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Naval Action is an Age of Sail sim that is currently in Early Access. If you preordered it, you got in to the Alpha, and got a free yacht out of it. Think of it like all the best parts of Assassin's Creed 4 at sea, with a strong does of added in. You can get info here: http://www.navalaction.com/ Early Access Steam Page New to the game? Here are some helpful tips. Most importantly, learn how to sail manually! https://www.youtube.com/watch?v=PQBeiMcm65k And for boarding actions, follow this totally easy guide Unofficial but helpful Wiki: http://navalaction.wikia.com/wiki/NavalAction_Wikia It's planned to be extremely detailed, and there's all sorts of neat things like different cannon to attach, and of course ball, chain, grapeshot, and double loads for ammo. Sailing is very well done, and you can either use the automatic sailing master, or actually adjust sails per mast, &c. The UI isn't the best, yet, but it's the last thing the devs are going to work on. They want the game itself to be solid first. Here's a video: https://www.youtube.com/watch?v=RhwohcobLao And some screenshots I took: Here's the Lynx (which I've actually been on IRL): You start out with this and a yacht. As you win victories, you move up to bigger and better ships: Here's a lighthouse I've spotted through my glass: And the French fleet! I've ranged in my guns: The French have taken a fort (that will look better in future releases): Unfortunately for my crew, we've been sunk UI Shot: Important Threads on the NA Forums * Complete Guide to Naval Action * Controls and keybinds * The UI Explained Current Ships See the Wiki above. Signal Flags NGHpnotiq posted:Lumbering Troll was kind enough to make a permanent channel in CST for us, it is simply called "Naval Action" and listed alphabetically under games. Goon clans! The currently official clan is the Gentleman's Armed Yacht Club with the tag [GAY]. They are pirates, which means they get to kill everyone including one another in true Goon fashion. For an invite, contact: Galaga Scoots Bonnycastle BrosifBallin Obama Bill Wilson Stevefin James T Skoll Truga Leo Showers 3 Action Economist fucked around with this message at 14:50 on Feb 3, 2016 |
# ? Nov 23, 2014 02:13 |
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# ? May 5, 2024 22:30 |
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Wow, this actually looks pretty good.
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# ? Nov 23, 2014 02:16 |
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Describe it a bit more in depth please, like what the mechanics and goals are. Thanks!
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# ? Nov 23, 2014 02:37 |
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Well, the goals are pretty simply to sink or capture enemy vessels. In both PVE and PVP mode, it's a team effort. You can get up to 6 ships per side, and then sail towards one another and hopefully win the day. As for mechanics, there's a standard WASD setup for the autosailing. You use the mouse and spacebar for firing, either single guns or whole broadsides. You can have the crew focus on sailing, gunnery, or survival (which helps you repair faster and pump water). Your hull can take damage, as can your guns, and that leads to leaks and less shooting respectively. Your sails can also be damaged (usually with chain shot) which makes them less effective. There's a boarding mechanic, but I don't believe it's fully implemented yet. At any rate I haven't been able to try it, I ended up smashing in to the other ship and then sinking instead. But I took them with me!
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# ? Nov 23, 2014 02:49 |
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How arcade-like is it? You compared it to Asscreed; can I fire 5 broadsides a minute and make other ships explode in 2 shots?
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# ? Nov 23, 2014 03:43 |
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No, this is much more realistic. I compared it only because it's the most recent sailing game I could think of, and it also uses WASD. It takes some time to reload the cannons, although the exact number depends on the size of the cannon, your crew's focus, and how many there are.
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# ? Nov 23, 2014 03:46 |
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Colonial Air Force posted:Well, the goals are pretty simply to sink or capture enemy vessels. In both PVE and PVP mode, it's a team effort. You can get up to 6 ships per side, and then sail towards one another and hopefully win the day. So is it set up like world of sailboats? I saw mention of an open world so I was wondering what it'd be like.
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# ? Nov 23, 2014 03:53 |
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I posted a video to the OP that should help explain combat, although the UI is a little different now.xthetenth posted:So is it set up like world of sailboats? I saw mention of an open world so I was wondering what it'd be like. No, I think it's much bigger than, say, World of Warships. From the website: quote:Naval Action will feature one of the largest sandbox maps in history of age of sail games. You will be able to write your own story by building the trading or military empires for their nations or guilds. Because game will not have levels or classes you will have full control over your fate and character development. It's not there yet in Alpha, so far it's been the same basic open sea with an island "map". But the idea is to have it much more free form. Eventually there will be forts and land batteries, as well as ship fires, splinter damage to the crew, &c. E: This may help also http://forum.game-labs.net/index.php?/topic/558-questions-to-developers/
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# ? Nov 23, 2014 04:09 |
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Can I play this game on a Mac? The website doesn't say, which probably means no.
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# ? Nov 23, 2014 04:29 |
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withak posted:Can I play this game on a Mac? The website doesn't say, which probably means no. quote:Tech requirements: Game requires video cards with full DX11 support, Windows 7 or above, optimal memory 4GB RAM or more. And I haven't seen anything on their forums about alternate clients. E: Also added screens, &c., to the OP. 3 Action Economist fucked around with this message at 04:50 on Nov 23, 2014 |
# ? Nov 23, 2014 04:44 |
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Been following this game for awhile, looks interesting. I like naval combat well enough, but reading books like the Aubrey-Maturin series makes me wish there was more involved with these sorts of games than sailing around and firing cannons.
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# ? Nov 23, 2014 05:13 |
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I want this. The website's not super clear though - if I preorder now, do I get to play the alpha now, or do I have to wait for a wave of invitations to be sent, or what?
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# ? Nov 23, 2014 08:07 |
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I was looking at their website last week, and came here and searched and was surprised there wasn't a thread. I'm tired of dealing with alpha/beta nonsense so even if I buy in early, I doubt that I'll play until it's at or at least quite near release, but good to see interest here. Last sailing game I played was Pirates of the Burning Seas, and that's been a while. It certainly does look good, I hope the implementation is done well, I think there could be a nice market for a semi-realistic sailing simulation from the age of sail era that involves some good cannon fire.
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# ? Nov 23, 2014 08:12 |
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pixelbaron posted:Been following this game for awhile, looks interesting. The plan is to have shipping and the like, although they've not been very clear on what that entails. I don't think you'll be murdering any French spies and then operating on a guy with a splinter in his brain, but there will be more to it than just combat. AlphaDog posted:I want this. The website's not super clear though - if I preorder now, do I get to play the alpha now, or do I have to wait for a wave of invitations to be sent, or what? The website not being super clear is sort of an understatement. They're sending them all out in batches as fast as they can, according the forums. So I would imagine you'd get it quickly, but probably not day one.
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# ? Nov 23, 2014 13:58 |
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So my first battle this morning, I took a fort: It needs some polishing, but it's a pretty neat mechanic. Basically you take your guns up to the fort and fire them, but you end up with more range because of the elevation, and more accuracy because there's no roll. But it does leave your ship vulnerable to jerks: Some English dude took out my bowsprit. Good thing I could repair it! Although it got taken out again anyway (and you can see other hits): Now, in my second battle, I was able to ram someone in just the right way as to instantly capsize them. I didn't get a screen, but someone was recording it, so I'll post the video later.
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# ? Nov 23, 2014 17:13 |
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How realistic is the hull damaged modelled? How much physics are involved there?
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# ? Nov 23, 2014 20:51 |
This looks neat but probably worth mentioning that pre-ordering != instant Alpha invite at this stage. They're inviting in batches based on server capacity etc.
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# ? Nov 23, 2014 22:00 |
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Michaellaneous posted:How realistic is the hull damaged modelled? How much physics are involved there? Well everywhere I've been hit had a mark on the hull, until I repaired it. There's nothing (yet anyway) that says if you hit the rudder, the rudder goes out, but it is coming (and I have had my rudder damaged, although I'm not sure if that was why). From the website. quote:Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side. Listing and wind affects the shooting distance and will require change of tactics. Hieronymous Alloy posted:This looks neat but probably worth mentioning that pre-ordering != instant Alpha invite at this stage. They're inviting in batches based on server capacity etc. Is that what they've said? Navigating their forums can be difficult at times, and looking anywhere else for information is fruitless. It's unfortunate, because this is a great game, but it's hard to promote it when their own communication is lacking.
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# ? Nov 23, 2014 22:33 |
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Holy crap, why did I not know that this was open for pre-orders? I've been following this game for quite some time.
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# ? Nov 23, 2014 22:43 |
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Is there any way to play as a group at the moment?
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# ? Nov 23, 2014 22:46 |
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Leo Showers posted:Is there any way to play as a group at the moment? Well it's all groups, up to 6 ships, but (as I'll mention below) there's no auto-balance or any way to "platoon" like you would in WoT. Also, I just had a battle with the Surprise in it: Unfortunately, right now, there's no way to auto-balance teams, so it was 5 (including the Surprise) against 2. The 2 quit, which I can't really blame them for. But I was able to take some images of what it looks like when ships are getting hit with cannons:
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# ? Nov 23, 2014 23:00 |
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I might have to consider picking this up when I can find out more info, it looks really good. The only thing stopping me is the lack of squadroning ships.
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# ? Nov 23, 2014 23:14 |
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I'm a huge fan of the Aubrey-Maturin novels so this looks super interesting
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# ? Nov 23, 2014 23:16 |
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Leo Showers posted:I might have to consider picking this up when I can find out more info, it looks really good. Well keep in mind this is in Alpha right now. The finished product (and no release date on that) will have that, as well as free sail exploring and commerce.
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# ? Nov 23, 2014 23:16 |
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I'm going to have to watch this game, that's for sure.
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# ? Nov 23, 2014 23:18 |
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From their forums, on pre-ordering and Alpha keys:quote:Hello Captains.. Of course the servers are down, and will be until tomorrow afternoon, so I've had to occupy myself with other endeavors.
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# ? Nov 25, 2014 01:09 |
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Those ships are moving and turning really, really fast.
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# ? Nov 25, 2014 03:50 |
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Well they're pretty small. The larger ones, like HMS Victory, do not.
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# ? Nov 25, 2014 03:58 |
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Here's that video of a capsize. https://www.youtube.com/watch?v=zOuk2wAFWI4&feature=youtu.be&list=UUT6dPBxligla0L-lg7DvcBA The fun part is at 18:00 or so.
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# ? Nov 28, 2014 17:45 |
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I got my activation code and checked the game out briefly. How the hell do I actually hit anything? I understand that the red marker is elevation but how do I figure out how much to use, just trial and error?
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# ? Nov 28, 2014 22:04 |
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Presumably you watch for the splash from each shot and adjust accordingly. Don't forget to account for wind!
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# ? Nov 28, 2014 22:05 |
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There's a red indicator bar that shows your elevation. Then you can hit spacebar to fire a single, ranging shot. Adjust as needed, then fire the rest of the guns.
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# ? Nov 28, 2014 22:08 |
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Yeah some pubbie taught me the spacebar trick just now. Very handy! In the configuration menu you get when you launch the game claims spacebar is bound to "jump" .
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# ? Nov 28, 2014 22:33 |
Ok yeah this seems like fun but I have ZERO idea how to do the controls.
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# ? Nov 28, 2014 22:39 |
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Well, the basics are your standard WASD (except W and S set speeds instead of hold them). You can adjust sails specifically and manually with Q, E, Z, and C (depending on the mast). And the rest is basically about wind direction.
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# ? Nov 28, 2014 22:58 |
What I'm having a hard time figuring out are the exact mechanics of firing.
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# ? Nov 28, 2014 22:59 |
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If you right click, it'll take you to the firing view depending on the side of the ship you're on. Spacebar fires one shot, left click fires all loaded guns. You can also left click instead, and fire a full broadisde, but it's without aiming. On the bigger ships, there are controls for turning decks on and off, but I haven't gotten up that way yet.
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# ? Nov 28, 2014 23:04 |
Ramming: surprisingly effective!
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# ? Nov 29, 2014 01:37 |
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It certainly is. I suspect by launch, there'll be some sort of "pay fr repair" kind of deal, though.
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# ? Nov 29, 2014 01:38 |
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# ? May 5, 2024 22:30 |
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I thought this looked cool, got it yesterday and got my key, I've been playing as Spartacus! Pretty fun so far, just needs more players
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# ? Nov 29, 2014 05:35 |