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http://community.playstarbound.com/index.php?resources/morecaves.2484/ I fixed the line problem!
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# ¿ Jan 30, 2015 01:26 |
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# ¿ May 15, 2024 09:55 |
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Can people try my mod and give me feedback?
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# ¿ Jan 30, 2015 01:37 |
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Z switches your L/R hand, and now there is a keybind menu that you should definitely take a peek at. You can quickly exit out of chests with ESC
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# ¿ Jan 30, 2015 01:53 |
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graynull posted:I've never seen any official (or unofficial) answer before, but is there a difference between the normal and OpenGL launchers? Not sure which one I should be using so I'm just using the normal one.
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# ¿ Jan 30, 2015 03:06 |
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https://www.youtube.com/watch?v=ceF8IP-_9Fo Sup ya'll fixed up the mod.
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# ¿ Jan 30, 2015 03:25 |
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Count Canuckula posted:Which mod disables fog of darkness? /admin /fullbright /admin
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# ¿ Jan 30, 2015 04:43 |
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Fargin Icehole posted:Okay, what if the penguin running around didn't offer anything? Then do more quests.
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# ¿ Jan 30, 2015 06:00 |
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Anatharon posted:Is there any reason to play this considering Terraria is a thing? Yeah, there are really cool mechs and poo poo to stomp around in.
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# ¿ Jan 30, 2015 09:09 |
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DeliciousCookie posted:The first boss in the mine place for the FTL is.. actually very easy once you get down his pattern. His second and third attack patterns have some extremely easy ways to avoid taking damage. I highly recommend bringing a shield along however, since until you understand how to avoid them, it can be helpful to block the beams to negate some of the damage. Yeah sounds like some people forgot the metroid influence.
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# ¿ Jan 30, 2015 20:19 |
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Schwack posted:Except that Metroid controls are good. Most of the problems present in combat could be solved by removing the slow backwards walk. I'm astounded that anyone played with that for any length of time and declared it a good feature. I feel like going back saying "It's bad," "But I like it," "BUT IT'S SO BAD." isn't going to really solve anything. It just sounds like you're bad at the game, since many people were able to handle it using the tools given and pattern recognition.
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# ¿ Jan 30, 2015 20:54 |
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TheSpookyDanger posted:"many people" being able to do it doesn't make the system good i don't know how you haven't realized this Schwack posted:I was able to handle it, that doesn't make it not a terrible, clunky mess. Idk, people are finding it fun, which is subjective. Have you considered getting gud?
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# ¿ Jan 30, 2015 20:59 |
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OrangeSoda posted:Iv'e stopped trying. It's best just to reply about stuff actually involving the game and move on. The slow walk issue is actually relevant though. I'm fixing the backwards walk as we speak (I think!) It'll either be done in 5 minutes, or like a few hours. (Or impossible!)
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# ¿ Jan 30, 2015 21:02 |
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http://community.playstarbound.com/index.php?resources/faster-backstep.2488/ Faster Backstep
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# ¿ Jan 30, 2015 21:36 |
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So uhh... I already did the "Torches just need wood thing" someone was talking about if you guys want. All of it's super easy, lol. I was going to make it so you could either use Wood, Plant Fiber, or just Cole, that way you don't have to worry about running out when you're balls deep in a cave.
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# ¿ Jan 30, 2015 21:41 |
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coal even.
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# ¿ Jan 30, 2015 21:41 |
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Tenasscity posted:I'm putting all the mod folders in (Starboundgamefolder)/mods and they aren't working. Am I dumb or am I missing something? Starbound/girraffe_storage/mods
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# ¿ Jan 30, 2015 21:49 |
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Bilal posted:Is the reason this only works with new characters because you otherwise need to use the _merge command? I tried to figure that thing out yesterday and I couldn't get it to work. Yes
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# ¿ Jan 30, 2015 23:04 |
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I'm going to go ahead and take that annoying coffee quest, and make it actually give the tech card at each junction. (Also change the text to make it less grating and more, "Uhh that's nice... but...")
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# ¿ Jan 30, 2015 23:11 |
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So what's up with the boss? I'll try to fix what I can. Also, I'm uploading a patch for backstep that should make it work for new and old characters. Need some testers.
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# ¿ Jan 30, 2015 23:38 |
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Vib Rib posted:Is there a good modding tutorial out there? I want to add pets or something else minor and cute. Not really, you want to look at how they did what they did, copy it and modify it slightly. There is a modders wiki but I've had a helluva time finding it. If you're modding values in the config, you should make a config.patch file http://helmet.kafuka.org/sbmods/json/ This is easy enough, click on the patch button, post the source code in both boxes then make your changes in the first box and click dif, it'll generate the code you need to overwrite those specific values, that way more then 1 person can mod the same file. e: You want your modded config with the diff code to be .config.patch that way it'll just patch the original config instead of overwriting it.
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# ¿ Jan 31, 2015 00:01 |
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Holy poo poo, don't do that, it'll wreck your computer, a lot more then just starbound resides in your appdata folder.
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# ¿ Jan 31, 2015 00:20 |
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Captain Gordon posted:Hey, after the update Starbound runs like absolute garbage. Can anyone drop some tips on improving FPS as there dont seem to be any options in the game to do this? Run the OpenGL version.
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# ¿ Jan 31, 2015 00:48 |
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TheSpookyDanger posted:This will make the crystal boss a lot easier if you are having problems. You'll probably still need to learn to parry, especially for the last part. Oh wow, that's cool, did you just include the files you changed or the whole boss folder?
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# ¿ Jan 31, 2015 00:52 |
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TheSpookyDanger posted:Yeah I just grabbed it all because i'm not really clear on what's been changed w/r/t modding. I edited the crystalboss.monstertype and all of the beamattack.monsterskill files located in \skills I don't think you can patch lua files, so just straight up replacing is the smart idea.
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# ¿ Jan 31, 2015 00:59 |
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Notinghamington posted:I regret getting this game. I have restarted a characters 3 times and I still get stuck on these three quests : How are you having trouble crafting a spoon?
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# ¿ Jan 31, 2015 02:01 |
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Fargin Icehole posted:Can't you get the crystals from the Quick-E mart? i swear that last item was exactly what i needed. No that was fuel.
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# ¿ Jan 31, 2015 02:20 |
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dog kisser posted:Hi, that's me! There is
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# ¿ Feb 2, 2015 21:29 |
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Deakul posted:So, this game would be pretty fun... if it had a loving deployable spawn point system implemented. /admin /setspawn /admin
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# ¿ Feb 3, 2015 06:12 |
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Vib Rib posted:There must be a way to trigger the same functions as those commands with a mod, right? I'm trying to do it with lua scripting for 2 or 3 days now, but it's tough
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# ¿ Feb 3, 2015 06:33 |
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First Bass posted:also add this to the goon mods section (I don't know who made it though), it reworks the lovely cavegen so you don't have to move an assload of dirt just to get to the next interesting thing i did.
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# ¿ Feb 4, 2015 04:37 |
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People are asking me to = nerf = the cave mod. Lol.
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# ¿ Feb 4, 2015 11:35 |
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Can someone link that scanner mod?
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# ¿ Feb 4, 2015 17:10 |
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Hey guys I tweaked the cave gen a bunch more and so I'm looking for feedback again. http://community.playstarbound.com/index.php?resources/morecaves.2484/ Let me know if this fixes the issue with big gaping chasms appearing in your worlds. (I may bring back the gaping chasm thing for tentacle worlds.)
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# ¿ Feb 4, 2015 17:36 |
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Ok reading up on how to edit ship files, and then working on making ships fully customizable.
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# ¿ Feb 4, 2015 18:58 |
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Nevermind, someone already did it. http://community.playstarbound.com/index.php?resources/buildable-custom-shipworld-file-mod-upbeat-giraffe.2494/
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# ¿ Feb 4, 2015 19:11 |
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ZypherIM posted:So I made a new guy to play with the caves mod. I haven't run into gaps on the surface that I couldn't jump over, and was able to explore my way down to core fragments with minimal digging. I did fall to my death once when I wasn't paying attention and got a huge cavern (this is a plus IMO). Also had one of those mining complex/tunnel things spawn, and it was huge, which was pretty cool. Also as a plus, more caves/tunnels means more vines, so it is a lot easier to get bandage material before jungle worlds. I'm so happy people enjoy the cave mod.
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# ¿ Feb 4, 2015 19:34 |
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bbcisdabomb posted:If I install a mos, do I have to create a whole new universe to use it? I'd like to use that My Starbound Crew mod but o don't want to have to hunt all around to just see of it's working. Only with certain mods, I believe the crew mod adds an NPC to the outpost, so you should be good.
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# ¿ Feb 4, 2015 19:43 |
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I can re-upload it for you.
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# ¿ Feb 5, 2015 00:40 |
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what's the verb for taking away modship if not fired?
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# ¿ Jul 2, 2015 07:54 |
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# ¿ May 15, 2024 09:55 |
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did you get to cash out your 401k at least?
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# ¿ Jul 2, 2015 08:10 |