 |
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Polo-Rican posted:I don't understand why nobody seems to play as megaman. He was one of the top-requested characters for Brawl. He's in, he's amazing, and nobody plays as him. For me, his lemon-shooting moves are so different from a typical normal moveset which makes him seem like a gimmick/learning curved character like Mac or Rosalina. And he had really bad buzz from people who had the 3DS game so I was never inclined to try him out. I'll definitely give him a shot because he sounds Powerful!
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# ¿ Dec 17, 2014 20:00 |
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Reiley posted:I use Quick Attack a lot which is up+b->new direction->other new direction in about a half second and I had serious responsiveness issues with the WiiU Pro Controller. The Wii one was actually more responsive but the stick sat so high up, the Gamecube controller rolls just right I thought it was just mine, but there seems to be a noticeable dead zone in the middle of the stick. I tested it out and found that you can nudge the stick slightly in any direction without getting an onscreen response, which isn't the case with the gcn controller.
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# ¿ Dec 18, 2014 14:55 |
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The hammer attack when he's falling is actually really strong with good KO ability though.
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# ¿ Dec 18, 2014 16:24 |
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Ok I played a match as Megaman in the middle of a long set against a good player and I wrecked him. Megaman is officially S tier. Crash Bomb and then forward smashing when they panic and run at you is great. Also dat uppercut.
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# ¿ Dec 19, 2014 05:45 |
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If it you're trying to get good to play online, it helps to stick with one character for a while to learn their ins and outs. Even though everyone has the same controls, they all play differently, even with their normal A moves. For example, Diddy's forward air is completely different than Donkey Kong's forward air and using them in the same way won't work out (a more extreme comparison is Megaman's uptilt vs Ganondorf's). "Enemy is above me, I'll push toward him and attack" will work in normal play and parties but won't get you very far otherwise. Also items are cool but if you're just learning the game I'd turn them off or at least to low until you get a handle on the basics. There are a ton of items and some of them are really powerful and I find on normal frequency they kind of dominate the gameplay.
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# ¿ Dec 19, 2014 15:45 |
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I like Palutena Temple, the match becomes a bunch of little fights in separate areas of the stage, especially in a free for all. At least it's unique. My problem with the Wii U stages is that a lot of them are too samey and boring. There aren't many that are flatout bad, but when I go to the level select I usually hover the cursor around for a while because most of the stages just kind of blur together. It doesn't help that most of the returning stages are boring as hell, who wanted more Elden Bridge/Norfair/Lylat Cruise/Mario Kart? Then there's stages like Pyrosphere and Wily Castle which are both boring AND miserable to play on. I think Skyloft is my favorite new stage just because it does something besides "Battlefield Lite".
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# ¿ Dec 22, 2014 22:22 |
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Classic would be so much better if there was always an option to pick a 1v1 fight, as it is it's a crapshoot and your entire classic run could be a tedious slog through endless 5-8 player free for alls which aren't hard but carry the risk of some random rear end in a top hat grabbing a hammer and ruining your run. Then you fight Master Core who is so much harder than the preceding fights and if you gently caress up go spend 10-15 minutes on another run.Macaluso posted:They try so hard to capture the Hyrule Temple magic but they just can't. At least with Palutena's Temple I can see how they were like "okay this could work" (the big huge gap int he middle like Guar Plains is the big problem I think) but I don't understand how The Great Cave Offensive ever made it past playtesting. Actually the hole in the middle owns and pursuing your opponent onto those moving platforms is one of the most brave and manly things you can do.
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# ¿ Dec 23, 2014 17:47 |
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Are the uploaded stages curated in any way or are they just thrown up there? I checked them out for a couple minutes but as far as I could tell they were just sorted chronologically.FactsAreUseless posted:It's not even that Mac is particularly over or under-powered, it's that his design is such that you can only win with or against him in boring ways. He's not interesting. You either play him super safe with careful movement and super-armored smash attacks and win on the ground, or you use any unsafe options and lose. There will never be a Little Mac fight that is fun to play or watch. He's just a badly-made character. The best way to play Mac is super aggressive with careful movement and super-armored smash attacks. He's fun as hell and with 50 characters it's cool that a couple have radically different styles than the rest.
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# ¿ May 1, 2015 16:36 |
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Dizz posted:I just hate hot Little Mac is pretty much dead if he even gets tapped off the stage. It's like fighting metal characters except they sometimes survive. He's got decent horizontal recovery with his side B but yea if you go below the stage you're done.
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# ¿ May 1, 2015 18:09 |
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# ¿ May 14, 2024 13:16 |
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Viewtiful Jew posted:I've always liked the background art in the Hyrule Castle 64 stage, doubly so more now that I learned it was made with an older version of Ocarina of Time in mind. Which makes sense considering how long that game was in development respectively. I thought it was based off the Zelda NES map?
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# ¿ Jul 31, 2015 20:11 |