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Internet Kraken
Apr 24, 2010

slightly amused

Chainsawdomy posted:

The only real downside is I've never gotten to fight the Fanatic.

Across several playthroughs with the CC enabled I've never seen the Fanatic. He's the only boss in the game I haven't killed.

Honestly the CC isn't as big of a deal as people make it out to be. The thing that always pissed me off the most about the DLC was that high infestation turned every single map into a mosquito Hell and you couldn't walk down a single hallway without being accosted by some wandering bugs. Like I said earlier though, they mostly fixed that.

Straight White Shark posted:

eh, it's not that big of a deal. The act-outs aren't that common and if you're on top of your blood management they only occur during a phase when you're otherwise getting massive buffs. The buffs don't outweigh the act-outs but they definitely take away most of the sting. Like, I wouldn't take vampires into the Darkest Dungeon itself but it's not really a big enough deal to worry about in the first 90% of the game, and by the point where it is it's trivial to cure it.

Granted, I like to keep a big roster that I rotate through freely, so I don't have to worry much about stacking too many vampires into a party at once. If you like having discrete parties that you always run together and one of them gets 3+ infected, that could get unpleasant if you're trying to stick to using those 4 characters together.

Pretty much. I feel like the CC disease punishes people who are very rigid in what they do the most. DD is all about forcing you into uncomfortable situations where you have to make due with bad options.

But after a certain point even masochists like me get annoyed with drowning in mosquitos.

Internet Kraken fucked around with this message at 20:52 on Feb 25, 2019

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Internet Kraken
Apr 24, 2010

slightly amused
A lot of strategy games with long compaigns suffer from "victory lap" syndrome, but Darkest Dungeon doesn't really. The level 5 dungeons are where things start getting really nasty instead. Its where you really have to learn what works and what doesn't. If you don't gear your party to counter specific stuff you'll get utterly crushed (EG going to the Warrens without anyway to deal with Swine Skivver). Its also just where the RNG nature of DD can be at its worst, as powerful enemies may simply crit several times in a row and suddenly a healthy hero is on DD.

The important thing about level 5 dungeons is to be properly geared for em. You should avoid doing them until you can outfit a squad of heroes that mostly have maxed out gear and abilities. With proper planning this can be accomplished but odds are most players won't and simply underestimate the difficulty jump, leading to a mauling.

I think its satisfying to overcome the pinnacle of the game's difficulty but I can definitely see how its frustrating as well.

Internet Kraken
Apr 24, 2010

slightly amused

Skippy McPants posted:

Extremely Situational/Bad
Grave Robber

Useless list. Discard immediately.

I mean there are other reasons I could pick it apart but this alone is enough.

Internet Kraken
Apr 24, 2010

slightly amused
Vestal is the worst class because she has like 4 useful skills and is insanely boring to use.

Internet Kraken
Apr 24, 2010

slightly amused

Straight White Shark posted:

I know it's a holdover from Early Access but I still prefer heavy offense/control parties where the healing is an afterthought.

They can still be pretty effective. People who think the Vestal (and to a lesser extent the Jester) are super necessary are generally just managing their parties poorly, relying more on the cure than prevention.

ZypherIM posted:

I'm pretty down on crusader as well, usually having 1 that I take for ruins action. He isn't terrible exactly, but he sort of does several things good but nothing excellent, and so is good if you're just slapping parties together without a solid plan but falls short once you're doing that. His damage bonus against unholy makes him pretty good in the ruins, but elsewhere he just feels a bit lacking for me.

Crusader is actually really good IMO. Holy lance is a very powerful move that makes him great in shuffling setups other frontliners struggle with. He's got a stress heal that you can spam when turns permit to heal of incremental stress damage, which is super useful over long dungeons. A basic stun is never bad of course, and hell even his heal is useful if you get the right trinkets. Being the Jack-of-All-Trades class isn't bad when you need someone to round out a team of specialists.

Internet Kraken fucked around with this message at 20:35 on Feb 26, 2019

Internet Kraken
Apr 24, 2010

slightly amused
Houndmaster is very finicky with his positioning (can't stun and stress heal at the same time for example) and the Jester is made of paper. Crusader has a lot of bulk but most importantly is almost always in a position to do something useful. He can use his healing skills from any position and almost always has an attacking option if you keep holy lance equipped. This makes him a lot more flexible than he appears on the surface. Also, while the HP heal on his stress skill is very minor, it can be the difference between life and death due to the way death's door works. Jester is way better at healing off stress in bulk obviously but I honestly prefer the Crusader to using him.

Internet Kraken
Apr 24, 2010

slightly amused
Leper is still bad in the sense that he will make the hardest fights harder if you have bad luck with shuffles, but when he's in his element he's great. He's come a long way from how terrible he was back in EA.

Internet Kraken
Apr 24, 2010

slightly amused
If there's one character I want to be afflicted, its definitely the healer so they can kill my dudes instead of saving them! :downs:

Internet Kraken
Apr 24, 2010

slightly amused
I'll go with not letting him get afflicted in the first place.

Internet Kraken
Apr 24, 2010

slightly amused
The only hero who is so bad you never really wanna use em in high-level stuff is the Antiquarian. However, she's explicitly designed that way; she only exists to produce more money. Towards the end of the game money stops being important as everyone is fully equipped, so she falls out of relevance in favor of party members that don't suck at everything.

Everyone else is perfectly usable though, its all about knowing who to bring and when. Vvulf is just a particularly nasty fight blind because he really requires some specific heroes to not be a massive pain.

And remember, unless you're playing on Bloodmoon there is no loss condition. Your entire roster could go crazy and die, but the only thing keeping you from building up a new one is your own free time and dedication.

VVV After she got nerfed I'm not sure what she can do that another class can't do better

Internet Kraken fucked around with this message at 20:22 on Feb 28, 2019

Internet Kraken
Apr 24, 2010

slightly amused
I feel like a lot of people are forgetting this all started from someone saying the Flagellant's affliction was a virtue. But even if it has some benefits, the negatives far outweigh them.

Even ignoring all the other problems that occur with it, the real issue is that it puts him at risk of a heart attack. Stress damage is often piled on whoever has the most stress, so if he's afflicted he's gonna get even worse. No amount of deathblow resist matters when you're at 0 HP and hit 200 stress.

Internet Kraken
Apr 24, 2010

slightly amused
It'd be cool if she could throw gems from your inventory for damage actually. Or more practically, had a move that could consume any inventory item for some kind of effect, money translating into damage.

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Internet Kraken
Apr 24, 2010

slightly amused

This is extremely good.

One day someone needs to make a roguelike that copies the M&L battle mechanics.

Bogart posted:

I think it’s a year or a “soft loss” if two heroes die before DD3.

Technically you can do the mission with only two heroes and never had the Heart do the instantkill. Or you can use one of the buff strategies that kills the heart in one round. Both of those are stupid options though and you might as well consider the real limit 14 for all practical purposes.

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