|
I'm kinda sad there's not more Vlaada games in the OP, but I guess they're a little too crunchy for a newbie, huh?
|
# ¿ Dec 13, 2014 15:55 |
|
|
# ¿ Apr 28, 2024 23:35 |
|
Can we get an entry in the OP for dexterity games? That's a pretty big blind spot right now, considering the popularity of Jenga. You could have Jungle Speed, Click Clack Lumberjack...
|
# ¿ Dec 14, 2014 02:56 |
|
Big McHuge posted:Maybe it could have made some money, but would I be able to live with myself afterwards?
|
# ¿ Dec 17, 2014 03:49 |
|
OmegaGoo posted:Please don't do this for a teaching game. This is FANTASTIC once everyone knows what they're doing, but do not do this against newbies. You will never play this game with them again.
|
# ¿ Dec 19, 2014 21:31 |
|
PRADA SLUT posted:In the Pathfinder Adventure Card Game, I encounter a villain, defeat the villain, and he runs to another location and gets shuffled in to that deck (because there was an available location). Now, in that new location deck, there's a villain and a henchman both. If I defeat the henchman and close the location, I'm supposed to discard everything in that deck, but I notice the villain card is there. Do I just keep the villain there, with the location unclosed (meaning that the location deck is just one card, the villain), or does something different happen? PFACG Rules, Page 13 posted:If you succeed at meeting the When Closing requirement, search through the location deck, take out any villains, and banish the other cards. Any villains you found become the entirety of the location deck, and the location is not closed—but at least you know where the villains are! E:f;b
|
# ¿ Dec 19, 2014 23:11 |
|
ChiTownEddie posted:Galaxy Trucker is on android now!!
|
# ¿ Dec 21, 2014 04:52 |
|
Which is a little disappointing, really.
|
# ¿ Dec 21, 2014 15:07 |
|
It's also worth pointing out that the "simplicity" of the system is faked by just moving a lot of the rules to specific cards. It's a game that would have been significantly streamlined with a proper keyword system. Wouldn't make it any less dull, but at least it'd be more consistent.
|
# ¿ Dec 23, 2014 11:51 |
|
If two people are learning the game together, and don't mind the game being a kind of meta-campaign of "learn how to survive, then learn how to win", then Robinson Crusoe is a great 2-player game, as long as you either use the dog, or just a third player character that you decide how to use between you. It is, however, not recommended for anyone who doesn't like co-op games where risk management is a big part of if you win or not. (Which is, personally, what I think is happening when people say RC is too luck-based.)
|
# ¿ Dec 25, 2014 17:55 |
|
sector_corrector posted:Any opinions based on that? (Please don't actually buy Munchkin.)
|
# ¿ Dec 25, 2014 18:43 |
|
Homestuck and Munchkin are a good match: both have completely obnoxious fans and go on for years after they should have ended.
|
# ¿ Dec 25, 2014 19:57 |
|
I think Car Wars is the perfect example of my usual issue with Steve Jackson games: No concept of elegance within rules. Yeah, you can pare things down, and the style (same with GURPS) is "here's all these ideas, use whatever", but there's something to be said about having a specific, concise set of elegant rules, an entry-point that is definitive, without being limited or constrained. Basically, what I'm saying is that I tried to teach myself the rules to Car Wars and failed miserably.
|
# ¿ Dec 25, 2014 21:23 |
|
You know a game is bad when even Rutibex won't defend it.
|
# ¿ Dec 26, 2014 02:51 |
|
Yugioh is hilarious bullshit once you understand how it works. It's the closest any of us will probably ever come to playing Mornington Crescent. Highlights include rules clarification errata that actually renders the card completely unable to do what it's supposed to do, and significantly different prerequisites for summoning monsters based on the placements of commas and the difference between "must X" and "may not Y". girl dick energy fucked around with this message at 19:58 on Dec 26, 2014 |
# ¿ Dec 26, 2014 19:56 |
|
Countblanc posted:That's an incredibly hilarious image, just some people huddled into a corner looking at the weirdo, who was their trusted companion moments ago but is now shoving cheese wheels and cans of beans into his cheeks and banging pots and pans together really loud.
|
# ¿ Dec 28, 2014 05:54 |
|
Tekopo posted:People trying to build 'perfect ships' are the worst. The best people are the ones that, after playing a game against a few people that hadn't played with me before, were glad that I was speeding the game up because it meant that they were pressured during the game.
|
# ¿ Dec 28, 2014 22:51 |
|
Elyv posted:I've only played Tzol'kin once and had no idea what I was doing, but it felt like a fun and interesting take on worker placement.
|
# ¿ Dec 31, 2014 00:22 |
|
StashAugustine posted:In terms of deckbuilders Dominion and Mage Knight are the only safe bets, everything else is divisive.
|
# ¿ Jan 1, 2015 21:21 |
|
echoMateria posted:Didn't the "unbeatable strategy" consist entirely of something as basic to deck builders as trashing cards? I remember some discussion about it, but not the details.
|
# ¿ Jan 2, 2015 16:23 |
|
I've never heard of Heroes Wanted. Is it any good?
|
# ¿ Jan 7, 2015 16:01 |
|
I didn't get to say it 3 pages ago, but I'm slightly offended by the insinuation that Puzzle Strike is 99% Dominion, 1% alternate scoring system. It's quite obvious that PS is 99% Dominion, 1% alternate scoring system, and 100% more interesting of a theme.
|
# ¿ Jan 10, 2015 03:54 |
|
Deceptive Thinker posted:Chapel ruins games
|
# ¿ Jan 10, 2015 04:10 |
|
That entire list is loving garbage, holy poo poo.
|
# ¿ Jan 10, 2015 06:18 |
|
Clockwork Gadget posted:SIMPLE RULES? -----> NO -------> eventually leads to carcassonne???
|
# ¿ Jan 10, 2015 06:29 |
|
Rutibex appearing to defend the image in t-minus ten posts.
|
# ¿ Jan 10, 2015 06:31 |
|
Rutibex posted:I'm not in love with the mechanics, but I had fun reading it and in the end that's all that matters right?
|
# ¿ Jan 10, 2015 16:54 |
|
Sgt. Anime Pederast posted:What's this battlecon game that's at the top of the list? I haven't seen anyone discuss it in the thread ever.
|
# ¿ Jan 11, 2015 03:29 |
|
Rutibex posted:You want Twilight Imperium 3 Conversely, Eclipse is the best space-themed 4X that isn't Quantum (which I don't think really counts for the first two Xs, but ) or TI3.
|
# ¿ Jan 11, 2015 18:43 |
|
Jedit posted:It's a viable strategy. The guy who tried it in our first game finished fourth of five on 21 points (the top two both had 25, third was 22), but that could have turned into a win with better knowledge of the game. Harvesting a couple of small grapes early on and letting them mature into filling one big order in the endgame can make up several points, and because you've been doing a lot of tours you should have more money for the tiebreaker. However, it may be less economical in terms of actions than hammering out cheap orders for maximum residuals.
|
# ¿ Jan 11, 2015 20:04 |
|
T-Bone posted:I meant more "teleport his units out of here, play cards that allow for no combat, etc" -- actively hinder him, rather than just kind of reacting to Khorne. This, in essence, is the core of CitOW. Finding the right balance of screwing everyone else and not getting screwed yourself. And there's no other game like it.
|
# ¿ Jan 12, 2015 18:05 |
|
Tekopo posted:The entire COIN series would beg to disagree
|
# ¿ Jan 12, 2015 18:13 |
|
thespaceinvader posted:The only one I've played other than Mage Knight is Robinson Crusoe and I would play co-op Mage Knight any day over Robinson Crusoe. 1. Several players of about equal skill level at board games experiencing it for the first time together (and their continued adventures of trying to master it together). 2. A marvelous solo game with a meta-campaign of learning to suck less. The quarterbacking problem in RC is atrocious, because of the punishing difficulty, and how difficult it is to just give decent 'general statement' good advice any more advanced than "don't forget about your roof, fucko". So if one or two players are significantly more experienced than the others ('significantly' in this case can even be 'almost completed the first scenario once'), it becomes them telling everyone else what to do, because otherwise you'll all lose and die. But learning it, alone or together, and overcoming each obstacle feels great, and can really test the collective brainpower and risk management skills of the player(s). If you're set for either of those situations, I recommend it whole-heartedly. Otherwise, I just can't in good conscience tell anyone to buy something that's just about the same cost and difficulty to teach as Space Alert. (Also, RC's instruction manual is hot garbage and should be burned immediately.) girl dick energy fucked around with this message at 22:15 on Jan 12, 2015 |
# ¿ Jan 12, 2015 22:11 |
|
T-Bone posted:Is Descent any good? The D&D board games? Mice & Mystics? Pathfinder? Anything else to recommend ? 2. Yes, though they're actually more like 'crisis management'/'dungeon race'/'fantasy SWAT team' games than traditional dungeon crawlers. 3. Everything I've heard says that's it's cute and pretty, but is very shallow and gets old quickly. 4. Fiddly as all goddamn hell. girl dick energy fucked around with this message at 22:39 on Jan 12, 2015 |
# ¿ Jan 12, 2015 22:36 |
|
I still enjoy SU&SD, but definitely through the lens of "this is how a new/inexperienced board gamer would feel about this game after one play", which can be a dangerous loving route to take. (See: My dust-gathering copy of Tales of the Arabian Nights.)
|
# ¿ Jan 13, 2015 15:13 |
|
Somberbrero posted:Truly a theme and a game worthy of each other; both keep going well after they've outstayed their welcome.
|
# ¿ Jan 14, 2015 03:37 |
|
Gutter Owl posted:And that little connection is the feeling of a job well done, which will hopefully replace the feeling of food. Edit for content: Played Seasons for the first time on BGA with a random. It was... interesting, I guess? With BGA streamlining, I could see it as a decent timewaster, at least. And I got some kind of perverse fun out of continuously hot potatoing a cursed rabbit to my opponent, then charging them an exorbitant fee to give it back, only to just nuke it for crystals at the end. (For anyone who knows the game: holy poo poo, that Mirror of Seasons card is really loving good.) Is Seasons as much of a nightmare to set up and tear down as it looks like? Because good lord, I started to get tired of the goofy 'extended point calculation' three year cycle by the end of year two, and I had a computer doing everything. It has the substance of a filler game, and conceivably the playtime, but I can't imagine it at all has the quick set-up/tear-down of one. girl dick energy fucked around with this message at 23:39 on Jan 14, 2015 |
# ¿ Jan 14, 2015 23:34 |
|
Gutter Owl posted:Now, we've seen that you can go the Kickstarter route and still have success in distro. Stonemaier, Level 99, and Tasty Minstrel are success stories here, partly because they made smart moves and didn't shoot themselves in the foot. Level 99, for example, never does Kickstarter Exclusives. (Exclusives might draw in backers by threatening them with "losing out," but exclusives devalue the later retail copies, which are "incomplete" and unappealing.) But you've gotta make sure you're not making GBS threads on the people who will keep you in business after the rush. I can't think of any game where it'd be the best option, but it'd be interesting to see someone make it work.
|
# ¿ Jan 14, 2015 23:50 |
|
Shes Not Impressed posted:Is Chinatown ever going to come back into stock? I was hoping my FLGS would have it dusty on a shelf, but it's all Munchkin and $100 for Caverna. Maybe I should just give in and get Archipelago finally.
|
# ¿ Jan 16, 2015 02:03 |
|
ETB posted:Not, but BBT makes nerds relatable and mainstream!
|
# ¿ Jan 17, 2015 02:37 |
|
|
# ¿ Apr 28, 2024 23:35 |
|
xopods posted:Yeah, I used to play this back in the day, but this would be more like a cross between that and something like Dominion in that you'd start off with, say, 20 each of 3 basic resources and be using/sacrificing those to add new cards to your deck, and then be cycling through your deck repeatedly (and faster and faster as the game goes on and your deck dwindles). As opposed to Mechwarrior where you start with a fully built deck and only go through it once, and lose when you can't draw.
|
# ¿ Jan 17, 2015 20:16 |