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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

BonHair posted:

Any chance of explaining a couple of common acronyms in the OP? I dislike reading introductions with in-group references, and I assume I'm not alone. Specifically, FLGS (Friendly Local Game Store I believe?) is in the OP. Another example I remember is 4E (Explore, Expand, Exploit, Exterminate) which took me ages to get.

That would be 4X, not 4E. 4E usually refers to Dungeons and Dragons 4th Edition.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Madmarker posted:

How can you say that when Macao and Quantum exist?

Probably he's never played them. Heck, I haven't even heard of Macao.

Also in the "good use of dice" category: Troyes, Praetor and Euphoria.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Elysium posted:

So I'm picking up Coup, Through the Ages, and Temporum and I need one more game to get free shipping. Here are all the games I own: http://boardgamegeek.com/collection/user/ElysiumSA

Mainly looking for 3+ player games, nothing super long or heavy, any recommendations?

p.s. the last recommendation I got here was for Libertalia which has been a huge hit, so thanks for that.

Since you also seem to lack a decent worker placement game, I'll throw in my usual recommendation of Versailles. Simple mechanics but with enough clever strategy to have replayability among serious gamers, and it plays in 15/p+15.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

silvergoose posted:

Viticulture, as you said, is really interesting in the multiple ways to win, without having the insane point salad of some games (not saying I dislike Feld, but it's a welcome change!)

My Viticulture Collectors Edition arrived on Friday afternoon and promptly set a land speed record by being on the table at 6pm that day. We played five-handed, and were surprised by how close it was given the varied strategies. Things we tried:

1) Ignoring wine orders to make VPs by selling grapes, planting vines with the Windmill/Yoke engine and taking the VP from the wake-up track.

2) Rushing to fill a couple of small wine orders in order to benefit from the residuals, then using the cash to train and build.

3) Touring and building. This strategy was the only strategy not to make 20, but the player admitted after that they waited too long to build a Tasting Room and they could easily have had 3-5 more points.

4) "Big Grape": getting 5-6 ranks of each colour into their own fields, then quickly filling big orders in the midgame.

5) Blush/sparkling production: making two big red grapes but only one small white grape.

I was the blush producer, and I was able to get a cash lead by using the Uncertified Broker to get a quick £6 knowing I could get the VPs back as I also drew the Broker from the wake-up track. This I turned into a Worker and my Medium Cellar, quickly followed by the Large Cellar courtesy of an Oenologist as my first order was 8 Red. The Windmill player went into an early lead; as we were all planning to make wine he was able to get the Sell Grapes bonus uncontested each turn and usually got the wake-up VP as well, so he was taking 2-3 VPs a year from that. Residual Rush kept building his cash and used it to get a Cottage as soon as he saw how good some of the visitors were, the others kept following their plan.

The game ended in Year 8, which we knew was going to happen as Windmill had reached 18 points. I was in last on 10 VPs but had the first choice of wake-up and having planned ahead with some good grapes and orders I chose to go first. I'd made enough cash the previous year to buy 3 VPs from my Broker, putting me to 13, then passed immediately with four workers left. I already had a 6 White so in Winter I immediately filled an order for 4 VPs before crushing Sparkling and White to fill a 3 White 8 Sparkling order for another 6 VPs. Windmill had only been able to scramble up a quick order for 3 VPs so I thought I'd got it, but Residual Rush used the Marketer to get a bonus point from one of his orders and matched me on 23 VPs.

Final scores:

1) Residual Rush (23 VP, £8)
2) Blush (23 VP, £0)
3) Windmill (21 VP, £5)
4) Big Grape (21 VP, £4)
5) Tour/Build (18 VP)

Overall an excellent game, and I'm looking forward to expanding it a little. We're probably only going to play it once more before adding the Mamas and Papas, Advanced Visitors and New Visitors from Tuscany, if that. I don't think we'll ever use Mafia or Arboriculture, though - they just seem to add time and complexity without making the game noticeably better.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Syka posted:

Has anyone drawn both Princesses yet?

If you play the two-deck variant, you take out one Princess. There's still two Kings and no Queen, though, so evidently this is a most progressive kingdom.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Lord Frisk posted:

By what metric? How is it too random? The card distribution is seeded to match the players, so it largely plays the same no matter the players.

It's a weird combination of too random and not random enough. Everything is fixed bar the opening hands and the Wonders, but if the hands don't match the Wonders or fall in the wrong place you can be screwed.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

FISHMANPET posted:

I gave Stonemaier Games $239 today, for Viticulture, Tuscany, the metal coins, and Euphoria.

Got an email from Jamey a few hours later thanking me and letting me know that all the Viticulture stuff is shipping in a few days, can't wait to make some wine.

Jamey Stonemaier is one of the best guys in the business for support. I picked up Euphoria at Essen; when I got home I found there were some missing resource markers and the white dice were replaced by a second set of green dice. I got in touch, explained the problem, and my bits were in the post next day. Then I didn't get my tracking number for early shipping on Viticulture CE. I asked Jamey what gives, he said I wasn't on the list but he'd see what he could do. Turns out he sent a few extra copies to the distributor in case of damage in transit, which is wise, and he personally got in touch with them and arranged for them to ship one to me. He is the Duke of New York, A number 1, and you should all give him lots of money.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

ambushsabre posted:

Speaking of free print-n-play games, does anyone know of any good ones?

There's a PnP version of Red7, if you want. If you're in the US just buy it, though.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

echoMateria posted:

I've only ever played Tigris & Euphrates on tablet, and while it isn't a bad port like some other games got, but it bored the hell out of me on all my tries. Maybe I would have liked it instead if I was able to play the actual version with someone who liked the game instead of the AI opponents. So I'd be vary of recommending digital versions of boardgames to people as samples. They just aren't the same.

Probably not, and if you did it would be their enthusiasm carrying you along. Knizia's games aren't quite as mathy as Power Grid, but they are all very mechanical.

And Carcassonne is boring as hell. If you play with no expansions you rapidly exhaust the game space, if you add expansions the game outstays its welcome. It's a gateway game for entire groups of new gamers, but that's all.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Some Numbers posted:

In my last game, I grabbed Slaves, Crusade and Scorpion, I got all four Pyramids to 4 and I was generally almost maxed on prayer points.

The problem I ran into was only having one recruit action each turn.

All four pyramids, huh? :rolleyes:


socilest butthomo posted:

A Kemet white primary strategy that's gotten me a win two times and second place once was level 2 white/1 red pyramids. The first turn is unimpressive, but it buys you a lot of leeway for the rest of the game:

0. Begin with 5 Prayer points, get 2 the first night (7 PP).
1. Pray (9 PP)
2. Pray more (11 PP)
3. Raise white pyramid to level 4 (4PP)
4. Buy Priest of Amon (the one that gives you +5 PP every night; 0 PP)
5. Put action token on whichever top-level action you like because you're not doing poo poo with it.

The next turn you start with 7 PP and are immediately in a position to buy a second level 4 white power tile. I'm a cheapskate so this has usually been Priest of Ra, but the Mummy helped me win at least once. Madmarker is right that you will have a lot of prayer points; this start shapes your strategy, as for the rest of the game you will have great motivation to spend big. With this in mind I've never run into any serious action congestion. I've often had a couple of PP left at the end of a turn, but really never so much that I was losing them by having them overfill my meter. Not caring about temples early-game except as hunting grounds helps here as well.

On the following turns, focus on building up your red pyramid and snatching up some of the red power tiles (Charge if it wasn't bought out turn 1; Blades of Neith; Divine Wound if you took the Mummy). An alternative strategy might be white 2/blue 1, same start, with the goal of trying for the Desert Snake and/or Legion. I've never tried this because one of my usual co-players compulsively buys blue tiles, like I'm not sure he can even stop himself, buying 6–8 blue tiles per game. If you have a player like that, go red, buy the Phoenix and poach his blue pyramid for those sweet blue upgrades I guess?

Sorry to go on about Kemet, but I love this game so much and I love discussing and experimenting with different starting strategies.

Buying Priest of Ra and Priest of Amon is usually a waste in W2R1. Allowing for recalls you can make more PPs than you can spend, discounting by 1 is almost meaningless. It's better in W2U1, where your aim is to make yourself a very bad target with Defensive Victory and Prescience. You lock down two temples (or exploit the Sanctuary in 3/5 player games) and recall only if you lose troops in combat.

My preferred W2R1 strategy is Pray x2, Raise W4, Priest of Ra. Often the Red players will buy up Charges - a deep Red player may have taken the Beetle - and you'll be able to get Stargate for free. At that point you have free Teleports, so your fifth action is Move to one of the centre temples. If you get forestalled, you can still usually buy Charge and Move an army into the area outside your city to threaten the nearby temple or God Speed to move directly into the temple.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The Supreme Court posted:

Does it even have a set release date? They had planned to show off sine stuff at Gencon (I think), but it wasn't ready to show at that point.

It wasn't even ready at Essen. Ta-Seti is due in Q1 2015, anyone saying they have it now is lying or mistaken.

E: Arnaud says they're now shooting for a release at GenCon next year.

Jedit fucked around with this message at 14:43 on Dec 16, 2014

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Tekopo posted:

I guess it is good if you are a dirty student and don't have to work on weekdays, but for professionals it's really not that appealing, especially since there is a free alternative.

I don't get how you figured this out. The website says they're closed on weekdays and open in the evenings, which is basically the opposite of what you describe.

The free alternative I'm with you on, mind.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

bobvonunheil posted:

The first time I played Kemet, it was with 5 people and the last two rounds devolved into everyone collectively working out how to prevent a particular player from winning that round, like a highly quarterbacked many-vs-one co-op game where the solo player shifted around based on who was about to win.

I really want to play it again with all the hype this thread has been giving it. Probably with fewer people, I think 5 is too much, and can cause 2 or 3 of the players to be forced to play Kingmaker towards the end.

That's the thing, though. Since the only way to win is through permanent VPs and the main way to get those is combat, you can't stop the game getting closer to victory and you can't easily weaken someone past a certain point. And if you try to shoot someone down and fail to end the game in the process, they can choose the turn order and get it back.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

GrandpaPants posted:

If their next game is Scythe, that sounds pretty exciting. But yeah, I'm really impressed by the service, even though I am afraid that the game itself (Viticulture/Tuscany) will kinda bore me.

The next game is Between Two Cities, and it's the first Stonemaier game that he hasn't designed himself. KS begins next month.

Everyone in my group who has tried Euphoria and/or Viticulture likes them, or at least thinks they're OK if not what they'd rush to play. Both games have the added bonus of scaling well to six players without taking geological time to play.

It's also pretty hard to get bored playing base Viticulture as the game usually runs fewer than ten turns.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Millions posted:

I just bought Avalon an hour ago, still shrinkwrapped. Did I make a mistake considering the new Resistance expacs?

No.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

thespaceinvader posted:

Nations is shorter and more streamlined but feels easier, to me at least, to thoroughly bone yourself irretrievably

I agree. The one game I played I was in a death spiral by the second turn (of eight) and nobody did anything to hinder me in that time. With each slip you have to use more workers to achieve less than other players, who are getting more workers to use with better buildings because they don't need to use Growth just to stay solvent. Some of it was due to a failure of understanding on my part, but overall it was one of the worst gaming experiences I've ever had.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

bobvonunheil posted:

Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?

Oh, God, yes. I played it when it was a CCG, and it hasn't got any worse.

Put it this way: Netrunner is the best two-player LCG, but it doesn't work multiplayer. Shadowfist is the best multiplayer LCG, but it doesn't work as a two-player game (you can, just don't). Doomtown is almost as good as either of those games in their specialist discipline, and does both.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Argue posted:

I'm buying my bro a Christmas gift today; he really loves board games that involve intense resource management, like Powergrid, Ticket To Ride (I think?), and a bunch of other British-made board games. He has a whole mess of them and I can't even remember them all, but could I ask you guys to throw out a couple of gift suggestions? I'll probably need more than one suggestion in case he already has some of them, or in case I can't find them in a store (Amazon would take too long to deliver to my country). I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games".

Arkwright. :getin:

Seriously, though - it's getting great reviews from the people who play games that long and deep, but it's not showing on the BGG radar because those people are small in number and the system weights against them. And as it came out at Essen, he's unlikely to have it.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Elysium posted:

I just got Temporum in the mail, is the box insert a joke or what? So other than the board the game consists entirely of cards and some chits, and the box insert is just a giant open space for your cards to get thrown all over the place in...

It's a Vaccarino game. Expect expansions.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

The Deleter posted:

So is Cthulhu Wars the overpriced Kickstarter garbage it appears to be, or does it have anything of merit? I ask because I love asymmetric strategy games and this makes my nerd sense tingle, but I am like 80% sure I would be better off buying Quantum or Kemet instead.

It's a faster-moving Chaos in the Old World with more varied asymmetry. The additional cost is due to having 60 big, detailed miniatures including a Cthulhu the size of your fist.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

silvergoose posted:

Thing is, are you forced to take a bunch of gems in order to pay for the mines of those three colors? Someone with a more balanced 5 color strategy will have to pay fewer gems overall, saving turns of taking gems. Is that better? Good question! If I knew the answer, I might like Splendor a bit less. ;)

If you spread too wide, you will get blocked on the top row. You're better off focusing on three colours where possible, so your second row cards are collected by acquiring one or maybe two gems from the market and are often free.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Blamestorm posted:

Just to confirm, the firefly boardgame is terrible right? I was given a free copy but I'm inclined to leave it in the shrink wrap and sell it unless I've heard wrong and it's good.

I've seen it played. It took about four hours plus setup and breakdown.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Jabor posted:

Would you enjoy a mutual masturbation session while watching the Firefly tv show y/n

That's too many words, just say "Are you a Browncoat?"

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

jmzero posted:

What would I change in Catan?

1. Some different way of managing expansion. As it stands, especially as you add players, the game quite often becomes a land-grab race, and those thresholds (which are often completely out of the players control... you just have to hope you get wood) dictate far too much of the outcome. Lots of games have found a way to manage this kind of resource conflict in area based games (eg. you can build past me, but for an extra cost or something).
2. Tune down the politics. Change to a Glen More market-based-trading sort of model. Trading can be fun... but it slows down the game and distracts from the part of the game that's not a political screwfest. Have the robber be less localized screwage and more about changing the game for everyone - eg. when the robber is on this spot, that means everyone pays more to build roads (or whatever). People being able to tune the environment is fun interaction. Deciding to screw Bob is lame in a multiplayer game.
3. Move purchases to some kind of market/auction or something - or limit players to one purchase a turn and always have "something" available. This means players way behind aren't completely snowballed out of existence - they have options; maybe they don't get what they wanted, but they at least get a dev card or something. (eg. Look at how Machi Koro, a game with many similar mechanics, functions here). If the intent is to have this game be about risk management, then let that actually work by giving trailing players the kind of "Hail Mary" options that might luck them back into the game.

You want to play Deus.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Eponymous posted:

No personal experience, but here's SUSD's video review. They didn't like it all that much.

Which is how you can tell it's a good game.

I've played it and enjoyed it, but I do think there are more interesting games with the same mechanical style. It can also run a bit long with five players.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

HOOLY BOOLY posted:


If you're playing with 2 or 3 people, don't get confused like i did and assume the big,flashy,blue temple at the top of the map is the Temple of All Gods (which is not actually considered a temple in terms of the "have dudes in 2 temples at the end of a round" VP condition, in the case of both a common pitfall AND misinterpreted rules)! because that building isn't on the 2 and 3 player side of the board, that would be the Delta Temple! Which does almost exactly the same thing except you get like 4 or 5 Pray Points for 1 dude instead of a VP for 2.

It's the 2/4 player side of the board that doesn't have the Sanctum of All Gods. You're confusing the issue because 2 and 3-player games don't use the East Bank. The Sanctum is on the West Bank and is most certainly used in three-player games.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

thespaceinvader posted:

You learned wrongly. It does 3 and 2 players, but needs dummy players to work with smaller numbers. My first game was with three and seemed to work fine.

I think he's more bothered that it doesn't go above four.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Kai Tave posted:

I think it's maybe fairer to say he makes one bad game with endless permutations. Unless you're counting GURPS in there or something.

Erm, what? He made Ogre/GEV, Car Wars, Illuminati, The Fantasy Trip (an early RPG which predated D&D), Killer and Star Fist. All very different games, and mostly good.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

echoMateria posted:

Anyone played Orléans? Rahdo was very enthusiastic about it in his best games of 2014 video.

It was my "big miss" at Essen (Deus also, but that was me running out of time, not them running out of stock) but I picked it up as soon as it was released. Great game. What were you wanting to know?

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

PerniciousKnid posted:

In my general experience, this is usually something that happens when people aren't experienced at a game, not a problem with the game itself. Like in Dominion, eventually you learn you can't spend 20 turns crafting an engine.

Also, I'm disappointed I didn't wake up to six pages of Temporum impressions. :mad:

My copy arrives tomorrow. Don't know if it's going to see play before Tuesday, though.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

OmegaGoo posted:

Butcher
Cache
City
Inn
Market Square
Merchant Ship
Secret Chamber
Soothsayer
Vault
Workshop

As far as my friend and I could tell, there was one deck there and whoever got it first won.

I can see three. Market Square/Butcher is the obvious one, but BM/Vault will probably have a good chance to race and Soothsayer/Inn can spoke either of them.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Mega64 posted:

Anyone else have a chance to try this? I'm now tempted as hell to grab it despite knowing I'll only get to play it like once every six months or so at best.

e: gently caress it, bought the last one (and &cetera and Temporum).

Roads and Boats is a legendary Good Game. You will enjoy your purchase, or else.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Schizoguy posted:

Red7 is a whole lot better if you play with the advanced rules - less random, more thinky - but it also takes longer. Especially if you're keeping score.

I can't even conceive of playing Red7 with the advanced rules. It's a five minute filler; there's no need to try and turn it into a main event.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Zark the Damned posted:

That's pretty loving terrible. Who the hell thought those were OK to send out? Were they blind?

No, they work for a lovely company that gives zero fucks because everyone sucks their dick over two flavour-of-the-month games. IB&C are going to get a very rude awakening, very soon.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

BonHair posted:

Just don't play it in a well-lit room! The game works perfectly fine if you're half-blind, just go stare into the sun until it works. The game is fine, it's just your world that isn't quite down to specs.

Specs would seem to be part of the problem. You should take them off.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Fat Turkey posted:

Dominant Species any good? I've seen a run through of it and it looked pretty decent. £16 sale price seemed pretty decent.

£16 where? I know someone who wants it but they're out of the country.

E: But not the card game, that explains a lot.

My go-to worker placement game would be Versailles, by the way. It's not quite the standard model as you move workers rather than place and return, but it's very good.

Jedit fucked around with this message at 15:16 on Dec 31, 2014

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

OmegaGoo posted:

Alright folks, it's New Year's Eve and I have been tasked with picking up games for 8-10 people.

I already have the following:

Dixit
The Resistance: Avalon
An extra table for a second game.

Any other recommendations that aren't Print 'n' Plays or CAH?

If it was just eight I'd say Camel Cup. 8-10 it's One Night Ultimate Werewolf, one of the ones on your list, or split into groups.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Lorini posted:

Just had the most frustrating attempt with trying to play Deus online. Guess we'll just have to wait for the real game, because neither of us could understand what was going on. Is it buggy at all?? I'm still stressed out over it.

You were playing on BAJ? It works fine there. Find me and I'll walk you through it (same user name).

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Lorini posted:

OK I will do that in the next few days, thanks. But we did run into a bug. I was supposed to be able to take resources, but it wouldn't let me take wood for some reason.

There's a cap on the number of resources in the game. You can see the General Supply just below the icon panel in the top left.

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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

jivjov posted:

Is the 7 Wonders play mat worth buying? I get that its not super necessary, but the art on it is nice, and I'm wondering if ease-of-table-organization is gonna be enough of an issue to warrant a special mat.

What the hell would you even put on it? 7 Wonders is three stacks of cards and two piles of chips. It'd take longer to set it up than to play.

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