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I really like the whole death's door mechanic so far. As long as you can desperately cling to at least 1 HP sonic style you still have hope.
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# ¿ Jan 30, 2015 22:16 |
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# ¿ Apr 28, 2024 11:43 |
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Why doesn't healing skills gain anything from upgrading? I feel as though healing in general should be buffed a bit. [e] Aw man my virtuous vestal with nymphomania and a lazy eye died. DrManiac fucked around with this message at 03:02 on Jan 31, 2015 |
# ¿ Jan 31, 2015 02:59 |
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Megasabin posted:How feature complete/how much replayability does this game have in its current state? Just reading the stories its incredibly tempting to pick it up on Tuesday, but I usually exhaust a game in 1 period of playing it, and rarely ever go back, so I may want to hold off until there is more content. It as about 4 dungeons with 4(ish) repeating mission types. As far as replayability goes this is totally an x-com type game where you'll probably play it a ton if you like the dungeon diving and combat and messing with party composition. As far as feature completeness I think the only thing missing is the final dungeon and 6 of the classes. I'm 7 hours in and I'm not even comfortable enough to try another dungeon (to be fair I started over a few times after losing some key members) so for my money it's easily worth $20. DrManiac fucked around with this message at 04:55 on Feb 1, 2015 |
# ¿ Feb 1, 2015 04:52 |
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Lotish posted:I wish there was more reasoning behind when your party decides to get hungry. It seems to be completely random. Sometimes I can clear an entire (short) dungeon without a single hunger attack, and other times they seem to get hungry every time they step into a new hallway. Yeah, I hate this too. I wish we just got a meter so we could just be done with it. It sucks being punished because you randomly had to expend 4 rations 3 times in a short dungeon run.
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# ¿ Feb 1, 2015 05:10 |
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Zaphod42 posted:The 'lord class' is exclusive to backers who backed at the 'lord' level. Which isn't me, and definitely isn't anybody who didn't back it. The one lord backer on kickstarter just gets to design a class that every body gets (Which is why the picture in the op just has ?) so we could very well get a wizard dude. The only ks exclusive is a variant on the merchant.
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# ¿ Feb 3, 2015 18:42 |
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Notorious QIG posted:Also it's $20 It's great. The game is totally different from xcom but I still have the same feelings as when I play it. Like 'oh poo poo that last mission went really bad and I only have these scrubs to work with' or the whole run going south fast with people freaking out because you made a bad decision. If I had a complaint it's that I wish they went more roguelike with the equipment. You can't collect weapons and Armor which sucks and the trinkets could be more interesting.
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# ¿ Feb 3, 2015 19:03 |
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Firstborn posted:I feel the same way about the equipment and stuff. It'd be nice to find weapons and armor even if they had the same questionable and weird rolls as some of the trinkets I got. Trinkets would be way cooler if they copied diablo and had the rare stuff do unique things specifically since most of it is class locked. Like class x's skill y now affects 3 targets or skill z now heals 10% of damage afflicted. As of now they are useful but really boring thus not fun to collect. If it's a balance issue just make them disappear on the death of a character and permanent if you give them to someone (maybe you can pay someone to remove them). I can even think of a bunch of cool ways the traits could interact with them. DrManiac fucked around with this message at 19:13 on Feb 3, 2015 |
# ¿ Feb 3, 2015 19:09 |
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S.J. posted:It isn't, actually. Early Access is basically just paid beta testing, not the actual release. The 20 dollar and above tiers in the Kickstarter explicitly say you get Early Access, the 15 dollar tier does not. beta access is the one reason I went for the $20 tier rather than the $15 one. It's still better than most KS that lock the beta behind $50+ tiers.
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# ¿ Feb 3, 2015 19:53 |
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Time_pants posted:I feel like I have to be the rear end in a top hat here. He's crazy with the dog treats. They should probably let you buy as many of those as you want since you have to give up precious loot space to hold em. But yeah, he kinda sucks. Maybe they should split the hound and master up? Like, the hound (weakly) attacks whoever he wants and the master buff/directs/heals the hound. If you really want to get crazy give the hound it's own skill set that you choose from. DrManiac fucked around with this message at 15:40 on Jul 16, 2015 |
# ¿ Jul 16, 2015 15:35 |
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I don't know when they made the changes to the UI, but I like them. The healthbar in particular is way better than I remember it being.Snow Job posted:
The houndmaster really doesn't feel like a pet class which sucks because pet classes own and dogs own. DrManiac fucked around with this message at 15:58 on Jul 16, 2015 |
# ¿ Jul 16, 2015 15:56 |
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Man they really need to get better with the wagon that brings you more dudes. I been playing a new save for 5 hours and still have yet to see a jester, leper, or an Arbalest. I even upgraded the thing that increases your choices a few times.
DrManiac fucked around with this message at 01:50 on Jul 17, 2015 |
# ¿ Jul 17, 2015 01:47 |
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Whoops wrong thread.
DrManiac fucked around with this message at 21:40 on Dec 14, 2015 |
# ¿ Dec 14, 2015 21:36 |
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How am I supposed to do these level 3 runs? My guys are all geared up and I'm still get beat before completing objectives.
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# ¿ Jan 17, 2016 00:27 |
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It stops being a huge deal when you expand your roster too
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# ¿ Mar 12, 2016 21:20 |
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How's the PlayStation ports?
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# ¿ Sep 27, 2016 22:08 |
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I got the vita version and my only major complaint besides the text size is the rear pad stuff. The rear pad swaps between heroes any time you touch it anywhere which causes you to use the wrong guy. I have no idea why swapping couldn't be on L and R when all those buttons do is overlay information and scroll the map
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# ¿ Sep 28, 2016 14:07 |
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I just realized this game has a Nexus. Any class mods worth using?
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# ¿ Jan 3, 2017 01:44 |
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I don't know how they'd do it narratively but I hope all the bosses are the result of your ancestor being a dickhead again
DrManiac fucked around with this message at 16:05 on Feb 20, 2019 |
# ¿ Feb 20, 2019 16:01 |
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I really don’t like the time limit for battles.
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# ¿ Oct 26, 2021 19:21 |
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I also don’t like how they seemingly stripped out most of the aoe attack stills.
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# ¿ Oct 28, 2021 01:20 |
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The animation are so good I want a 4 player beat ‘‘em up set in the darkest dungeon universe ala Shadow over Mystara
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# ¿ Oct 29, 2021 14:07 |
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AtillatheBum posted:They need to give Ounce of Prevention a 50/50 chance of stress heal on the base version. It would make the base skill actually worthwhile and make the mastery not an automatic no-brainer first pick when you have a Plague Doctor. The whole balance of some of the base/mastery skills feels completely out of whack. I definitely agree with this. Some of skill upgrades are worthless (stuff like battle field medicine only getting 5% more to the heal). It would be cool if all skills had a 3rd level that cost more points or something.
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# ¿ Oct 31, 2021 15:12 |
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As much as I love the old crew I hope all the heroes planned are new. It’s crazy to me that we only got one new class.
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# ¿ Jan 9, 2022 14:51 |
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# ¿ Apr 28, 2024 11:43 |
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is there a mod or save I can download to unlock all the metaprogression poo poo for the characters? I really don't grind with limited skills/paths again.
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# ¿ May 9, 2023 17:41 |