Yeah, this game is proving really difficult for me not because of the short-term character death -- that's a thing, but I can deal -- but because of the long-term cost of keeping my adventurers functioning. I keep going broke. I will say that emphasizing stuns has helped a LOT.
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# ¿ Jan 31, 2015 07:45 |
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# ¿ May 4, 2024 18:15 |
clockworkjoe posted:You can recover from going broke by being a total bastard with new recruits - send them into dungeons, get some gold and then abandon quest. If they take too much stress, dismiss them and get more new recruits. There's no time limit to the game so far, so why not? Yeah I've started that. Didn't really appreciate how much difference the torch made till recently. Also, found a bug. If you provision for a mission that needs camping, and exit out of provisioning, it will "resell" your free firewood for 500 gold.
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# ¿ Jan 31, 2015 16:33 |
paradoxGentleman posted:It seems like I spoke too soon: after the tutorial mission, the screen went black again. I moved the mouse at random and clicked, and I think I triggered something, because I heard that typewriter-like sound that is heard when something gets written in videogames. I closed the game and now I'm back to square one, with the cutscene narration but without the cutscene. Well, of course. It's the darkest dungeon.
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# ¿ Jan 31, 2015 19:20 |
Lotish posted:The Adventurer perks that reduce stress damage are amazing at keeping things under control. Anyone I've taken on a dive who hasn't had one of those for the area in question has been crazy by the halfway mark, but those with them are usually in complete control throughout. The other secret weapon for controlling stress seems to be Stun attacks. If the enemy is kept stunned, it doesn't do all the things that raise your stress, and you can sit back and rack up critical hits and use other abilities that heal your stress. The Plague Doctor's blinding attack is great for this, as is the Vestal's dazzling light and the crusader's stunning blow.
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# ¿ Feb 1, 2015 04:55 |
Lotish posted:My Leper has Godfearing and Witness. The first means he'll only use Prayer to reduce Stress, the other...stops him from using Prayer. That's when I just dismiss the buggers, at least if they're still level 1. Evil Mastermind posted:Can people give me some advice on how to mitigate stress damage? I've got people going bugfuck insane all the time, and I can't figure out how to mitigate the damage. What's been working for me is a few things: 1) empahasize stuns, so that the opponent doesn't have a chance to do things that raise your stress. Plague Doctor's blinding gas attack is very good for this, as is the Vestal's dazzlign light and the Crusader's stunning blow. 2) KEEP YOUR TORCH LIT. You want to keep your torch above 75 at all times. Lower torch = you get surprised and brutalized + you suffer more stress when it happens because low torch. High torch and you surprise them and get a bunch of free attacks which help lower your stress (as you get crits etc). 3) If (when) despite all that your guys go over the line and snap and get a bunch of negative quirks, don't be afraid to ditch them, especially at low levels. It's not worth sending a level 1 crusader to the sanitarium; dismiss and replace him with a new recruit. Improve your adventurer wagon so that you get a good selection of newbies and can churn for good ones. EDIT: Before I go and lose a party facing the swine prince, what tactics do you need for him? I don't want major spoilers, just don't want to repeat the situation with the hag where I went into it blind with a party full of short range melee damage. Hieronymous Alloy fucked around with this message at 06:48 on Feb 1, 2015 |
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# ¿ Feb 1, 2015 06:41 |
Dackel posted:If you have stun resist, use it. Hah, wilbur like wilbur the pig from charlotte's web? Nice. Where does stun resist even come from? Trinkets?
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# ¿ Feb 1, 2015 06:49 |
I wrote up a basic Getting Started guide and threw it up on Steam, incorporating a lot of the stuff people have posted in the thread so far. http://steamcommunity.com/sharedfiles/filedetails/?id=385431020
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# ¿ Feb 2, 2015 00:00 |
The more I play the Jester the more I love him. His stress heal song is just *so powerful*. I find myself taking high-stress-level characters on dungeon runs instead of sending them to the Abbey. I took him on a Long duration mission and only camped once, just for the buff skills; when I finished the mission everyone was at lower stress than when they'd started. He does take the right party -- you need lots of stuns, and someone to be a dedicated healer -- but wow is he effective once he gets rolling. Demiurge4 posted:Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback. I *suspect* they influence which types of Afflictions you're likely to get. Hieronymous Alloy fucked around with this message at 15:48 on Feb 2, 2015 |
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# ¿ Feb 2, 2015 15:44 |
Here's a question: for the camp skills that rely on a character being "Religious," what does that mean precisely? Is it class based or quirk based? EDIT: Second set of questions. Diseases -- syphilis, the runs, rabies, etc. Has anyone had any success using the little medicine bowls to remove diseases? Maybe the plague doctor's 'leeches" camp skill? Or is it just the sanitarium? Hieronymous Alloy fucked around with this message at 17:41 on Feb 2, 2015 |
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# ¿ Feb 2, 2015 16:45 |
RubberBands Hurt posted:One thing that's been fun to fiddle with is the default settings for new recruits. A mix of curiosity along with saving my serious masochistic dungeon crawling for release led me to poke around and see some of what was tweakable. Hahah, niiice tricks. Where are the save files kept? Can you back up your save file and restore to it to create a "hard" save in case things go south?
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# ¿ Feb 2, 2015 19:50 |
Zaphod42 posted:Oh my loving god first world moral dilemmas: Do I put this info into my Steam Guide or not/
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# ¿ Feb 2, 2015 20:36 |
Norns posted:Oh poo poo. This goes early access tomorrow? Is it near feature complete? About 66% complete. 3 out of five dungeons are in and 10 out of 14 classes. Fewer bugs than I see in most finished products from major game publishers.
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# ¿ Feb 2, 2015 22:07 |
Muraena posted:
Yeah i'm gonna let someone else write the hacking guide. This game doesn't need it.
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# ¿ Feb 2, 2015 22:33 |
steakmancer posted:I don't see a point in running a Grave Robber She can be good in the right mix with other classes. For example her and a Highwayman in the front rank, the Highwayman can use poit blank shot every round and she can use her Shadow Fade stun+dodge buff every round.
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# ¿ Feb 3, 2015 05:13 |
Wooooohooo! The developers tweeted my (our, really, since I took so much from this thread) guide! https://twitter.com/DarkestDungeon/status/562454791683469313 S.J. posted:Paranoid is hilarious for this. If you have someone who becomes Paranoid, have someone else attempt to move into their space. Most of the time it doesn't work, the action is wasted, and the paranoid person is like 'DON'T loving COME NEAR ME I'LL CUT YOU' The vestal gets all "Keep your hands to yourself you lech" though I forget the exact wording. Hieronymous Alloy fucked around with this message at 13:12 on Feb 3, 2015 |
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# ¿ Feb 3, 2015 13:08 |
Demiurge4 posted:Has anyone figured out what some of the weirder quirks do? There's one that gives people visions and one where they think they're possessed by a demon. Obsessed with killing is another weird one that doesn't seem to have any real benefit or drawback. I figured out what obsessed with killing does: it makes the dude open up an iron maiden without waiting for you to use your medicinal herbs on it. Then he gets Claustrophobia.
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# ¿ Feb 3, 2015 15:36 |
ellbent posted:In other news, I submit Deviant Tastes for the most freaky quirk because your dude has to be into some seriously weird poo poo to be banned from a brothel. I once got a potential Occultist recruit who had both Deviant Tastes *and* syphilis. Note: Syphilis does not actually ban you from the brothel
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# ¿ Feb 3, 2015 16:41 |
Zaphod42 posted:Oh, I stand corrected. That's cool. There was some discussion of the Merchant in the kickstarter streams with the devs. Last I heard, the plan was that he would be a weak character in combat, but if you brought him along, you'd get higher gold rewards. Also he'd have a blunderbuss attack, but every time he fired it's strong attack, it would cost some gold and supplies, as he just shovelled everything down the barrel.
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# ¿ Feb 3, 2015 18:48 |
Vargs posted:Most of my characters don't use trinkets, but a few are worth equipping. The ones that increase your offensive stats at over 75 light while tanking them at under 25 are amazing, since you should always have a nearly full light bar and can unequip them if things get truly dire. I also like trinkets that increase survivability at the expense of damage/accuracy for the Vestal, since she doesn't do much attacking anyways. And lastly, I've got something on my Hellion that gives her massive boosts, but decreases her death's door resistance, which is perfectly fine if you play it safe and never let her reach death's door. Yeah another thing to look for are trinkets that reduce stats people don't have. Like I think there are some Vestal trinkets that decrease Dodge, but Vestals have 0 Dodge anyway, so no problem.
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# ¿ Feb 3, 2015 19:17 |
Innerguard posted:Retrieve all your humble store keys. Should be listed there. Oh if people backed the game at the lower levels they get their keys now?
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# ¿ Feb 3, 2015 19:23 |
Unzip and Attack posted:Has anyone beat the "put the heroes in the pot" fight? Seems like there is no way to actually damage the hag - as soon as the pot with a hero in it gets destroyed a new one appears with full health and the very next move another hero goes back in and the pot is the only thing that can be targeted. I've never done more than 1 damage to the empty pot and it has 28 hitpoints. You have to have attacks that can hit the back row. Hellion's Iron Swan, Crusader's Holy Lance, etc. She actually doesn't have many hit points, so the trick is letting your potted guys boil and nuking her down with long range attacks. GloriousDemon posted:Is there any strategy better than having a stunner and healer rake the last mob in fight for a full health party? Cause I've only done like five full dungeon sweeps, but have yet to lose a guy. That strategy is the best for low levels yeah. It gets harder to pull off at higher levels when monsters have more stun resistance.
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# ¿ Feb 3, 2015 19:27 |
Al Borland posted:Bad decision and what do you mean humble bundle poo poo? If you can verify that you have a key please let me know, I have a couple other friends who are in the same boat -- backed on kickstarter and not sure if they can play now or not.
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# ¿ Feb 3, 2015 19:42 |
Al Borland posted:thanks I claimed it I still don't see a key. I'd actually suggest complaining to the Developers via twitter or something similar. They're pretty responsive and may step up and help you guys.
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# ¿ Feb 3, 2015 19:46 |
Dreylad posted:Yeah. the $15 tier was labelled full release, while $20/$25 tier was listed as early access. https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios Yeah that's the thing, this is like the most polished Early Access ever. That said maybe there should be a way for people who backed then to like only pay an additional $5 to start now or something, up their pledges. It is kinda crap that if you backed then you have to buy a new EA copy to play now. clockworkjoe posted:I wonder if leveling up stun attacks reduces effective stun resistance . I hope it does, because otherwise, it looks everything outside of straight damage dealing is going to be useless in the last dungeons. It seems like every monster is getting 50% or higher resistance on everything on veteran quests. I think you're also expected to start using trinkets to specialize -- if you want to stun you have to build for it etc.
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# ¿ Feb 3, 2015 19:53 |
Al Borland posted:Well it also says january is when I should get my key. Its february now. Yeah, make your case politely on the Steam forums or via Twitter -- those are the avenues the devs read most. I don't know if they'll respond quickl;y but you have a pretty good chance of getting a response I'd say.
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# ¿ Feb 3, 2015 19:59 |
Since we're getting a lot of new people I'll repost the link to my guide: http://steamcommunity.com/sharedfiles/filedetails/?id=385431020 Should answer a lot of people's questions.
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# ¿ Feb 3, 2015 23:23 |
DatonKallandor posted:Also upgrade your Lepers people! They get huge benefits from upgrading equipment. Going from no dodge to 5% on the first armor upgrade and the first weapon upgrade doubles their speed. They also pair really, really well with Jesters. The accuracy / crit song buff is amazing for them.
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# ¿ Feb 4, 2015 01:58 |
I find the Crusader superior to the Leper because he's more mobile. If the Leper gets out of position your party can be in real trouble. He also has real problems hitting the back rank, which makes him weak for things like the Hag fight. Overall the more I play the more my favorite class becomes the Jester. Most runs I make with a Jester everyone ends with less stress than they started. I've done several Long missions with jesters only camping once, and that just to get the camping buffs. The weakness of the Jester is that you can't have any duds anywhere else on your team -- he has so little direct offense that if your team can't protect him it's all gonna go south in a bad way. If you haven't gotten a jester to work, try him with the stress relief song, the battle ballad buff, the forward lunge stab, and the front line solo for emergencies. You'll also need a healer and two good frontmen (Leper actually works really well because the Jester's accuracy buff helps them so much). Hieronymous Alloy fucked around with this message at 02:33 on Feb 4, 2015 |
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# ¿ Feb 4, 2015 02:30 |
Funnypost Collabo posted:I wonder how effective it would be to take 3 characters with a forward movement attack (Crusader, Jester, Highwayman, Gravedigger) and rotate those attacks to take down targets. Jester could Solo if he ever started a turn in the front and with a healer in the back row you should be fine. The movement attacks all seem to be solid attacks that are versatile in which enemies they can target. If you did it with three geared-out Gravediggers they would be racking up crits like crazy, I think their movement attack has like a 10%+ crit chance bonus. It works pretty well, I've tried a few varieties of Bouncy Party. Gravedigger, Crusader, and Highwayman all work well. You can throw in a Jester too but then your only damage healing is the Crusader's Battle Heal. Occultist and Vestal aren't mobile enough to work, though Occultist has versatile attacks from different positions, so that helps.
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# ¿ Feb 4, 2015 04:07 |
Hrm. Those of you who run with Occultist as primary/only healer, how do you deal with the whole Death's Door problem? It seems like the Occultist just can't save people from blight/bleed impending doom the way the Vestal can.
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# ¿ Feb 4, 2015 04:23 |
Funnypost Collabo posted:Putting together a list of what items to use on what objects. If you know any that I don't have listed please let me know. These are the ones I have in my Guide -- collected from a few different sources but mostly this thread: quote:Shovels work on rubble obstacles and on graves in the Weald to avoid disease. http://steamcommunity.com/sharedfiles/filedetails/?id=385431020
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# ¿ Feb 4, 2015 04:45 |
Nuebot posted:I really love this game so far. RIP Raynauld, you were a total badass but then got screwed over when one of my dudes stress broke and they went nuts. It's very manageable once you learn to prevent & control it and. A Jester playing his two songs (stress reduction and +crit chance) really helps, as does keeping enemies stunlocked. Kill opponent back-row guys with stun causing attacks FIRST (bone courtiers, female acolytes). In the tutorial mission use Reynauld's stun to on the weaker enemies so they don't get a chance to hit back. The main thing that causes stress is enemy crits, and the main way to reduce it is your own crits.
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# ¿ Feb 4, 2015 13:47 |
Bounty hunter and occultist are a great team; make sure your bounty hunter has the ability that does more damage on tagged opponents, and your occultist uses the hex that tags opponents. The occultist's heal is very powerful but keep it topped off. Your occultist can also Stun for the hunter but that puts him out of position for healing. Every time you embark a week passes, and when you get back the guys you put in stress relief will (normally) be out and recovered.
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# ¿ Feb 4, 2015 13:54 |
Those of us who backed at the level to get the soundtrack haven't gotten it yet right?
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# ¿ Feb 4, 2015 13:56 |
Taratang posted:Has anyone figured out which classes are better at disarming traps? What affects the chances of success? You can look on the character sheet and there's a little statistic that says like "Traps 50%". Higher is better.
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# ¿ Feb 4, 2015 14:01 |
Jesus the Steam forums turned into a colossal cesspit instantly the moment the game went live on Steam. While it was just the kickstarter backers it was actually decent, then WHAM 200+ page thread whining over the fact it costs twenty whole dollars.MotU posted:Should be up on Humble Bundle I think Isn't yet as far as I see.
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# ¿ Feb 4, 2015 14:45 |
Jackard posted:Not supposed to be using Occultist on a DD; you cast wyrd on people at half health or keep them topped off Yeah, that's the better strategy but you still seem to get into situations where a huge enemy crit takes you from full to death's door in a single round. Like the Jester, I feel like the Occultist is more viable the stronger the rest of the party is.
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# ¿ Feb 4, 2015 15:51 |
Viridiant posted:I'm loving this game so far. I've lost a few heroes but I think I'm getting the hang of it. Unless I'm missing something it seems like recruiting new heroes doesn't cost you anything? I like that. Once you're getting enough to replace your losses it's all subjective but honestly I didn't bother upgrading my blacksmith and guild hall significantly until I started running level 3 missions, and I delayed that for a long time. Different strategies are all viable, it's just that investing heavily into your troops in the early game tends to be a bad idea because they just aren't that survivable and even if they are they're too likely to get nasty quirks that will ruin them. I think the Blacksmith especially can wait until you have multiple level 3 adventurers with good quirk sets who you want to keep alive.
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# ¿ Feb 4, 2015 16:19 |
FrickenMoron posted:Are there any classes that are just much better than others? A friend is swearing on using 2 Vestals with the stun and +light skill, but I wonder when hes going to run into trouble with that? Im still somewhat new myself in the game but doing kind of ok, finishing quests though is hard when my party is starting to fall apart and I have to use replacement goons. The more I play with the classes that I thought were bad, the better they seem. Honestly my favorite classes right now are all the ones I thought were weak at first -- Jester, Bounty Hunter, etc. The main difference isn't so much "good" vs "bad" classes as it is "easy to use" vs "requires more careful setup". Vestal is very straightforward to use and is a powerhouse in the early game because of her stuns and heals but as more villains get stun resistance she's less useful. Still the best healer overall though.
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# ¿ Feb 4, 2015 16:27 |
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# ¿ May 4, 2024 18:15 |
FrickenMoron posted:I can see Bounty Hunters being super good with the mark and +100% damage stuff, also they are excellent at pulling in annoying assholes from the back. I also like the Hellion skill that attack the back. I don't like Lepers because of the horrible accuracy. The real weakness of Lepers is that they don't have an attack that can hit the back row and they don't have a way to reposition and attack at the same time. Their accuracy is a problem but improving their gear or buffing them with a Jester's song can solve that. Highwaymen I generally like to go the Duellist's Advance / Point Blank Shot route and put them in a party with other very mobile people (grave robber, Crusader with Holy Lance). VV I think the easiest combo to make work is a Crusader with Holy Lance and a Highwayman with Open Vein, Duellist's Advance, and PBS. You can also try a grave robber with Shadow Fade and Lunge. The setup does work bare-bones but some dodge trinkets really help it shine. Hieronymous Alloy fucked around with this message at 16:41 on Feb 4, 2015 |
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# ¿ Feb 4, 2015 16:35 |