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Big McHuge posted:
The bottom right zone in particular is a special case IMO. It takes two specific changes from the starting position, which is more than any other zone so I usually don't count on this being available. But yeah I think people are a little biased toward choosing the options they've thought more about, and they tend to think more about the options that are currently available, so there's a bias toward the things on the starting timeline. Same reason we didn't change history much for our first couple of games; we were just sticking with what we knew.
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# ? Dec 18, 2014 17:15 |
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# ? May 15, 2024 03:37 |
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PerniciousKnid posted:
It honestly doesn't matter what the red team are called. I think you're overcomplicating things. Start without a game without any special roles and move from there.
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# ? Dec 18, 2014 17:25 |
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McNerd posted:The bottom right zone in particular is a special case IMO. It takes two specific changes from the starting position, which is more than any other zone so I usually don't count on this being available. I think all of this is true, particularly the last part about the "first couple of games". As we have played more we have altered the timeline more for a better mix of zones. In time 3 we typically have had all 3 zones active for at least a few turns for our past several games. Time 4 as noted is extremely volatile, if your opponents see a powerful zone and you are trying to set it up, it is extremely easy to keep you away. This is especially true for the outer edges, since they can be "blocked" from any previous time (whereas, like, one of the middle zones can have two different paths to it from time 3). That is why Age of Anubis has been one of the cards to look out for in our games.
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# ? Dec 18, 2014 17:36 |
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Texibus posted:I think you're teaching the game poorly. Try just saying the red guys are double agents and don't include any special characters, once they get the basics mechanics like voting down then throw in Merlin and the Assassin. Everyone involved has played the game at least a half-dozen times, most a few dozen times, hence the roles. I probably should've stuck with just Merlin for a couple games to refresh people's memories, though; it was partway in that I realized we hadn't played in months and some didn't remember the rules as well as I do. Mojo Jojo posted:It honestly doesn't matter what the red team are called. I think you're overcomplicating things. Start without a game without any special roles and move from there. The red = Minions of Mordred thing came up because I was using the app, which doesn't say color, and I hadn't thought to stress that Minions of Mordred were the red guys. That was my fault. PerniciousKnid fucked around with this message at 21:54 on Dec 18, 2014 |
# ? Dec 18, 2014 17:44 |
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Seems like my local store has picked up the Babel expansion to 7 Wonders out of nowhere. Guess that solves the present dilemma for the 7W players I know. I couldn't decide between Leaders and Cities and may have left it too late to get something.
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# ? Dec 18, 2014 18:02 |
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Yas posted:Through the Ages or Nations? I know TtA is well regarding both here and in general but I figured I would ask the thread if they have any strong opinions towards Nations. They're both good but in different ways. TtA is an engine building game - it's very focused on building up your production engine and making minor changes to it as you push forward - you decide what you're going to invest, and invest it, and slowly pull in the benefits. All the cards (except some first round cards) come out, so understanding what's in the deck and what's valuable is vital. All in all, it's a very strategic, crunchy game. Events tend to punish the weakest player, so as long as you take a need for strength into account, you should be able to avoid getting trashed by the game itself. Nations is a much more responsive game - you can make an engine, but there's nothing stopping you from completely rebuilding it turn to turn based on what you immediately need. Only about half the deck ever comes out, and it gets wiped faster than in TtA, so it's much more about turn-to-turn figuring out a path to success. Events are a bit more random and can affect more players, so there's more of a sense of playing against the game than in TtA.
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# ? Dec 18, 2014 18:34 |
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Eschers Basement posted:Through the Ages or Nations? Thanks for this. I think I am leaning towards Through the Ages. I've heard TTA can be a "meaner" game, but the people I play with enjoy Dominant Species so I think it will be fine.
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# ? Dec 18, 2014 18:40 |
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Yas posted:Through the Ages or Nations? I know TtA is well regarding both here and in general but I figured I would ask the thread if they have any strong opinions towards Nations. Nations is shorter and more streamlined but feels easier, to me at least, to thoroughly bone yourself irretrievably (at least in TtA you can guarantee that every card apart from a couple of age A ones will come out so you know what you need to get when) but Nations has a lot fewer fiddly bits to track and is generally quicker. TtA also has direct, targeted attacks, on a per-player basis which Nations doesn't. So it depends what you're looking for really.
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# ? Dec 18, 2014 19:14 |
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drat it the copy of WItch's Brew I was planning on dropping money on today was sold hours earlier on the BoardGameGeek market Guess that's what I get for waiting. I don't suppose anyone here has a copy they'd be willing to sell?
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# ? Dec 18, 2014 19:18 |
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The only Kickstarters I pay attention to are Lvl 99 and Stonemair because I don't mind giving them MSRP directly because they have amazing people at the helm.
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# ? Dec 18, 2014 19:48 |
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thespaceinvader posted:Nations is shorter and more streamlined but feels easier, to me at least, to thoroughly bone yourself irretrievably I agree. The one game I played I was in a death spiral by the second turn (of eight) and nobody did anything to hinder me in that time. With each slip you have to use more workers to achieve less than other players, who are getting more workers to use with better buildings because they don't need to use Growth just to stay solvent. Some of it was due to a failure of understanding on my part, but overall it was one of the worst gaming experiences I've ever had.
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# ? Dec 18, 2014 19:57 |
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My FLGS has Lords of Vegas used for a nice price. Anyone have any opinions on it? I've seen SU&SD's review and they make it look pretty good but they also love Cosmic Encounter so I'd like to get second opinions.
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# ? Dec 18, 2014 20:51 |
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Shut Up and Sit Down are talking up Doomtown now. Has anyone played this?
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# ? Dec 18, 2014 20:59 |
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bobvonunheil posted:Shut Up and Sit Down are talking up Doomtown now. Has anyone played this? I haven't, but these people probably have: http://forums.somethingawful.com/showthread.php?threadid=3658929
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# ? Dec 18, 2014 21:02 |
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Honestly I'm kind of sick of Fantasy Flight producing well-designed, infinitely expandable games.
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# ? Dec 18, 2014 21:20 |
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So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less.
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# ? Dec 18, 2014 21:26 |
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Morpheus posted:So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less. Hooray! Yuletide kindling!
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# ? Dec 18, 2014 21:30 |
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Morpheus posted:So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less. Please tell me that this happened because one time around the office you mentioned that you liked board games.
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# ? Dec 18, 2014 21:33 |
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Chomp8645 posted:Please tell me that this happened because one time around the office you mentioned that you liked board games. Some real Monkey Paw poo poo happening with the office Kringle
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# ? Dec 18, 2014 21:39 |
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Morpheus posted:So my workplace had a gift exchange. I am mentioning this because I got a copy of Monopoly. Vanilla-rear end monopoly. This is the first time I've ever owned the game in my entire life and I've never wanted to play it less. My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box"
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# ? Dec 18, 2014 21:43 |
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Countblanc posted:I haven't, but these people probably have: http://forums.somethingawful.com/showthread.php?threadid=3658929 Man this is just like the time I asked why nobody was talking about Battlecon
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# ? Dec 18, 2014 21:45 |
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Somberbrero posted:Honestly I'm kind of sick of Fantasy Flight producing well-designed, infinitely expandable games. I will be too, as soon as they start.
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# ? Dec 18, 2014 21:48 |
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burger time posted:My FLGS has Lords of Vegas used for a nice price. Anyone have any opinions on it? I've seen SU&SD's review and they make it look pretty good but they also love Cosmic Encounter so I'd like to get second opinions. It's a light casino building game. It can be swingy. It's one of my rare 'fun' games, but it's really funny when the dice gently caress people over.
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# ? Dec 18, 2014 21:50 |
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Paper Kaiju posted:I will be too, as soon as they start. Yeah, that X-Wing game, what a dud.
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# ? Dec 18, 2014 21:51 |
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bobvonunheil posted:Shut Up and Sit Down are talking up Doomtown now. Has anyone played this? Oh, God, yes. I played it when it was a CCG, and it hasn't got any worse. Put it this way: Netrunner is the best two-player LCG, but it doesn't work multiplayer. Shadowfist is the best multiplayer LCG, but it doesn't work as a two-player game (you can, just don't). Doomtown is almost as good as either of those games in their specialist discipline, and does both.
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# ? Dec 18, 2014 21:52 |
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bobvonunheil posted:Man this is just like the time I asked why nobody was talking about Battlecon See you in a few months when you discover Battlestar Galactica.
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# ? Dec 18, 2014 21:54 |
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Paper Kaiju posted:I will be too, as soon as they start. I get that their support structure for those games is often lacking, like the rules clarification and sloppy tournament stuff that goes on in Netrunner, but I think those elements are only so frustrating because the games they're associated with are generally fantastic.
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# ? Dec 18, 2014 21:55 |
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cyberia posted:My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" My wife bought me Castles of Burgundy because of, in part, my username.
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# ? Dec 18, 2014 22:17 |
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cyberia posted:My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" Hey that was a p cool trivia game back in the early 90s and I still own it. I remember playing that with my cousins over Christmas around 95 or something
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# ? Dec 18, 2014 23:52 |
bobvonunheil posted:Shut Up and Sit Down are talking up Doomtown now. Has anyone played this? I thought it had some good mechanics, but multiplayer starts to be a slog when (potentially multiple) people are in (potentially multiple) shoot outs. This ended with a four player game (with the starting/tutorial decks, if that's a factor) lasting about 3 hours. I also hated that the shoot out was an all or nothing thing, in that you either won or you lost. There was no pyrhhic victory sort of scenario where you might have won the fight, but you lose some number of your posse or their health or whatever. If it was straight up damage based on hand with each side taking their respective licks, I think I might have preferred it. This also has the effect where multiplayer can get into a Munchkin-esque "sack the leader" type of scenario, where the winner ends up being the person who laid low the best since they aren't subject to the massive swing of losing a posse because you ended up with a pair vs. a four of a kind or full house or something. It gets really, really swingy. But again, those are impressions based on just the "pre made" decks, with one 2p and one 4p game. I'm sure deckbuilding will alleviate some amount of that, but I can't tell you just how much (since it wasn't my game).
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# ? Dec 19, 2014 02:00 |
I played Galaxy Trucker with my son for the first time tonight! He's 10, and totally understood all the mechanics in the Test Flight portion. Unfortunately, he didn't take the warning about not leaving ports exposed, and got completely owned by meteors and put irrevocably in last place by Stardust. Still, he at least made it back to base. I used half my guys on an Abandoned Ship, then slavers took the rest!
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# ? Dec 19, 2014 03:53 |
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Something weird happens. Tragedy Looper gains a scenario generator spreadsheet. The Mastermind wins. Begin Time Spiral.
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# ? Dec 19, 2014 04:26 |
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cyberia posted:My wife bought me an original version of Mindtrap from a thrift store from my birthday because I "like boardgames and it had a really cool looking box" My secret santa from work bought me mindtrap last year because he knew I was into board games. This is a dude I played Mage Knight with...
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# ? Dec 19, 2014 05:17 |
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CNN Sports Ticker posted:My secret santa from work bought me mindtrap last year because he knew I was into board games. This is a dude I played Mage Knight with... Here's the thing about Mindtrap: it has a cult following. I personally think it's really loving stupid and the puzzle fall into either "babbys first logic puzzle" or "poo poo no one would ever get because its arbitrary as hell" but some people love the gently caress outta that game. I had a friend who worked in the arm of Goodwill that processes out all the big money items and makes sure they end up on auction sites as opposed to store shelves and people would, no joke, buy complete copies of Mindtrap for amounts of money that were not "less than $5". This was the same Goodwill where I once bought a Heroscape set for $3, the original edition of Dungeon for $2 and a stack of unopened (still current edition) L5R decks for a dollar a piece, and people were spending 8-15 dollars on editions of Mindtrap. It's not like Plague and Pestilence or other "very average games that have cult followings" either, where at least those had print runs in the hundreds and actually were decent games (P&P is a very fast and fun little game, gently caress Chessex for hogging the license).
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# ? Dec 19, 2014 06:04 |
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I'm buying my bro a Christmas gift today; he really loves board games that involve intense resource management, like Powergrid, Ticket To Ride (I think?), and a bunch of other British-made board games. He has a whole mess of them and I can't even remember them all, but could I ask you guys to throw out a couple of gift suggestions? I'll probably need more than one suggestion in case he already has some of them, or in case I can't find them in a store (Amazon would take too long to deliver to my country). I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games".
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# ? Dec 19, 2014 06:17 |
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drop a caylus on him
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# ? Dec 19, 2014 06:21 |
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Terra Mystica or Fields of Arle may do the trick.
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# ? Dec 19, 2014 06:28 |
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Argue posted:I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games". http://boardgamegeek.com/boardgamecategory/1021/economic Sort that poo poo by rank and you'll be good to go.
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# ? Dec 19, 2014 06:32 |
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El Estrago Bonito posted:Here's the thing about Mindtrap: it has a cult following. I personally think it's really loving stupid and the puzzle fall into either "babbys first logic puzzle" or "poo poo no one would ever get because its arbitrary as hell" but some people love the gently caress outta that game. Back in high school, we went through the entire box in one sitting, and literally every card save one, we knew the stupid obvious answer before we were done reading it. The one exception was the card where the answer is to piss on a ping-pong ball in a hole.
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# ? Dec 19, 2014 06:39 |
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# ? May 15, 2024 03:37 |
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Argue posted:I'm buying my bro a Christmas gift today; he really loves board games that involve intense resource management, like Powergrid, Ticket To Ride (I think?), and a bunch of other British-made board games. He has a whole mess of them and I can't even remember them all, but could I ask you guys to throw out a couple of gift suggestions? I'll probably need more than one suggestion in case he already has some of them, or in case I can't find them in a store (Amazon would take too long to deliver to my country). I checked out boardgamegeek but as far as I could tell it doesn't really have a way of filtering down to "resource management games". Kingdoms is a really good game to have in your stable if you like resource management games because it plays really quick while also being pretty fun and deep (for what it is). It's a very math heavy game, not in the sense that the math is hard just that it's a game about math but if he likes the intense resource management stuff that shouldn't be an issue.
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# ? Dec 19, 2014 06:41 |