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Notm posted:I'll answer that question with another question: This is correct, but we also just like telling people to get out of my X. It's an Aussie thing.
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# ? Jan 5, 2015 12:43 |
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# ? May 9, 2024 14:11 |
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I live in Sydney and I never want to meet any of you fuckers irl so stay away
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# ? Jan 5, 2015 13:21 |
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Good thing I'm over on the west coast, so I don't have to worry about any of these lame Sydney goons. Also, I'm fairly certain that goons meeting face to face is on the list of 'worst possible ideas'. Somewhere near the top. On an actual game-related topic, this one's aged pretty darn well visually. I know the comment about cartoonish versus hyper-realistic visuals and which ages best has been made time and time again, but still. Dr. Buttass posted:Oh look. Exactly the same thing everyone in the history of observational humor has said on the topic of the platypus, ever. Just because the point's been made before doesn't make it any less true. (Though yes, lots of people use poisonous when they mean venomous. It's just one of those things.)
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# ? Jan 5, 2015 14:44 |
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Yapping Eevee posted:Good thing I'm over on the west coast, so I don't have to worry about any of these lame Sydney goons. Also, I'm fairly certain that goons meeting face to face is on the list of 'worst possible ideas'. Somewhere near the top. It helps that they made the character models as simplistic as possible. I mean, they're nearly textureless.
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# ? Jan 5, 2015 15:23 |
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Yapping Eevee posted:On an actual game-related topic, this one's aged pretty darn well visually. I know the comment about cartoonish versus hyper-realistic visuals and which ages best has been made time and time again, but still. Just because it's been said before, I've even said it myself in a different thread, doesn't make it any less true. Cartoony games do generally age better than realistic ones as the former can hide the graphical limitations of the hardware better than the latter. Chimera-gui fucked around with this message at 21:10 on Jan 5, 2015 |
# ? Jan 5, 2015 21:07 |
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Yapping Eevee posted:Just because the point's been made before doesn't make it any less true. (Though yes, lots of people use poisonous when they mean venomous. It's just one of those things.) No, seriously, "The platypus is proof against intelligent design" is the "he was in a coma the whole time" of wildlife. It is the least original, least funny, least meaningful thing you could possibly say. People have been saying it literally since non-Australians were made aware it was a thing. That's not just beating a dead horse, that's beating the same dead horse without pause for a couple of centuries. If I sat down to think about it for the same amount of time I couldn't come up with something more tiresome. Also, you're making the platypi feel bad, and they don't deserve that, for they are rad little dudes. I don't care about people saying "poisonous" when they should say "venomous". Sure it's a common mistake, but at least that's regular old ignorance.
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# ? Jan 6, 2015 00:28 |
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Dr. Buttass posted:Also, you're making the platypi feel bad, and they don't deserve that, for they are rad little dudes. GamesAreSupernice posted:Glossary:
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# ? Jan 6, 2015 00:41 |
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Yapping Eevee posted:Platypodes are indeed rad little dudes. I'm fairly sure we'll get to see a bunch of them in this game, if I recall correctly. It's debatable, but I've never heard the word "heaps" used un-ironically once outside of Australia.
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# ? Jan 6, 2015 00:46 |
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Ah, Ty the Tasmanian Tiger. Its one of the few franchises that really managed to hook my mother into gaming for some reason, the other stuff tending to be either Harry Potter, or the Lego games. I have fond memories of it, having played all three of the main games (and the GBA version of Ty 3), though looking back with older eyes its... not impossible to see the flaws. 2 is like the archetypal open world platformer of the mid-2000s, though I'm suppose that's getting ahead of myself a bit. The development of the series has kind of an interesting history. It was part of a very deliberate effort to create an Australian game icon, which is why the game has such a distinctive character about it. In particular, they were hoping to compete with other major animal mascots in the industry, particularly Sonic the Hedgehog, Spyro, and Crash Bandicoot, the latter two having pretty much been born out of the 3D platformer genre and all. They even admitted as much in their advertising: https://www.youtube.com/watch?v=rxzhEJG7_6w Edit: Also, I can guarantee that people in the UK at least will say 'heaps'. As in, heaps of trouble. Commonwealth thing maybe?
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# ? Jan 6, 2015 00:53 |
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I love Ty's ridiculous side mouth that is clearly present on both sides of his face.
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# ? Jan 6, 2015 01:20 |
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Dr. Buttass posted:No, seriously, "The platypus is proof against intelligent design" is the "he was in a coma the whole time" of wildlife. It is the least original, least funny, least meaningful thing you could possibly say. People have been saying it literally since non-Australians were made aware it was a thing. That's not just beating a dead horse, that's beating the same dead horse without pause for a couple of centuries. If I sat down to think about it for the same amount of time I couldn't come up with something more tiresome. Also, you're making the platypi feel bad, and they don't deserve that, for they are rad little dudes. So how about airplane food? Isn't it funny that women leave the toilet seat down when they pee?
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# ? Jan 6, 2015 01:44 |
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Astro Nut posted:Edit: Also, I can guarantee that people in the UK at least will say 'heaps'. As in, heaps of trouble. Commonwealth thing maybe? How about "heaps good"? As in, "this game is heaps good."
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# ? Jan 6, 2015 04:54 |
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Tiggum posted:How about "heaps good"? As in, "this game is heaps good." This game is heaps good though looking forward to the next vid.
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# ? Jan 6, 2015 05:33 |
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Chimera-gui posted:I agree that Ty handles the "do this thing and you'll get X collectible" writing quite well especially since it gives the idea that Ty has known these people for years even though the player obviously just met them. I really like that it seems to be more "do this thing" and the collectible just comes in at the end. I mean, as a player of games we know the score here, but Ty's not really a mercenary little fella.
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# ? Jan 14, 2015 22:09 |
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Glazius posted:I really like that it seems to be more "do this thing" and the collectible just comes in at the end. I mean, as a player of games we know the score here, but Ty's not really a mercenary little fella. I think another aspect that helps is that many of the collectibles have a relatively quick, tangible benefit, whilst not being 'currency'. So there's no way of simply grinding for opals, thunder eggs or golden cogs, but you'll still want to get them because opals lead to thunder eggs and thunder eggs leads to progressing through the game, whilst golden cogs give you boomerangs substantially more useful than your base pair.
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# ? Jan 14, 2015 22:34 |
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Why did the third game in the series got such a scattered release, with versions for some platforms appearing only in certain regions?
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# ? Jan 14, 2015 22:43 |
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Glazius posted:I mean, as a player of games we know the score here, but Ty's not really a mercenary little fella. I feel like the writers had the bolded part of this comment in mind when they wrote the missons. Like they knew that the people playing this were already familiar with how platformer collection worked thus didn't need to be told what Ty would be rewarded with for doing tasks ahead of time as the players would already know what the reward would be. Chimera-gui fucked around with this message at 20:16 on Feb 1, 2015 |
# ? Jan 14, 2015 22:57 |
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The writers/designers definitely had pre-established 3D platforming tropes in mind while creating Ty, that much is inarguable.SelenicMartian posted:Why did the third game in the series got such a scattered release, with versions for some platforms appearing only in certain regions? I couldn't tell you, but a lot of sixth generation games seem to suffer that fate. Unfortunately, the only other game that comes to mind right now is Hello Kitty Roller Rescue.
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# ? Jan 14, 2015 23:44 |
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If I had to make a guess, it probably had to do with Activision taking over as publisher, since that would affect distribution rights and agreements with the console manufacturers. Now, why that resulted in Australia and Europe only getting one console version each, and one of those getting it on the console that was not the single largest selling of all history, and on which the games had sold most in general, I have no freaking clue. Maybe they somehow thought the 360's initial success meant that it could sell well enough due to backwards compatibility or something? Honestly, just kinda baffling, since I know my family ordered it online well after the fact.
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# ? Jan 15, 2015 00:27 |
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Apologies to all for the wait. Thread's not dead (and it's not gonna die), I've just been lazy/trying to figure out the best path to take during the next stage/polishing off my backlog of other recordings.
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# ? Jan 26, 2015 15:51 |
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SelenicMartian posted:Why did the third game in the series got such a scattered release, with versions for some platforms appearing only in certain regions? I don't know, but drat is Ty 3 not a good game.
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# ? Jan 26, 2015 17:08 |
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I don't suppose you can elaborate? I never played it myself. Though a few videos seem to point to it being a key part of the Deviantartification of Krome Studios.
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# ? Jan 26, 2015 20:15 |
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ManlyGrunting posted:I don't suppose you can elaborate? I never played it myself. Though a few videos seem to point to it being a key part of the Deviantartification of Krome Studios. The Ty series went through a lot of change, to say the least. I would personally consider 2 to be the high point, since the game is absolutely enormous and has better production values/dialogue. Ty 3 is far more heavily action focused and reminds a bit of Krome's later work with the Spyro series, in that it is inspired in part by traditional beat em ups.
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# ? Jan 31, 2015 15:31 |
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ManlyGrunting posted:I don't suppose you can elaborate? I never played it myself. Though a few videos seem to point to it being a key part of the Deviantartification of Krome Studios. Apart from the silly Deviantart character designs, it adds enemies with lots of HP -- something the earlier games avoided -- and expects you to just hit them over and over until they fall down. It adds nothing that fans of the series would actually want, and just makes levels which would otherwise be fast-paced a huge drag instead.
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# ? Jan 31, 2015 18:52 |
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corn in the bible posted:Apart from the silly Deviantart character designs, it adds enemies with lots of HP -- something the earlier games avoided -- and expects you to just hit them over and over until they fall down. It adds nothing that fans of the series would actually want, and just makes levels which would otherwise be fast-paced a huge drag instead. This is also accurate, and what many people complained about in the first of Krome's Spyro games. That being said, they got far better with the sequels.
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# ? Jan 31, 2015 21:20 |
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We finally head into the third level, where Ty climbs the peaceful and serene Danger Spike.
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# ? Feb 1, 2015 19:42 |
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And once again, the game's writing does a good job of introducing a well known platformer mechanic while also establishing another one of Ty's buddies.
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# ? Feb 1, 2015 20:28 |
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Chimera-gui posted:And once again, the game's writing does a good job of introducing a well known platformer mechanic while also establishing another one of Ty's buddies. The game's writing also makes it seem like TY's world is rather friendly compared to a lot of other 3d platformers. It's very odd to transition from, say, Banjo Kazooie, to this.
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# ? Feb 1, 2015 20:39 |
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GamesAreSupernice posted:The game's writing also makes it seem like TY's world is rather friendly compared to a lot of other 3d platformers. It's very odd to transition from, say, Banjo Kazooie, to this. Now that you mention it, the only hostile beings in the game are enemies be they Cass' minions like the Frills and Blue Tongues or the more natural enemies like the sharks and leeches. Ty's buddies are very friendly towards us and even the characters we aren't technically friends with like the leafy seadragon mother are at least grateful when we help them.
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# ? Feb 1, 2015 21:12 |
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The game is one big "come to Australia, our wildlife is (mostly*) friendly**" advert.
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# ? Feb 1, 2015 21:32 |
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SelenicMartian posted:The game is one big "come to Australia, our wildlife is (mostly*) friendly**" advert. They have nice boobs, too.
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# ? Feb 2, 2015 19:49 |
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I don't know why but the air gauge being a bubble paw is just really cute to me.
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# ? Feb 2, 2015 23:16 |
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Zain posted:I don't know why but the air gauge being a bubble paw is just really cute to me. I was expecting the 3 small bubbles on the paw to grow smaller\pop one by one and then the main one which would have looked way cooler than the clock fade, but ah well.
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# ? Feb 3, 2015 01:30 |
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That ending was great.
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# ? Feb 3, 2015 02:36 |
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Spudd posted:That ending was great. "Now I am become death, the destroyer of worlds."
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# ? Feb 3, 2015 04:28 |
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I remember this game being hard as hell when I was a kid. So seeing it being pretty well clowned now is humbling. Keep it up! also I live on the US' East Coast and we totally say 'heaps.' Maybe not as much as 'tons' or 'lots' but it would not raise eyebrows.
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# ? Feb 3, 2015 09:30 |
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Danger point. Just past Killer shark reef. Australia.txt
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# ? Feb 3, 2015 09:47 |
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Veloxyll posted:Danger point. Just past Killer shark reef. "Why of course. It's just a name, like the Death Zone, or the Zone of No Return. All the zones have names like that in the Galaxy of Terror." Spudd posted:That ending was great. Yapping Eevee fucked around with this message at 14:02 on Feb 3, 2015 |
# ? Feb 3, 2015 10:02 |
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Bogart posted:I remember this game being hard as hell when I was a kid. So seeing it being pretty well clowned now is humbling. Keep it up! also I live on the US' East Coast and we totally say 'heaps.' Maybe not as much as 'tons' or 'lots' but it would not raise eyebrows. Opinion seems fairly split as to whether the game was very easy or hard as hell. If you factor exploration into the difficulty, I would say the latter. Glossary has been edited.
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# ? Feb 3, 2015 12:55 |
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# ? May 9, 2024 14:11 |
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How would you compare the swimming in this game to the other best swimming in any 3D game ever, Zora mode in Majora's mask?
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# ? Feb 3, 2015 16:11 |